Ubiquitous Learning
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50 Must-Download Apps For Lifelong Learners | Edudemic

50 Must-Download Apps For Lifelong Learners | Edudemic | Ubiquitous Learning | Scoop.it

Long after degrees have been conferred and careers have been launched, many folks just can’t seem to quit school. For them, life provides an overstuffed cornucopia of educational opportunities that don’t necessarily require hefty loans and navigating different professorial strategies.

 

Those with a lust for learning who happen to also enjoy testing the limits of what the iPad offers definitely don’t have to worry about finding resources to pique their fancy. Hundreds, if not thousands, of apps are out there just twitching for users to fire them up and absorb a mental nugget or two.

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Ubiquitous Learning
Mobile devices in education
Curated by Mark Pegrum
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Inside GoMeta’s Plan to Build a Thousand Pokemon Go’s

Inside GoMeta’s Plan to Build a Thousand Pokemon Go’s | Ubiquitous Learning | Scoop.it
GoMeta is betting on the long tail of mobile augmented reality.
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How to Sleep

How to Sleep | Ubiquitous Learning | Scoop.it
Should you drink more coffee? Should you take melatonin? Can you train yourself to need less sleep? A physician’s guide to sleep in a stressful age.
Mark Pegrum's insight:
Interesting overview of factors affecting sleep, including backlit screens
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Smartphones' sleep-destroying effect isn't just because of blue light

Smartphones' sleep-destroying effect isn't just because of blue light | Ubiquitous Learning | Scoop.it
A pair of new studies shows the flood of light isn’t the only problem; it’s the flood of information, too.
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Mobile to represent 75% of internet traffic next year

Mobile to represent 75% of internet traffic next year | Ubiquitous Learning | Scoop.it
According to a new forecast from Zenith, next year, three-quarters of global internet traffic will come from mobile devices. While we were all likely aware of the internet increasingly becoming mobile-first, 75% is a huge proportion when you consider the number of desktops and laptops still out there.



As Zenith notes, internet access from mobile devices skyrocketed in recent years, with smartphones and tablets representing just 40% of global web access in 2012. This year that number has risen to 68% and Zenith predicts it will rise to 79% globally by 2018.

In Spain, the country with the highest mobile internet usage rates, that number is already around 85%. As far as smartphone penetration goes, Zenith claims Ireland has the highest percentage of smartphone users, with a massive 92% of the Irish reported to own a smartphone. Singapore comes next with 91%.

Zenith forecasts that, concomitant to the rise in internet use from mobile devices, there will be a plenitude of new mobile advertising to go with it. So much so that 60% of global advertising revenue in 2018 is predicted to be mobile-driven.

The company predicts that mobile-first advertising will be worth $134 billion worldwide in 2018. For reference, that figure is greater than the estimated global advertising budgets for newspapers, magazines, cinema and outdoor advertising combined.

What percentage of the time do you think you access the internet from a mobile device? How do you deal with mobile ads?
Mark Pegrum's insight:
This seems a bit high - it would represent a huge jump from under 50% at the start of 2016 - but let's see. The overall trend is clear in any case!
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Apple CEO Tim Cook has more faith in augmented reality than VR

Apple CEO Tim Cook has more faith in augmented reality than VR | Ubiquitous Learning | Scoop.it
Tim Cook has more faith in augmented reality than VR
Mark Pegrum's insight:
Tim Cook's comment lends weight to the argument that AR rather than VR is the way of the future.
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How Pokémon GO Is the Perfect Tool for Encouraging Summer Learning

Don't miss this opportunity for learning!
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Apps and Websites for Improving Parent-Teacher Communication

Apps and Websites for Improving Parent-Teacher Communication | Ubiquitous Learning | Scoop.it

Abrupt phone calls, forgotten emails, and stressful parent-teacher conferences are some of the more familiar ways to connect with parents, but not necessarily the most productive. These apps and websites provide instant, practical, and regular communication tools ...

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The importance of push

The importance of push | Ubiquitous Learning | Scoop.it
Mark Pegrum's insight:
An endorsement of the value of push notifications, at least in the commercial sphere. Does this have any implications for education?
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Universities are tracking their students. Is it clever or creepy?

Universities are tracking their students. Is it clever or creepy? | Ubiquitous Learning | Scoop.it
Universities are tracking their students. Is it clever or creepy?
Mark Pegrum's insight:
Some thoughts about learning analytics
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What and how should parents be advised about ‘screen time’?

What and how should parents be advised about ‘screen time’? | Ubiquitous Learning | Scoop.it
Alicia Blum-Ross and Sonia Livingstone explore current attitudes and advice to parents in relation to children and ‘screen time’ and asks whether it is still fit for purpose in today’s world. This …
Mark Pegrum's insight:
Time to update our thinking about screen time?
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Could the Apple Watch replace the iPhone?

