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Rescooped by Emanuele Sacchi from Digital #MediaArt(s) Numérique(s)
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09>20.03.2017 - CINEMA 2.0 Media Art Exhibition: The Phantom Machine // Hong Kong Arts Centre

09>20.03.2017 - CINEMA 2.0 Media Art Exhibition: The Phantom Machine // Hong Kong Arts Centre | transmediaxpress | Scoop.it

CINEMA 2.0 at ifva aspires to push the cinematic form in order to explore its new creative frontiers.

This year’s “CINEMA 2.0: The Phantom Machine” will focus on cinema’s unique role as a practical archival medium and a symbolic time machine. The exhibition will feature four innovative works that use sound, sight, smell and more in bringing about reflections on the intertwining relationships among media technology, history and temporality.

When happenings come at a speed that human memory can no longer grasp and retain, we human beings have developed phonography, photography and cinema to record and represent what once happened. Cinema resembles a time machine that captures and crystalises a certain moment, or even allows the viewer to go back to the past. The four artworks in the exhibition, possessing certain cinematic qualities, resist the passage of time each in its own way like cinema.


Via Jacques Urbanska
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Rescooped by Emanuele Sacchi from Media, Images et transmedia
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Art of Gaming - websérie documentaire sur l'art du jeu vidéo

Art of Gaming - websérie documentaire sur l'art du jeu vidéo | transmediaxpress | Scoop.it
“Faisant la part belle à des séquences de jeu réelles, les épisodes sont présentés par deux twitcheuses stars - du nom de la plate-forme en ligne Twitch, avec ses millions d'internautes qu”
Via Creative Factory
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Rescooped by Emanuele Sacchi from A Kind Of Music Story
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Le streaming peut-il sauver le marché de la musique ?

Le streaming peut-il sauver le marché de la musique ? | transmediaxpress | Scoop.it
“ Actualités ÉCONOMIE : SECONDE JEUNESSE - Le marché de la musique renoue avec la croissance pour la première fois depuis 15 ans. Et le streaming, qui n’a de cesse de progresser dans notre pays, n’y est pas pour rien. C’est bien simple : le marché du dématérialisé, aujourd’hui, fait vivre la musique en France et permet aux artistes de se faire connaître dans le monde entier.”
Via Christian Menez, Jean-Luc Biaulet
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Rescooped by Emanuele Sacchi from Transmedia: Storytelling for the Digital Age
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Gaming’s next level? Tales of the unexpected

Gaming’s next level? Tales of the unexpected | transmediaxpress | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, January 10, 2016 3:05 AM


Simon Parkin:  "The future looks dim for film-style storytelling as more games allow you to plot your own adventures" ....

Louise Robinson-Lay's curator insight, January 10, 2016 4:09 PM
Taking games driven education to the next level.
Rescooped by Emanuele Sacchi from Tracking Transmedia
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This New Video Game Lets You Enter a Wes Anderson-Inspired World

This New Video Game Lets You Enter a Wes Anderson-Inspired World | transmediaxpress | Scoop.it
“ downloaded for Mac or PC.”
Via siobhan-o-flynn
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siobhan-o-flynn's curator insight, July 8, 2015 10:41 PM

love love love

Brad Tollefson's curator insight, July 18, 2015 1:10 PM

 The game was developed by students at New York University's Game Center, and can be downloaded for Mac or PC. 

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Disorient Your Brain With Reversed Footage Of A Guy Walking Backwards Through Tokyo | The Creators Project

Disorient Your Brain With Reversed Footage Of A Guy Walking Backwards Through Tokyo | The Creators Project | transmediaxpress | Scoop.it
“ "Tokyo Reverse" is a clip from a 9-hour film that's all in reverse and seriously mind-boggling.”
Via siobhan-o-flynn
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siobhan-o-flynn's curator insight, October 22, 2015 11:58 PM

Very cool: 

"The video is simple but entertaining, as the subject walks through Tokyo city centers, side streets, and even glides up an escalator to overlook a sprawling shopping pavilion. According to the BBC, the full 9-hour video premiered on French TV on March 31st in a segment called Slow TV. One French publication, Le Monde,went so far as to describe the project as a "small revolution." That same article noted that the actor took dance classes to make his movements look natural."

