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#AR #VR startups at an all-time high, Facebook & Apple have 1000+ engineers on it #gameOfTitans

#AR #VR startups at an all-time high, Facebook & Apple have 1000+ engineers on it #gameOfTitans | Ubiquitous Learning | Scoop.it

AR/VR hype keeps reaching new heights. Funding to AR/VR startups reached an all-time high in deals and dollars last year. Both Facebook and Apple are reputed to have 1000+ engineers working on their respective headset efforts. And PlayStation said its PSVR, a $400 headset released in October, has sold 915k units in just 4 months. Unsurprisingly, startups of all kinds are flocking toward what could be the next major computing platform.

In this webinar we'll delve into:

Major startup players in the AR and VR marketInvestigate new enterprise and industrial use cases for AR/VRPatents being sought by large corporates like Microsoft, Apple, along with startups like Magic LeapHighlight how media companies and movie studios are reacting and driving M&A
Via Farid Mheir
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Farid Mheir's curator insight, June 12, 6:53 PM

WHY THIS IS IMPORTANT

So much money is being invested by so many large companies that it is difficult not to expect great things from AR and VR in the coming years. If you go beyond the hype on gaming gears and being able to watch a virtual TV on the wall, every corporate strategy should include at least evaluations of the technologies to help improve manufacturing, repairs, or other professional activities. 

prgnewshawaii's curator insight, June 12, 7:36 PM

Thanks to reporter Farid Mheir for this fascinating look at how Augmented and Virtual Reality is changing our business world. Company CEO's should keep abreast of this rapidly changing field, since AR and VR could benefit your marketing efforts.

Russell Roberts

Hawaii Intelligence Digest

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#AR #VR startups at an all-time high, Facebook & Apple have 1000+ engineers on it #gameOfTitans

#AR #VR startups at an all-time high, Facebook & Apple have 1000+ engineers on it #gameOfTitans | Ubiquitous Learning | Scoop.it

AR/VR hype keeps reaching new heights. Funding to AR/VR startups reached an all-time high in deals and dollars last year. Both Facebook and Apple are reputed to have 1000+ engineers working on their respective headset efforts. And PlayStation said its PSVR, a $400 headset released in October, has sold 915k units in just 4 months. Unsurprisingly, startups of all kinds are flocking toward what could be the next major computing platform.

In this webinar we'll delve into:

Major startup players in the AR and VR marketInvestigate new enterprise and industrial use cases for AR/VRPatents being sought by large corporates like Microsoft, Apple, along with startups like Magic LeapHighlight how media companies and movie studios are reacting and driving M&A
Via Farid Mheir
more...
Farid Mheir's curator insight, June 12, 6:53 PM

WHY THIS IS IMPORTANT

So much money is being invested by so many large companies that it is difficult not to expect great things from AR and VR in the coming years. If you go beyond the hype on gaming gears and being able to watch a virtual TV on the wall, every corporate strategy should include at least evaluations of the technologies to help improve manufacturing, repairs, or other professional activities. 

prgnewshawaii's curator insight, June 12, 7:36 PM

Thanks to reporter Farid Mheir for this fascinating look at how Augmented and Virtual Reality is changing our business world. Company CEO's should keep abreast of this rapidly changing field, since AR and VR could benefit your marketing efforts.

Russell Roberts

Hawaii Intelligence Digest

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New report shows digital skills are required in all types of jobs | #EU #Europe #ICT 

The European Commission has just published the final report of the study "ICT for Work: Digital Skills in the Workplace" on the impact of information and communication technologies (ICT) on the transformation of jobs and skills.

 

The evidence shows that digital technologies are used in all types of jobs, also in economic sectors not traditionally related to digitisation e.g. farming, health care, vocational training and construction.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Digital+Skills

 


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Kajsa Hartig's curator insight, May 24, 2:20 AM
"Basic digital skills include being able to communicate via email or social media, to create and edit documents digital documents and to search for information, or to protect personal information online."
John Rudkin's curator insight, May 24, 4:18 AM
No area of life or work is likely to be unchanged.........
Nevermore Sithole's curator insight, June 9, 4:11 AM
Digital skills
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Lecture Capture Can Change Classroom Dynamics for the Better - Faculty Focus | Higher Ed Teaching & Learning

