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8 myths about wearable tech | Business Tech - CNET News

8 myths about wearable tech | Business Tech - CNET News | Low Power Heads Up Display | Scoop.it
commentary Wearable devices are predominantly technical fascinations at the moment, but they have widespread market potential -- if misconceptions can be set straight. Read this article by Thomas Stuermer on CNET ...
Richard Platt's insight:

(from the Curator of IoT & Wearables): An excellent analysis, breaking the assumptions and demystifying of the wearable tech domain.  What would you add to this list?

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These are the most funded VR and AR startups

These are the most funded VR and AR startups | Low Power Heads Up Display | Scoop.it

There is no VR revolution without an affordable way for people to experience presence so they can travel to other worlds.


Via Timo Ilomäki
Richard Platt's insight:

(1) MAGIC LEAP:  Investment: $542 million led by Google in October 2014, following $50 million in February 2014.

(2) MATTERPORT:  Investment: $30 million raised in June 2015, $56 million to date.

(3) RAZER:  Investment: $50m in 2011, “undisclosed figure” from Intel Capital.

(4) JAUNT:  Investment: $35m over three rounds, including a $27.5M series B in 2014.

(5) IMPROBABLE:  Investment: $20 million added in March 2015 by the same people that helped Oculus.

(6) WEVR:  Investment: An investor’s release in July 2015 indicates Vive-maker HTC is buying a 15 percent stake for $10 million, bringing the total to $18.6 million over 7 rounds.

(7) HIGH FIDELITY:  Investment: $17.5 million over four rounds, $11 million raised in series B in February.

(8) NOD LABS:  Investment: $16 million in total, $13.5 million series A in June.

(9) ALTSPACEVR:  Investment: $15.7 million over three rounds,  $10.3 million series A in July.

(10) VIRTUIX:  Investment: $7.5 million over four rounds, with $1.1 million in Kickstarter backing.

(11) NEXTVR:  Investment: $5 million raised in July 2014.

(12) RELOAD STUDIOS:  Investment: $2 million raised in June 2015.

(13) WORLDVIZ: Investment: “Multi-million” dollar investment from Intel in April 2015 as well as a $1 million seed round in 2014.

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AltspaceVR Raises Extra $10M to Accelerate Growth and Product Development

AltspaceVR Raises Extra $10M to Accelerate Growth and Product Development | Low Power Heads Up Display | Scoop.it
AltspaceVR, the virtual reality communication platform, has announced it’s to receive an additional $10M of funds to help accelerate the company’s product development. AltspaceVR

Via Timo Ilomäki
Richard Platt's insight:

AltspaceVR is a social communications platform which allows networked VR participants to meet, share, present and talk in virtual reality. Founded in 2013, the company has ridden the wave of VR’s growth and now plans to expand its team as it sets its sights on delivering a final product.

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Google Jump is an entire ecosystem for VR filmmaking

Google Jump is an entire ecosystem for VR filmmaking | Low Power Heads Up Display | Scoop.it
Near the end of the opening keynote at Google's I/O developer conference, the company announced something called "Jump." And while it may have sounded like Jump was just a camera rig the company b...

Via Timo Ilomäki
Richard Platt's insight:

VR content isn't impossible to come by these days, but it's still not what you would call easily accessible. It's also not very easy to create — even professional filmmakers are still using hacked-together rigs like what I saw being used at the NBA All-Star game earlier this year. And if Google really wants to push VR into places like the classroom, making it more accessible for consumers is key.  Last year's release of Cardboard really helped establish an entry point for virtual reality, but until now it hasn't been surrounded by the kind of ecosystem that could really let it take off.

