A look back at our workshop led by game designer Nick Fortugno.
Hacks Attends Games For Change Fest
Back in June we produced a couple of workshops at the Games For Change Festival in NYC led by the irrepressible Nick Fortugno, a game designer at Playmatics.
Nick gave an overview of game mechanics and game design and then challenged the filmmakers attending the workshop to create their own game prototypes using analogue tools like paper, dice and packs of cards. Lots of lightbulbs went off as everyone realized – the hard way - how games tell stories very differently to films and how hard it is to create a good game. Nick tried to make everyone feel better as they tried to explain the rules of the games they had created in just one hour: "Your first game prototypes will suck. But that's ok."
Check out the above video to see how the workshops went.
"Stemville" a game created by STEM challenge winner, Nicolas Badila (Middle School). It is easier than you might think for kids to make their own video games. Gamestar Mechanic is a great web based place for younger children to start.
When kids design their own video games, they are engaged in “learning-by-making.” Project based learning is a constructive experience. It is active rather than passive. It involves creation rather than consumption.
Coding, video game making, and interactive expression will be central to education’s future–not only because these activities encourage the STEM (science, technology, engineering, math) skills involved in digital content creation, but also because game creation nurtures the kind of humanistic personal skills that we expect from successful contributors to society.
One 2011 study showed significantly increased deep learning and intrinsic motivation when kids made their own games. Another 2009 study showed that when kids created their own game based quiz questions, they demonstrated increased content retention and better performance on standardized tests. A 2010 study “found evidence to indicate that the game-authoring activity stimulated higher order thinking skills.“
Explore the largest community of artists, bands, podcasters and creators of music & audio
An Arts Monday interview with Jeff Gomez, CEO of Starlight Runner Entertainment, is the world’s leading expert at expanding entertainment properties, premium brands, and socio-political themes into highly successful transmedia narratives and international campaigns.
Disney's Interactive unit has racked up losses of $1.41 billion since it was formed in 2008. Now, it is pinning its hopes on a $100 million videogame/toy line called 'Infinity' that features any and all of the company's cast of characters.
The cost of making Disney Infinity game and toys is reportedly $100 million, The Wall Street Journal reports, citing "people close to the company."
According to the publication, Disney passed on developing Star Wars titles and canned development on an Iron Man game scheduled for release this year to focus resources on Disney Infinity.
The game, developed by Avalanche Software, draws characters from Disney and Pixar properties. The Toy Box mode allows players to create their own adventuresin a free-form sandbox world. The game is also tied to a line of collectible toys and play sets that enable in-game features when placed on a wireless sensor. It is similar to Activision Blizzard's Skylanders franchise, which has earned the company more than $1.5 billion in revenue since launching in 2011.
Disney CEO Bob Iger told Wall Street analysts in February that if Disney Infinity is a success "it bodes very well for the bottom line" of Disney Interactive, according to The Wall Street Journal, adding if it doesn't do well "the opposite will be the case."
Revealed in January, Disney Infinity is set for release on Aug. 18 for PlayStation 3, Xbox 360, Wii, Wii U and Nintendo 3DS. Disney Infinity's characters would "exist and interact in one game across" platforms. Disney Infinity was originally slated for a release in June; however, a two-month delay was reportedly requested by retailers.
Through two new mobile and tablet apps, Disney Infinity players will be able to stay connected to their characters. Disney Infinity: Action! lets players interact with their characters and is free to download as of Aug. 15. Disney Infinity: Toy Box is an extended version of the console-based mode and will be released at a later date.
OFFF is an entity in continuous transformation, alive and evolutionary. More than a decade ago, it was born as a post-digital culture festival; a meeting place to host contemporary creation through an in depth programme of conferences, workshops and performances by the most relevant artists of our time.
Filmmaker and experience designer Lance Weiler explains how he collaborates with his audiences and builds experiences where they can be the author. Weiler di...
Filmmaker and experience designer Lance Weiler explains how he collaborates with his audiences and builds experiences where they can be the author. Weiler discusses Laika's Adventures, an interactive hero's journey that teaches school children digital literacy.
