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Hacks Attends Games For Change Fest | Tribeca Film Institute

Hacks Attends Games For Change Fest | Tribeca Film Institute | Transmedia Spain | Scoop.it
A look back at our workshop led by game designer Nick Fortugno.
@FernandoCarrion's insight:
Hacks Attends Games For Change Fest

Back in June we produced a couple of workshops at the Games For Change Festival in NYC led by the irrepressible Nick Fortugno, a game designer at Playmatics.

Nick gave an overview of game mechanics and game design and then challenged the filmmakers attending the workshop to create their own game prototypes using analogue tools like paper, dice and packs of cards. Lots of lightbulbs went off as everyone realized – the hard way - how games tell stories very differently to films and how hard it is to create a good game. Nick tried to make everyone feel better as they tried to explain the rules of the games they had created in just one hour: "Your first game prototypes will suck. But that's ok." 

Check out the above video to see how the workshops went.

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Transmedia Spain
Transmedia Storytelling in Entertainment, Education and Social Change
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Augmented reality in higher education: five tips to get started

Augmented reality in higher education: five tips to get started | Transmedia Spain | Scoop.it
Matthew Ramirez demystifies the use of AR in university study

Via Ana Cristina Pratas
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Carlos Fosca's curator insight, August 3, 9:20 AM

En la PUCP estamos trabajando para desarrollar contenidos educativos bajo realidad aumentada. 

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Pokémon Go crosses $200M in global revenue one month into launch #technology @investorseurope

Pokémon Go crosses $200M in global revenue one month into launch #technology @investorseurope | Transmedia Spain | Scoop.it
While bugs and feature complaints are still causing a decent amount of negativity among users, Pokémon Go continues its upward trajectory in terms of overall..

Via Lionel Gikonyo
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"While bugs and feature complaints are still causing a decent amount of negativity among users, Pokémon Go continues its upward trajectory in terms of overall revenue. App analytics platform Sensor Tower reveals that the game now have over $200 million in net revenue from players based on their estimates."

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Lionel Gikonyo's curator insight, August 8, 5:04 PM

 

"While bugs and feature complaints are still causing a decent amount of negativity among users, Pokémon Go continues its upward trajectory in terms of overall revenue. App analytics platform Sensor Tower reveals that the game now have over $200 million in net revenue from players based on their estimates."

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Bringing Storytelling Back to Music with Paul McCartney and VR

Bringing Storytelling Back to Music with Paul McCartney and VR | Transmedia Spain | Scoop.it

Via The Digital Rocking Chair
@FernandoCarrion's insight:

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

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The Digital Rocking Chair's curator insight, July 12, 1:47 AM

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

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Overwatch’s Michael Chu On Lore And Storytelling

Overwatch’s Michael Chu On Lore And Storytelling | Transmedia Spain | Scoop.it
With Blizzard's first-person shooter, Overwatch's launch a few hours away, senior game designer, Michael Chu, has come to London as part of the game's global
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Cinema audiences reproducibly vary the chemical composition of air during films, by broadcasting scene specific emissions on breath

Cinema audiences reproducibly vary the chemical composition of air during films, by broadcasting scene specific emissions on breath | Transmedia Spain | Scoop.it
Human beings continuously emit chemicals into the air by breath and through the skin.
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Kingspray Graffiti Simulator VR

Here's a quick run through how some of the features work. The game will be available via SteamVR next week. We will be posting another update when it
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The Surprising Benefits of Role-Playing Games (and How to Get Started)

The Surprising Benefits of Role-Playing Games (and How to Get Started) | Transmedia Spain | Scoop.it
When you hear about role-playing games like Dungeons & Dragons, you probably picture a dimly-lit basement filled with people in silly robes rolling dice, but there's much more to it than that. Not only are role-playing games incredibly fun, but they can actually teach you skills you'll use in the real world.
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There’s an upcoming game about exploring a dystopian city as a cat

There’s an upcoming game about exploring a dystopian city as a cat | Transmedia Spain | Scoop.it
In October of 2015, French duo Koola and Viv released a screenshot of a cat sitting in a dark alley, silhouetted by a hazy red light as the sun filtered in from some unknown opening above. This sce…
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A History and Future of Collaborative Storytelling - Scott Walker

A History and Future of Collaborative Storytelling - Scott Walker | Transmedia Spain | Scoop.it
An un-scientific, non-comprehensive, and not-at-all objective overview of the rise of collaborative storytelling.
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How Women Are Taking Over Digital Storytelling

How Women Are Taking Over Digital Storytelling | Transmedia Spain | Scoop.it
Tribeca Film Festival is hosting the Daring Women Summit for women in digital storytelling to speak about their experiences and opportunities.
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GDC Vault - Escaping the Holodeck: Storytelling and Convergence in VR/AR

GDC Vault - Escaping the Holodeck: Storytelling and Convergence in VR/AR | Transmedia Spain | Scoop.it
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Virtual Reality Audiences — The Storytelling Guide

The Storyteller's Guide to the Virtual Reality Audience - Stanford d.school - Medium
As VR storytellers, we are charged with molding experience itself into story, and none of our storytelling tools have pr…

Via Karen Dietz
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Karen Dietz's curator insight, April 12, 4:55 PM

Virtual Reality (VR) storytelling is a hot topic today, and this article talks about the latest research in immersive storytelling.

 

It's one thing to use VR at IKEA or Lowe's home improvement stores to test out furniture and designs. It's quite another to share a story in VR. This post shares insights gained from recent research about what works and what doesn't in VR storytelling.

