Transmedia + Storyuniverse
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Storyuniverses build on digital storytelling, spreading transmedia. Fiction supersedes reality
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Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age onto Transmedia + Storyuniverse
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Digital storytelling: How to tell a story that stands out in the digital age

Digital storytelling: How to tell a story that stands out in the digital age | Transmedia + Storyuniverse | Scoop.it

Jasper Visser: "To address the most important issue first: there is no such thing as digital storytelling. There’s only storytelling in the digital age, and frankly speaking this isn’t much different from storytelling in the age of hunters, gatherers, dinosaurs and ICQ" ...


Via The Digital Rocking Chair
ChelseyMarie's curator insight, January 18, 8:10 PM

What the video! It's amazing.  Book Burn Pary!!! YESSS.

Discover Topics Dorothea Martin is following
Transmedia: Storytelling for the Digital Age Pervasive Entertainment Times Story and Narrative Tracking Transmedia Second Screen, Social TV, Connected TV, Transmedia and TV Apps Market The Google+ Project
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Transmedia Next #tnx12 Day 1

Transmedia Next #tnx12 Day 1 | Transmedia + Storyuniverse | Scoop.it

Transmedia Next is a training for people who are already experienced media professionels. I applied for a scholarship because you never stop learning and its a big chance to talk with people from all over Europe and with our trainers about transmedia and storytelling. It is organized by Anita Ondine and her team – thank you very much by the way! So yesterday in London, the first day of Transmedia Next (#tnx12) took place and involved all of the participants in a story, a competition and into the wide wide worlds of transmedia storytelling.

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Rescooped by Dorothea Martin from Story and Narrative
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JJ Abrams - the Use of Mystery in Storytelling

JJ Abrams - the Use of Mystery in Storytelling | Transmedia + Storyuniverse | Scoop.it

Abrams has a great quote in the below video that I think is spot-on,

"...mystery is the catalyst for imagination."


Via Gregg Morris
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Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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Why You’re Addicted to TV

Why You’re Addicted to TV | Transmedia + Storyuniverse | Scoop.it
Newsweek talks to the creators of today’s most addictive shows about what they’re doing to make sure we just can’t stop.

Via The Digital Rocking Chair
Dorothea Martin's insight:

Absolute Leseempfehlung! 

Das Phänomen des "Binge-watching"s (Komakucken?!) und "Hyperserien"


“I’ve always said that I don’t see my show as serialized so much as hyperserialized,” explains Vince Gilligan, creator of AMC’s Breaking Bad. “That is something that, honestly, I wouldn’t have been allowed to do 10 or 15 years ago.”

Während Serien wie Sopranos, The Wire oder Deadwood zuerst ihre Charaktere entwickelten und die Handlung erst an zweiter Stelle kam, entwerfen heutige "Hyperserien" Tableaus, die von einer zentralen Frage vorwärts getrieben werden - und noch größeres Suchtpotenzial haben:


"And that’s ultimately the biggest difference between the Hyperserials and the legendary shows that spawned them: a purer, more intense focus on one linear, series-long plotline. Hyperserials tend to do away with recaps, teasers, and exposition of any kind. They make even less sense when viewed out of order"

The Digital Rocking Chair's curator insight, Today, 2:57 AM

Wow! I couldn't stop reading this article ... the science of storytelling and why it's currently the "Age of the Hyperserial."

Rogério Rocha's curator insight, Today, 7:23 AM

IN A certain sense, all television is addictive. This should be pretty obvious, given that Americans watch more than five hours a day, on average. At that rate, a person who lives to the age of 80 will spend 21 percent of his or her adult life—the equivalent of 4,175 days, or nearly 13 years—in front of the tube.

Asil's curator insight, Today, 3:45 PM

Machinimatographers can take some tips from this thought-piece on how we consume television serials.

Rescooped by Dorothea Martin from Tracking Transmedia
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Part 3: Transmedia is a Mindset, Not a Science. Transmedia Coalition Post by Matt Doherty

Part 3: Transmedia is a Mindset, Not a Science. Transmedia Coalition Post by Matt Doherty | Transmedia + Storyuniverse | Scoop.it
We left off establishing the new reality of the entertainment industry. There is no longer a traditional network model. Digital has completely disintermediated traditional narrative structures forever.

