Architects: Hondelatte Laporte Architectes
Location: Paris, France
Project Manager: Charlotte Fagart
Project Team: Pierre Aubertin
General Contractor: Léon Grosse
Area: 1445.0 sqm
Photographs: Ronan Lacroix
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Des problèmes techniques perturbent l’accès à l’ensemble de nos sites.
Le transfert vers un autre hébergeur est en cours et se fera progressivement.
Merci pour votre compréhension.
Sites de CURATION
The Architecture of the City
Actions de concertation citoyenne
Le BONHEUR comme indice d'épanouissement social et économique.
Design participatif : méthodes, théories, approches multimédia.
Les moyens de sondage alternatif : comment "extraire" l'opinion de supports multimédias ?
Le contexte socio-politique de la démocratie participative : la question de "accountability", entre l’évaluation et la transparence.
Modèles et typologies du débat. La médiation de conflits
Entre bonheur et bien-être : quels critères pour mesurer le progrès et la productivité ?
Via association concert urbain
The Douglas House designed by Richard Meier & Partners Architects LLP and completed in 1973, which is dramatically situated on an isolated site that slopes down to Lake Michigan. The isolated private house now receives recognition of its historical and architectural significance by the National Park Service U.S. Department of the Interior.
stephen glassman sculpts sinuous steel riverscape at BIG’s via 57 west in new york
MDDM studio proposes gridded MALI square museum wing
Tomando como protagonista el Santuario de Pachacamac, surge un proyecto que tanto tiene de arquitectura como de paisajismo. Resultado de un profundo estudio sobre el proceso de conformación tanto arquitectónico como espiritual de la preexistencia, Patricia Llosa y Rodolfo Cortegana nos proponen un edificio actual pero respetuoso con el entorno y la preexistencia.
Construction of a metal-clad residential tower in Brooklyn by Mexican architect Enrique Norten is almost finished, with tenants slated to move in by the end of this summer.
Japanese architect Shigeru Ban has been commissioned to design a residential tower for Vancouver that its developers claim will be the tallest hybrid timber structure in the world.
From a list of 25 finalists released in May, the Centre de Cultura Contemporània de Barcelona (CCCB) has announced the winners of the 2016 European Prize for Urban Public Space. Awarded since 2000 to recognize “transformations and improvements in the public spaces of Europe,” this year’s prize names two joint winners along with four special mentions. All 25 finalists will have their work featured in an exhibition that will tour Europe over the next two years, and also will be published in an online archive that features past finalists.
Three decades ago the Hongkong and Shanghai Bank (HSBC) Headquarters by Norman Foster emerged onto the architectural seen as an exemplary product of industrial design. The open layout with its exposed steel structure generated a powerful corporate identity for the bank. But the restrained atmosphere of white architectural lighting and the lack of distinctive façade lighting has lost its attractiveness after sunset. Now the colorful and dynamic relighting presents a remarkable example of how an architectural icon has shifted from a productivist ideology towards a scenographic image. To the western observer the multicolored light language may give off a playful impression, but to the local culture the transformation evokes grandiosity.
corten steel is a group of steel alloys which are exposed to natural weather conditions for several years in order to form a rust-like appearance. this material has been chosen by toti semerano as the architectural element for a detached wall which will circle a hotel in salento, italy.
Just a few weeks after 40 projects were shortlisted for the 2015 European Union Prize for Contemporary Architecture – Mies van der Rohe Award, The European Commission and the Fundació Mies van der Rohe announced the five finalists today in London.
With the 2016 Salone del Mobile now behind us, Romanian photographer Laurian Ghinitoiu has shared his photos from Milan Design Week, along with his ranking of the top five architectural installations. Read on to see his exceptional collection of images accompanied by short descriptions of each project.
DANIEL BROWN’S PHOTOS reveal an alien landscape of concrete canyons, geometric patterns, and dark windows. They bring to mind an enormous spaceship, or a dystopian world.
