Lebt wohl, Genossen!: ARTE zeigt mit "Lebt wohl, Genossen!" ab dem 24.1. eine 6-Geologe Dokumentationsreihe, die sich mit dem Mauerfall und seinen Konsequenzen befasst. Die Gebrüder Beetz haben den Stoff crossmedial aufbereitet, die Website kann bereits jetzt erforscht werden
“We’re just trying to help history come alive a little bit for students,” she said. At first, only extended family members bothered to “friend” with the pair’s profiles, but as the audience grew, Ms. Curtis said she had to find a humorous voice that would appeal to contemporary students who use Facebook every day.
Most fans have no interest in who makes the sausage, they just like the taste. It is through the world that the studio gets to have a relationship with most of its fans, not a forum or a Facebook page or a Twitter account. This is why Nintendo still makes Mario games, Sega still makes Sonic games and Square-Enix still trundles out Final Fantasy games. It’s why Hideo Kojima is stuck making Metal Gear games after all these years, and why the rejuvenation of franchises like Syndicate gains attention. It’s why Blizzard only has four brands which they keep re-releasing, why when Left 4 Dead 3 is announced it will be a big deal and why CCP has returned to its roots with EVE Online.
Director Chris Milk explains: "While the video for “Two Against One” is hand-drawn cell animation, the film would be live action. The music video is essentially the fever dream of the antagonist of the story. It’s mostly his backstory, his life before the tale we see in the movie. If you have a fast computer with Chrome installed you can also see the interactive lucid dream of the protagonist at www.Ro.me. These pieces are sort of narrative breadcrumbs that lead you to the eventual larger story."
Character-Design is one of the most important parts in storybuilding: The true nature of a character is “revealed in the choices [made] under pressure – the greater the pressure, the deeper the revelation, the truer the choice to the character’s essential nature” (McKee, 1997, p. 101).
If there’s one question about content marketing that gets asked almost as much as “What’s the business case?” it is simply this: “What should we talk about?”
Chris Brogan and some others have recently written that the customer is your story, and as much as I love Chris and appreciate his work, I disagree with him here.
The customer is not your hero. The customer is the one you want to take on the journey — the one who, at the end, identifies with, is inspired by and/ or is influenced by the hero. Should your audience be placed in the middle of your story? Well that’s for you to decide as the creator of the content marketing effort.
Crowdsourcing project to collect anecdotes, pictures, and other historical bits and pieces by Europeana,Europe's digital Archive, Oxford University and German National Library. Would be a good basis for a transmedia storytelling project...
Europeana 1914-1918 (Erster Weltkrieg in Alltagsdokumenten) is now collecting material in Germany or with a German connection.
Do you have pictures, letters, postcards, souvenirs or other items from 1914-1918 relating to Germany or German people? Do you have a story or anecdote to tell about those involved or affected? Please add it to the online archive so the world can see it. Our step-by-step video guide will help.
Grid is an Augmented Reality environment which provides a spatial configuration for real-time gaming at an architectural scale. This project showcases a prototype of the AR environment devised at one to one scale to test the ...
Overall, it seems to me that at this point in time, at least, fans and entertainment companies are too far apart from one another. However, as I mentioned above, I’m hoping that some of you out there are willing to jump into this discussion with me, and to offer me your point of views and insights that you have had – maybe even from participatory projects you executed yourself? Any thoughts or ideas?
On Monday, a documentary about an American basketball player in Iran ended a 50-day campaign that generated $100,000 in donations at the buzzer on Kickstarter after major media hits with CNN, The Huffington Post and The Wall Street Journal.
Schartoff: What is one of the lessons you can take away having launched a Kickstarter campaign? Schauder: I’m going to quote one of our backers because I couldn’t say it any better: The power of visual storytelling and the paradigm shift created by both the democratization of distribution and funding (Kickstarter), along with social networking, have created a new set of possibilities for film as a vehicle for social activism AND entertainment.
In other words, as filmmakers, when you’ve got a strong project, you don’t need to be a slave to networks, festivals or other gatekeepers any more
1.Der Medienwandel fordert neue Geschichten Transmedia ist eine leere Hülse ohne Storytelling. Strukturelles Wissen über Storytelling ist längst keine Realität im Marketing. Weil Storys strukturelle Merkmale haben, die sich auf drei Ebenen fassen lassen. Story-Container (internen Elemente von Geschichten) Story-Graph (das Zusammenspiel von Geschichten) Audience API (die Schnittstellen zum Publikum) Wissen beflügelt Talent
Zum Jahresauftakt betrachtet Steffen Steglich das Thema “Wirklichkeit – Realität – Virtualität” und fragt sich “Wo bin ich eigentlich ? Und wenn, wer?” - Am 10. Januar 2012 um 19:30h in der Turnhalle, Friedrichshain, steht unser nächster TMSB-Abend bevor. Referent ist an diesem Abend der Berliner Schauspieler und Konzeptioner Steffen Steglich, der mit uns der Frage nach Virtualität und Realität genauer auf den Grund gehen wird.