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Forêt VERTICALE : 900 espèce d’arbres pour deux nouvelles tours à Milan

Forêt VERTICALE : 900 espèce d’arbres pour deux nouvelles tours à Milan | The Architecture of the City | Scoop.it

La forêt verticale est un projet de Stefano Boeri, Gianandrea Barreca et Giovanni La Varra qui va changer l’apparence de la Porta Nuova Isola où il passera, à Milan, en Italie. Il s’agit de tours à haute densité qui contiennent autant d’habitants que d’arbres, qui font partie d’un plus grand réaménagement de Hines faite par l’Italie. Deux tours d’habitation de 80 et 112 mètres, peuvent accueillir l’équivalent de 10 000 mètres carrés de forêt, soit 480 arbres de moyenne et grande taille, 250 arbres de petite taille, de vivaces et couvre-sol, avec entre 11 000 et 5 000 arbustes au total.


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Sites de CURATION de CONCERT URBAIN + FACEBOOK + BLOG + JOURNAL

Sites de CURATION de CONCERT URBAIN + FACEBOOK + BLOG + JOURNAL | The Architecture of the City | Scoop.it

 

 

Des problèmes techniques perturbent l’accès à l’ensemble de nos sites.

Le transfert vers un autre hébergeur est en cours et se fera progressivement.

Merci pour votre compréhension.

 

 


BLOG

http://concerturbain.wordpress.com/


 FACEBOOK

http://www.facebook.com/pages/Concert-Urbain/216943278327209

 

JOURNAL

http://paper.li/paperliacu

 

Sites de CURATION

 

URBANmedias
“le mediation des aménagements urbains”
http://www.scoop.it/t/urbamedia

 

The Architecture of the City
“a closer look at urbanism and architecture”
http://www.scoop.it/t/urbanmedias

 

Actions de concertation citoyenne
“participation citoyenne aux prises de décision d'intérêt général”
http://www.scoop.it/t/actions-de-concertation-citoyenne

 

Le BONHEUR comme indice d'épanouissement social et économique.
Le bonheur c'est comment on fait pour vivre ensemble
http://www.scoop.it/t/le-bonheur-comme-indicateur-d-epanouissement-social-et-economique

 

Machines Pensantes
“La vie sous toutes ses formes”
http://www.scoop.it/t/machines-pensantes

 

Design participatif : méthodes, théories, approches multimédia.
“Comment impliquer le citoyen dans le design des outils de débat en-ligne.”
http://www.scoop.it/t/design-participatif-une-approche-systemique

 

Les moyens de sondage alternatif : comment "extraire" l'opinion de supports multimédias ?
“Comment cibler et ensuite représenter l'opinion de citoyens qui débattent sur des plateformes multimédia ? ”
http://www.scoop.it/t/quand-la-cartographie-devient-un-moyen-de-sondage-alternatif

 

Le contexte socio-politique de la démocratie participative : la question de "accountability", entre l’évaluation et la transparence.
“On écoute, on parle, on participe, on diffuse, on commente...et après, quoi ? Que faire de la concertation ? Que font les élus de notre parole, nos opinions, nos propositions ?”

http://www.scoop.it/t/rendre-des-comptes-entre-l-evaluation-et-la-transparence

 

Modèles et typologies du débat. La médiation de conflits
“Trouver des "modèles" de débat. Coment schématiser les lignes de tension lors d'un conflit ? Quelles méthodes de médiation pour arriver à la résolution de conflits ? ”
http://www.scoop.it/t/modeles-et-typologies-du-debat-la-mediation-de-conflits

 

Entre bonheur et bien-être : quels critères pour mesurer le progrès et la productivité ?
“We're looking for all leads that might help better understand how to define (and mesure) happiness.”
http://www.scoop.it/t/entre-bonheur-et-bien-etre-quels-criteres-pour-mesurer-le-progres-et-la-productivite

 

 

 


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Documentalistes Jacques Bujault's curator insight, October 21, 2013 8:48 AM

De nombreux sites, scoop it, sur différents sujets plus ou moins liés à la ville en mutation...

