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Rescooped by Valeria Duflot from E-mental health: digital, mobile and tele tech for the brain!
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Mental Health Hackers | LinkedIn

Mental Health Hackers | LinkedIn | Creators Lab | Scoop.it

I just created a space for patients, caregivers, and professionals interested in MentalHealth. I hope for this group to become a space where people across the spectrum of Mental Health can find a well-meaning community to connect, discuss and collaborate with. Feel free to join in :)

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Virtual, Augmented and Mixed Reality are the 4th Wave of Digital Technology - UploadVR

Virtual, Augmented and Mixed Reality are the 4th Wave of Digital Technology - UploadVR | Creators Lab | Scoop.it
Consumer computing platform changes aren’t straight lines, they’re waves. PC, internet and mobile were the first 3 waves, and each was faster, larger and more disruptive than the last. Now the fourth wave of virtual, augmented and mixed reality is bearing down on us, so let’s dive in. The water’s fine.

Waves come in sets
Growing up in the surf teaches you a thing or two about waves and how to read them. One of the things you learn is that waves are not solitary creatures, and they always come in sets. So the fourth wave is actually a set of three overlapping waves: virtual reality, augmented reality and mixed reality.
Virtual reality places users inside the virtual world, immersing them. Augmented reality overlays virtual objects on the user’s real world, augmenting it. Although closely related to AR, mixed reality anchors apparently solid virtual objects in the user’s real world. So they appear to the user as real.
Waves break differently
The first three platform waves came increasingly quickly, reached greater heights, and broke differently each time. The PC wave took almost 20 years from the launch of the Apple II before it accelerated in the 90s. Fixed broadband internet took less than five years from launch before hitting its inflection point in the noughties. Smartphones took only 3 years after the launch of the iPhone before they began to rocket, producing much of the tech innovation that is commercially successful today.
Today AR/VR is still in the first of the four stages of tech market development (hype cycle, facing reality, liftoff, sustainable market). Its installed base, from low-end Cardboard through high-end HoloLens, is unlikely to top 100 million units until 2018 (note: that is units installed in total, not annual sales). There will be a few billion dollars revenue this year, a progressive ramp in 2017, and a hoped for inflection point in 2018. So what will cause the fourth wave to break?
The reality set
The waves within the new reality have different but related dynamics driving their scale and timing.
Virtual reality’s two forms (mobile and console/PC) have different drivers, despite being similar in many ways. Console/PC VR delivers the best user experience today, but is constrained by a potential host platform installed base of 40 million Sony PS4 consoles and less than 20 million VR capable PCs globally. Those numbers will grow in coming years as the cost of VR hardware and host platforms comes down, but some subset of a potential 60 million host platforms (and counting) indicates a deep rather than broad market in the long term.
Mobile VR will be the growth market in terms of VR’s installed base, with prices from $99 down to free – free is a pretty compelling price point. The question for mobile VR today is that the experience does not match console/PC VR, but that will continue to change in coming years. As smartphone manufacturers face slow growth and squeezed margins, core roadmaps are now focused on beefing up mobile VR quality as a source of growth.
Augmented and mixed reality face different challenges to their virtual cousins, and are 18 to 24 months behind VR in terms of consumer market readiness. So today AR/MR [...]
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Want to Get Ahead? 10 Things to Do During Your Lunch Break

Want to Get Ahead? 10 Things to Do During Your Lunch Break | Creators Lab | Scoop.it

One of the ways to make change in your life is to use your time wisely

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Parekh & Singh - I Love You Baby, I Love You Doll

"I cannot help it if I'm hard to love. There are things about me you don't know..." The fresh new sound of India... Kolkata dream-pop duo chart the agon
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Big Oil braced for global warming while it fought regulations

Big Oil braced for global warming while it fought regulations | Creators Lab | Scoop.it
As major oil companies fought efforts to address climate change, they were quietly safeguarding their own billion-dollar infrastructure from rising seas and warming temperatures.
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26 incredible innovations that improved the world in 2015

26 incredible innovations that improved the world in 2015 | Creators Lab | Scoop.it
From new sneakers for people with disabilities to bindis that deliver iodine to poor women in India, these are our favorite social good innovations of 2015.
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The best design conferences and events to plan for in 2016

The best design conferences and events to plan for in 2016 | Creators Lab | Scoop.it
Compared with other industry events, expectations are sky-high at design conferences. “Dentists, physicists, sociologists, taxidermists all meet to find out what’s new in their specialties. So do designers, but they are not happy about it,” Ralph Caplan former director of the Aspen International Design Conference once said to Eye Magazine, explaining the great challenge of creating extraordinary experiences...
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Report: Social Media Drove 31.24% of Overall Visits to Sites

Report: Social Media Drove 31.24% of Overall Visits to Sites | Creators Lab | Scoop.it
In Shareaholic's Q4 and FY 2014 Social Media Traffic Report, we reveal data about how many visits the top 8 social networks sent to sites across the web.
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How to Sell or Recycle Old Electronics

How to Sell or Recycle Old Electronics | Creators Lab | Scoop.it
Reviewing the gadget trade-in and recycling programs offered by Amazon, Gazelle and Best Buy.
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The Connected Car Will Be Commonplace Before 2025