Brown makes his images using generative design software he wrote himself. It creates enormous, complex 3-D patterns that he searches until finding something interesting. The process makes him equal parts magician, explorer, and artist.
The London designer and programmer began experimenting with the medium more than a decade ago. An accident in 2003 left him with limited ability to use his hands, prompting him to explore tools that didn’t require holding a paintbrush or pencil. Generative design, which uses an algorithm to dictate the final product, be it a piece of music, an image, or a sculpture, seemed ideal. Brown used it to craft a city that seemingly grows on its own for Reverse Archeology, and gorgeous abstract forms inspired by Middle Eastern architecture inCity of God.
The number 11-12 (Nov-Dec 1972) of Italian architecture magazine Controspazio presented a retrospective of the earliest “design researches” by the couple Franco Purini / Laura Thermes.
MVRDV has moved into the MVRDV House, their new offices in central Rotterdam, marking a new chapter for the expanding architectural practice. The new location, in the iconic post-war monument Het Industriegebouw, is situated in the heart of Rotterdam’s city centre and is moments away from the firm’s Markthal. The new office houses MVRDV’s now 140 Rotterdam-based staff members and offer new facilities which represent their DNA and social focus.
Heritage body UNESCO has added 17 projects by 20th-century French architect Le Corbusier to its list of internationally significant architecture sites, including the Unité d'Habitation housing in Marseille – arguably the most influential Brutalist building of all time (+ slideshow).
Schumacher met Hadid in 1988 at a symposium at the Tate gallery in London to coincide with the New York Museum of Modern Art's Deconstructivist Architecture exhibition.
There’s so much to learn about architecture, yet so little time. The smart architect knows to have a variety of sources for their architectural knowledge, and that's why we’ve put together a shortlist of our Top 12 Architecture Channels on Youtube, and picked some of their best videos for you to see. Read more to find out the best architecture videos, from sketching and rendering tutorials to architecture documentaries.
The “Googleplex” is back on. After the Mountain View City Council announced last year that they would be awarding the majority of the land needed to construct the futurist masterplan designed for Google by BIG and Thomas Heatherwick to fellow tech giant LinkedIn, the future of the ambitious glass-canopied corporate campus seemed to be dead in the water, with the architects even releasing images of a pared down design that would occupy a much smaller footprint. But all of that has now changed thanks to a surprising property swap between the two companies that will see over three million square feet of real estate switch hands.
Interiors is an online film and architecture publication, published by Mehruss Jon Ahi and Armen Karaoghlanian. Interiors runs an exclusive column for ArchDaily that analyzes and diagrams films in terms of space. Their Official Store will carry exclusive prints from these posts.
A key catalyst to the formation of the New York City Landmarks Preservation Commission was the demolition of the original Pennsylvania Station in 1963. The new body made it its mission to protect New York City’s architecturally, historically, and culturally significant buildings and sites by granting them landmark or historic district status, and regulating them once they were designated.
Architecture is a broad field of practice, an industry where individual personalities are embraced as intrinsically part of the job. We’re all architects and we all live for design but we’re quite a varied bunch. Here we’ve cheekily compiled a list of the 21 different architects you’ll meet at some point in your career.
Dans le cadre de l’édition 2016 du Monde Festival, Le Monde propose aux festivaliers d’explorer la thématique « Agir » sous l’angle de l’expérimentation et de la création collective. Le dimanche 18 septembre à 14 heures, Le Monde Festival vous invite à l’atelier « Construire un habitat minimum de vie », animé par l’architecte Olivier Leclercq. Gratuit et sur inscription uniquement.