 

Stuff like:

  1. What is the audience's role in VR? It's fascinating what they discover!
  2. How does the position you stand in and the engagement you have in VR impact the effect of the story?
  3. What do visual constraits have on the story experience?

 

VR is a medium that truly changes storytelling. There are lots of opportunities and lots of pitfalls/dangers. Read this article to keep up to date on this trend.

 

This review was written by Karen Dietz for her curated content on business storytelling at www.scoop.it/t/just-story-it. Follow her on Twitter @kdietz

Janet Vasil's curator insight, April 15, 7:48 AM
Excellent research into VR storytelling.
Minna Kilpeläinen's curator insight, April 15, 4:43 PM
"360° is more than full circle. The more complete the environment, the more it resonates."
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The New Theater Trend You Have to Try This Year

The New Theater Trend You Have to Try This Year | Transmedia Spain | Scoop.it
Why be an audience member when you can be a participant?
@FernandoCarrion's insight:
Why be an audience member when you can be a participant?
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The Digital Rocking Chair's curator insight, April 5, 3:49 AM

 

Kadi Hughes:  "In the past few years, participatory theater has moved from the fringes to the forefront, with audience members taking part in theater performances as active participants. This style of performance is creating a new way to view art—as a collaborative, always-changing creation" ...

Kajsa Hartig's curator insight, April 5, 5:19 AM

 

Kadi Hughes:  "In the past few years, participatory theater has moved from the fringes to the forefront, with audience members taking part in theater performances as active participants. This style of performance is creating a new way to view art—as a collaborative, always-changing creation" ...

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How will robots shape our future?

How will robots shape our future? | Transmedia Spain | Scoop.it
Fears of a robotic labour revolution have dominated the last century, but are we finally at the tipping point? This infographic answers all
Via David W. Deeds
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This is geeky-cool stuff! 

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David W. Deeds's curator insight, August 9, 7:17 PM

This is geeky-cool stuff! 

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One Startup’s Quest to Save Refugees With Virtual Reality

One Startup’s Quest to Save Refugees With Virtual Reality | Transmedia Spain | Scoop.it
The startup is deploying virtual reality as an empathy machine, capturing the world's most vulnerable in 360-degree misery.

Via Brian Steffens
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Digital Dragons 2014 - Adrian Chmielarz

Holy grail of narrative games or how to to tell a stroy through gameplay.
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Narrative design, writing for video games, and the evolution of storytelling – Giant Glacier

Narrative design, writing for video games, and the evolution of storytelling – Giant Glacier | Transmedia Spain | Scoop.it
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Videogames and the art of spatial storytelling - Kill Screen

Videogames and the art of spatial storytelling - Kill Screen | Transmedia Spain | Scoop.it
French philosopher Guy Debord talked about the idea of the dérive, a mode of travel where the journey itself is more important than the destination, where travelers “let themselves be drawn by the attractions of the terrain and the encounters they find there.” But to think of dérive as a kind of random stroll dominated by chance encounters would be to miss Debord’s essential point: spaces, by virtue of being inhabited or shaped by humankind, possess their own “psychogeographical contours, with constant currents, fixed points and vortexes that strongly discourage entry into or exit from certain zones.” Spaces can be…
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Nickelodeon Revs Up Virtual Reality

Nickelodeon Revs Up Virtual Reality | Transmedia Spain | Scoop.it
Nickelodeon is pushing into the VR world by way of its gaming business and the software engine it used to get them there — Unreal Engine.
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Why Universal Studios Hollywood has gone Disney

Why Universal Studios Hollywood has gone Disney | Transmedia Spain | Scoop.it
Entertainment: Why Universal Studios Hollywood has gone Disney | universal, hollywood, studio, disney, studios, park, tour, shows, today, instead
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[Deal Alert] Three Storytelling Games Lifeline, Lifeline 2, And Lifeline: Silent Night Are Each Reduced To 10 Cents

[Deal Alert] Three Storytelling Games Lifeline, Lifeline 2, And Lifeline: Silent Night Are Each Reduced To 10 Cents | Transmedia Spain | Scoop.it
Bringing games to mobile phones has come with challenges. Touchscreens don't handle some genres as well as traditional controllers. Interface elements need... by Bertel King, Jr. in Deals, Games, News
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Microsoft’s Lead Producer on 'Minecraft VR' - Road to VR

Microsoft’s Lead Producer on 'Minecraft VR' - Road to VR | Transmedia Spain | Scoop.it
Minecraft VR was released on the Gear VR this week, and it completes the long journey of making one of John Carmack’s
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Want a tattoo but afraid to commit? This app lets you try on tattoos

Want a tattoo but afraid to commit? This app lets you try on tattoos | Transmedia Spain | Scoop.it
FEMAIL tries out the app that allows you to design a tattoo on your skin. InkHunter uses augmented reality and allows you to reshape and move the tattoo so it's how you want it.
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Storytelling in VR: Ambiguity and Implication in 1st Person Narratives - Road to VR

Storytelling in VR: Ambiguity and Implication in 1st Person Narratives - Road to VR | Transmedia Spain | Scoop.it
Rob Morgan is the writer of The Assembly, and he spoke last year at GDC about narrative design in VR and the

Via mirmilla, Soraia Ferreira, Ph.D.
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The $49 Pockulus Is the Funkiest Cheap VR Headset We've Seen Yet

The $49 Pockulus Is the Funkiest Cheap VR Headset We've Seen Yet | Transmedia Spain | Scoop.it
A $49 computer and a 3D printed headset get you cheap-ass VR---without the cardboard, and without putting a phone in your face.
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Pockulus is a $49 portable game console that fastens to your face
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