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The_storyFormula: story worlds & wearables!
The XYEYE Focus is on Genius, Wearables, Transmedia, SciFi, Science, Storytelling, Immersive Cinema and Integrated Experiential Media:
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Muse Headband Opens the Door to Brain-to-Computer Applications

Muse Headband Opens the Door to Brain-to-Computer Applications | The_storyFormula: story worlds & wearables! | Scoop.it
FitBit, Jawbone, Aero: Wearable devices to track physical activity are everywhere. But technology advocates insist that’s not all the devices can

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Art Jones's curator insight, June 4, 2014 12:46 PM

We have come a longway baby, and there is still so much further to go.


#Amazing

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Forward slash Story | REPORT 2014

Forward slash Story | REPORT 2014 | The_storyFormula: story worlds & wearables! | Scoop.it

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Simon Staffans's curator insight, June 3, 2014 4:54 PM

So a definite must-read for anyone remotely interested in where storytelling is heading.

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Mills & Boon characters will email you back in new transmedia tale (Wired UK)

Mills & Boon characters will email you back in new transmedia tale (Wired UK) | The_storyFormula: story worlds & wearables! | Scoop.it
After more than 100 years, the Mills & Boon franchise is crafting itself a digital future through a dedicated ereader app and now a desktop and social media storytelling platform, The Chatsfield (Mills & Boon characters will email you back in ...
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Crossmedia Bundles for Distributing Transmedia with VODO

Crossmedia Bundles for Distributing Transmedia with VODO | The_storyFormula: story worlds & wearables! | Scoop.it
One of the challenges transmedia producers face is coming up with a simple way to distribute all the crossmedia elements of their project. Done poorly, this ends up as an unnecessarily fragmented, ...
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The Trans Museum Experiment

The Trans Museum Experiment | The_storyFormula: story worlds & wearables! | Scoop.it

Creating transmedia games and stories at state museums

 

"Transmedia Indiana was a big proof of concept idea, one meant to show what can be built with a willing partner, experienced designers, a clear direction, and an interdisciplinary team.

 

This is a giant project, one that illustrates a variety of threads that can be pulled to create smaller versions of digital, experiential stories."

 

Brad King 
Assistant Professor of Journalism


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Multimedia, Crossmedia, Transmedia… What’s in a name?

Multimedia, Crossmedia, Transmedia… What’s in a name? | The_storyFormula: story worlds & wearables! | Scoop.it

"I’ve written elsewhere that we’re living through a Cambrian Explosion in the ecology of media. Suddenly — if you think about the last few decades as a fragment of the timeline that stretches back to before cave painting — we can tell stories in so many media forms and on so many media channels that it would make Richard Wagner jealous enough to steal a magic ring. We can make our kunstwerk more gesamt than ever before."


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mirmilla's curator insight, April 22, 2014 6:59 AM

More about definitions

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Thinking beyond screens

When Latitude released their ”Future of Storytelling II” research report last year, some things stood out as pretty exceptional to me. One of them was that of all the people they’d talked to – most...

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Dr. Pamela Rutledge's curator insight, April 26, 2014 8:19 PM

The psychological experience of story doesn't recognize artificial boundaries.  Simon Staffans' remarks underscore the fading distinction between 'online' and 'offline' in terms of how we experience life.  

Jeni Mawter's comment, April 29, 2014 5:13 AM
For those interested in the future of storytelling for Young Adults have a look at: http://www.slideshare.net/jenimawter/the-future-of-story-telling-transmedia-toe-dipping-2013
Jeni Mawter's curator insight, April 29, 2014 5:15 AM

For those interested in the future of Storytelling for Young Adults you may want to have a look  at:

 

http://www.slideshare.net/jenimawter/the-future-of-story-telling-transmedia-toe-dipping-2013

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Speak Freely — Medium

Speak Freely — Medium | The_storyFormula: story worlds & wearables! | Scoop.it
As social networking has become universal, we’ve become increasingly sensitive to what we share online.

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Kapture: the audio-recording wristband

Talk. Tap. Share. Our customizable wristband allows you to save & share spontaneous audio so you never miss a moment.

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Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer

Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer | The_storyFormula: story worlds & wearables! | Scoop.it



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Henrik Safegaard - Cloneartist's curator insight, January 29, 2014 6:44 AM

A festival still steeped in the established art of cinema, the question inevitably arises: Will any of these experiments in storytelling transcend the category of “first word art” and become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?


Click to watch videos and read more.

The Digital Rocking Chair's curator insight, January 30, 2014 12:41 PM


Sean Flynn:  "Will any of these experiments in storytelling become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?"

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Crowdfunding to Expand Transmedia Story Stream “Gamifying” Platform

Crowdfunding to Expand Transmedia Story Stream “Gamifying” Platform | The_storyFormula: story worlds & wearables! | Scoop.it
At last week's Digital Book World Conference, noted industry gurus Tim O'Reilly and Dominique Raccah both expanded on the idea that the digital publishing (Crowdfunding to Expand Transmedia Story Stream http://t.co/dQzcQS6PfK)...
XYEYE's insight:
oh boy this could be really good!
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New Platform to Leverage Facebook Video Game Mechanics to Allow Readers ... - Emag.co.uk

New Platform to Leverage Facebook Video Game Mechanics to Allow Readers ...
Emag.co.uk
HOUSTON, Jan.
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interesting!
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Is transmedia the new black ? | Site des étudia...