The Connected Car Will Be Commonplace Before 2025 | Creators Lab | Scoop.it
The Connected Car, Cognitive, Intelligent, To Be Commonplace Before 2025 With Social Media, Wearables and IoT connected technologies
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Google Life Sciences Rebrands As Verily, Uses Big Data To Figure Out Why We Get Sick

Google Life Sciences Rebrands As Verily, Uses Big Data To Figure Out Why We Get Sick | Creators Lab | Scoop.it
The Alphabet company joins the growing trend of using big data to understand health and diseases. Truly.
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Fear is boring, and other tips for living a creative life

Fear is boring, and other tips for living a creative life | Creators Lab | Scoop.it
"Eat Pray Love" author Elizabeth Gilbert shares 11 ways to think smartly about creativity.
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What Google Sees In Augmented Reality

What Google Sees In Augmented Reality | Creators Lab | Scoop.it

Reminder: Almost 90 per cent of the revenue of the company formerly known as Google — grandly rebranded Alphabet this fall, even if everyone, including me, is still going to call Google Google — comes from advertising.


Mountain View’s annual revenue is around $69 billion at this point. It makes almost all (89 per cent) of that money-mountain from ads. It might like you to think of it as an alphabetic spectrum of moonshot technology bets — whether that’s hacking deathaccelerating life science researchbuilding autonomous cars or making terrifying robots — but at base Google’s business is all about profiling people for ad delivery. So its business model is all about your eyeballs.


Seen from that perspective, it’s entirely unsurprisingly how multi-pronged a push Google is making to stoke the VR market right now. I’m bundling virtual reality and augmented reality together here, into one general ‘sight-disrupting’ package. Sure there are differences in immersion level between AR and VR but in general the two technologies are about injecting something digital into a user’s field of view. And Google plays in both areas, skewing more towards the AR side right now.

Firstly there’s Google’s unloved face wearable, Glass. Publicly confirmed in April 2012, and made available to developers the following year. It’s stalled as a product right now but is still apparently under development. A patent emerged recently showing a glasses-less version of Glass, still with a tiny screen positioned above the wearer’s left eye (as my TC colleague Romain Dillet pointed out, this version of Glass resembles a monocle.)

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Stephen Hawking - will AI kill or save humankind? - BBC News

Stephen Hawking - will AI kill or save humankind? - BBC News | Creators Lab | Scoop.it
The debate about the dangers of artificial intelligence continues to rage with the opening of a new centre in Cambridge.
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5 Ways to Increase Your Sales and Make Your Products Easier to Use

5 Ways to Increase Your Sales and Make Your Products Easier to Use | Creators Lab | Scoop.it

The first step in proposition-simplifying is to make the product you sell easier for your customers to use. Here are five ways to make that happen.

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Why do rich countries think development should be only one way?

Why do rich countries think development should be only one way? | Creators Lab | Scoop.it

It’s time to look to global south experts for advice on gender equality, clean energy and criminal justice

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Facebook Mark Zuckerberg Social VR Demo OC3 Oculus Connect 3 Keynote

Facebook Mark Zuckerberg and team demo impressive Social VR software at Oculus Connect 3. A look at Facebook's and Oculus vision of how people will interac
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20 entrepreneurs share the advice that made them successful

20 entrepreneurs share the advice that made them successful | Creators Lab | Scoop.it
20 influential executives and entrepreneurs explore what made them successful.
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Top Social Media Trends For 2016! - Shocase Blog

Top Social Media Trends For 2016! - Shocase Blog | Creators Lab | Scoop.it
Social media has always been a very unique way to perform marketing. Despite criticism, it's proven to be a valuable source of ROI.
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Rescooped by Valeria Duflot from What's up Health?
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The world’s first urine-powered wearable is here

The world’s first urine-powered wearable is here | Creators Lab | Scoop.it
We call it human waste, but thanks to a newly invented wearable, there's nothing wasteful about your urine.
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What Google Sees In Augmented Reality

What Google Sees In Augmented Reality | Creators Lab | Scoop.it
Reminder: Almost 90 per cent of the revenue of the company formerly known as Google -- grandly rebranded Alphabet this fall, even if everyone, including..
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Using ocean plastic, Adidas concept shows shoe rethink

Using ocean plastic, Adidas concept shows shoe rethink | Creators Lab | Scoop.it
In an interesting lemons-to-lemonade development, plastic ocean waste has served as material for a 3D-printed shoe. The makers are Adidas. Together with Parley for the Oceans, a group fighting ocean pollution, the shoe concept ...
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Technology's biggest untapped market is elderly care

Technology's biggest untapped market is elderly care | Creators Lab | Scoop.it
For the first time in history, 14pc of the world is over 65. How can
technology assist them cheaply and efficiently?
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"Master of None" Co-Creator And "Parks and Rec" Writer Alan Yang On Breaking a Story

"Master of None" Co-Creator And "Parks and Rec" Writer Alan Yang On Breaking a Story | Creators Lab | Scoop.it

The opening credits on most TV shows often come with a side order of lies. The main offender is the "written-by" credit. It's a suspiciously narrow designation that suggests one or possibly two story-artisans painstakingly handcrafted every plot-point, every turn, and every string of sparkling banter that make up the episode all on their own. Barring some exceptions, what actually happens is an entire writers room full of interlocking personality types forms like a comedy Voltron to pitch and polish ideas until one or two writers have enough material to go off and write up a draft. It's a process that's known as breaking a story, and it is incredibly difficult to do.

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