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Sony to launch Aerosense drone company with ZMP

Sony to launch Aerosense drone company with ZMP | Low Power Heads Up Display | Scoop.it
With some of their core businesses not doing well, you'd think Sony would want to hunker down and focus its resources on getting those in tip-top shape first. Instead, the Japanese tech giant is sp...
Richard Platt's insight:

More on the Sony / ZMP collaboration with Aerosense - interesting.  "This isn't the first time Sony and ZMP worked together. Early this year, Sony injected a good deal of money into ZMP's coffers, buying a very small stake in the latter. The purpose? To help further ZMP's R&D into self-driving cars. Making its motto "Robot of Everything" (like the "Internet of Everything"), ZMP wants to use robotics to make lives not only easier but also fun. Presumably, drones with image capture capabilities are part of that vision.  Like before, Sony and ZMP will bring complementary skills and expertise to Aerosense. While Sony itself has some robotics experience, ZMP's is more in depth and covers even automotive technology. This, however, will be ZMP's first foray into open skies. Sony, on the other hand, has years, even decades, of work on imaging technologies. But more than that, Sony will also bring some telecommunications network know-how, as Aerosense will also provide cloud-based data processing services.  -  Sony and ZMP plan to launch Aerosense's first services, whatever they may be, by early 2016.  Although Sony's imaging tech is definitely useful for UAVs, diving head on into a dedicated drone business is probably a huge leap. Sony says that it does tie into its expansion beyond devices and into the Internet of Things market, where its venture with Aerosense will help sharpen its cloud services chops.

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Top 10 Best Virtual Reality Headsets

Top 10 Best Virtual Reality Headsets | Low Power Heads Up Display | Scoop.it

Some HMDs are out now, some are on pre-order, but all of these VR headsets promise to turn sci-fi dreams into reality.


Via Timo Ilomäki
Richard Platt's insight:

VR has the promise to improve every aspect of technology, whether in the medical field, education, or in gaming, and with all of the emerging developers approaching this tech from their own perspective, virtual reality should be a fully realized technology by the end of 2016.

Though these 10 headsets’ availability vary from out now to pre-order forthcoming, they have proven through tech demos and press releases alike that they are indeed the HMDs to watch for. From big hitters like Oculus Rift, to VR with a cause like Razer OSVR, the best of the best are about to go big.

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Jerome Leleu's curator insight, July 27, 2:37 AM

ajouter votre perspicacité ...

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Drones mark first with medical delivery

Drones mark first with medical delivery | Low Power Heads Up Display | Scoop.it
The drone industry is celebrating what some are calling its "Kitty Hawk moment." CBS News correspondent Chip Reid reports on one of the first federally approved health care-related deliveries by drone.
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Awesome use case validation of the application and use of drones, addressing a real problem.  Real time delivery of important / vital medicines to the point of use.

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Samsung is working on an 11K phone display with off-the-charts clarity

Samsung is working on an 11K phone display with off-the-charts clarity | Low Power Heads Up Display | Scoop.it

“In five years, we may all be laughing at our "low" resolution QuadHD smartphone displays.Samsung is developing an 11K "super-resolution" display with an absolutely insane pixel density of 2,250 ppi (pixels per inch), according to ET News.”


Via Jesús Hernández
Richard Platt's insight:

Samsung is developing an 11K "super-resolution" display with an absolutely insane pixel density of 2,250 ppi (pixels per inch),  Based on a 16:9 aspect ratio, an 11K display with that pixel density would measure 5.74 inches diagonal, with a resolution of 11,264 х 6,336. The screen will also reportedly display content in 3D. "Because 11K is able to show screen colors in detail, it is able to show 3D-effect," the report says, which seems to imply the screen will be able to produce 3D images that won't require special glasses.  -  Development reportedly began last month on June 1. Samsung Display won't be working on development of the 11K display alone — it's collaborating with the South Korean government, which has invested $26.5 million in the project, and 13 other companies to produce the display within five years.

