Thanks! As a gamer and game writer/designer, I know that a game is one thing and novel another. So I feel that what a gamer would want would be a compelling story set in a game world, while remaining very much a novel that stands on its own. I think with this writing ‘philosophy’ it means that someone who doesn’t even play games can have a rich story experience, while the gamer will feel that world, the characters, and all the story elements deepen. At least, that’s the goal!
You’ve got a solid background in transmedia storytelling, and by that I mean presenting audiences with a the same narrative across multiple mediums: you can play the game, then read the book, and then watch the movie. In this case, you’ve written the book and the game. Can you talk about some of the challenges when you’re trying to tell a story from multiple perspectives like this?
Games and writing for are very much about some key things. First, games are collaborative; there is a team. That team has ideas. You may shape or control some of the process, sometimes not so much. And for the game writer, it is about building a world that makes dramatic sense, almost a theme park approach. Here’s the asteroid. Look at what it did. Here’s what humans had to do to survive.
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