Is transmedia the new black ? | Site des étudia... | The_storyFormula: story worlds & wearables! | Scoop.it
Is transmedia the new black ? | Site des étudiants en Mastère spécialisé Interactive Digital Experiences 2012 on Narration transmedia et Education curated by cdi-st-martial (Is transmedia the new black ?
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The future of mobile phones doesn't include phone calls - Quartz

The future of mobile phones doesn't include phone calls - Quartz | The_storyFormula: story worlds & wearables! | Scoop.it

Quartz The future of mobile phones doesn't include phone calls Quartz According to data presented in Ericsson's latest Mobility Report (pdf), a biannual study of how the world uses phones, mobile phones will be used less and less for calls, and...


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Conducttr - How it Works - YouTube

Conducttr is a multiplatform, interactive storytelling tool that loads in any web browser. You - the author/experience designer/transmedia storyteller - crea...
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Inside the Locked Room You Have to Solve Puzzles to Escape

Inside the Locked Room You Have to Solve Puzzles to Escape | The_storyFormula: story worlds & wearables! | Scoop.it
Escape the Room locks you and your friends in a small area for an hour. It's your job to find clues from inside to get the key to freedom.


For $28, visitors can choose an office, a home or an agency (that's the one we're in) for their room setting. Each one comes with the same rules: You have one hour, and not a second longer, to find a way out.

"There are a million things to do in New York," says Jack De Stefano, 26, who cofounded the company. "People usually go out to drink or eat..."


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The Star Trek Holodeck Could Be On Its Way - IG...

The Star Trek Holodeck Could Be On Its Way - IG... | The_storyFormula: story worlds & wearables! | Scoop.it
The Tribeca Film Festival’s “transmedia” exhibit previews the (possible) future of entertainment and cinema. Oculus Rift is just the beginning...
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Storytelling UX: An Interview with Jeff Soyk on the Making of Hollow | OpenDocLab

Storytelling UX: An Interview with Jeff Soyk on the Making of Hollow | OpenDocLab | The_storyFormula: story worlds & wearables! | Scoop.it

"I sat down with art director and UX (user experience) designer Jeff Soyk to discuss the design process behind Hollow, a community-based interactive documentary about rural West Virginia directed by Elaine McMillion."

by Sean Flynn

 

"SF: What advice would you give to filmmakers from a linear background approaching nonlinear, interactive work for the first time?

JS: (...)  it’s important to not fall victim to the temptation of technology. It’s so easy to see all the flashy things out there and people getting caught up in the “wow factor,” without actually being able to peel it apart, know how it was built, why it was built that way, what is making it successful or not. "


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mirmilla's curator insight, April 26, 2014 10:25 AM

A very interesting interview about the  "UX behind the scene" 

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Choose Your Own Documentary | 2014 Tribeca Film Festival

Choose Your Own Documentary | 2014 Tribeca Film Festival | The_storyFormula: story worlds & wearables! | Scoop.it
Inspired by the Choose Your Own Adventure books of the 1980s, Choose Your Own Documentary tells the story of Nathan Penlington’s discovery of a diary tucked away in one of these books and his attempts to unravel its many mysteries.
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Symposium ix

Symposium ix | The_storyFormula: story worlds & wearables! | Scoop.it
Symposium international de la créativité immersive présenté à Montréal du 21 au 25 mai - International symposium on immersive creativity presented in Montréal from May 21 to 25

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Human Equation acquires licenses rights from Funcom… | Human Equation

Human Equation acquires licenses rights from Funcom… | Human Equation | The_storyFormula: story worlds & wearables! | Scoop.it
Human Equation acquires licenses rights from Funcom’s Black Watchmen's IP, part of The Secret World universe.

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Product | The Padcaster

Product | The Padcaster | The_storyFormula: story worlds & wearables! | Scoop.it

Via Jonathan Belisle
XYEYE's insight:

HELLO! My kind of set up!

 

: )

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'Wearable' book allows reader to feel emotions of characters

'Wearable' book allows reader to feel emotions of characters | The_storyFormula: story worlds & wearables! | Scoop.it

Via The Digital Rocking Chair
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Allan Dale Maurer's curator insight, January 30, 2014 11:24 AM

Don't think it will be replacing my Kindle real soon.

 

Mariale Peñalosa Arguijo's curator insight, January 30, 2014 11:28 AM

add your insight...

 10
Angel Somers's curator insight, February 1, 2014 11:29 AM

I'm not sure If I am ready for this new literacy model.

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Transmedia storytelling: what's the alternative...

Transmedia storytelling: what's the alternative... | The_storyFormula: story worlds & wearables! | Scoop.it
See on Scoop.it – Augmented, Alternate and Virtual Realities in Higher Education Transmedia storytelling usually ends up in the shape of alternate reality games, which all-too-often become scheduled, passive on-rales ...
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How 'Tomb Raider' Star Lara Croft Has Evolved Since 1996

How 'Tomb Raider' Star Lara Croft Has Evolved Since 1996 | The_storyFormula: story worlds & wearables! | Scoop.it
HalloweenCostumes has created an infographic that shows how Lara Croft, star of the Tomb Raider video game franchise, has evolved since her introduction in 1996. Here's a larger version. images via...
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