Via siobhan-o-flynn
Binary Racoon's curator insight, May 14, 2:44 PM

this is the quote of the month:

"And for those who put off the word transmedia, I sort of question whether or not you have an imagination. Because if you had an imagination this transmedia “thing” would literally be getting you off right now due to the endless possibilities of extending your content."

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Can’t Wait for Dan Brown’s Inferno? Kobo Has An Answer : Publishing Perspectives

Can’t Wait for Dan Brown’s Inferno? Kobo Has An Answer : Publishing Perspectives | Transmedia + Storyuniverse | Scoop.it
Kobo is offers readers an experiential contest based on three original ebooks tied-in to the release of Dan Brown's soon-to-be-published Inferno.
Dorothea Martin's insight:

Yesterday was the big release date - more interesting to me: how the game that Kobo Books started for Dan Browns "Inferno" is developing (unfortunately only accessible for citizens of America, Canada or Britain...)

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Rescooped by Dorothea Martin from Pervasive Entertainment Times
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How to immerse users in Multi-Screen Story Experiences | 'A how to' UX Design ht @sioflyn

How to immerse users in Multi-Screen Story Experiences | 'A how to' UX Design ht @sioflyn | Transmedia + Storyuniverse | Scoop.it
This article talks about 5 concepts of telling multi-screen stories and how we can use them to create exciting, digital experiences.

Via Gary Hayes
Dorothea Martin's insight:

Wertvolle Tipps, wie man Geschichten über mehrere Medien hinweg erzählt und die Leser/Experiencer in die Geschichte hineinzieht. via @garyphayes

Gary Hayes's curator insight, May 14, 5:22 PM

Quote " Immerse People In The Narrative

The Walking Dead, the famous comic and now TV show, used a polling Web app (AMC’s Story Sync, if you like marketing-speak) to ask viewers questions and show related content as an episode was being broadcast on TV. While the app was simply timed to each scene, it was an experiment in multi-screen storytelling that invited audience participation, not just audience attention. Polling has a gimmicky feel to it, but that probably came about as a result of Hollywood pressure and doesn’t reflect the value of the concept in general.

Rescooped by Dorothea Martin from Tracking Transmedia
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TYPE:RIDER Video game, documentary, installation... New #ARTE #transmedia project. Trendscape Blog on Canada Media Fund [video]

TYPE:RIDER Video game, documentary, installation... New #ARTE #transmedia project. Trendscape Blog on Canada Media Fund [video] | Transmedia + Storyuniverse | Scoop.it

ARTE France and its associated producers continue to explore web documentary, participatory fiction, online magazine and many other transmedia creative formats. Among these, Type:Rider is an outstanding example – both in its subject matter and its auteurist vision of video game design. 

 

Three gaming experiences are presented to explore the world of typography. First, there is a video game (accessible via web browser, smartphone or tablet) which spans the history of typography, with each level to a different typographical style, from “Gothic” to “Pixel.” 

 

The game is quite easy to play and operate. The player must guide the colon through a given level from start to finish by collecting the asterisks that block the documents posted concerning typography and its history. These documents include accounts of inventors like Gutenberg and famous type designers like Claude Garamond or Étiennne Didot....


Via siobhan-o-flynn
siobhan-o-flynn's curator insight, April 12, 8:32 AM

this looks fantastic!

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That’s So Raven: A Sneak Peek at The Following’s Transmedia Experiment

That’s So Raven: A Sneak Peek at The Following’s Transmedia Experiment | Transmedia + Storyuniverse | Scoop.it
Because even Poe-obsessed serial killers need friends, Fox is giving fans of its dastardly drama The Following a shot at buddying up with murder-happy mastermind Joe Carroll.

Via Simon Staffans
Simon Staffans's curator insight, April 13, 2:45 AM

Yup, neat project.

Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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This epic accountant turned your dull Excel spreadsheet into an awesome RPG

This epic accountant turned your dull Excel spreadsheet into an awesome RPG | Transmedia + Storyuniverse | Scoop.it

Alex Wilhelm:  "Why build an RPG inside of Excel? The question is backwards. Why the hell wouldn’t we?"


Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight, April 4, 3:59 AM

In the right hands, everything and anything can be a vehicle for storytelling ... but, of course, we knew that already!    :)


Rescooped by Dorothea Martin from Story and Narrative
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Top novelists look to ebooks to challenge the rules of fiction

Top novelists look to ebooks to challenge the rules of fiction | Transmedia + Storyuniverse | Scoop.it
Leading British authors drawn to experiment with the scope of interactive storytelling

 

Online fiction is a remote world, peopled by elves, dragons and whey-faced vampires. At least that is the view shared by millions of devoted readers of the printed novel. But now serious British literary talent is aiming to colonise territory occupied until now by fantasy authors and amateur fan-fiction writers.

 

[Photograph: Eamonn McCabe]


Via Gregg Morris
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Rescooped by Dorothea Martin from FutureMedia
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Google Introduces “Find Your Way To Oz” HTML5 Chrome Experiment In Collaboration With Disney And Unit9 | TechCrunch

Google Introduces “Find Your Way To Oz” HTML5 Chrome Experiment In Collaboration With Disney And Unit9 | TechCrunch | Transmedia + Storyuniverse | Scoop.it
For a while now, Google has regularly worked with well-known brands like Cirque du Solei and others to launch advanced web-based experiences optimized for its Chrome browser. Today is Disney's turn.

Via fabienne Olivier
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Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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Trion and Syfy redefine licensing with Defiance

Trion and Syfy redefine licensing with Defiance | Transmedia + Storyuniverse | Scoop.it

Steve Peterson:  "Trion SVP Nick Beliaeff on how this game and TV show developed together."


Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight, January 23, 5:19 AM

An interesting look at the business model behind Defiance.


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Production Mythology, Release Reality: Syfy’s Defiance [#Transmedia] | Transmedia NZ

Production Mythology, Release Reality: Syfy’s Defiance [#Transmedia] | Transmedia NZ | Transmedia + Storyuniverse | Scoop.it
Myles McNutt: "While Syfy’s science fiction series Defiance has a narrative mythology rivaling that of its generic predecessors, it also has a production mythology" ...
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Rescooped by Dorothea Martin from Transmedia and Tech Junior
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Reading, Writing and Video Games

Reading, Writing and Video Games | Transmedia + Storyuniverse | Scoop.it
The concepts of work and play have become farcically reversed: schoolwork is meant to be superfun and play, like homework, is meant to teach.

Via Maria Margarida Correia, Jenn Choi, KidSmart, Karen B Wehner
Rescooped by Dorothea Martin from Pervasive Entertainment Times
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Turning the couch potato into a lean TV community member - Social TV lessons from MIT. Biz Financial Post

Turning the couch potato into a lean TV community member - Social TV lessons from MIT. Biz Financial Post | Transmedia + Storyuniverse | Scoop.it
The increasing merger of TV and Internet is expanding the universe of viewers outside the realm of the old cable boxes gathering dust in warehouses

Via Gary Hayes
Mattia Nicoletti's curator insight, Today, 2:13 AM

It's all about contents, but in my opinion television set is one of the screens available for contents. 

Mattia Nicoletti's comment, Today, 2:17 AM
Gary, in your opinion Mary-José Monpetit refers to tv set or television (contents for television)? because tv set in my idea is one of the available screens. In a transmedial point of view tv screen content tells the leading part of the story but even in this case is just a screen.
Julie Eckersley's curator insight, Today, 7:26 PM

TV is no longer a device, it is now content around which we can build communiites. I like that thinking @garyhayes 

Rescooped by Dorothea Martin from Tracking Transmedia
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Digital Publishing for Filmmakers: The Karada and The Silent History | Filmmaker Magazine

Digital Publishing for Filmmakers: The Karada and The Silent History | Filmmaker Magazine | Transmedia + Storyuniverse | Scoop.it

"Transmedia by definition requires producers to work in more than one medium; the fun, most of the time, is in devising ways to carry a narrative (or narrative...

 

I’ve recently been working more on my own fiction, so I was intrigued to learn about two literary projects that exploit the possibilities of digital publishing. Their strategies can be extrapolated to film and transmedia projects for producers who aren’t interested in writing the next great American novel.

