Society harbors a strange obsession with seeing celebrities disheveled, out of makeup, and out of shape.
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I've never come across the Kuleshov effect before but as I'm currently looking at the emotional effects of posed and mismatched expressions, I find I'm suddenly very interested!
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Even if these were toys, they're be super, super unsettling to look at. The dead eyes. The bleached skin. The lack of any discernible genitalia. But they're flesh and blood humans, transformed into terrifying figurines.
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David Glowacki: The uncanny valley is an easy place to get stuck chasing an elusive goal of accuracy.
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Rob Mulholland, Scottish artist based in Stirlingshire Scotland creates public sculptures and exhibits throughout the U.K.
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YouTube is rife with cosplay creations that straddle the line between sort of impressive and unmitigated nightmare fuel. YouTube crafter zjchgf specializes in building masks of gleefully sinister women frozen silent mid-grin.
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After watching this animatronic robotic infant writhe around on the floor with no skin hiding its internal components, I bet you'll appreciate those awkward Uncanny Valley CG characters seen in films like The Polar Express.
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Exploring an abandoned doll factory is a fascinating journey not only into the bowels of a derelict space but also back in time to a largely bygone era...
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Toy company "in icons" is set to sell a Steve Jobs action figure that is so accurately detailed, your jaw might drop. The figure will cost you $99.99, and is set to ship at ...
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“Shape” is a unique photographic series by Quentin Arnaud.
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My prediction -- in the future, if you do not meet a husband/wife by age 40, you will have the option of being given a robot boyfriend/girlfriend: Pretty interesting where robotics is going.
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This amused me - it's total rubbish, the whole concept that celebtrities can be added to the UV curve, and demonstrates a fundamental lack of understanding of the idea. But I think that was deliberate.
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(2011) Ghazanfar, Shepherd. Projections. Read by researchers in: 50% Psychology, 50% Biological Sciences.
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Certainly one of the odder links I've ever posted!
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The ExoHand is the robotic hand from your dreams and nightmares.
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The creepy factor of robots and virtual avatars feels very real, but experts still disagree about how to define the so-called uncanny valley.
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Scott's work is eerie, unsettling and reaches into similar areas as my current face perception research - albeit from a very different (and way more aesthetically interesting!) angle! (Sometimes it saddens me that the cog psy images I use are quite so safe and relatively clinical...)
Do take a look at this site - both collections are super and very, very strange.
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Composite software allows an artist to create sketches of literary characters.
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An interesting project collecting descriptions of robots, with a view to summarising the adjectives used.
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First posited in 1970 by Masahiro Mori, a Japanese robotics engineer, the uncanny valley comes from a graph of how our sense of familiarity toward robots changes as they become more human. The principle also applies to animation. The more lifelike the characters, the more the audience empathizes with them — but only up to a point.
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(PhysOrg.com) -- From science fiction and academia through assembly lines and telemedicine, robots have become both physically and conceptually ubiquitous.
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Toronto-based artist Evan Penny likes it that his odd, distorted silicone faces and bodies cause our brains to say, “Does not compute.”...
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Masahiro Mori talks to Wired about the first robot he made, wax dolls, and bridging (or not) the uncanny valley.
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Social agency theory suggests that when an (artificial) agent combines persuasive strategies, its persuasive power increases. Therefore, we investigated whether a robot that uses two persuasive strategies is more persuasive than a robot that uses only one.
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