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Nike uses VR to put you in the shoes of soccer star Neymar

Nike uses VR to put you in the shoes of soccer star Neymar | Low Power Heads Up Display | Scoop.it
Neymar Jr. is a well-oiled marketing machine. Not only is the Brazilian footballer a Nike brand icon, but you can also find him on the cover of video games like...
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The Nike virtual reality experience, introduced this week, lets people step into none other than Neymar's shoes. You can feel what it's like to have defenders flying toward your feet, dribble the ball and, of course, score a goal -- all things the Brazil and Barcelona player is familiar with. To get the full effect in VR, you'll need to have a Google Cardboard headset, though the video can also be enjoyed using YouTube's 360-degree feature.  Because traditional commercials simply aren't enough anymore, the sportswear giant is trying something different to promote its Hypervenom Phantom II soccer boots: VR. 

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For The First Time, Waves Are Adding Power To The U.S. Grid

For The First Time, Waves Are Adding Power To The U.S. Grid | Low Power Heads Up Display | Scoop.it
Hawaii catches a wave
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The project involves the Azura prototype, built by Northwest Energy Innovations. Azura is a 45 ton machine that moves with the swells of the waves capturing their complex motion in 360 degrees, making it more efficient than other wave generators that only capture a particular movement in the waves (like up and down, or side to side).   Azura was deployed last month, and will run for a full year, monitored by many different research groups, including the University of Hawaii, who independently verified that the generators were working and supplying power to the grid. If all goes well, an even larger version of the device will go into the ocean in 2017.

Though this is the first, there are a lot more wave energy projects in the works. The Department of Energy (DOE) notes that over 50 percent of the population in the United States lives within 50 miles of the coast, making waves (and their energy) an easily accessible renewable energy option.

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Exclusive Interview With Oculus on The Future of The Samsung Gear VR

Exclusive Interview With Oculus on The Future of The Samsung Gear VR | Low Power Heads Up Display | Scoop.it

Heavy.com Editor Michael Nabi talks to Oculus' Max Cohen about the future of The Samsung Gear VR - all the most desired questions finally have some answers


Via Timo Ilomäki
Richard Platt's insight:

Great interview with the head of Samsung's Gear development, Max Cohen, VP of Mobile at Oculus VR.  If this area is of interest to you and where VR can go, check it out.

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Jaunt shows high-end Neo VR camera for professionals

Jaunt shows high-end Neo VR camera for professionals | Low Power Heads Up Display | Scoop.it
The Google-funded startup's Neo camera won't compete with the search giant's Jump virtual-reality camera system
Richard Platt's insight:

Jaunt, a startup that develops software and hardware for creating virtual reality content, is showing off a high-end camera for capturing 360-degree video that can be pieced together to form immersive environments.  The “professional-grade” camera, which is code-named the Neo, was designed for elaborate projects, like producing movies and recording concerts, Jaunt said Tuesday when it shared details on the device.  -  Jaunt doesn’t plan on selling the camera, instead, customers can rent Neo. Those customers have included clothing manufacturer North Face and fashion magazine Elle. Jaunt’s camera has also been used to record concerts by Paul McCartney and Jack White. -  The first camera will come out in August. The startup plans on building dozens of cameras this year, van Hoff said. Jaunt isn’t releasing pricing information.    -  Another company that came out with a 360-degree camera is Google, which is an investor in Jaunt. Google’s camera, called Jump, debuted at the company’s developer conference in May and was built with help from GoPro.

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US police to throw big balls in criminals' faces

US police to throw big balls in criminals' faces | Low Power Heads Up Display | Scoop.it
Bounce cameras map out dodgy situations
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The system, dubbed Explorer Tactical, is a camera contained in a rubberized ball the size of a grapefruit, with six recessed lenses feeding data into the system, coupled with 40W LEDs for lighting.

Software mates the six viewpoints into a panoramic view of the environment and feeds it back to an officer's smartphone via an internal Wi-Fi hotspot.  - Key to the device is the image-stitching software used to take the feeds from the six lenses and merge them into something useful. The Explorer can build one full 360-degree panorama per second and the internal Wi-Fi can send this back to an Android or iOS device from 60 meters away.  -  Bounce Imaging CEO Francisco Aguilar says he got the idea for the device after hearing about the problems rescuers in the 2010 Haitian earthquake were having finding survivors in the rubble of ruined buildings. But after winning a prize for the invention, the firm was deluged with requests from police departments looking to use the device for crime fighting.


