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Rescooped by Riccardo Chiattelli from Transmedia: Storytelling for the Digital Age
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Half the Sky Game: What Went Right and What Went Wrong? (Part 2)

Half the Sky Game: What Went Right and What Went Wrong? (Part 2) | TV tomorrow | Scoop.it

"With this second post in our lessons learned series, Emily Treat discusses what went right and what went wrong in terms of initial concepts and content for the Half the Sky game."


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The Digital Rocking Chair's curator insight, April 21, 2013 12:49 AM

This is proving to be an excellent series of articles.  I can thoroughly recommend them to anyone interested in game design.  You'll find part 1 here.

Rescooped by Riccardo Chiattelli from Transmedia: Storytelling for the Digital Age
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TYPE:RIDER Video game, documentary and transmedia

TYPE:RIDER Video game, documentary and transmedia | TV tomorrow | Scoop.it

Type:Rider is a multiplatform game whose name evokes its basic plan, a mix of mechanical writing (“type” of the typewriter) with the idea of a race (the “rider”).


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Dolly Bhasin 's curator insight, April 12, 2013 12:18 AM

Gamification is the new Mantra for elearning!

Socius Ars's curator insight, April 14, 2013 10:01 PM

add your insight...

 

 
Ann Vega's curator insight, April 15, 2013 1:53 PM

Intriguing concept - the video introduction is great.

Rescooped by Riccardo Chiattelli from Transmedia: Storytelling for the Digital Age
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Video Games: 14 in the [MoMA] Collection, for Starters

Video Games: 14 in the [MoMA] Collection, for Starters | TV tomorrow | Scoop.it
Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity.
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The Digital Rocking Chair's curator insight, December 1, 2012 2:04 AM

And, for the counter argument, you might like to check out Jonathan Jones' blog post: Sorry MoMA, video games are not art over at The Guardian.

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Defiance: The Agony and Ecstasy of Codeveloping An Integrated TV Show-Game Experience [#Transmedia]

Defiance: The Agony and Ecstasy of Codeveloping An Integrated TV Show-Game Experience [#Transmedia] | TV tomorrow | Scoop.it

Susan Karlin:  "In Defiance, the Syfy cable channel and Trion Worlds gaming company tackle a never-before-tried $100 million transmedia experiment--a crossover TV show and an MMO game that are interdependent and independent of one another. Showrunner Kevin Murphy tells us how he straddled the two worlds."


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The Digital Rocking Chair's curator insight, April 14, 2013 12:16 AM

There's been a lot of buzz about this project, and a lot of articles about its gaming aspects.  But now, articles are starting to appear which give insight from a television perspective.  Here's a good one.

Rescooped by Riccardo Chiattelli from Transmedia: Storytelling for the Digital Age
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Storytelling for Social Change at Facebook

Storytelling for Social Change at Facebook | TV tomorrow | Scoop.it

Randy Astle:  "Tuesday night Facebook hosted a panel discussion about social issue-oriented transmedia at their office in midtown Manhattan" ...


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The Digital Rocking Chair's curator insight, March 23, 2013 1:00 AM

Transmedia for good ....

surendra kumar's comment, March 23, 2013 6:08 AM
nice.........
Luca Brigada's curator insight, March 23, 2013 5:08 PM

A very interesting new project of transmedia storytelling