Teresa M. Nash's comment, November 28, 2013 2:27 AM
Great!
François Arnal's curator insight, December 23, 2013 8:46 AM

De la curation en géographie urbaine...

 

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The Accorhotels Arena / DVVD Engineers Architects Designers

The Accorhotels Arena / DVVD Engineers Architects Designers | The Architecture of the City | Scoop.it

The challenge posed to the DVVD agency was huge, primarily involving the skilful management, with no overrun, of 17 months of works, divided into two phases. A rst phase of 7 months, for the renovation of the ice rink and the start of works on the main hall, with a 2-month interruption in works for an interim reopening to host the BNP Paribas Masters tennis tournament and some thirty concerts. The second phase of 10 months, to be executed at a brisk pace, was to involve the reconstruction of the concert hall, the ting-out of reception rooms, dressing rooms, public spaces, sports facilities, press rooms and show production facilities, the reworking of technical premises and the acoustic and thermal treatment of the outer shell of the building. All this was to be done without the slightest adjustment to due dates and costs, there being no possibility of an extension to the works budget of 110 million euros, and the Masters tennis tournament being an annual event. A just-in-time schedule, with an extremely precise sequencing of phases, was devised as a result. 

 

 

  • Architects
  • Location
    12th arrondissement, 75012 Paris, France
  • Project Directors
    Vincent Dominguez and Daniel Vaniche
  • Team
    Paula Castro, Céline Cerisier, Vincent Dominguez, Toma Dryjski, Bertrand Potel, Louis Ratajczak, Daniel Vaniche
  • Area
    62000.0 sqm
  • Project Year
    2015
  • Photographs
    Courtesy of DVVD Engineers Architects Designers

 

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Building better architecture through video games like Block’hood - Architecture Lab

Building better architecture through video games like Block’hood - Architecture Lab | The Architecture of the City | Scoop.it

USC architecture expert designs an award-winning game that explores ecology and urban planning The post Building better architecture through video games like Block’hood appeared first on Architecture Lab.

 

Architects are no strangers to technology. Even so, Jose Sanchez is a little less than traditional when it comes to his design tools.

 

Sanchez, an assistant professor at the USC School of Architecture, has earned acclaim for his architecture-inspired video game Block’hood.

 

Released for Windows and Mac in April, the indie title just won “best gameplay” at the 2016 Games for Change Festival. The annual event recognizes innovative games that explore health, education and social issues.

“It is really humbling to receive this award among incredible contenders like That Dragon, Cancer and Life Is Strange, Sanchez said. “The jury recognized how the mechanics of the game are fundamentally defining its ecological narrative. It means a lot for someone like me coming from architecture to be recognized outside my field, validating all the effort in attempting interdisciplinary research.”

Costs and effects

Jose Sanchez, assistant professor of architecture, designed the game. (Photo/Courtesy of Jose Sanchez)

The game lets players stack pieces and construct communities of their own design. Each piece has its own particular costs and effects: apartments, solar panels and shops all play different roles in the health of your building. Ecology is a key concern, with players being forced to think about greywater use and the effect of growth on the local ecology in a bid to maintain successful communities.

Sanchez was inspired by games like SimCity and Minecraft, open sandboxes that let players create their own designs. He was interested in exploring how gameplay could extend the kinds of debates architects have about urban planning to a wider group of people: What leads communities to weaken or decay? How do you take care of waste? How do you balance needs like electricity, jobs or food with population growth?

Asking these kinds of questions are “grand challenges” for architecture, Sanchez said. But he also wanted this game to appeal to more than just architects. He designed it to be playable for people ages 10 and up, with the hope that it could provoke these ideas in the minds of future creators.

“I think the architects of tomorrow will grow up playing Minecraft or games like this, where the ideas of systems are more pressing,” Sanchez said. “The game can simulate and model notions of gentrification, social change and segregation. These are problems that architects have to deal with at all times — and it’s doing it in a creative way.”

Architecture and society

As a model for how architecture can affect society, Block’hood is fairly unique. Computational design has long been a part of the field; Sanchez said he was drawn to that side of the discipline from early on. He pursued a master’s degree that allowed him to simulate biological systems, using procedural generation to create complex, organic forms that would change shape under different conditions.