Chris Milk uses cutting edge technology to produce astonishing films that delight and enchant. But for Milk, the human story is the driving force behind everything he does. In this short, charming talk, he shows some of his collaborations with musicians including Kanye West and Arcade Fire, and describes his latest, mind-bending experiments with virtual reality. (This talk was part of a session at TED2015 guest-curated by Pop-Up Magazine: popupmagazine.com or @popupmag on Twitter.)
bodymindchange.ca The first interactive story experience to generate a physical object, Body/Mind/Change, a TIFF and Canadian Film Centre's Media Lab (CFC Media Lab) co-production starring David Cronenberg, is now open for adventurers who want to...
Here's an awesome set of photos that captures the full BMC Labs installation tied to the http://bodymindchange.ca/ @LanceWeiler has been working on. David Cronenberg stopped by the lab. It opens to the public along with the full Evolution Exhibition in Toronto.
Opportunity abounds in the area of ‘transmedia projects’, or stories and games that span more than one medium or artform...
Opportunity abounds in the area of ‘transmedia projects’, or stories and games that span more than one medium or artform. Dr Christy Dena explains this evolving area of education. This is Part 1 in her blog series.
The power of storytelling, and the use of stories to create an effect, no matter if it's a true or fictive story, simple or extravagant. The principle for st...
The power of storytelling, and the use of stories to create an effect, no matter if it's a true or fictive story, simple or extravagant. The principle for storytelling is that when interior design is telling a story, it's more memorable than regular advertising. Thus, it is also more successful in attracting customers -- since the customers themselves will be advertising and spreading the word when they leave. He will dwell on Umeå, and which forgotten stories from Umeå that are worthy to tell the world.
Play the game here: darfurisdying.com Darfur is Dying is an online flash game designed to serve as an informational entryway to the current genocide in the S...
Darfur is Dying is an online flash game designed to serve as an informational entryway to the current genocide in the Sudan. The game is an exploration of social-issue driven digital gaming and weaves uncomplicated and immediate mechanisms into the gameplay that seek to effect real world change.
Darfur is Dying is a collaboration with mtvU (MTV Networks college network) in partnership The International Crisis Group NGO and The Reebok Human Rights Foundation.
In the game’s first month, it reached 700,000 players. Since then, the game has prompted thousands of people to e-mail the White House or petition local representatives. It has also convinced MTV to include games in all its campaigns.” Time also notes the power of games for learning, social engagement and political action.
Darfur Is Dying depicts the struggle of a single individual to survive in the midst of famine and violence in the Darfur region of Sudan.
The game’s designer, Susana Ruiz, wanted to increase public awareness of this suffering, with the hope that using a game to dramatize the dangers of daily life in Darfur would spur a desire to help the afflicted people.
The game is browser-based. During each turn of the game, players face challenges like finding water, evading Janjaweed militias, and planting crops in an arid, war-torn region.
On the fringes of the videogame world, some developers are exploring deeply personal and wrenching stories
Among the many videogames at a recent arts and games festival in Baltimore, none was more difficult to navigate than "That Dragon, Cancer." The challenge: Getting through it without crying.
The game is about war, but not the bullet-blazing variety normally associated with gaming. It's an autobiographical story that puts players in the role of a father whose 4-year-old son is dying of cancer.
As Hannah Armbruster sampled the game, using a mouse to move a pixelated dad around its hospital-room setting, her face showed none of the excited contortions that might accompany "Call of Duty." She took gulps of sadness and at one point rubbed her forehead in disbelief. When the game was over, she said, "Whoo," removed her headphones and left the computer.
Why would anyone want to put themselves through this? "For the same reason you'd want to read a novel about something really heavy," says Ms. Armbruster, a 20-year-old college student. "There's something really satisfying about experiencing narratives that are outside your own experience."
‘Hollow’, or how crowd-sourced storytelling celebrates local change
Documentary maker Elaine McMillion made a splendid interactive documentary about the brain drain of McDowell County, West Virginia and how its people deal with this and other hardships. Thanks to a Kickstarter campaign and the Tribeca Film Institute’s New Media Fund , she helped locals to tell their own story in ‘Hollow’. Take a look and take your time, because it’s a long ride.
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