On Tuesday we will start a new Youtube Livestream/Hangout format with the crowdsourced university at ununi.tv. Every two weeks we will invite a guest and talk with him or her about their actual transmedia storytelling project. It's a 15minutes show starting 12.15pm on June 11 over at http://www.ununi.tv/node/119 (in German though)
Das Phänomen des "Binge-watching"s (Komakucken?!) und "Hyperserien"
“I’ve always said that I don’t see my show as serialized so much as hyperserialized,” explains Vince Gilligan, creator of AMC’s Breaking Bad. “That is something that, honestly, I wouldn’t have been allowed to do 10 or 15 years ago.”
Während Serien wie Sopranos, The Wire oder Deadwood zuerst ihre Charaktere entwickelten und die Handlung erst an zweiter Stelle kam, entwerfen heutige "Hyperserien" Tableaus, die von einer zentralen Frage vorwärts getrieben werden - und noch größeres Suchtpotenzial haben:
"And that’s ultimately the biggest difference between the Hyperserials and the legendary shows that spawned them: a purer, more intense focus on one linear, series-long plotline. Hyperserials tend to do away with recaps, teasers, and exposition of any kind. They make even less sense when viewed out of order"
We left off establishing the new reality of the entertainment industry. There is no longer a traditional network model. Digital has completely disintermediated traditional narrative structures forever.
Kobo is offers readers an experiential contest based on three original ebooks tied-in to the release of Dan Brown's soon-to-be-published Inferno.
Dorothea Martin's insight:
Yesterday was the big release date - more interesting to me: how the game that Kobo Books started for Dan Browns "Inferno" is developing (unfortunately only accessible for citizens of America, Canada or Britain...)
ARTE France and its associated producers continue to explore web documentary, participatory fiction, online magazine and many other transmedia creative formats. Among these, Type:Rider is an outstanding example – both in its subject matter and its auteurist vision of video game design.
Three gaming experiences are presented to explore the world of typography. First, there is a video game (accessible via web browser, smartphone or tablet) which spans the history of typography, with each level to a different typographical style, from “Gothic” to “Pixel.”
The game is quite easy to play and operate. The player must guide the colon through a given level from start to finish by collecting the asterisks that block the documents posted concerning typography and its history. These documents include accounts of inventors like Gutenberg and famous type designers like Claude Garamond or Étiennne Didot....
Leading British authors drawn to experiment with the scope of interactive storytelling
Online fiction is a remote world, peopled by elves, dragons and whey-faced vampires. At least that is the view shared by millions of devoted readers of the printed novel. But now serious British literary talent is aiming to colonise territory occupied until now by fantasy authors and amateur fan-fiction writers.
"Whatever TV looks like in the future, it will be built atop three crucial components: content, intelligence and user experience. A fourth element, known as actually making money, hinges heavily on the "intelligence" part — which is to say, data.
"Transmedia by definition requires producers to work in more than one medium; the fun, most of the time, is in devising ways to carry a narrative (or narrative...
I’ve recently been working more on my own fiction, so I was intrigued to learn about two literary projects that exploit the possibilities of digital publishing. Their strategies can be extrapolated to film and transmedia projects for producers who aren’t interested in writing the next great American novel.
The Karada comes from an international team of writers and transmedia artists: the core team includes Carrie Cutforth-Young of Queen Spade Creative in Toronto, Tom Liljeholm of Tea4Two Entertainment in Sweden, and Jim Martin, an independent writer for Heroes and other projects, in Los Angeles. The literary property launched last September and is designed as a prequel to and proof of concept for a television series entitled All Your Fates, plus a graphic novel and other media. Part romance, part thriller, and many parts science-fiction, The Karada‘s story follows one David Blunt as he’s rebuffed by the girl of his dreams but then comes across a way to access various parts of the multiverse. Determined to win her heart in at least one universe, he starts traveling to different dimensions to woo her — but traveling through the multiverse, and meeting different versions of the same people (including yourself), brings its share of dangers as well..."
TV App Market is a leading online publication on media convergence in the Living Room - Social TV, Connected TV, Second Screen, Transmedia, Machinima, metadata and more (Second Screen Industry on The Rise http://t.co/NICnhno2NE)...
Das Science-Fiction-Abenteuer "Defiance" ist gleichermaßen Computerspiel und Fernsehserie – und das bislang größte Experiment, eine Geschichte transmedial zu erzählen.
Dorothea Martin's insight:
Wie transmedial und interaktiv es dann wirklich wird? Man wird sehen...
"Geschehnisse aus dem Spiel können erst recht nicht in die Story eingepflegt werden. "Wir können nur vorausschauend zwei unterschiedliche Versionen einer Binnenhandlung drehen", sagt auch Jeff Pabst. Wenn etwa eine bedeutsame Schlacht im Spiel für eine Fraktion entschieden wird, sollte sich das in der linearen Story widerspiegeln.
Spannend wird es aber erst, wenn bekannte Spielerfiguren oder Insider-Witze der Community in der Serie auftauchen, wenn es einen regelrechten Austausch zwischen den beiden Ebenen gibt. Dafür allerdings muss das Experiment Defiancedie erste Staffel überleben, und das Spiel muss weiterhin gespielt werden."
"Andrew DeVigal knows how to tell a story. For six years he was the Director of Multimedia at the New York Times, developing groundbreaking interactive news packages like the Emmy award-winning A Year At War.
He understands that human elements drive narrative and best engage the reader, but against a backdrop of ceaseless online feeds and notifications it is increasingly difficult for journalists to hold readers’ attention. He believes smartly produced interactive news features which balance audio, video and stills can get audiences interested in long, deep stories if executed correctly."
Sharing your scoops to your social media accounts is a must to distribute your curated content. Not only will it drive traffic and leads through your content, but it will help show your expertise with your followers.
How to integrate my topics' content to my website?
Integrating your curated content to your website or blog will allow you to increase your website visitors’ engagement, boost SEO and acquire new visitors. By redirecting your social media traffic to your website, Scoop.it will also help you generate more qualified traffic and leads from your curation work.
Distributing your curated content through a newsletter is a great way to nurture and engage your email subscribers will developing your traffic and visibility.
Creating engaging newsletters with your curated content is really easy.