This is also the best example of using end -user feedback on making sure the product is designed correctly for its intended market.   -  Francisco Aguilar said that the Explorer was originally designed with a whole host of embedded sensors, including microphones, gas sensors for carbon monoxide and hydrogen cyanide, and other diagnostic hardware, but the police feedback was that little of this was needed.  - "The thing we heard from officers was 'I am stressed out about a suspect with a gun around the corner and don't want to be messing around with options, I just want to see where they are,'" Aguilar said

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Google looking for Jump VR camera rig testers

Google looking for Jump VR camera rig testers | Low Power Heads Up Display | Scoop.it
Google is investing a lot of its efforts and resources into helping jump start the VR revolution. They went nuts at Google IO, where they announced a new Google Cardboard, Google Expeditions and Jump VR, an all around set of tools for creating VR content.

It's especially exciting to see Jump VR developing, as it is a full-fledged solution for creating VR videos. The project includes a camera for capturing and a platform for distributing VR content at its fullest capacity. It's likely the simple
Richard Platt's insight:

The main problem with adopting new technologies is that there is often no good content around. Think back to the early 4K days, when there was barely any Ultra HD video to take advantage of those amazingly sharp TVs. It was simply not worth it to get a 4K television. Likewise, without good content to consume, a VR headset would be a bad investment.

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Pros and Cons: Nokia's OZO VR Cam Impresses with Capture Quality - Unique Playback Solution

Pros and Cons: Nokia's OZO VR Cam Impresses with Capture Quality - Unique Playback Solution | Low Power Heads Up Display | Scoop.it
Nokia has taken a firm stride in VR territory with the introduction of Ozo, a VR camera designed for professional content makers,

Via Timo Ilomäki
Richard Platt's insight:

There is more work to be done on this VR platform from Nokia,  with the capture quality and playback issues noted, the success or failure of Ozo will be equally decided by whether or not the camera can find adoption among professional VR filmmakers (the real market it is shooting for).

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Virtual Reality Startups

Virtual Reality Startups | Low Power Heads Up Display | Scoop.it

Browse 225 Virtual Reality startups, 1,044 Virtual Reality angel investors, and 52 startup jobs in Virtual Reality.


Via Timo Ilomäki
Richard Platt's insight:

Of the 225 VR startups most were started in 2015,  with an average $4M valuation.  It is clear to say that Virtual Reality is going to be a big thing, now these  companies just need to figure out what their Minimum Winning Game is, that is not a typo I definitely do not mean Minimum Viable Products.

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In Depth Review of the Samsung Gear VR

In Depth Review of the Samsung Gear VR | Low Power Heads Up Display | Scoop.it

The Oculus Rift virtual reality (VR) device was one of the biggest success stories of Kickstarter in recent years.


Via Timo Ilomäki
Richard Platt's insight:

The phone’s is used to great effect – two halves of the screen are used that appear as a 3D image when viewing the display through the lenses. It’s amazing stuff but of course there are still some limitations – resolution and lag is good but it’s important to remember that all this is running off a smartphone that wasn’t designed for virtual reality. So right now, even though virtual reality as offered by the Gear VR is an impressive and extremely immersive experience, it’s still not really quite there yet – future devices like the Rift will no doubt improve upon the inherent design limitations and offer more powerful hardware. Games:  Most people seem to agree that at least as far as consumers are concerned, games and apps are one of its most promising areas. Samsung already offers a decent selection of games and other ‘experiences’, and the choices on offer are growing steadily.

While viewing the Gear VR user interface, there is a Home menu, a Library of existing titles and the store. Recent apps appear on the home screen, and all previous downloads appear in the Library. Moving around between the menus is also fairly intuitive – just move your head and just press on the touchpad. It works so well that you don’t actually need to remove the Note while using the device (as you’d expect).

