Interactive documentary storytelling covers all possible ways of telling a non-fiction story, which enable the recipient to gain experience not only from the perception and interpretation of the media message, ...
It’s a simple question, and one that drives a surprising number of people to this blog. Accordingly, I’m going to outline in basic terms the way that a Transmedia Producer can make a living, and the contractual possibilities that might lead to considerable growth in the future. As ever with articles in which I discuss legal relationships, I suggest hiring an experienced lawyer to work out the terms of your deals.
Transmedia Hollywood 3 just passed on Friday and like the two years previous, aimed to work out some of the prospects of the futures of entertainment. While many were looking for a singular vision of the future the general consensus from all four panels was that a unified business model to deal with the future of entertainment in a transmedia world is not probable. We are still in a stage where the successes in a contemporary entertainment world are happy accidents heavily contextualized in their own circumstances, only to be unsuccessfully copied by other stories.
Since its inception more than 40 years ago, public media has worked with visionaries like Jim Henson, Joan Ganz Cooney, and Fred Rogers to use the power of television to help America’s children learn, especially children living in poverty.
I was lucky enough to interview transmedia writer Alexandre Pierrin about his amazing project La Kolok (http://www.la-kolok.com/) which encourages and educates audiences on the issues and opportunities for sustainable living. The project includes a web video series, a board game and an ARG.
Entrepreneurs.my had the opportunity to interview Caitlin Burns, a Transmedia Producer with Starlight Runner Entertainment, a role which Caitlin creates and influences fictional universes that are familiar to millions worldwide.
It’s taken me this long to see the movie, and play the game. I had other stuff going on. But now here I am, with the three sitting loosely in my head together. Which has always been the intent of transmedia. Yes, another game conference buzzword dredged up from yesterday, that rarely sees reality. Yet here it is, nice and shiny, like Cinna’s eyeliner. Let’s take a look at all three, and see how they fit.
Transmedia, however, is a paradigm shift for me and, I think, for my school. Teachers like to use tools to implement their content, they don’t really encourage students to consume and hunt for data across platforms. Nor would they encourage students to create a transmedia story as I think I understand it.
This panel-style blog post was spawned by my recent interest in the game Zombies, Run! As someone who is passionate about the Zombie genre, but not at all passionate about exercise, I was excited to find a fusion of mobile technology, storytelling, and real-world activity that would help gamify my healthy habits.
On a seemingly typical shooting day recently at a stage in El Segundo, a director in a baseball cap was hunched over video monitors, burly grips were moving lights, and the producers were arguing about just what it was they were making.
From Meetup.com: StoryCode’s Immersions are a “get your hands dirty” series of working sessions meant to educate and share knowledge. This session is geared towards cross-media storytellers and producers who are looking for new approaches to funding and guidance.
In this jumbo-sized episode, hosts J.C Hutchins and Steve Peters spend some quality time with Jay Ferguson, the creator of the interactive thriller Guidestones, and Kate Sullivan of Candlemark & Gleam.
With the events of the past few days still somewhat fresh in my head, I thought it prompt to write up a short recap of some things I saw as important. Mind you, I was in the MIPFormats Pitch final and had, as a consequence, quite a number of meetings, so I missed out on a lot of interesting stuff. On the other hand, business is business, and I’d rather have it than not, so… Still, here are some things I thought worth taking note of:
To create a completely authentic "Men in Black" world and tone, Activision aligned with Jeff Gomez and Mark S. Pensavalle’s Starlight Runner Entertainment, Inc. to create the story and script of the upcoming videogame. Starlight Runner was selected by Sony Pictures to work in concert with the filmmakers to provide a single voice to the "Men in Black" universe with the upcoming film and related properties.
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