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How video games are transforming the film industry

How video games are transforming the film industry | transmediaxpress | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, November 18, 2013 2:42 PM


Steve Boxer:  "They once wanted to emulate films. But now it is the movie industry that is adopting the technology of video games" ...

Henrik Safegaard - Cloneartist's curator insight, November 19, 2013 7:49 AM

Video game technology and video games are acknowledged by Bafta now, and are rightly getting credit for what they are, which is extraordinary pieces of art.

Click tor read more.

Critical Thinking at BHCC's curator insight, October 30, 2014 11:33 AM

This is interesting.


-Nuari

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La mort annoncée du transmédia - Nouvelles Narrations

La mort annoncée du transmédia - Nouvelles Narrations | transmediaxpress | Scoop.it
“ Le transmédia est proclamé mort. Mais est-ce si simple de passer à autre chose ?”
Via mirmilla
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Streaming overtakes physical sales for Universal Music

Streaming overtakes physical sales for Universal Music | transmediaxpress | Scoop.it
“Universal Music Group made more money from streams of its recorded-music catalogue in 2016 than it did from physical sales.”
Via midem
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Emilie Amsellem's curator insight, March 1, 5:55 PM
En 2016, chez Unviversal Music, Les revenus liés au streaming dépassent les ventes physiques
Jazmine Harper's curator insight, March 19, 4:07 PM

This article was interesting.  The article talks about the industry making more sales off of streaming music rather than physical sales. 

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Playing with Reality | CCCB LAB

Playing with Reality | CCCB LAB | transmediaxpress | Scoop.it
“ Virtual reality and 360-degree video provide immersive experiences that are particularly suited to documentary and news reports.”
Via mirmilla
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The Devaluation of Music: It’s Worse Than You Think — Cuepoint — Medium

The Devaluation of Music: It's Worse Than You Think - Cuepoint - Medium
“ Starving artists have been affected by more than just piracy and streaming royalties”
Via Pierre Priot
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Pierre Priot's curator insight, October 12, 2015 12:12 PM

Great piece on how the industry has turned artworks into products 

Rescooped by Emanuele Sacchi from Tracking Transmedia
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Web design is dead

Web design is dead | transmediaxpress | Scoop.it

Via The Digital Rocking Chair, siobhan-o-flynn
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Henrik Safegaard - Cloneartist's curator insight, July 9, 2015 4:13 AM

Interesting future -

Jayne Courts's curator insight, July 9, 2015 4:55 AM

I hope not. Buy from a professional and don't go for free pre-made templates and make your website LIVE http://humaninterfacepublications.co.uk

Diego Levis's curator insight, July 9, 2015 11:33 AM

El ¿inevitable? camino a la estandarización y homogenización que impone el rumbo actual de la web y de la sociedad de la Pantalla.

Decir utilizando los medios expresivos que nos ofrecen (no graciosamente) las grandes empresas del sector telemático

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TMC Resource Kit: CBC's Kidnapped - a Second Screen Case Study

SlideShare is the world’s largest community for sharing presentations. Discover great content and connect with like-minded individuals.

Via siobhan-o-flynn
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siobhan-o-flynn's curator insight, November 29, 2013 2:27 PM

nice! Anthea Foyer's new TMC Resource Kit case study is up! 

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(And Back) – Studying Transmedial Storyworlds - frans goes blog

(And Back) – Studying Transmedial Storyworlds - frans goes blog | transmediaxpress | Scoop.it
Today I had the pleasure of presenting the keynote lecture, titled "From Narrative to Gameplay (And Back) - Studying Transmedial Storyworlds" in the University of Cincinnati, "Focus on German Studies" conference.

Via BirgitSchneidmueller, siobhan-o-flynn
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