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Voxel8 Raises $12M To Bring Its 3D Electronics Printer To Market

Voxel8 Raises $12M To Bring Its 3D Electronics Printer To Market | Low Power Heads Up Display | Scoop.it
Voxel8, the startup behind the first multi-material 3D electronics printer, has raised $12 million to bring its printers to the desks of engineers and..
Richard Platt's insight:

The result of a decade of patented research by co-founder and Harvard Professor Jennifer Lewis, Voxel8 printers are able to print fully functional electronics by incorporating materials such as conductive inks, flexible silicones and high-strength epoxies.

The majority of 3D printers today are built with FDM technology, co-founder Dan Oliver explains, which creates single-material plastic objects by pushing a solid plastic filament through heat.

“Instead of printing a plastic part that’s useful as a prototype, or useful as jewelry or art, Voxel8 really enables the printing of functional parts that have electronics embedded in them,” says ARCH managing director Clint Bybee. “This is really the first time that this capability has been brought to market.”  -  This technology enables you as the entrepreneur to create low cost electronics and test that prototype for an IoT or wearable device, assuming of course you know what you're doing.  Expect to see more in this space.

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Sony enters the Drone Business with Winged Vertical Takeoff Craft

Sony enters the Drone Business with Winged Vertical Takeoff Craft | Low Power Heads Up Display | Scoop.it
Winged Vertical Takeoff Drone
Here is a Video featuring a new Drone from Sony
who are entering the Drone Business

Via TechinBiz
Richard Platt's insight:

New venture between Sony and ZMP to deploy drones, not a mass consumer product for the time being.  Still in development but is definitely a direction that Sony is exploring for some kind of B2B applications, not yet defined. 

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Everything you need to know to wrap your head around Virtual Reality Technology

Everything you need to know to wrap your head around Virtual Reality Technology | Low Power Heads Up Display | Scoop.it
Virtual reality has the potential to change the world, but you'll need to understand the radical new technology before you embrace it.
Richard Platt's insight:

One of the most important insights about this technology is how the user interfaces and interacts via many tools from a keypad, mouse, keyboard, game controller or via motion sensors (like Kinect).  All you really need to know is this: Gamepads work, but hand-tracking is your best bet. That’s the only one you’re likely to buy anyway, at least for right now, so there’s no need to worry yourself with the Kinect or an omnidirectional treadmill - The latter two are either too kluge or expensive and don't work well enough, to repeat again, for the moment, that is until some smarty pants engineer figures out how to make the motion control approach work better/ more fluid and accurate in responding to what you want to do in the VR domain you find yourself in. Once that happens gaming, and VR gaming will go to whole new level, that will be a game worth playing.

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A Look At The Tech That Could Mean We Never Have To Charge Our Phones Again

A Look At The Tech That Could Mean We Never Have To Charge Our Phones Again | Low Power Heads Up Display | Scoop.it
Technology that can wirelessly power our devices on the go could change our world. Imagine never having to plug in your cell phone again, or technology that..
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Energous’ WattUp is a wireless charger for electronic devices. It can charge your cell phone and other battery-enabled devices on the go using something that is already abundantly flowing all around us – radio waves.  -  There are several companies approaching this same problem in different ways. Nikola Labs presented at TechCrunch Disrupt a couple years back with the same idea – turning radio frequency signals into battery power. Energous told us that their tech could be ready for the consumer market possibly this next year. - See video for how it works.

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Top Virtual Reality Gadgets

Top Virtual Reality Gadgets | Low Power Heads Up Display | Scoop.it

These gadgets will push VR onto the next level...... Links Prior VRhttps://www.yeitechnology.com/priovr Cyberith Virtualizer http://cyberith.com/ Stem System...