Could the Apple Watch replace the iPhone? | Ubiquitous Learning | Scoop.it
Wearable devices are becoming more sophisticated and growing in popularity, but could they actually replace smartphones one day? Despite whispers of underwhelming Apple Watch sales, could we all be wearing the smartwatch instead of taking iPhones out of our pockets? Nearly half of all consumers seem to think so.
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School wearables to surge over next five years

School wearables to surge over next five years | Ubiquitous Learning | Scoop.it
Wearable tech may become a common sight in the classroom over the next five years, as schools start to adopt new tech to make lessons interesting.
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This was the year of VR, until AR stole it

This was the year of VR, until AR stole it | Ubiquitous Learning | Scoop.it
This was supposed to be the year of virtual reality, but barely had 2016 started when Microsoft threw a spanner in the works with the announcement of HoloLens. Rather than taking us to a virtual world, Microsoft's headset pulls virtual objects into our own. Microsoft calls these objects Holograms, much to the chagrin of hologram enthusiasts, but most people know them as tenets of mixed, or augmented, reality. It's already being touted as the next next big thing.
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Good robot design needs to be reponsible, not just responsive

Good robot design needs to be reponsible, not just responsive | Ubiquitous Learning | Scoop.it
The Good Robot Design Council recently launched with its guidelines for roboticists and academics -- on the ethical creation and use of robots.
Mark Pegrum's insight:
It's heartening to see that some serious thinking is going into the ethics of robotics
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How smartphone light affects your brain and body (Business Insider)

How smartphone light affects your brain and body (Business Insider) | Ubiquitous Learning | Scoop.it
Mark Pegrum's insight:
A useful infographic to start a discussion on the risks of using backlit smart devices late at night
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It’s been called “The Swiss Army Knife” of Apps! | Teaching Tomorrow's Skills Today

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What Will The Interior Of A Self-Driving Car Look Like?

What Will The Interior Of A Self-Driving Car Look Like? | Ubiquitous Learning | Scoop.it
Self-driving cars should be on the road in the next five years, but we haven’t yet seen a lot of heavily redesigned concept for the new car interior.
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3 Ways Pokémon GO Can Create Meaningful Learning Opportunities

3 Ways Pokémon GO Can Create Meaningful Learning Opportunities | Ubiquitous Learning | Scoop.it
Educators from around the web offer ideas for incorporating Pokémon GO into the classroom.
Mark Pegrum's insight:
Perhaps the greatest educational contribution of Pokémon GO is simply to have made everyone understand what an augmented reality game looks like. While the educational implications of this particular game may be limited, there are plenty of educational opportunities in AR games more generally.
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Will these wearables finally make us cyborgs?

Will these wearables finally make us cyborgs? | Ubiquitous Learning | Scoop.it
If you're contemplating becoming a cyborg, you could ease your way via biohacking, which puts implantable tech in the patients' hands.
Mark Pegrum's insight:
How many of us are really ready for implantables? And how useful are the implantables currently available?
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Self-driving? You're gonna need a bigger data plan

Self-driving? You're gonna need a bigger data plan | Ubiquitous Learning | Scoop.it
The average autonomous vehicle, by 2020, will produce 4,000 gigabytes per day. That's 167,000 years of average wireless data plan usage. Are we ready?
Mark Pegrum's insight:
Interesting comments on growing data needs and the rollout of 5G
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4 Tips for Managing the Pokémon GO Craze in Your Classroom

4 Tips for Managing the Pokémon GO Craze in Your Classroom | Ubiquitous Learning | Scoop.it
Get some fun ideas for channeling kids' excitement into meaningful learning experiences.
Mark Pegrum's insight:
Some good ideas on how to capitalise on Pokémon GO educationally
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There will never be anything like the iPhone again

There will never be anything like the iPhone again | Ubiquitous Learning | Scoop.it
There will never be anything like the iPhone again
Mark Pegrum's insight:
I'm not sure I fully agree that there will never be anything like the iPhone again, but this is a thought-provoking piece of analysis.
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The Top 10 Companies Working on Education in Virtual Reality and Augmented Reality - Touchstone Research

The Top 10 Companies Working on Education in Virtual Reality and Augmented Reality - Touchstone Research | Ubiquitous Learning | Scoop.it
Virtual Reality and Augmented Reality technologies are quickly changing the landscape of education with the help of some key companies.
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Key Mobile Learning Trends For 2016 - eLearning Industry

Key Mobile Learning Trends For 2016 - eLearning Industry | Ubiquitous Learning | Scoop.it
Interested in learning about the top Mobile Learning Trends for 2016? Check the top Mobile Learning Trends for the year 2016.
Mark Pegrum's insight:
Nothing very new here, but a good, brief summary of current trends
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