Lecture Capture Can Change Classroom Dynamics for the Better - Faculty Focus | Higher Ed Teaching & Learning | Ubiquitous Learning | Scoop.it
When I heard a teacher tell me that they were creating recorded lectures for courses as homework assignments and spending classroom time on discussions and more active learning, I knew right then the value of the lecture capture tools.Read more Lecture Capture Can Change Classroom Dynamics for the Better ›

Via Kathleen Cercone
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Kim Flintoff's comment, May 21, 7:13 PM
Lecture capture has been standard at my uni for years... every scheduled lecture is automatically recorded...
Rosemary Tyrrell, Ed.D.'s curator insight, May 22, 11:49 AM
A few good resources at the end of this article. 
 
Laura Coleman Krum's curator insight, June 11, 8:23 PM

It seems like this method of providing recorded lectures and having dialogue and related activities during class time would help keep students more engaged in the lesson and hopefully not restlessly disturbing others.

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Scrum (software development) - Wikipedia

Scrum (software development) - Wikipedia

Scrum is an iterative and incremental agile software development framework for managing product development. It defines "a flexible, holistic product development strategy where a development team works as a unit to reach a common goal", challenges assumptions of the "traditional, sequential approach" to product development, and enables teams to self-organize by encouraging physical co-location or close online collaboration of all team members, as well as daily face-to-face communication among all team members and disciplines involved.

Scrum is an iterative and incremental agile software development framework for managing product development.[1][2] It defines "a flexible, holistic product development strategy where a development team works as a unit to reach a common goal",[3] challenges assumptions of the "traditional, sequential approach"[3] to product development, and enables teams to self-organize by encouraging physical co-location or close online collaboration of all team members, as well as daily face-to-face communication among all team members and disciplines involved.

A key principle of Scrum is its recognition that during product development, the customers can change their minds about what they want and need (often called requirements volatility[4]), and that unpredicted challenges cannot be easily addressed in a traditional predictive or planned manner. As such, Scrum adopts an evidence-based empirical approach—accepting that the problem cannot be fully understood or defined, focusing instead on maximizing the team's ability to deliver quickly, to respond to emerging requirements and to adapt to evolving technologies and changes in market conditions.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/wordpress-annotum-for-education-science-journal-publishing

 

 


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Gust MEES's curator insight, April 24, 4:17 PM
Scrum is an iterative and incremental agile software development framework for managing product development.[1][2] It defines "a flexible, holistic product development strategy where a development team works as a unit to reach a common goal",[3] challenges assumptions of the "traditional, sequential approach"[3] to product development, and enables teams to self-organize by encouraging physical co-location or close online collaboration of all team members, as well as daily face-to-face communication among all team members and disciplines involved.

A key principle of Scrum is its recognition that during product development, the customers can change their minds about what they want and need (often called requirements volatility[4]), and that unpredicted challenges cannot be easily addressed in a traditional predictive or planned manner. As such, Scrum adopts an evidence-based empirical approach—accepting that the problem cannot be fully understood or defined, focusing instead on maximizing the team's ability to deliver quickly, to respond to emerging requirements and to adapt to evolving technologies and changes in market conditions.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/wordpress-annotum-for-education-science-journal-publishing

 

Suzy Romanelli's curator insight, April 27, 6:11 PM
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Augmented Reality #AR to be a $50 billion business in 5 years, bigger than #VR via @IDC

Augmented Reality #AR to be a $50 billion business in 5 years, bigger than #VR via @IDC | Ubiquitous Learning | Scoop.it
Plenty of tech companies seem convinced that augmented reality is the next big thing.

Via Farid Mheir
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Farid Mheir's curator insight, March 24, 2:12 PM

WHY THIS IS IMPORTANT

Much talk about virtual reality these days but looks like the killer app will be AR. Wrote about this in the past and looks like IDC research agrees with me... ;-)

prgnewshawaii's curator insight, April 1, 11:18 AM

Thanks to reporter Farid Mheir for this appraisal of Augmented Reality.  AR seems to be "the next big thing" in technology, and companies are preparing for its impact on business.

Russell Roberts

Hawaii Intelligence Digest

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How to Choose the Best Live Video Platform 

How to Choose the Best Live Video Platform  | Ubiquitous Learning | Scoop.it
Do you want to add a sense of urgency to your marketing?

