After more than 100 years, the Mills & Boon franchise is crafting itself a digital future through a dedicated ereader app and now a desktop and social media storytelling platform, The Chatsfield (Mills & Boon characters will email you back in ...
"I’ve written elsewhere that we’re living through a Cambrian Explosion in the ecology of media. Suddenly — if you think about the last few decades as a fragment of the timeline that stretches back to before cave painting — we can tell stories in so many media forms and on so many media channels that it would make Richard Wagner jealous enough to steal a magic ring. We can make our kunstwerk more gesamt than ever before."
There's teasing....and then there's teasing to the point where we begin to lose interest, and that's frankly where we've been at with Guillermo del Toro's "The Strain." FX launched a lengthy and often tedious viral campaign for the film showing little in the way of actual footage, but that has all changed as today we know have a proper trailer, and guess what? We're excited about this again.
Quartz The future of mobile phones doesn't include phone calls Quartz According to data presented in Ericsson's latest Mobility Report (pdf), a biannual study of how the world uses phones, mobile phones will be used less and less for calls, and...
Escape the Room locks you and your friends in a small area for an hour. It's your job to find clues from inside to get the key to freedom.
For $28, visitors can choose an office, a home or an agency (that's the one we're in) for their room setting. Each one comes with the same rules: You have one hour, and not a second longer, to find a way out.
"There are a million things to do in New York," says Jack De Stefano, 26, who cofounded the company. "People usually go out to drink or eat..."
"I sat down with art director and UX (user experience) designer Jeff Soyk to discuss the design process behind Hollow, a community-based interactive documentary about rural West Virginia directed by Elaine McMillion."
by Sean Flynn
"SF: What advice would you give to filmmakers from a linear background approaching nonlinear, interactive work for the first time?
JS: (...) it’s important to not fall victim to the temptation of technology. It’s so easy to see all the flashy things out there and people getting caught up in the “wow factor,” without actually being able to peel it apart, know how it was built, why it was built that way, what is making it successful or not. "