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Transmedia + Storyuniverse
Storyuniverses build on digital storytelling, spreading transmedia. Fiction supersedes reality
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Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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'Social Fiction' Brings Characters to Life via Facebook and Twitter

'Social Fiction' Brings Characters to Life via Facebook and Twitter | Transmedia + Storyuniverse | Scoop.it

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Deborah Banker's curator insight, August 28, 2013 5:30 PM

Not quite sure what to think about this one.

Lisa Belfield's curator insight, August 28, 2013 11:45 PM

Great idea for classroom novel study!

Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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New digital comics meet old storytelling tricks

New digital comics meet old storytelling tricks | Transmedia + Storyuniverse | Scoop.it

Seth Rosenblatt:  "Comics fans are getting a double-dose of digital innovation this summer, as DC Comics lets you choose your own Batman adventure and revel in new tales of the campy '60s Batman."


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Dorothea Martin's insight:

Very interesting. Looking forward to how comics adapt

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Claudio Gentile's curator insight, June 6, 2013 6:14 AM

Importanti novità da @DCComics le storie #vintage si fanno #transmediali

Brad Tollefson's curator insight, June 18, 2013 8:07 PM

Hmmm.. when might a comic book be a 48 hr film?

Hanna Brown's curator insight, November 17, 2014 4:43 PM

http://www.collectibleswithcauses.org/comic-book-donations.html

 

Donate comic books from the Platinum Age, Golden Age, Silver Age, Bronze Age, or Modern Age to charity and take back some closet space! The tax deduction benefits far outweigh having to sell the Comic book collection yourself, and the proceeds benefit families in need across the United States. Donate comics from all your favorite superheroes such as Spiderman, Batman, Captain America, Fantastic Four or Conan today!

Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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Zeega on New Ways of Digital Storytelling

Zeega on New Ways of Digital Storytelling | Transmedia + Storyuniverse | Scoop.it

MIT Open Documentary Lab:  "The first [in] our series of interviews with digital storytellers, realized in collaboration with Filmmaker, here are the team behind the interactive storytelling platform Zeega."


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Henrik Safegaard - Cloneartist's curator insight, March 11, 2013 5:55 AM

Zeega is revolutionizing web publishing and interactive storytelling for a future beyond blogs. With Zeega, you can use any media in the cloud, transform the entire screen into your playground, and share your interactive creations with the world.

cyneth's curator insight, March 11, 2013 2:58 PM

revolutionizing web publishing and interactive storytelling for a future beyond blogs. With Zeega, you can use any media in the cloud, transform the entire screen into your playground, and share your interactive creations with the world.

Barbara Truman's curator insight, April 5, 2013 7:50 AM

Sounds pretty powerful.

Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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Fight Club, Cinderella, and What Storytelling Means for Brands

Fight Club, Cinderella, and What Storytelling Means for Brands | Transmedia + Storyuniverse | Scoop.it

Claire Robinson: "What has Cinderella got in common with Fight Club? Lots, according to Jon King, Story Worldwide’s Chief Storyteller."


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Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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'Sleep No More' and Storytelling in Games

'Sleep No More' and Storytelling in Games | Transmedia + Storyuniverse | Scoop.it
Scott Juster: "What happens when a production company stages an interactive theater experiment? It starts to resemble a video game."
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Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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New Edition of Brian Seth Hurst's StoryCentered Column Features Peter de Maegd, Story Architect and Producer of "The Spiral"

New Edition of Brian Seth Hurst's StoryCentered Column Features Peter de Maegd, Story Architect and Producer of "The Spiral" | Transmedia + Storyuniverse | Scoop.it

ITVT: "This edition of StoryCentered features an interview with Peter de Maegd, story architect and producer of "The Spiral" [...] a new, interactive/participatory series from Caviar Films that will air across nine European countries next month."