Interested in using live video on your social channels?

Live video creates a unique, real-time experience that encourages your audience to comment and interact, turning individual customers into a community.

In this article, you’ll discover the platform benefits and how to use live video on Facebook, Twitter, and Instagram.

Via Brian Yanish - MarketingHits.com
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How Generations X, Y, and Z Consume Video Content #Infographic

How Generations X, Y, and Z Consume Video Content #Infographic | Ubiquitous Learning | Scoop.it
What are different age groups searching for and watching on YouTube? Check out the results from an Influenster survey on Adweek.

Via Brian Yanish - MarketingHits.com
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Grammarly - One of the most effective tools in editing and proofreading

Grammarly - One of the most effective tools in editing and proofreading | Ubiquitous Learning | Scoop.it
Instantly check for 250 types of grammatical, spelling, and punctuation mistakes. Recommended by PCMag, Gizmodo, and Forbes. Trusted by millions of users.

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John Dalziel's curator insight, February 17, 4:44 AM
When learners have a lot of written assignments, proofreading and editing all of the content manually is a daunting task. 
In this situation, they need a tool that will help them to find...
► misprints, 
►  grammar and 
►  spelling errors. 
One of the most effective tools in editing and proofreading is Grammarly 
What distinguishes it from others? 
This tool works with a number of programs including Microsoft Word and most internet browsers. 
Just... 
► download it, 
► install and 
► start using!
One for all learners.
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Top 10 Hot Artificial Intelligence (AI) Technologies

Top 10 Hot Artificial Intelligence (AI) Technologies | Ubiquitous Learning | Scoop.it
Based on Forrester’s analysis in its latest TechRadar report, here’s my list of the 10 hottest AI technologies.

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Design Thinking Guide: What, Why and How

Design Thinking Guide: What, Why and How | Ubiquitous Learning | Scoop.it
Stanford D.School Design Thinking
One of the common design thinking models is the D.School design thinking, which can be considered a straightforward process consisting of five stages described below:

Empathy: this stage aims to find the problem that needs to solved through the product or the service. The problem usually presents a gap between what consumers need and what they already have. This is where the user experience research is applied to collect information about the users’ demographic information, behavior, environment, and needs.

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BBC offers free 360 Video from around the world - via Class Tech Tips

BBC offers free 360 Video from around the world - via Class Tech Tips | Ubiquitous Learning | Scoop.it
Looking for a clip to send home to students or want to connect a video link for a QR code scavenger hunt? Educational 360 videos are worth exploring!

Via Tom D'Amico (@TDOttawa)
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Willem Kuypers's curator insight, January 31, 3:37 PM
Bonne idée !
Tina Jameson's curator insight, February 2, 4:55 PM
Includes a link to free starter guide, for those wishing to explore how they might use this attention grabbing format with students.
António Maneira's curator insight, February 5, 10:31 AM
New Media New ways of telling stories! New Learning approach!
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Streamable - simple video sharing

Streamable - simple video sharing | Ubiquitous Learning | Scoop.it

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John Dalziel's curator insight, January 24, 1:53 AM
Streamable allows users to upload any video and Share It Anywhere 
Streamable is one of those no-signup sites that you can use for free, so as soon as potential users visit, they are ready to use it. Just... 
 ► launch it, 
 ► upload a video, and 
 ► share the URL or embed it anywhere. 
Streamable is as simple as it gets, with no frills. 
NOTE: Apart from uploading, users can also capture a video via its URL; this works with most popular sites.
Rescooped by Kelly Pickering from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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The Critical Thinking Skills Cheatsheet [Infographic] via GDC

The Critical Thinking Skills Cheatsheet [Infographic] via GDC | Ubiquitous Learning | Scoop.it
We'd like to share this critical thinking skills cheatsheet for you to use with your students. Get them asking questions on any topic!

Via Tom D'Amico (@TDOttawa)
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Lee Hall's curator insight, April 4, 9:35 AM
Help your students with their critical thinking skills. 
Heather Temske's curator insight, April 4, 10:35 PM
I think this could be very useful. 
Character Minutes's curator insight, May 5, 12:34 PM
Great tool for teachers to use in the classroom.
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Acquiring the capabilities you need to go digital @McKinsey

Acquiring the capabilities you need to go digital @McKinsey | Ubiquitous Learning | Scoop.it
Some of the talent and tools won’t necessarily be found in-house. Here’s how to create a sustainable strategy for sourcing the right people and products.