 

The Karada comes from an international team of writers and transmedia artists: the core team includes Carrie Cutforth-Young of Queen Spade Creative in Toronto, Tom Liljeholm of Tea4Two Entertainment in Sweden, and Jim Martin, an independent writer for Heroes and other projects, in Los Angeles. The literary property launched last September and is designed as a prequel to and proof of concept for a television series entitled All Your Fates, plus a graphic novel and other media. Part romance, part thriller, and many parts science-fiction, The Karada‘s story follows one David Blunt as he’s rebuffed by the girl of his dreams but then comes across a way to access various parts of the multiverse. Determined to win her heart in at least one universe, he starts traveling to different dimensions to woo her — but traveling through the multiverse, and meeting different versions of the same people (including yourself), brings its share of dangers as well..."

 


Via siobhan-o-flynn
siobhan-o-flynn's curator insight, May 15, 7:44 AM

Great to see The Karada held up here as a model for transmedia projects! Shout out to Carrie Cutforth-Young, my co-founder on Transmedia 101 (Toronto meetup) & generator of other fantastic projects

Rescooped by Dorothea Martin from Second Screen, Social TV, Connected TV, Transmedia and TV Apps Market
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Report: Second Screen Industry on The Rise [210...

Report: Second Screen Industry on The Rise [210... | Transmedia + Storyuniverse | Scoop.it
TV App Market is a leading online publication on media convergence in the Living Room - Social TV, Connected TV, Second Screen, Transmedia, Machinima, metadata and more (Second Screen Industry on The Rise http://t.co/NICnhno2NE)...

Via Richard Kastelein & Adriana Hamacher
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Steven Soderbergh tweets a thrilling crime novella

Steven Soderbergh tweets a thrilling crime novella | Transmedia + Storyuniverse | Scoop.it
Director Steven Soderbergh may have finally given up filmmaking for good, but he's still keeping busy. Just a day after his speech criticizing the gatekeepers of cinema, the director took to...
Dorothea Martin's insight:

Follow his story @bitchuation

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Rescooped by Dorothea Martin from Tracking Transmedia
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If Game Of Thrones took place entirely on Facebook: Season 3, Episode 2.

If Game Of Thrones took place entirely on Facebook: Season 3, Episode 2. | Transmedia + Storyuniverse | Scoop.it
Happy Place's funny videos section has the best funny videos on the Internet. There are Funny video clips, hilarious viral videos, funny youtube videos, sketch comedy videos, and comedy movie clips.

Via siobhan-o-flynn
siobhan-o-flynn's curator insight, April 12, 12:53 PM

this is fantastic!

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MIPFormats and MIPTV – is it on?

MIPFormats and MIPTV – is it on? | Transmedia + Storyuniverse | Scoop.it
To my delight I’ve seen a lot of great transmedia-related projects turning up left and right in the TV business over the past months. One of the most obvious is of course ”Defiance”, which for the ...

Via Simon Staffans
Simon Staffans's curator insight, April 5, 2:18 AM

Some hopeful thoughts from the airport on my way to the MIPs 2013.

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"Defiance": Wer das Game spielt und die Serie sieht, hat mehr davon

"Defiance": Wer das Game spielt und die Serie sieht, hat mehr davon | Transmedia + Storyuniverse | Scoop.it
Das Science-Fiction-Abenteuer "Defiance" ist gleichermaßen Computerspiel und Fernsehserie – und das bislang größte Experiment, eine Geschichte transmedial zu erzählen.
Dorothea Martin's insight:

Wie transmedial und interaktiv es dann wirklich wird? Man wird sehen...

 

"Geschehnisse aus dem Spiel können erst recht nicht in die Story eingepflegt werden. "Wir können nur vorausschauend zwei unterschiedliche Versionen einer Binnenhandlung drehen", sagt auch Jeff Pabst. Wenn etwa eine bedeutsame Schlacht im Spiel für eine Fraktion entschieden wird, sollte sich das in der linearen Story widerspiegeln.

Spannend wird es aber erst, wenn bekannte Spielerfiguren oder Insider-Witze der Community in der Serie auftauchen, wenn es einen regelrechten Austausch zwischen den beiden Ebenen gibt. Dafür allerdings muss das Experiment Defiancedie erste Staffel überleben, und das Spiel muss weiterhin gespielt werden."

