Urbanism
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Rescooped by Nick Burrell from green infographics
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Infographic: How Our Cities Are Shaping Us

Infographic: How Our Cities Are Shaping Us | Urbanism | Scoop.it

Architects and city planners are becoming more and more familiar with the health effects of our built environment.  This to-the-point infographic, designed by Chris Yoon, cites a few ways in which mid-20th century city planning trends have contributed to a growing obesity problem in the United States.  This data has alarmed scientists, planners and city officials into stressing the importance of redesigning the physical spaces so as to encourage physical activity and healthy choices.

 


Via Lauren Moss
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Rescooped by Nick Burrell from Geography Education
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Can You Name These Cities by Their Starbucks Locations?

Can You Name These Cities by Their Starbucks Locations? | Urbanism | Scoop.it

"Can you recognize it by its Starbucks locations?  Let’s find out. This quiz shows all of the Starbucks locations within the city boundaries of 20 domestic or foreign cities, and for each you must name the city depicted from four choices."


Via Seth Dixon
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Seth Dixon's curator insight, July 24, 2013 1:19 PM

This is my favorite place-based guessing game since GeoGuessr (5 locations in GoogleMaps "StreetView" and you have to guess where).  This isn't about knowing Starbucks locations, but understanding spatial urban economic patterns (just as this article showing the locations where McDonald's and Burger King will place stores also relies of understanding urban economic patterns).  In this Starbucks game you have to recognized the shape of the city, major street patterns and the economic patterns just to name a few.  This is one way to make the urban model more relevant.       


Tags: urbanmodels, economic, trivia.

Courtney Burns's curator insight, November 24, 2013 6:53 PM

Unfortuntaley I wasn't very good at this game. I believe I ended up getting 5 answers correct. However what was intersting about this article was to see how each starbucks was placed in certain areas. There were so much more starbucks locations in city areas. The starbucks' also typically were off of main highways or corners. This is for similiar reasons to what we dicussed about dunkin donuts in class. People are only going to travel so far for coffee. If it is not convienent then people will go else where. It is not like car dealership where people will drive out of their way to look. For a coffee people on average may drive 5 minutes. Anything too out of the way people will avoid. That is why there are so many starbucks and dunkins so close to eachother. They are set up equdistant from each other in locations that are convient for people around the area to try and get them to choose their coffee. It is typical to put a coffee shop on the main roads like we see in the maps, as well as in numerous locations to convience the whole area. The more convient the shop the more money they will make. That is why there are some many locations so close to each other. It is interesting to see it visually on a map just how many locations there actually are. 

Rescooped by Nick Burrell from Yellow Boat Social Entrepreneurism
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Grow Up, Urban Farming: Aquaponics Takes on London | design affects

Grow Up, Urban Farming: Aquaponics Takes on London | design affects | Urbanism | Scoop.it

Via Rick Passo
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Rick Passo's comment, July 22, 2013 11:28 AM
http://pinterest.com/pin/264023596877655970/
Rick Passo's comment, July 22, 2013 1:09 PM
neat pins: http://pinterest.com/katie_crepeau/design-affects/
Marcus Taylor's curator insight, August 3, 2013 2:06 AM

It is bigger than the typical IOT thing but a fundamental building block. You can't eat Farmville produce afterall. These containers could revolutionise feeding urban and rural areas.

Rescooped by Nick Burrell from The Programmable City
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If (urban) life is a game, (smart) cities are the playgrounds | Urban 360

If (urban) life is a game, (smart) cities are the playgrounds | Urban 360 | Urbanism | Scoop.it

How can games be used for engaging citizens in urban matters?

 

How the addition of urban game-like programs, crowd sourced initiatives in real/digital spaces and temporary urbanism can improve the life in smart and connected cities?

 

Cities are the ground zero for digital innovation. The urbanization of the world now takes place in the digital era, where connectivity is a core feature of urban functions. Smart Cities are supposed to be networked cities where ICTs are a vehicle for community intelligence, for sustainable ecologic and social growth, as well as participatory actions and civic engagement. Technologies must be adaptable to urban environments, and the city must be hackable, changeable and suitable for digital/real participation, loosing –in quite reasonable terms – the the top-down schemes for urban planning and city management


Via Rob Kitchin
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