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Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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The Declining Story of Celebrity in Book Marketing

The Declining Story of Celebrity in Book Marketing | Transmedia + Storyuniverse | Scoop.it

Nina Lassam: "Instead of relying on the off-screen personalities and public appearance of the writer, director and major actors to sell the film, The Hunger Games marketing campaign has pivoted around the story itself" ...

"The film’s marketers have used Twitter, Tumblr and Facebook to direct people to an interactive microsite called thecapitol.pn. Visitors can register themselves as citizens of the fictional city, interact with other residents and become district mayors. In other words, the site was a gateway into the Hunger Games story."

--> Most good stories can sell themselves


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Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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Sherlock: A Perspective on Technology and Story Telling

Sherlock: A Perspective on Technology and Story Telling | Transmedia + Storyuniverse | Scoop.it
If nothing else, Sherlock forces us to recognize how much of our 21st century lives are mediated by technology and what that technology says about us...

 

[An interesting look at the latest interpretation of those classic Sherlock Holmes' mysteries.]


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Rescooped by Dorothea Martin from Storytelling, Social Media and beyond
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Social Media has Evolved into the Art of Storytelling, and We Must All Become Masters of it.

Social Media has Evolved into the Art of Storytelling, and We Must All Become Masters of it. | Transmedia + Storyuniverse | Scoop.it

This piece was written by Lauren Fisher for Simply Zesty - Lots of good insights and resources. I'm paraphrasing what caught my attention from the perspective of brand storytelling and how important narrative is in today's marketplace.


Excerpt:


Social media now as an essential form of communication, another side we don't often consider is its role in the evolution of storytelling. Throughout nearly every society and stage in history, storytelling has had a crucial role to play.



How this applies to social media


**we are now all storytellers, telling a story about ourselves through social media that plays a crucial role in the way in which others perceive us, but also, interestingly, how our own lives are preserved.


Here's my takeaway:


**It's important for brands to tell stories that speak to their consumer's needs and core values. Stories that are constantly evolving and living in real time because of digital technology and social networking .


**Stories become conversations that can lead to transactions and brand loyalty


Those brands or individuals that are succeeding the most in social media are those that are able to tell the best stories through digital means, in the most interesting ways.


Some people understand this better than others. Some for example understand the need to constantly create new ‘chapters’ in the story, to use social media constantly to share and create information so that our own personal timelines or stories consistently grow and provide entertainment.


Not only building up a more complete history of ourselves, but a more adept form of entertainment at the time. In just a few years we will have mastered the art of social media and that means we will have become masters of storytelling.


********The consequences of this for society are wide-reaching and most importantly, fundamental for connecting societies and individuals in a completely new way.


Curated by Jan Gordon covering "Storytelling, Social Media & Beyond"


Read full article here: [http://bit.ly/vjd2fw]


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janlgordon's comment, November 20, 2011 10:29 AM
Hi Gregg, This piece is a real gem, thanks for sharing it!
Gregg Morris's comment, November 20, 2011 10:49 AM
Thank you Jan!
Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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The 9 Things Every Interactive Media Producer Should Think About Before Creating [#Transmedia]

The 9 Things Every Interactive Media Producer Should Think About Before Creating [#Transmedia] | Transmedia + Storyuniverse | Scoop.it

Anthony Kaufman:  "The documentary filmmakers and media producers who are venturing out into the world of transmedia or interactive storytelling have advanced storytelling, but have spent much time, elbow grease, and sweat on their projects."


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Simon Staffans's curator insight, July 2, 2013 8:43 AM

Good article!

Minna Kilpeläinen's comment, July 2, 2013 7:42 PM
Thanks for sharing this interesting article!
Mark White's curator insight, July 14, 2013 9:49 PM

Good article with links to state of the art projects in transmedia doc.

Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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Why You’re Addicted to TV

Why You’re Addicted to TV | Transmedia + Storyuniverse | Scoop.it
Newsweek talks to the creators of today’s most addictive shows about what they’re doing to make sure we just can’t stop.

