By taking advantage of feelings of presence that comes from wearing virtual reality goggles, experiencing real-time graphics and hearing evocative audio, audiences can ‘enter’ a fully immersive recreation of a news, documentary or non-fiction story. By putting participants on a scene as the story unfolds, life-sized around them, it allows unprecedented access to the sights and sounds, as well as the feelings and emotions, that accompany witnessing powerful events.
Increased motivation, energy and fun are the main goals of this collaboration. It gives a more concrete sense of progress to each turn of the pedals while providing an extra level of stimulation to what can be a repetitive experience. The immersive environment heightens the sense of anticipation and reward, giving immediate satisfaction on top of the “job well done” vibe at the end of class and the long-term health benefits of regular exercise.
This year we welcomed CEOs of leading companies working in film, broadcast, publishing, advertising, games, online and the arts to The Think Tank. Participants were set the task of proposing a variety of support structures for developing, producing, distributing and marketing media today and to propose structures that stay relevant as audiences change and new ways to engage emerge.
IEEE Computer Society President Dejan Milojicic and a team of nine technologists have surveyed the landscape and identified the 23 game-changing technologies that will have the biggest impact on our world by 2022.