Organizational social-media literacy is fast becoming a source of competitive advantage. Learn, through the lens of executives at General Electric, how you and your leaders can keep up. A McKinsey Quarterly Strategy article.
By apuustin | apuustin created a magazine on Flipboard. "Finnish Education Highlights" is available with thousands of other magazines and all the news you care about. Download Flipboard for free and search for "apuustin".
The statistics regarding education for English as a Second Language Learners (ESL) in America are bleak and abstract: According to George Washington University Face the Facts initiative, there is only one public school teacher for every 150 ESL...
The How and Why of Enterprise Gamification Business 2 Community From SalesForce to Target to LinkedIn, over 350 nationally-recognized enterprises have invested in gamification, with many reporting excellent results.
Valia Reinsalu's insight:
more egs of effective gamification in the workplace
Game designers have mastered certain tricks that make games so addictive that people can’t stop playing them. Here are the top five secrets that game designers know, and some tips on how you can use these same game dynamics to make learning in your classroom as addictive as gaming.
I was lucky to recently receive an email from web designer Elli Parker from CenturyLink Deals. She is a fan of augmented reality and her team designed this augmented reality infographic. What do you think?
Metta helps turning stories into short movies out of pictures, videos, text and sounds that are already published on the web. Polls and quizzes can also be embedded anywhere inside a video presentation to get controlled responses from viewers.
It's a sandbox that lets kids mold its contents into miniature mountains, lakes and rivers--and then, with a little high-tech magic, brings that terrain to life before their eyes. (#Incredible, #interactive, #educational #technology.