Via Farid Mheir
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Farid Mheir's curator insight, May 19, 6:45 AM

WHY THIS IS IMPORTANT

Finding the right partner for digital implementations is key to any project success. Here McKinsey proposes criteria to help select the best ones but also how to design a process to ensure it can be managed globally in the organization.

prgnewshawaii's curator insight, May 25, 2:22 AM

Thanks to reporter Farid Mheir for this must read article. This article can serve as a guide to "create a sustainable strategy for sourcing the right people and products."  It's time to catch up to the rest of our digital world.

Russell Roberts

Hawaii Intelligence Digest

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Change-Makers: The 31 Most Disruptive Technologies

Change-Makers: The 31 Most Disruptive Technologies | Ubiquitous Learning | Scoop.it
From cloud computing and lithium ion batteries to 3D printing and containerization, we collected the technologies that have done the most to shape the internet era.

Via Farid Mheir
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Farid Mheir's curator insight, May 18, 7:03 PM

WHY THIS IS IMPORTANT

I usually repost those things around new years, with all the predictions etc. but this list seemed to me so appropriate and so true that I wanted to share now.

Tumbling Stones's curator insight, May 23, 9:31 AM

WHY THIS IS IMPORTANT

I usually repost those things around new years, with all the predictions etc. but this list seemed to me so appropriate and so true that I wanted to share now.

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Learner Experience Mapping: Building Personalized “Learner-centric” Experiences

Learner Experience Mapping: Building Personalized “Learner-centric” Experiences | Ubiquitous Learning | Scoop.it
To provide learners valuable learning, companies need to map the path of a learner’s experience from recognizing learning needs to actual learning– and beyond.

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davidconover's curator insight, May 3, 11:25 AM
In what ways do school districts address the student journey?
 
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Developing students' digital literacy

Developing students' digital literacy | Ubiquitous Learning | Scoop.it

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Ivon Prefontaine, PhD's curator insight, April 20, 2:44 PM
Teachers play a signicant role in each student's learning, including digital literacy.
Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, April 21, 2:43 AM
Useful article...
 
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Google to bring artificial intelligence into daily life

Google to bring artificial intelligence into daily life | Ubiquitous Learning | Scoop.it
In every pie: Google’s technologies will add value to self-driving cars, Google Photos’ search capabilities and Snapchat filters that convert the images of users into animated pictures.   | Photo Credit: Getty Images Artificial intelligence has been the secret sauce for some of the biggest technology companies. But technology giant Alphabet Inc.’s Google is betting big on ‘democratising’ artificial intelligence ... Read More
Via Yves Mulkers
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Divya's curator insight, March 30, 7:36 AM

Lovely Reading it

Noelle Tolliver's curator insight, March 30, 10:17 AM

blah 

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#Wearables Aren't Dead, They're Just Shifting Focus as the Market Grows 16.9% in 4Q2016 via @IDC 

#Wearables Aren't Dead, They're Just Shifting Focus as the Market Grows 16.9% in 4Q2016 via @IDC  | Ubiquitous Learning | Scoop.it

The worldwide wearables market reached a new all-time high as shipments reached 33.9 million units in the fourth quarter of 2016 (4Q16), growing 16.9% year over year. Shipments for the entire year grew 25% as new vendors entered the market and previous champions refreshed their product lineups. The year came to a close with 102.4 million devices shipped.


Via Farid Mheir
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Farid Mheir's curator insight, March 18, 12:35 PM

WHY THIS IS IMPORTANT
Wearablesbubble has burst in recent months, when the hype of Apple watch has died down. But this technology remains important but still looking for the killer app, better battery life and lower price point. Expect this to reappear within a few year with, possible a low cost device with lots of sensors and a battery life of many days.

prgnewshawaii's curator insight, March 24, 12:12 PM

Thanks to reporter Farid Mheir for this quick look at the world of "wearable technology." As battery life improves and more uses are found for this technology, expect the market for this type of clothing to expand in the years ahead. Wearable medical technology will be the most beneficial aspect of this fashion wave.