At the same time that he was studying architecture, Sanchez was learning programming. He used specialized software to explore the concepts that attracted his interest. But most of this software was designed for people with technical backgrounds — something he felt set a high barrier for entry to artists, tinkerers or others who would also enjoy exploring those concepts.

“If you use software designed for more people and people who aren’t highly technical, that software needs to teach you how to play,” Sanchez said. Create software that teaches people how to use it, and voila: Your program starts to look like a game.

It took a lot of experimentation to develop Block’hood. Along the way, Sanchez received help from Gentaro Makinoda, a graduate student at the USC School of Architecture, as well as Bryan Zhang and Alan Hung, graduates of USC Games. Sanchez collaborates frequently with the USC Games program more widely, where he gives lectures.

“I think Block’hood is a wonderful example of how many faculty at USC are involved in innovation in games,” said Tracy Fullerton, USC Games director. “It’s so great to have an architecture professor doing such deep work in games here.”

 

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Shakespearean-style wood theatre by Studio Andrew Todd opens in France

Shakespearean-style wood theatre by Studio Andrew Todd opens in France | The Architecture of the City | Scoop.it

Towering bamboo poles encase this cylindrical wooden theatre in France, which opened in a fanfare last week, despite suffering vandalism just a few days before (+ slideshow).

Designed Paris-based British office Studio Andrew Todd, the Elizabethan theatre is located in the grounds of the historical castle Chateau d'Hardelot near Calais, northern France.

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The Plan is a Society of Rooms*: Goldenberg House by Louis Kahn...

The Plan is a Society of Rooms*: Goldenberg House by Louis Kahn... | The Architecture of the City | Scoop.it
The Goldenberg House is a 1959 unbuilt project by Louis Kahn for an area in Montgomery County near Philadelphia. This work couples previous Kahn’s compositional themes with some degrees of experimentation in the spatial relationships between geometrical forms. The central patio is the center of the house and the departing core of the composition: a perfect square surrounded by a corridor opening on the service areas,  storage rooms and bathrooms lit by skylights. In the typical Kahnian separation between servant and served areas, the outer zones include only the living rooms and the bedrooms irradiated from the central core.

At this point the rigorous perpendicular composition is contrasted by the introduction of diagonal lines inciding the exterior geometry of the house and identifing the limits of some areas in the plan. The single-pitch roofs underline the formal autonomy of the single rooms which get progressively detached from the central core. In opposition with the free floor plan, (an architectural motif of the time), Kahn identifies the specificity of the rooms attributing a distinct shape to each one of them. The rooms are autonomous but not isolated, the plan establishing a relationship among each contigous space, encouraging the circulation among the living areas.
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An MVRDV-Designed Library Tops Out in Tianjin

An MVRDV-Designed Library Tops Out in Tianjin | The Architecture of the City | Scoop.it
An MVRDV-designed library in Tianjin has topped out as part of the city’s Binhai Cultural Centre. The 34,200 square meter (370,000 square foot) building will join four other cultural institutions designed by Bernard Tschumi Architects, Bing Thom Architects, HH Design, and GMP – creating “cultural corridors” – that are part of a GMP-designed masterplan. The library program includes educational facilities, service spaces, book storage, archives, computer rooms, audio rooms, an auditorium, lounge areas, meeting rooms, offices, general reading areas, and those designed specifically for children and the elderly. Tianjin Binhai Library has been designed by MVRDV in collaboration with the TIanjin Urban Planning and Design Institute (TUPDI).
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An "eye-opening experience": Bjarke Ingels on Vitra Fire Station by Zaha Hadid

An "eye-opening experience": Bjarke Ingels on Vitra Fire Station by Zaha Hadid | The Architecture of the City | Scoop.it
Zaha Hadid 1950-2016: Danish architect Bjarke Ingels reflects on the huge impact visiting Zaha Hadid's Vitra Fire Station had on him as a student in the next movie from our exclusive video series.


