Mind mapping is a method that works for quite a lot of people. Brain storming, idea mapping, thought generation, think tanks – call it what you will. Traditionally done on large pieces of paper, why not use your iPad to create mind maps? You could use these for your own purposes, or “convert” those large flip charts into a smaller, digital version.
Revising that might more clearly articulate the differences between physical and digital communities, so a decent definition of digital citizenship then might be “Self-monitored participation that reflects conscious interdependence with all (visible and less visible) community members”
Mind mapping is a great way to brainstorm, make a plan, or turn ideas into the steps needed to make it real. Thankfully, there are great tools out there to help you build mind maps, organize them, and save them for later.
Using Technology to Connect Students & the Environment illustrates how technology can further STEM learning through the environment, both in nature and in the classroom.
The video demonstrates how the students of Islesboro Central School in Maine use technology to help document the ecological condition of nature preserves near their school. Islesboro, Maine is just one example of a school district using technology outdoors; educators across the country are harnessing student interest and skills in using technology as part of new creative strategies for engaging today’s students in environmental learning.
Any while many of these apps are for students, the following list of apps from Sam Gliksman can be considered for both teachers and students, and an excellent foundation slew of apps for any 21st century teacher. From GoodReader and Slide Shark to Printopia and Air Display, all fill different niches of 21st century learning, and the many possibilities the iPad affords."
“As instructional designers, we have to know what cognitive requirements our learning designs impose and ensure that our learners can meet those requirements. We don’t want to distract the learners from the essential learning task at hand. All aspects of design should focus on adding value to the learning experience.”