In the next of our Conference videos is Ingrid Kopp, Senior Consultant at Tribeca Film Institute. In the presentation Prototyping the Organisation Kopp reflects on what she’s learnt from building the interactive department of the Tribeca Film Institute. Tasked with building a structure to fund and support new forms of storytelling, Kopp wanted to introduce some of... View Article
This is a little tough to admit. I’ve been failing at social media marketing. It feels weird admitting this, too: We as a Buffer marketing team—working on a product that helps people succeed on social media—have yet to figure out how to get things working on Facebook (especially), Twitter, Pinterest, and more. And that’s super scary to admit. What’s happening? I wish I knew! We’ve got lots of theories as to what’s behind our decline, and we’re in the midst of new experiments to ...
Simon Staffans's insight:
Since a very important part of creating content is having an actual audience for that content - which means REACHING the audience - this post is quite interesting.
Steve chats with VR artist and creator Oscar Raby about the current state of Virtual Reality technology, from a hardware standpoint as well as creative. Links mentioned in this episode: Vrse Assent VRTOV Oscar's Twitter You can subscribe to the StoryForward Podcast through this link, via iTunes or via email. Stop by our website where you can find links to contact us with…
Simon Staffans's insight:
More VR insights, this time from the Storyforward Podcast and Oscar Raby
In this episode, we play a switcheroo! StoryForward LA's Hall Hefner chats with Steve, Jenni Powell and Nick Tierce about Dark Detour, the digital ghost story that begins this year on October 27th. They chat about last year's project, how crowdfunding changed for them this time around, and hint at what to expect in this…
With the ubiquity of Unity and Unreal being used in traditional game development, it's tempting for experienced devs to say to themselves, 'Why shouldn't I make a VR game?' After all- it's an emerging market and even tired and worn out concepts can become fresh and new when built for VR.
Building for VR is not the same as building for desktop or console gaming though...
There are a lot of really fundamental concepts that change when you move to building for VR. So many, in fact, that no o
The concept of transmedia production, as both a creative template and business model, is by no means a novel one. Cinema pioneers began to experience a cross-media approach to storytelling 100 years ago, but today’s audiences are in a position to choose the content they want, when they want and on the device of their choice. In other words, the expectation contemporary audiences presume you’ll meet is; any content, anywhere. In the context of a shrinking market populated by increasingly fragment
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