Painting of Vitra Fire Station by Zaha Hadid
Ingels says he first discovered Hadid's work in 1993, when he came across her paintings while studying architecture at the Royal Danish Academy of Fine Arts.
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This week, Koolhaas HIT OUT at Brexit campaigners

This week, Koolhaas HIT OUT at Brexit campaigners | The Architecture of the City | Scoop.it
In the same week as 90 per cent of British fashion designers said they will vote to remain in the European Union, OMA founder Rem Koolhaas – who studied and taught in the UK in the 1960s and 70s – said that membership had benefited Britain over the years, before warning that the Leave campaigners were promoting an idealised view of England that never existed.
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Redsquare Productions Releases Film Detailing Shigeru Ban's Aspen Art Museum

Redsquare Productions Releases Film Detailing Shigeru Ban's Aspen Art Museum | The Architecture of the City | Scoop.it
Redsquare Productions has produced a short film on architect Shigeru Ban’s design for the Aspen Art Museum (AAM) in Aspen, Colorado. The film explores the museum’s architectural design and built environment through the utilization of time-lapse and motion sequences, highlighting Ban’s vision for the space.

The design invites “those outside to engage with the building’s interior, and provides those inside the opportunity to see their exterior surroundings," writes Shigeru Ban Architects in their project description. In this sense, the museum becomes a site-specific sequence that incorporates the surrounding mountains and overall beauty of nature into the inside of the building.
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Jean Prouvé DEMOUNTABLE office rescued from swingers' club

Jean Prouvé DEMOUNTABLE office rescued from swingers' club | The Architecture of the City | Scoop.it
Design Miami/Basel 2016: a demountable office by French Modernist designer Jean Prouvé, which was used as a swingers' club until recently, has been restored for display at this year's Design Miami/Basel fair (+ slideshow).
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SAVE NAKAGIN Capsule Tower Project

SAVE NAKAGIN Capsule Tower Project | The Architecture of the City | Scoop.it
World Architecture Community News - SAVE NAKAGIN Capsule Tower Project
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These Drone Photographs Reveal the HIDDEN Geometries of Late Soviet Modernism

These Drone Photographs Reveal the HIDDEN Geometries of Late Soviet Modernism | The Architecture of the City | Scoop.it
Though the ahistorical dogma of modernism would seem a perfect fit for the Soviet Union’s mandated break with traditions, the architectural history of the USSR was somewhat more complex. Stalin’s neoclassically-inflected socialist realism superseded the constructivist heyday of the early Soviet Union, only to be replaced by a return to modernism under Khrushchev, facilitated by an opening to the West. Architectural photographers Denis Esakov and Dmitry Vasilenko recently used a drone to capture photographs of several landmark structures of the Khrushchev-era return to modernism, focusing on how these aerial views reinforce their rational geometries and regimented forms. Until the recent advent of satellite imagery and commercially available drones, these were views that were only ever seen by the architects, and the officials who reviewed the plans. Even so, the photographer notes that these methodical forms must have been very attractive to the state officers tasked with implementing Khrushchev’s mandated aesthetic.

The photographs, taken in and around Moscow, include works by several prominent Soviet architects. Leonid Pavlov’s long career spanned the full spectrum of state-sponsored architectural styles, starting as a constructivist, and moving into more historicist designs under Stalin, before emerging as one of the Soviet Union’s most prominent post-war modernists. Similarly, Yuri Platonov’s work received extensive state recognition, earning him the title of “People’s architect of the USSR,” as well as awards such the Silver Medal of the Arts Academy of the USSR, the USSR State Prize, and the State Prize of Russia.
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Interview with Zvi Hecker: “Good Architecture Cannot Be Legal; It Is ILLEGAL!”

Interview with Zvi Hecker: “Good Architecture Cannot Be Legal; It Is ILLEGAL!” | The Architecture of the City | Scoop.it
Throughout the course of his career, the forms present in Zvi Hecker's work have undergone significant changes – from the rigidly geometric shapes of his early work such as his Ramot Polin housing and Synagogue in the Negev Desert, to his more freeform recent works like the Jewish School he designed in Berlin. Hecker, though, sees all of his works as both consistent with each other and individual, describing himself as “an artist whose profession is architecture.” In this interview from his “City of Ideas” column, Vladimir Belogolovsky speaks with Hecker about his inspirations and the ideas that underpin his career.

