Use of Gaming in Education
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Use of Gaming in Education
Can gaming have a positive effect on student learning? How can it be used effectively in the K12 market?
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Mario Kart in the classroom: the rise of games-based learning - Telegraph

Mario Kart in the classroom: the rise of games-based learning - Telegraph | Use of Gaming in Education | Scoop.it
Family gaming expert Andy Robertson assesses the new trend of gaming in the classroom where Mario Kart power-slides past algebra and Endless Ocean glides past geography.
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Educational gaming gaining steam | eSchool News

Educational gaming gaining steam | eSchool News | Use of Gaming in Education | Scoop.it
Educational gaming is a well-known concept in educational technology by now, though many schools have yet to implement it in their classrooms. But as experts often agree, gaming can have a positive effect on student achievement and engagement.
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