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Dorothea Martin's insight:

Absolute Leseempfehlung! 

Das Phänomen des "Binge-watching"s (Komakucken?!) und "Hyperserien"


“I’ve always said that I don’t see my show as serialized so much as hyperserialized,” explains Vince Gilligan, creator of AMC’s Breaking Bad. “That is something that, honestly, I wouldn’t have been allowed to do 10 or 15 years ago.”

Während Serien wie Sopranos, The Wire oder Deadwood zuerst ihre Charaktere entwickelten und die Handlung erst an zweiter Stelle kam, entwerfen heutige "Hyperserien" Tableaus, die von einer zentralen Frage vorwärts getrieben werden - und noch größeres Suchtpotenzial haben:


"And that’s ultimately the biggest difference between the Hyperserials and the legendary shows that spawned them: a purer, more intense focus on one linear, series-long plotline. Hyperserials tend to do away with recaps, teasers, and exposition of any kind. They make even less sense when viewed out of order"

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The Digital Rocking Chair's curator insight, May 20, 2013 2:57 AM

Wow! I couldn't stop reading this article ... the science of storytelling and why it's currently the "Age of the Hyperserial."

Rogério Rocha's curator insight, May 20, 2013 7:23 AM

IN A certain sense, all television is addictive. This should be pretty obvious, given that Americans watch more than five hours a day, on average. At that rate, a person who lives to the age of 80 will spend 21 percent of his or her adult life—the equivalent of 4,175 days, or nearly 13 years—in front of the tube.

Asil's curator insight, May 20, 2013 3:45 PM

Machinimatographers can take some tips from this thought-piece on how we consume television serials.

Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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Six Patterns of Interactive Storytelling


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Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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Interactive 'Lost' guide maps out six seasons of intricacy and mystery

Interactive 'Lost' guide maps out six seasons of intricacy and mystery | Transmedia + Storyuniverse | Scoop.it

Ben Kersey: "It’s hard to wrap your head around the enigma that is Lost, a show that spans 33 years across 121 episodes and six seasons, but what if you looked at it from a different perspective?"


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Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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How To Tell A Story—Right Now—From A Master Of Improv

How To Tell A Story—Right Now—From A Master Of Improv | Transmedia + Storyuniverse | Scoop.it

Joe Berkowitz: "Upright Citizen Brigade founding member Matt Besser is one of the world’s leading improvers. Here, the off-the-cuff expert offers wisdom on how to free associate your way to solid spontaneous storytelling" ...


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Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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Why Remakes Are One of Our Greatest Achievements as a Civilization

Why Remakes Are One of Our Greatest Achievements as a Civilization | Transmedia + Storyuniverse | Scoop.it
Annalee Newitz: "Whenever a reboot or remake of a movie comes out, people complain that it's "not original." When creators turn a book or comic into a TV show, critics sneer at Hollywood for having "no new ideas." But they're wrong." - Retelling a story is part of storytelling
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Rescooped by Dorothea Martin from Transmedia: Storytelling for the Digital Age
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Non-fiction games structure: a successful formula for the interactive documentary

Non-fiction games structure: a successful formula for the interactive documentary | Transmedia + Storyuniverse | Scoop.it

Arnau Gifreu Castells: "Mixing documentary (non-fiction) and game (fiction) seems a strategy that many interactive documentary producers are considering, because the fact of reality combined with a structure that includes the users and put themselves at the heart of the action, creates a much more hyper and immersed scenario for the interactive documentary and its participants"...

 


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Rescooped by Dorothea Martin from Pervasive Entertainment Times
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Is Skyrim's AI Storytelling the Future of Gaming?

Is Skyrim's AI Storytelling the Future of Gaming? | Transmedia + Storyuniverse | Scoop.it
What happens within Skyrim's snowy borders is a step closer to the holodeck fantasy many game designers and players are familiar with – an immersive, dynamic environment that responds to the player's actions in a coherent, even dramatic way.

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