Russell Roberts


Hawaii Intelligence Digest

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An Anatomy of the Modern Learning Professional

An Anatomy of the Modern Learning Professional | Ubiquitous Learning | Scoop.it

Via Ana Cristina Pratas
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Using Bloom’s Taxonomy to Write Effective Learning Objectives | TIPS

Using Bloom’s Taxonomy to Write Effective Learning Objectives | TIPS | Ubiquitous Learning | Scoop.it

Via Chris Carter
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David Alexander's curator insight, February 26, 8:39 AM
for knowing what you're doing when you create a lesson or a module
Margarita Saucedo's curator insight, February 28, 10:25 PM
No pierde su vigencia, pero es necesario saberla aplicar en los distintos contextos
Nevermore Sithole's curator insight, March 8, 1:37 AM
Using Bloom’s Taxonomy to Write Effective Learning Objectives
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NMC Horizon Report: 2017 Higher Education Edition | #ModernEDU 

Download the NMC Horizon Report: 2017 Higher Education Edition at http://go.nmc.org/2017-he. The New Media Consortium (NMC) and EDUCAUSE Learning Initiativ

 


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Gust MEES's curator insight, February 15, 9:01 AM

Download the NMC Horizon Report: 2017 Higher Education Edition at http://go.nmc.org/2017-he. The New Media Consortium (NMC) and EDUCAUSE Learning Initiativ.

 

Oskar Almazan's curator insight, February 17, 12:35 AM
10 highlights capture the big picture themes of educational change that underpin the 18 topics:

1 Advancing progressive learning approaches requires cultural transformation.
2 Real-world skills are needed to bolster employability and workplace development.
3 Collaboration is key for scaling effective solutions.
4 Despite the proliferation of technology and online learning materials, access is still unequal.
5 Processes for assessing nuanced skills at a personal level are needed
6 Fluency in the digital realm is more than just understanding how to use technology.
7 Online, mobile, and blended learning are foregone conclusions. 
8 Learning ecosystems must be agile enough to support the practices of the future.
9 Higher education is an incubator for developing more intuitive computers.
10 Lifelong learning is the lifeblood of higher education
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How does gamification affect the learning process?

BY MATTHEW LYNCH, Tech Edvocate In the context of education, the trend of using game elements in non-game contexts, termed otherwise gamification, aims at increasing the engagement and motivation of students, capturing their interest to continue learning and influencing their classroom behavior.... http://elearningfeeds.com/how-does-gamification-affect-the-learning-process/
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davidconover's curator insight, February 1, 9:56 AM
In what ways are you connecting learning styles to gamifying how your brain processes new info?
 
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Content Chunking: The Basis To An Engaging And Well-Designed Course - eLearning Industry

Content Chunking: The Basis To An Engaging And Well-Designed Course - eLearning Industry | Ubiquitous Learning | Scoop.it
Content chunking is quite similar – it is the process of breaking down content into smaller, bite-sized bits of easily digestible information that are easy to comprehend, learn, and commit to memory.

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Dennis T OConnor's curator insight, January 21, 7:40 PM

Design Chunking: words to live by.  Read this 'nicely chunked' article to see when you should be using this technique and when you should not. 

Wilko Dijkhuis's curator insight, January 24, 4:15 AM
A popular rehash of the insights that H.A.Simon gave us in The Sciences of the Artificial (1969, third ed 1996).
Mostly based on "het denken van de schaker" A.D. de Groot 1946 
 But still very valuable insights. 
Jeff Domansky's curator insight, January 25, 3:42 AM

Useful ideas, nicely chunked, for writers, bloggers and course writers.

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The Critical Thinking Skills Cheatsheet [Infographic] via GDC

The Critical Thinking Skills Cheatsheet [Infographic] via GDC | Ubiquitous Learning | Scoop.it
We'd like to share this critical thinking skills cheatsheet for you to use with your students. Get them asking questions on any topic!

Via Tom D'Amico (@TDOttawa)
more...
Lee Hall's curator insight, April 4, 9:35 AM
Help your students with their critical thinking skills. 
Heather Temske's curator insight, April 4, 10:35 PM
I think this could be very useful. 
Character Minutes's curator insight, May 5, 12:34 PM
Great tool for teachers to use in the classroom.