The challenge posed to the DVVD agency was huge, primarily involving the skilful management, with no overrun, of 17 months of works, divided into two phases. A rst phase of 7 months, for the renovation of the ice rink and the start of works on the main hall, with a 2-month interruption in works for an interim reopening to host the BNP Paribas Masters tennis tournament and some thirty concerts. The second phase of 10 months, to be executed at a brisk pace, was to involve the reconstruction of the concert hall, the ting-out of reception rooms, dressing rooms, public spaces, sports facilities, press rooms and show production facilities, the reworking of technical premises and the acoustic and thermal treatment of the outer shell of the building. All this was to be done without the slightest adjustment to due dates and costs, there being no possibility of an extension to the works budget of 110 million euros, and the Masters tennis tournament being an annual event. A just-in-time schedule, with an extremely precise sequencing of phases, was devised as a result.
USC architecture expert designs an award-winning game that explores ecology and urban planning The post Building better architecture through video games like Block’hood appeared first on Architecture Lab.
Architects are no strangers to technology. Even so, Jose Sanchez is a little less than traditional when it comes to his design tools.
Sanchez, an assistant professor at the USC School of Architecture, has earned acclaim for his architecture-inspired video game Block’hood.
Released for Windows and Mac in April, the indie title just won “best gameplay” at the 2016 Games for Change Festival. The annual event recognizes innovative games that explore health, education and social issues.
“It is really humbling to receive this award among incredible contenders like That Dragon, Cancer and Life Is Strange, Sanchez said. “The jury recognized how the mechanics of the game are fundamentally defining its ecological narrative. It means a lot for someone like me coming from architecture to be recognized outside my field, validating all the effort in attempting interdisciplinary research.”Costs and effects
Jose Sanchez, assistant professor of architecture, designed the game. (Photo/Courtesy of Jose Sanchez)
The game lets players stack pieces and construct communities of their own design. Each piece has its own particular costs and effects: apartments, solar panels and shops all play different roles in the health of your building. Ecology is a key concern, with players being forced to think about greywater use and the effect of growth on the local ecology in a bid to maintain successful communities.
Sanchez was inspired by games like SimCity and Minecraft, open sandboxes that let players create their own designs. He was interested in exploring how gameplay could extend the kinds of debates architects have about urban planning to a wider group of people: What leads communities to weaken or decay? How do you take care of waste? How do you balance needs like electricity, jobs or food with population growth?
Asking these kinds of questions are “grand challenges” for architecture, Sanchez said. But he also wanted this game to appeal to more than just architects. He designed it to be playable for people ages 10 and up, with the hope that it could provoke these ideas in the minds of future creators.
“I think the architects of tomorrow will grow up playing Minecraft or games like this, where the ideas of systems are more pressing,” Sanchez said. “The game can simulate and model notions of gentrification, social change and segregation. These are problems that architects have to deal with at all times — and it’s doing it in a creative way.”Architecture and society
As a model for how architecture can affect society, Block’hood is fairly unique. Computational design has long been a part of the field; Sanchez said he was drawn to that side of the discipline from early on. He pursued a master’s degree that allowed him to simulate biological systems, using procedural generation to create complex, organic forms that would change shape under different conditions.
At the same time that he was studying architecture, Sanchez was learning programming. He used specialized software to explore the concepts that attracted his interest. But most of this software was designed for people with technical backgrounds — something he felt set a high barrier for entry to artists, tinkerers or others who would also enjoy exploring those concepts.
“If you use software designed for more people and people who aren’t highly technical, that software needs to teach you how to play,” Sanchez said. Create software that teaches people how to use it, and voila: Your program starts to look like a game.
It took a lot of experimentation to develop Block’hood. Along the way, Sanchez received help from Gentaro Makinoda, a graduate student at the USC School of Architecture, as well as Bryan Zhang and Alan Hung, graduates of USC Games. Sanchez collaborates frequently with the USC Games program more widely, where he gives lectures.
“I think Block’hood is a wonderful example of how many faculty at USC are involved in innovation in games,” said Tracy Fullerton, USC Games director. “It’s so great to have an architecture professor doing such deep work in games here.”