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Smart Readers Are Too Distracted to Dig Smart Content

Smart Readers Are Too Distracted to Dig Smart Content | Transmedia + Storyuniverse | Scoop.it

"Andrew DeVigal knows how to tell a story. For six years he was the Director of Multimedia at the New York Times, developing groundbreaking interactive news packages like the Emmy award-winning A Year At War.

 

He understands that human elements drive narrative and best engage the reader, but against a backdrop of ceaseless online feeds and notifications it is increasingly difficult for journalists to hold readers’ attention. He believes smartly produced interactive news features which balance audio, video and stills can get audiences interested in long, deep stories if executed correctly."

 

Photo: Thomas Patterson


Via Gregg Morris
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Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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Zeega on New Ways of Digital Storytelling

Zeega on New Ways of Digital Storytelling | Transmedia + Storyuniverse | Scoop.it

MIT Open Documentary Lab:  "The first [in] our series of interviews with digital storytellers, realized in collaboration with Filmmaker, here are the team behind the interactive storytelling platform Zeega."


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's curator insight, March 11, 5:55 AM

Zeega is revolutionizing web publishing and interactive storytelling for a future beyond blogs. With Zeega, you can use any media in the cloud, transform the entire screen into your playground, and share your interactive creations with the world.

cyneth's curator insight, March 11, 2:58 PM

revolutionizing web publishing and interactive storytelling for a future beyond blogs. With Zeega, you can use any media in the cloud, transform the entire screen into your playground, and share your interactive creations with the world.

Barbara Truman's curator insight, April 5, 7:50 AM

Sounds pretty powerful.

Rescooped by Dorothea Martin from Tracking Transmedia
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I'm Loving Catching this On the TTC: "Murder in Passing" whodunit unfolding on subway screens (with images, tweets). Storify

Murder in Passing is a whodunit for commuters, with new episodes appearing daily on Toronto’s subway platform screens and online, from Jan 7 – Mar 1, 2013 http://murderinpassing.com/ (Will Update)

 

Story

A bike courier has been murdered … and everyone in the town of Passing B.C. is a suspect! Suspects include his keen green boss, his troubled train conductor fiancé, his ambitious Chemistry professor, Passing’s anti-bike mayor and a CEO with Gramsci issues. Detective Epicene (with secrets of her own) must untangle a bewildering conspiracy involving bikes, cars, opera, gender and corporate greenwashing to expose the murderer…

DAILY ON TTC PLATFORM SCREENS AND BEYOND:

Starting Jan 7th, daily silent 30-sec episodes will be screened every 10 minFriday episodes will be repeated on Saturdays/SundaysMurder in Passing concludes with final episode on Mar 1stAdditional daily ‘fugue’ videos will appear online, following each episodeDaily ads placed in Metro paper, featuring additional clues (can also be found online)


FOLLOW THE CLUES:in each silent episode (on the subway screens and on this website)in each daily video ‘fugues’ (only online, after each silent episode)in daily Detective tweets (also appearing daily in Metro and on this website)read our blog to find out moreenter the contest by filling out our contest form


Via siobhan-o-flynn
Dorothea Martin's insight:

Wäre toll, so etwas Ähnliches mit dem BVG in Berlin zu versuchen :-)

siobhan-o-flynn's curator insight, January 29, 7:16 AM

add your insight..

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Active Story System for Transmedia Storytelling | Robert Pratten

Design methodology for creating participatory transmedia stories

Via Kim Zinke (aka Gimli Goose)
Kim Zinke (aka Gimli Goose)'s curator insight, January 23, 1:48 AM

Be sure to check out slide 7 on how to design the participatory storyworld and the various story worksheets & templates.

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What Great B2B Transmedia Storytelling Looks Like

What Great B2B Transmedia Storytelling Looks Like | Transmedia + Storyuniverse | Scoop.it
The phrase “transmedia storytelling” has been widely adopted in media/entertainment circles in the past few years. Originally used by Marsha Kinder, the concept was explored in-depth by Henry Jenkins in his 2006 book, ...
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