This could be an interesting look at the future of eLearning:
E-learning and Digital Cultures is aimed at teachers, learning technologists, and people with a general interest in education who want to deepen their understanding of what it means to teach and learn in the digital age. The course is about how digital cultures intersect with learning cultures online, and how our ideas about online education are shaped through “narratives”, or big stories, about the relationship between people and technology. We’ll explore some of the most engaging perspectives on digital culture in its popular and academic forms, and we’ll consider how our practices as teachers and learners are informed by the difference of the digital. We’ll look at how learning and literacy is represented in popular digital-, (or cyber-) culture. For example, how is ‘learning’ represented in the film The Matrix, and how does this representation influence our understanding of the nature of e-learning?
"The typical user of an information system (a website, for example) will exercise perhaps three minutes of good will, during which he (or she) will give rein to curiosity, peek and poke, and try to understand how to find things. If no progress has made by this time, the user’s relationship to the system will become permanently adversarial; further search attempts will not be considered worthwhile"
The web is a generally free place, but some sites and services want to make it annoying to navigate and enjoy. Stream any video you'd like, see the sites you need, and get at services you thought were down with these tips.
10. Skip Past Annoying User/Pass Requests
9. Read Articles That Rupert Murdoch Wants You Paying For
8. Change User Agents to Get Around Browser Blocks
This is a great free tool from Adobe that helps you choose a tasteful colour palette. You can upload a picture and it will analyse the colours used, or you can pick your own and spend hours flicking from analagous to triad to complementary selections etc
It also integrates with Adobe Photoshop if you have it.
Quizlet markets itself as "a lightning fast way to memorize vocabulary lists. It's like flashcards, but much more fun and interactive."
It's another tool featured in Julie Wedgwood's session at the last eLearning network event. Julie used it in slightly different way. You can use it to get people into groups to answer the quizes, there’s a variety of quiz formats and it had competitive scoreboard elements to make it more engaging.
Breaking down someone else's scenario is a great way to come up with a formula that could work for your own scenario:
1. Introduction. Set expectations. Let them know what to expect and how long it should take. It also helps if the course is visually engaging.
2. Context. Put the learner in a real world environment where they make the types of decisions that impact their performance. Not sure what that is? What’s the goal and expected outcome after the course? How can they demonstrate that they’re able to meet the objectives?
3. Challenge. Give them some good challenges that get them to think. You can even add a few distractors. Some people like to jump ahead and answer questions first and wait for feedback. But others will want a bit more information to make an informed decision. Give them the freedom to do so.
4. Choices. What choices do they have to work through the scenario? Make them viable and real. If they’re obvious choices, then the interactivity is wasted. Sometimes I throw them for a loop by making all choices wrong or all of them correct. Not having an “all of the above” or “none of the above” option adds some healthy tension.
5. Consequences. Each decision produces consequences. Sometimes the consequence is simple feedback and sometimes it can become another decision-making challenge. Do this to vary the pacing. You don’t always need to provide immediate feedback. Delay it.
Brilliant presentation from Sebastian Deterding which, I think, puts gamificaiton firmly in it's place. That sounds negative but it's an intelligently balanced argument that identifies the possibilities of "gameful design" and the weaknesses of gamification.
Essentially it's all about incentives and engagement. There are no quick fixes to acheive real meaningful change. You have to change the system to fix it.
Highly recommended and it includes lots of further reading suggestions.
During the past few years, I have observed clients, performance-consulting managers, and practitioners oversimplify performance needs and inappropriately conclude identified problems to be only gaps in performer skills. Sadly, I have done this as well in my career and can understand how professionals can make these diagnostic mistakes
Managing groups of people through the intranet, online forums, blogs, etc., isn’t as easy as it sounds. In fact, it can be rather tough. Because it’s a lot more than just increasing traffic to the communities.
So let’s jump right in. Here are the 5 tips that should make life a little easier:
Robin Good: Course Hero is a platform which allows the creation and delivery of online video courses curated from the best existing published content on that topic.
There are already ready-made courses to access or you can submit a topic that you would like to video-curate into a course.
"You can learn just about anything from YouTube...if you're willing to dig through millions of videos."
From Techcrunch: "Luckily, Course Hero has done the work for you, offering coherent classes by hosting collections of the best educational YouTube videos and other content.
The newly launched courses section of the eduTech startup’s site now has classes in entrepreneurship, business plan development, and programming in a variety of languages.
By drawing from YouTube and other openly available education, Course Hero plans to set up courses for anything it, or you, can think of.
Each course breaks down into roughly 6 chapters of 6 concept YouTube videos, Justin.tv videos, articles, and more. Unlike Udemy‘s one-teacher-per-class approach, Course Hero courses are compiled from content by many teachers.
Rather than put you at the mercy of long-winded professors, Course Hero trims videos and articles down to their most important teachings.
Along the way you’ll answer quiz questions, take tests to complete chapters, and face a final exam to finish a course and earn proficiency badges..."
Let’s you run instant polls where your audience can vote/answer by text message, tweet or online. It integrates with PowerPoint to show the results instantly.
It’s a great way to encourage audience participation for classroom training or presentations. Julie Wedgwood, who demonstrated this tool at the recent eLearning Network event http://www.elearningnetwork.org/events , went one step further and pasted all of the results directly into www.wordle.net for an instant analysis of the results. You could easily use the same technique on a webinar.