Vladimir Belogolovsky: I visited the Heinz-Galinski school here in Berlin where your original idea came from the pattern of sunflower seeds; it was not the first time you used it. Could you talk about your fascination with the sunflower, and why you think it is a good guiding principle for a building?

Zvi Hecker: Well, one can’t qualify it as a blueprint for every building. This one was the first Jewish school built in Berlin after the Holocaust. Coming from Israel, I wondered—what could I bring to the children of Berlin? A flower is a natural present and a sunflower is a common flower in Israel. What began as a sunflower evolved into a series of continuously changing images. Already in the construction stage, it looked to some like a kind of a small city with winding streets and courtyards, not really a building. Later on when the schematic model of the load-bearing walls was made, we were surprised to find out that “pages of an open book” were hidden in our design. We didn’t realize it earlier—in Hebrew, school is Beth-Sefer, which literally means “house of the book.”
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The Top Five INSTALLATIONS of Salone del Mobile 2016

The Top Five INSTALLATIONS of Salone del Mobile 2016 | The Architecture of the City | Scoop.it
With the 2016 Salone del Mobile now behind us, Romanian photographer Laurian Ghinitoiu has shared his photos from Milan Design Week, along with his ranking of the top five architectural installations. Read on to see his exceptional collection of images accompanied by short descriptions of each project.
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The Architect of These MONSTROUS, Alien Cities Is an Algorithm

The Architect of These MONSTROUS, Alien Cities Is an Algorithm | The Architecture of the City | Scoop.it

DANIEL BROWN’S PHOTOS reveal an alien landscape of concrete canyons, geometric patterns, and dark windows. They bring to mind an enormous spaceship, or a dystopian world.

Brown makes his images using generative design software he wrote himself. It creates enormous, complex 3-D patterns that he searches until finding something interesting. The process makes him equal parts magician, explorer, and artist.

 

The London designer and programmer began experimenting with the medium more than a decade ago. An accident in 2003 left him with limited ability to use his hands, prompting him to explore tools that didn’t require holding a paintbrush or pencil. Generative design, which uses an algorithm to dictate the final product, be it a piece of music, an image, or a sculpture, seemed ideal. Brown used it to craft a city that seemingly grows on its own for Reverse Archeology, and gorgeous abstract forms inspired by Middle Eastern architecture inCity of God.

 


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¿A qué debe ASPIRAR un premio de arquitectura? 

¿A qué debe ASPIRAR un premio de arquitectura?  | The Architecture of the City | Scoop.it
El premio Mies Crown Hall of Architecture ya tiene finalistas. Después de un largo periplo del jurado por las Américas varias, visitando los edificios seleccionados para esta segunda edición del premio –organizado por el IIT (Illinois Institute of Technology) que fundara el mismo Mies van der Rohe y de cuyo edificio principal del Campus toma el nombre– se escogieron siete finalistas de entre los cuales se premiará al elegido en octubre. Un jurado conformado por Wiel Arets (director de la Escuela de arquitectura del IIT anfitriona del premio), Stan Allen (profesor y exdirector de Escuela de Arquitectura de Princeton), Ila Berman (Directora de la Escuela de Arquitectura de la Universidad de Waterloo, Canadá), Jean Pierre Crousse (arquitecto peruano de Barclays&Crousse, autores del galardonado pabellón de Perú en la bienal de Arquitectura de Venecia 2016) y Florencia Rodríguez (directora de la revista PLOT de Buenos Aires, Argentina), analizaron 177 obras construidas entre 2014 y 2015 desde Canadá hasta Chile. Si bien la primera edición del premio abarcó los primeros trece años del siglo, este galardón tiene carácter bianual y premia tres categorias: a la mejor obra, a la mejor propuesta de equipos emergentes y al mejor proyecto estudiantil. Los ganadores no reciben gratificación económica –como sucede con el Pritzker, el Imperiale o el Aga Kahn, por mencionar los mejor posicionados– sino que se invitan a los ganadores, como profesores del IIT.

