Unity Game Engine
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Unity Game Engine
News, Informations & Learning Material
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Handling your save game in Unity

An introduction on how to store save game and other game data in Unity using NDatabase. We will show you how to store the data platform independently.
dreamora.ch's insight:

In our first blog post of its series, we introduce you to an easy to use crossplatform solution to performant save game handling using NDatabase. You can read more at http://bit.ly/1oS8Glk

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How Game Developers Can Overcome Localization Challenges

How Game Developers Can Overcome Localization Challenges | Unity Game Engine | Scoop.it

Natalie Gladkaya


Via Elizabeth Sánchez León
dreamora.ch's insight:

Natalie Gladkaya writeup on localization in game development and their teams personal experiences and attempted solutions is an interesting and informative writeup on the matter of localizations and potential solutions.

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Elizabeth Sánchez León's curator insight, July 3, 2014 3:11 PM

"If you’re lucky enough to have your translator become a fan of your game, that’s the best thing that can happen to your project."

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#AltDevBlog » Unity3D Resumable Downloads

#AltDevBlog » Unity3D Resumable Downloads | Unity Game Engine | Scoop.it
The Problem. I keep working with mobile games built using Unity, most of which have a target executable size of 50MB. These games however tend to have more than 50MB worth of assets, so they pack content up into asset ...
dreamora.ch's insight:

Resumable downloads are, together with PUT and INSERT operations, one of the most missed features in Unitys WWW implementation.

Learn how to get resumable downloads using .NETs own web request capabilities.

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Using Remote Procedure Call(RPCs) in Unity

Using Remote Procedure Call(RPCs) in Unity | Unity Game Engine | Scoop.it
RPC(Remote Procedure Call) is a mechanism available in AppWarp S2 which enables developers to call methods that are defined on server directly from the clients.
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Custom Data, a Unity C# Editor Tutorial

Custom Data, a Unity C# Editor Tutorial | Unity Game Engine | Scoop.it
A Unity C# scripting tutorial in which you create your own custom data and a property drawer for it.
dreamora.ch's insight:

Unity offers great tools to create custom editors. In Catlike Codings tutorial on serialized classes and property drawers, you will learn how some of these work to create great editor tools for your games or asset store products!

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New Sample Assets Beta

New Sample Assets Beta | Unity Game Engine | Scoop.it
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to...
dreamora.ch's insight:

Unity Technologies released the preview beta of their new assets for Unity which in the long run probably will replace the 'Standard Assets' package and they like a strong addition, especially for those just starting with a new prototype.

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Occlusion Culling in Unity 4.3: Best Practices – Unity Technologies ...

Occlusion Culling in Unity 4.3: Best Practices – Unity Technologies ... | Unity Game Engine | Scoop.it
The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. This is the second post in a three-post series. In the previous post, I discussed how the new ...
dreamora.ch's insight:

Working with Occlusion Culling can at times be troublesome. While Unity 4.3 made it simpler, it also changed a few things fundamentally. Read Unity Technologies official blog on best practices with the new version of its integrated occlusion culling to get a great start and superb results.

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Unite 2013 - Runtime Remix: Dynamic Audio in Real-Time

Trevor Stricker's (Disco Pixel) talk on generating soundtracks on the fly, at runtime. This is useful for dynamic soundtracks, for drum machines and step com...
dreamora.ch's insight:

Creating dynamic sound tracks sounds easy in theory, in practice though there are quite a few problems.

Check out Trevor Stricker's Unite presentation on the matter to learn a few quite usefull tricks and hands on informations to avoid common problems.

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Decal System Pro » Edelweiss Interactive

Decal System Pro » Edelweiss Interactive | Unity Game Engine | Scoop.it
dreamora.ch's insight:

Today Edelweiss Interactive released its new version of the Decal System for Unity 4 and along it an even more feature rich, source based Pro version. This decal system is a high performance, feature rich way to add tiny to big decorative touches to your world (sand patches, wall decoration, graffiti) to add more variety while preserving the low memory footprint and high performance you would like to see.

An especially great feature, which we've had the opportunity to beta test, is the Pros new terrain detail feature which enables you to reduce a decals density on a terrain to optimize the vertex usage. For us it saved several hundred thousand vertices due to our multiple 4097x4097 per Unity scene and this feature on its own without the sources is already worth it.

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Steps to Integrate Push Notification with Unity Sample on Android

Steps to Integrate Push Notification with Unity Sample on Android | Unity Game Engine | Scoop.it
Push Notification is widely used to increase user engagement in mobile native apps. Android App developers can use this feature to increase interactions with their users. Push Notifications are always a bit tricky to implement.
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Runtime Tests – Unity’s Runtime API Test Framework

Runtime Tests – Unity’s Runtime API Test Framework | Unity Game Engine | Scoop.it
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to...
dreamora.ch's insight:

Unitys Kasper Andersen, head of the 'Toolsmiths Team', has shared a very interesting article on how they perform tests that can be applied by many others out there as well.

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Make Real-time multiplayer games using Unity3D

Make Real-time multiplayer games using Unity3D | Unity Game Engine | Scoop.it

Unity3D is a popular cross-platform game engine for building sophisticated 3D games. Using AppWarp, developers can now add realtime communication in their Unity3D games to build beautiful, rich and engaging multiplayer games. The great thing is that developers can do this without any server side code or socket level programming as all the communication is managed by AppWarp SDK and cloud.