Via Timo Ilomäki
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Interesting video on new VR products

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Microsoft offers researchers $500K to work on HoloLens

Microsoft offers researchers $500K to work on HoloLens | Low Power Heads Up Display | Scoop.it
A new program will set up five qualified teams with a grant and a pair of HoloLens development kits.
Richard Platt's insight:

Now that is what I call incentivizing the market - MSFT put out a request for proposals Monday seeking projects that will help “to better understand the role and possible applications for holographic computing in society.” Microsoft will pick “approximately 5 proposals and give the researchers behind them a grant of up to $100,000 and two HoloLens development kits. In particular, Microsoft said it’s interested in seeing its technology used for things like data visualization, new forms of collaboration, interactive art and new teaching tools.  -  Microsoft expects its funding will serve as a seed for a larger project. Researchers are encouraged to show a plan for acquiring additional funding from other sources to push the project forward.  - this is the same strategy that Intel and Samsung as well as Quirky have used in their open innovation platforms for IoT devices and other innovations by outsiders.

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Conductive Ink could be the next big thing in wearable tech

Conductive Ink could be the next big thing in wearable tech | Low Power Heads Up Display | Scoop.it
Researchers at the University of Tokyo published an article describing a new form of conductive ink that allows electronics to be printed onto stretchable textiles through a single-step printing process. Thanks to the silver flakes mixed into the ink, it can be stretched more than three times its original length. When we think of wearable …
Richard Platt's insight:

Not a new technology, professionally have worked on this technology since 2001.  There is a lot that needs to be technically worked out for this tech to be "good to go" for market, that being said.  Dupont and Google are working on it now.


Last December, DuPont introduced its own suite of stretchable electronic ink materials, which allows the process of creating thin, form-fitting circuits that can be bonded with standard fabric.

You may recall that Google’s Project Jacquard weaves touch sensors into fabric using conductive thread so you can control your smartphone from your Levi’s.  -  As researchers continue to make advancements in wearable technology, we get closer to a world of connected clothing. Printable conductive ink could potentially allow fitness fashion companies to create workout gear that tracks your heart rate, GPS location, and movement.  -  Instead of strapping on an accessory like a smart watch, or carrying around a monitor in your pocket, you could get the same amount of useful data simply by putting on a t-shirt.  -  Smart socks could provide information on how you walk or run so you can find the perfect shoe for your stride. Smart leggings might be able to send precise data on how many inches you’ve lost.

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Samsung Wants to Double Battery Life on Future Smartphones

Samsung Wants to Double Battery Life on Future Smartphones | Low Power Heads Up Display | Scoop.it
The company's future smartphones may hold their charge for twice as long as today's handsets.
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2X the normal run time you get on current smartphone batteries. 

How does it work?  the battery uses a silicon anode — which offers more capacity than a traditional battery — with layers of graphene on top "to improve the density and longevity that would otherwise suffer."

"The graphene layers anchored onto the silicon surface accommodate the volume expansion of silicon via a sliding process between adjacent graphene layers,"  "When paired with a commercial lithium cobalt oxide cathode, the silicon carbide-free graphene coating allows the full cell to reach volumetric energy densities of 972 and 700Whl−1 at first and 200th cycle, respectively, 1.8 and 1.5 times higher than those of current commercial lithium-ion batteries."  The technology is now pending patent approval in the U.S., Europe, China, and Korea.  A separate report from Korea Times, meanwhile, said that LG is also working on a new battery technology for smartwatches. It's hexagonal and could improve storage capacity by 25%.  - Don't expect to see it in Samsung's next flagship handset just yet. Given that this is still a research project, it could be years before the technology actually makes its way to market. Samsung reportedly expects to start using it in smartphones within the next three years.

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Cars without buttons? Consoles of the Future.

Cars without buttons?  Consoles of the Future. | Low Power Heads Up Display | Scoop.it
Remember when your cell phone used to have one button for every number?  The phone in your hand today probably has at most one button and, of course, a smart touch screen.  That same technology for...

Via TechinBiz
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The vision of a vehicle interior without buttons and switches is becoming increasingly tangible. “This trend not only gives interior designers a new level of freedom; it also reduces the costs of producing functional elements,” states Mark Sankovitch, ENGEL North America President. (they manufacture injection molding machines and plastic processing technologies)  “We are already talking to various OEMs and automotive companies. In four to five years the first vehicles will be equipped with this sensitive surface technology,”

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