Los siete finalistas fueron John & Patricia Patkau, por el Centro de Visitas del Sitio Histórico Nacional de Fort York en Toronto, Canada; Patricia Llosa y Rodolfo Cortegana, por el Museo de Sitio Pachacamac en Lima, Perú; SANAA, por las Granjas Grace en New Canaan, Estados Unidos; Grafton Architects, por el nuevo Campus urbano de la Universidad de Tecnología e Ingeniería de Lima, Perú; Michael Maltzan, por un edificio de departamentos en Los Ángeles, Estados Unidos; Alberto Kalach, por el edificio de oficinas en Constituyentes, en la Ciudad de México; y una casa de Angelo Bucci / SPBR arquitetos en Sao Paulo, Brasil.
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Extension to the Historisches Museum

Extension to the Historisches Museum | The Architecture of the City | Scoop.it

An extension to the Historical Museum Bern, that was built by André Lambert in 1894 in an historic style that invokes Swiss architecture of the 15th and 16th century, this project is composed of two distinct elements. A 1000m2 temporary exhibition hall located beneath a new civic square and a monolithic six storey block along the southern side of the site that houses the Bern city archives, offices and a library. In the part under the square, the exhibition space is a double high ‘black box’ space suitable for a range of different visiting exhibitions. In close proximity, below the exhibition space, there are two levels for the storage of artifacts in secure climate controlled conditions. This relationship of archive and exhibition space facilitates the easy care and display of collections.
The second element has two very different faces. Towards the square
the building presents a transparent orthogonal modernist curtain wall. The activities within the building are clearly visible. In contrast the south façade rises up - a folded cliff of cast
concrete, punctured by small random openings and indentations. This concrete skin wraps around the building embracing and sheltering its contents. Behind the south wall, in a vertical slot, a triple height staircase connects the floorplates. Outside a sweep of board steps rise up to the square in front of the glazed north façade.

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[Le Corbusier] Personnes précaires, la Cité de refuge fait peau neuve

[Le Corbusier] Personnes précaires, la Cité de refuge fait peau neuve | The Architecture of the City | Scoop.it
La Cité est un bâtiment exceptionnel créé par un architecte de renom, Le Corbusier, en 1933. Cela a été l’un des plus gros bâtiments ouverts au début du XXe siècle pour accueillir ceux que l’on appelait alors les indigents. Depuis, il n’a pas changé de vocation. Mais les locaux étaient devenus vétustes et inadaptés. Il fallait en priorité aménager les chambres. Les dortoirs ont été reconvertis en chambres individuelles ou à deux, équipées de kitchenettes pour permettre une plus grande autonomie. Tous les espaces collectifs ont aussi été modernisés. Les travaux ont été menés en partenariat avec les architectes de la fondation Le Corbusier, afin de respecter au mieux l’esprit des lieux et ses spécificités architecturales.
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Students Create Mind-Bending Wooden Parametric Pavilion (Video)

Students Create Mind-Bending Wooden Parametric Pavilion (Video) | The Architecture of the City | Scoop.it
Digital tools have been changing the face of design and production in the last couple of decades; from the democratizing of design to dynamic, digitally fabricated housing, all this points to an interesting future of design where seemingly impossible forms become possible for more people, with less waste.
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Evan Wakelin depicts FRAGMENTED identities of migrants with drawings

Evan Wakelin depicts FRAGMENTED identities of migrants with drawings | The Architecture of the City | Scoop.it

Graduate shows 2016: architecture student Evan Wakelin has produced drawings that juxtapose the old and new homes of migrants in Toronto, to convey the emotional and physical upheaval these people experience (+ slideshow).

Wakelin's thesis research project is part of his ongoing studies at the Daniels Faculty of Architecture, Landscape, and Design, where he is enrolled on the Master of Architecture course.

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France's NEW wine theme park is now open and here are the first pictures from inside

France's NEW wine theme park is now open and here are the first pictures from inside | The Architecture of the City | Scoop.it
In June, a wine theme park opened up in Bordeaux, France. The park is called “”la Cité du Vin” and has been under development for the last 3 years. There was already a Wine and Trade museum in Bordeaux, but it did not have a theme park aspect to it. The new la Cité du Vin is going to be a museum and theme park combined into one.