 

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Developer Diary: It’s All Logical « Phoenix Online Studios

Developer Diary: It’s All Logical « Phoenix Online Studios | Unity Game Engine | Scoop.it
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Great example of uScript in action, giving an example of how visual scripting can simplify the development flow and empower your designers to create interactivity themself

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Rescooped by dreamora.ch from Interactive 3D Development
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2D story telling with Unity and Fungus

2D story telling with Unity and Fungus | Unity Game Engine | Scoop.it
An open source library for Unity 3D for creating interactive fiction / visual novel games. (.@mrfb just introduced me to Fungus, an open-source #Unity3D library for illustrated IF games—awesome!
dreamora.ch's insight:

Fungus, an open source extension for the unity3d engine, adds a lot of flexibility and power to your workflow if you want to empower yourself and your designers to create visual stories or use comic and similar mechanisms to communicate your games story.

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dreamora.ch's curator insight, June 26, 2014 6:27 PM

Fungus by snozbot is a very powerfull and easy to use open source library for 2D story telling. it allows you to set up your story and camera behavior fully within the Unity editor view, which is great for artist.

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The Unity3D samples (beta) - An overview | Dark Genesis

The Unity3D samples (beta) - An overview | Dark Genesis | Unity Game Engine | Scoop.it
Unity has a very big focus at the moment (when it's not building awesome tools) to help better educate its adopters and raise the bar on the quality of its (The Unity3D samples (beta) – An overview http://t.co/h29vwRUf3b)...
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Extend the editor: to infinity and beyond!

Extend the editor: to infinity and beyond! | Unity Game Engine | Scoop.it
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to...
dreamora.ch's insight:

The Unity Editor itself always has been quite flexible and adaptable to your needs but lately the speed at which our access grows has been accelerated significantly, leading to all new opportunitys that Unitys own staff sheds a light on

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[Flocking] How to improve performance? - GameDev.net

[Flocking] How to improve performance? - GameDev.net | Unity Game Engine | Scoop.it
[Flocking] How to improve performance?
GameDev.net
As the number of boids increases, performance degrades rapidly. I'd like to do something to improve it, but sadly I am using the free version of unity3D, which does not have a profiler.
dreamora.ch's insight:

Flocking or any kind of group movement behavior in general can be tricky to get done performantly.

The following thread shows some interesting aspects of this problem and how it could be tackled

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dreamora.ch's curator insight, June 26, 2014 6:15 PM

Flocking is a very interesting topic in AI and its uses because in nature, there is flocking in some many places, even we humans behave like flocks in public transportation or shopping malls for example.

In this article, you can learn about one devs journey from his initial flocking implementation to final version, showing how he measured the performance and how he achieved a significant performant growth!

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▶ Unity Touch Input Buttons Tutorial IMPROVED! - YouTube

In this Unity tutorial we will improve our TouchLogic script (original link below) making it more optimized for better performance. I will also rewrite and b...
dreamora.ch's insight:

Usefull tutorial if you want to learn how to make good use of touch input and its forwarding to the right places

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Occlusion Culling in Unity 4.3: Troubleshooting

Occlusion Culling in Unity 4.3: Troubleshooting | Unity Game Engine | Scoop.it
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to...
dreamora.ch's insight:

Interactive Development's insight:

Yesterday we covered best practices for the new Occlusion Culling in Unity 4.3. But what, when the occlusion culling fails to do what you expect it to do none the less? Todays share will get you up to speed on how to troubleshoot such issues and resolve them.

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Game Development with Unity 3D Tutorial | Realistic Terrain

Want all of our free Unity videos? Download our free iOS app at https://itunes.apple.com/ca/app/video-training-courses-from/id418130423?mt=8 More details on ...
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Creating an immersive experience starts with the environment and for many games and simulations, these will be outdoor environments.

Infinite Skills Realistic Terrain tutorial can help you achieving this goal.

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Gamasutra: Carsten Kisslat's Blog - A Tutorial to Machinations Diagrams

Gamasutra: Carsten Kisslat's Blog - A Tutorial to Machinations Diagrams | Unity Game Engine | Scoop.it
dreamora.ch's insight:

Designing complex game mechanics, especially for strategy or economic games, can be very daunting.

In his Gamasutra Blog Carsten Kisslat introduces us to a tool that can help you a lot to create greate mechanics without dozens of excel sheets to analyze the outcome while remaining highly flexible and responsive to new ideas from you.

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Unity - Project #01: Stealth

Stealth - the 26 videos that will teach you all you need to know to create a game level in Unity: http://t.co/PxJNALKe7u #unity3d
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Learn how to use Unity with the official learning project 'Stealth' and its multi lecture tutorial series

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Overview - StrangeIoC by ThirdMotion

dreamora.ch's insight:

StrangeIoC is an interesting and powerfull Inversion of Control framework for Unity that enables you to write less coupled code, making it easier to reuse it in the future and to test it in automated ways.

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Adding Gamepad Support to Unity Games on BlackBerry 10

Adding Gamepad Support to Unity Games on BlackBerry 10 | Unity Game Engine | Scoop.it
At the Unite Nordic and Nordic Gaming Conference, we showcased how a BlackBerry 10 smartphone can so easily turn into a console gaming system with your favorite gamepad and a micro HDMI cable hooked up to a TV.
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Game Development with Unity3d and Facebook (part 6.1): Authorising user with Facebook JS SKD

Game Development with Unity3d and Facebook (part 6.1): Authorising user with Facebook JS SKD | Unity Game Engine | Scoop.it
Using Facebook JavaScript SDK to allow your users to log into your page is not difficult. We will have a look at how it works in this tutorial. Build your game for web player First thing you should...
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