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UDL & ICT in education
Universal Design for Learning: Multiple means of representation, of expression, of engagement
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Video: Stephen Heppell - Child Led Learning

"We need to trust our children to be good learners, we need to trust ourselves to be professionals, and we need to trust our systems to get out of the way." Drawing upon real world examples and programmes Stephen Heppell (heppell.net) discusses the impact of exponential technological change on learning calling for a greater involvement and participation in the design of learning and learning environments by the learners themselves. "We are not going to build better learning for our children; we are going to build it with our children". Presented at the Learning Without Frontiers Conference, London, January 26th, 2012.

http://www.learningwithoutfrontiers.com


Via Kathleen McClaskey, Barbara Bray
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RSA Animate - The Power of Networks

In this new RSA Animate, Manuel Lima, senior UX design lead at Microsoft Bing, explores the power of network visualisation to help navigate our complex modern world. Taken from a lecture given by Manuel Lima as part of the RSA's free public events programme. Listen to the full talk: http://www.thersa.org/events/audio-and-past-events/2011/the-power-of-networks...

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Molecular Workbench - An Interface to the Molecular World

Molecular Workbench - An Interface to the Molecular World | UDL & ICT in education | Scoop.it

The Molecular Workbench (MW) software is a modeling tool for designing and conducting computational experiments across science. Provides an authoring system for instructional designers to create and publish model and simulation-based curriculum materials. Delivers an interactive learning environment that supports science inquiry. Is free and open-source.

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The Contours of Inclusion: Inclusive Arts Teaching and Learning

The purpose of this publication is to share models and case examples of the process of inclusive arts curriculum design and evaluation. The first section explains the conceptual and curriculum frameworks that were used in the analysis and generation of the featured case studies (i.e. Understanding by Design, Differentiated Instruction, and Universal Design for Learning). Data for the cases studies was collected from three urban sites (i.e. Los Angeles, San Francisco, and Boston) and included participant observations, student and teacher interviews, curriculum documentation, digital documentation of student learning, and transcripts from discussion forum and teleconference discussions from a professional learning community. The initial case studies by Glass and Barnum use the curricular frameworks to analyze and understand what inclusive practices look like in two case studies of arts-in-education programs that included students with disabilities. The second set of precedent case studies by Kronenberg and Blair, and Jenkins and Agois Hurel uses the frameworks to explain their process of including students by providing flexible arts learning options to support student learning of content standards. Both sets of case studies illuminate curricular design decisions and instructional strategies that supported the active engagement and learning of students with disabilities in educational settings shared with their peers. The second set of cases also illustrate the reflective process of using frameworks like Universal Design for Learning (UDL) to guide curricular design, responsive instructional differentiation, and the use of the arts as a rich, meaningful, and engaging option to support learning. Appended are curriculum design and evaluation tools. (Individual chapters contain references.)

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WebAIM: Blog - Infographic: Web Accessibility for Designers

WebAIM: Blog - Infographic: Web Accessibility for Designers | UDL & ICT in education | Scoop.it

The focus of web accessibility is often on web development – the things that happen in HTML, CSS, or JavaScript after a site has been designed visually. Optimal accessibility should start much earlier, as part of the visual design process. We have created an infographic that highlights a few important principles of accessible design. Select the image to view the full infographic and text version.

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One size doesn't fit all - Designing UDL contest

One size doesn't fit all - Designing UDL contest | UDL & ICT in education | Scoop.it

1st award winning photo in the "Designing UDL contest". This photo aims to present -in a figurative way- that UDL is an approach that addresses inflexible, one-size-fits-all curricula that raise barriers to learning. 

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Personalize Learning: Toolkit

Personalize Learning: Toolkit | UDL & ICT in education | Scoop.it

How do you personalize learning? First you need to know what personalized learning is. Here is a new site that provides resources, research, models, examples, and stories. This page provides a toolkit that can help your organization begin personalizing learning to meet the needs of all learners. Universal Design for Learning (UDL) provides the framework in personalizing learning for all learners. UDL also guides the design of the Personal Learner Profile[TM]. It provides the UDL lens to select the appropriate tools for the Personal Learning Backpack[TM] that helps them access information, engage content, and express what they know. UDL guides how Personalized Learning meets the Common Core. 

 

 


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Jim Lerman's comment, November 6, 2012 5:55 PM
Access the toolkit at:
Jim Lerman's comment, November 6, 2012 5:55 PM
http://www.personalizelearning.com/p/toolkit.html
Aysin Alp's curator insight, January 11, 7:01 AM

Personalized Learning Toolkit

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Design the products of your life with Tinkercad

Design the products of your life with Tinkercad | UDL & ICT in education | Scoop.it

With Tinkercad you can design real things that come out of the 3D printer, into your life. You don’t need any previous design expertise. Just open the browser and start creating! Share your designs with friends and explore things made by other makers. 3D print things on your own printer or order things delivered to your doorstep by high quality 3D printing services.

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Tame the Beast: Tips for Designing and Using Rubrics | Edutopia

There are rubrics all over the web, plus tools to create them, and as educators, it can overwhelm us. Rubrics are driven by reforms, from standards-based grading to assessment for learning. With so many competing purposes, it only makes sense that rubrics remain a beast to create and to use. Here are some (only some) tips for designing and using effective rubrics. Regardless of the reforms and structures you have in place, these can be used by all educators.

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Instructional Design Guru App

Instructional Design Guru App | UDL & ICT in education | Scoop.it

Instructional Design Guru is a reference app, currently for the iPhone, that defines over 450 terms that learning professionals might encounter in their jobs or studies. The terms are drawn from instructional design, cognitive psychology, social media, multimedia, technical areas and law. Some of the definitions include tips and examples. And there’s a lot of internal linking in between associated terms.

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Integrating Differentiated Instruction & Understanding by Design

Integrating Differentiated Instruction & Understanding by Design | UDL & ICT in education | Scoop.it

Teachers struggle every day to bring quality instruction to their students. Educators need a model that acknowledges the centrality of standards but also ensures that students truly understand content and can apply it in meaningful ways. For many educators, Understanding by Design addresses that need. Simultaneously, teachers find it increasingly difficult to ignore the diversity of the learners who populate their classrooms. For many educators, Differentiated Instruction offers a framework for addressing learner variance as a critical component of instructional planning. In this book the two models converge, providing readers fresh perspectives on two of the greatest contemporary challenges for educators: crafting powerful curriculum in a standards-dominated era and ensuring academic success for the full spectrum of learners.

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