Facebook has a billion users, so it’s a fair guess to say that most of our students have a Facebook profile. Most students from kindergarten up through university would rather socialize than study, so why not meet them on their own ground by using Facebook as an interactive social learning tool? Teach, learn, and share the knowledge with the 1st Facebook Social Learning App Marketplace for Teachers and Students. Share the same education passion with us! Support our idea!
Refraction is an online puzzle game for teaching fractions. The game is not obviously a lesson in fractions, but requires knowledge of fractions to succeed. In Refraction, the player must partition lasers in order to power spaceships containing various animals who have gotten stuck in space, as shown in the picture. These animal spaceships all require different fractions of the lasers, and the player is given several pieces that split and bend the lasers to reach the animals and satisfy these requirements. These mechanics can be used to teach many important fraction concepts, such as equal partitioning, addition, multiplication, mixed numbers, improper fractions, and common denominators. The game itself is instrumented so that it records everything the player does, allowing teachers and researchers to analyze play data.
The classroom of the future is on your doorstep. We’re getting slapped in the face with technology (sorry about that, partially my fault), flipped classroom models, and innovative ideas.
So what is the current state of the 21st century classroom? How many teachers have computers in their classroom? What are the 3 biggest reasons to use technology in your classroom? A new infographic from Open Colleges spells it out.
Insights drawn from neuroscience not only provide educators with a scientific basis for understanding some of the best practices in teaching, but also offer a new lens through which to look at the problems teachers grapple with every day. By gaining insights into how the brain works—and how students actually learn—teachers will be able to create their own solutions to the classroom challenges they face and improve their practice
Today we’re sharing the first of several posts drawn from work shared at the 4 April 2012 Academic Technology Showcase, which brought 70-some projects by UMinn faculty, staff and students making use of technology to provoke, further, extend, make possible a range of innovations in Teaching, Learning, and Research.
Math is about more than just numbers and equations. Math is a tool to explore the world around us, and that’s exactly what Mathalicious does. Mathalicious provides teachers with lessons that help them teach math in a way that engages their students–in a way that helps students understand how the world works.
This article introduces Universal Design for Learning (UDL), an emerging paradigm to “design course instruction, materials, and content to benefit people of all learning styles without adaption or retrofitting.” The study explores multiple UDL principles that could be applied to library instruction by providing a lesson plan in general and one focusing on teaching Boolean Logic. The article presents data and analyzes surveys to evaluate the impact these have on teaching effectiveness. The results of the survey suggest that a simple adoption of UDL can help students master search skills effectively.
HippoCampus provides free mutlimedia study materials and study information for high school and college students help in algebra, statistics, calculus, biology, physics, chemistry, Earth science, economics, history and government, psychology, and religion. Users may create their own multi-media playlists and choose to share them (as can teachers).
As it's sometimes quite difficult to explain how Moodle Courses work to teachers, here is a handy poster which explains the difference between Standard courses and Meta courses within Moodle. (Although not technically correct with the way Moodle works with Child/Meta courses) I wanted to keep this as simple as possible.
PowerUp is a free website for school leaders and Grade 4-6 teachers who want to know how to use technology to help all students excel. It features current research and guides Leadership Teams in using data-driven decision-making to help teachers create PowerUp Classrooms. Become a part of a field test and learn how to transform your classroom through UDL-based approached for students with disabilities and their classmates.
Jason Gibson makes some important points about how to meet the need of ALL learners. First and foremost, know your learners before you decide on an instructional strategy and the technology you may use. How do you do this? Use the UDL Class Learning Profile.
"I wanted to share a foundational principle for meeting the needs of ALL learners. Before you select the technology, you must identify the strategy. Before you select the strategy, you have to know where your learners are in regards to the content/skill you are teaching! Knowing this will allow you to make the best instructional (including when, what, and how with technology) decision for each learner. Haring, et al., 1978 was one of the earliest to dive into these stages and it has moved forward with a few minor changes through the years. Here they are (drumroll please!): Acquisition, Fluency, Maintenance, and Generalization."
The mATch up Tool provides information on low, mid, and high tech devices for meeting the unique needs of students. The tool was designed with a variety of users in mind – teachers, parents, administrators, and in some cases, students themselves. The idea is to provide a handy, ready-access way of gathering information on tools that might help open access to academic and non-academic settings.Discover the tools that support students in reading, writing, communication, organization, etc.
The Children's University of Manchester presents an excellent opportunity for The University of Manchester to share, with the wider community, and particularly primary schools, the excitement of the knowledge created through its pioneering research activities and teaching and learning practices. Resources include online interactive learning materials for use on whiteboards or PCs; video clips which will bring the University to your desktop; downloadable resources and educational games. Content will be aligned with, and complement existing Key Stage 2 web-based learning resources.
Spark curiosity in the classroom -- Discovery Education and Intel have teamed up to create Curiosity in the Classroom, a website designed to bring teachers, students and families on a journey through life's biggest questions.
Lisa Parisi will be presenting on UDL in the Classroom at the 2012 Social Learning Summit. Here is a description of the presentation that will be filled with great strategies in using social media in a UDL classroom.
Session Description: We, as educators, are faced with many different challenges. We have a large amount of curriculum to cover, tests our students must do well on, and a public who believes one size fits all works in the classroom. Our students are getting burned out quickly. And one size fits all does not take into account the learning disabled child, the ADHD child, the hearing impaired child, the bored child, the struggling reader, the math phobic child, the artistic child, the leader, the follower, or any other "out of the norm" student (whatever that might be). Web 2.0 tools afford us the opportunity to help all students meet the curricular requirements, demonstrate knowledge, learn, and enjoy school. Learn how to use collaborative tools such as Google docs, presentation tools like Glogster, and research tools such as Discovery Streaming to enliven your classroom. Today, there is no excuse for not reaching all children. Come hear how easy it is."
ZooWhiz is FREE for teachers and kids to use at school (and at home or parents may purchase a Premium account). Teachers may create free accounts for their students; there is a comprehensive curriculum correlated with over 17,000 educational activities which includes math, reading, word skills, punctuation and grammar; and teachers may access detailed reports by child and class; activities for ages 5 - 15. A site worth checking out to use with your students.
A free resource that uses interactive video and games-based learning to teach students vocabulary. Educators can set school tournaments, and students can play fun learning games challenging classmates and other schools. Let students create their own game and they will be inproving their vocabulary dramatically!
Vital is delivered by The Open University and part-funded by the Department for Education. It aims to support practitioners in sharing their expertise and thus enhance the quality of teaching and learning. The core ethos and approach of the programme are centred on the idea that teachers are the experts in education.Vital's role is to support teachers in extending and sharing their expertise, and ultimately re-taking ownership of teaching as a discipline.
From standardized tests to graded homework, there are any number of ways to judge how students are performing academically. For teachers, who are often judged on their students' academic achievements, finding the best measurement is especially important. These are the teachers' responses to being asked which forms of student evaluation they feel are used most.