A 10-story structure that cost $91 million to build now sits as the centerpiece of the new wine theme park alongside the Garonne River in the new docklands district of the city.

People who visit the wine theme park will get to learn about the history of winemaking in an immersive way. After that, they’ll get to go to the Belvedere where they will be treated with a drink of wine as they look out over the city while at 35 meters high.

In addition to these permanent features, the park is scheduled to have two exhibitions that are temporary each year. The exhibitions will not only focus on wine history but also art and culture as well.

Tickets cost €20 per adult and €8 per child
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7 (More) Websites to Help Us Be BETTER Architects

7 (More) Websites to Help Us Be BETTER Architects | The Architecture of the City | Scoop.it
Last year we published a list of 22 websites meant to make an architect's job a little bit easier. From selecting the perfect color scheme to tracking the price of your next big purchase, solving technical problems or simply trying to balance your sleep and caffeine intake, the list sought to offer solutions to a diversity of issues – with something (hopefully) for everyone.

This year we offer an addendum with seven additional sites meant to further allay the ever-stressful life of architects. From using peripherals for additional screen real estate to receiving your daily fill of the top architecture news, or converting PDFs to DWGs and adding scale figures to models, ArchDaily seeks to share more of the best of what the web can offer to architects.
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The Free University of Berlin (Candilis, Josic, Woods and...

The Free University of Berlin (Candilis, Josic, Woods and... | The Architecture of the City | Scoop.it
The international competition for the new campus of the philological institute in Berlin was won by architects Candilis, Josic, Woods and Schiedhelm in 1963. The hyper-ambitious project, rooted in 1960s optimism, was a two/three floors mat building, originally 350,000 square metres wide, composed by an expanding grid and based on a modular scheme. The project had the purpose of transforming the campus in a deeply interconnected city with internal streets, squares, courtyards and multiple walkways on the model of an Arabic Medina. The articulation of several spatial and constructive elements, always composed in a different fashion through the developing of the scheme, provided an incredible variety of ambiences within a controlled modular system. A strong five colours scheme, red, yellow, green, blue and purple, completed the spatial richness and was used for orientation purposes.
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L’air COMPRIMÉ inspire les architectes

L’air COMPRIMÉ inspire les architectes | The Architecture of the City | Scoop.it
L’air comprimé n’a pas rendu son dernier souffle ! Une start-up américaine travaille depuis cinq ans sur un moteur-compresseur qui minimise les effets indésirables de la compression tout en améliorant son rendement pour produire quatre types d’énergies réutilisables. De quoi donner des perspectives et des occasions d’innovation pour les architectes, qui travaillent dorénavant sur des bâtiments capables de performances globales, plutôt que sur une « simple » notion d’habitat.

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Bjarke Ingels' Serpentine Gallery Pavilion REVEALED on Instagram

Bjarke Ingels' Serpentine Gallery Pavilion REVEALED on Instagram | The Architecture of the City | Scoop.it
Instagrammers have been sharing images of this year's Serpentine Gallery Pavilion, conceived by Bjarke Ingels as an "unzipped" wall of bricks – including construction snaps by the Danish architect himself.

The pavilion is being unveiled to selected journalists this morning at the Serpentine Gallery in London's Kensington Gardens, and the Dezeen team is broadcasting live from the event on Facebook and Snapchat.
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[ArchiFICTION] WATG unveils plans for the world's first freeform 3D-printed house

[ArchiFICTION] WATG unveils plans for the world's first freeform 3D-printed house | The Architecture of the City | Scoop.it
WATG Urban Architecture designed the world’s first freeform 3D-printed house, and the proposal won first prize in the recent Freeform Home Design Challenge, sponsored by Branch Technology. The aptly named Curve Appeal is envisioned as a bubble-like structure with undulating slopes and space-age style. The design fuses a desire for connection to nature with efficient building technologies for a home of the future that serves its occupants as well as it serves the surrounding environment.
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