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Transmedia Storytelling & Immersion Experiences
Meaningful Interactions, Serendipity, StoryWorlds, Social Narratives, Playful Encounters
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Kapture: the audio-recording wristband

Talk. Tap. Share. Our customizable wristband allows you to save & share spontaneous audio so you never miss a moment.
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A kickstarter Campaign you should support ! Epic journeys of a scientific fantasy adventurer - eBook

An illustrated and animated interactive application exploiting the new structures of storytelling to unfold a world full of marvels.
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The $11 Billion Year: From Sundance to the Oscars, an Inside Look at the Changing Hollywood System

The $11 Billion Year: From Sundance to the Oscars, an Inside Look at the Changing Hollywood System | Transmedia Storytelling & Immersion Experiences | Scoop.it
Using her new book The $11 Billion Year as a starting point, film critic/reporter Anne Thompson will moderate a spirited discussion about the future of the film industry as part of the 57th San Fra...
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The Star Trek Holodeck Could Be On Its Way - IGN

The Star Trek Holodeck Could Be On Its Way - IGN | Transmedia Storytelling & Immersion Experiences | Scoop.it
The Tribeca Film Festival’s “transmedia” exhibit previews the (possible) future of entertainment and cinema. Oculus Rift is just the beginning...
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The Mediated Cities Project: creative economies and the ambient commons | Institute for the Public Life of Arts and Ideas - McGill University

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'Thrilling and prophetic': why film-maker Chris Marker's radical images influenced so many artists

'Thrilling and prophetic': why film-maker Chris Marker's radical images influenced so many artists | Transmedia Storytelling & Immersion Experiences | Scoop.it
From experimental sci-fi to book design to cartoon cats, Chris Marker's work was profound, prophetic and hugely influential. Ahead of a new exhibition, Sukhdev Sandhu and others examine his cult appeal
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Episode 38 - Wuxia

Episode 38 - Wuxia | Transmedia Storytelling & Immersion Experiences | Scoop.it
Wuxia is the story of a fox and a child that go on a journey to find a whale. It's told through a picture book and an ipad app.

The experience is designed to develop the child and develop the parent-child relationship.

In this podcast, creator Jonathan Bélisle discusses the design thinking and world of user experiences.

Support this Kickstarter project here.https://www.kickstarter.com/projects/jonathanbelisle/wuxia-the-fox-augmented-book-and-ipad-app

And visit the story page here. http://wuxia.ca/tales/

Interview by http://twitter.com/robpratten
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Olivier Dufour en Suisse

Olivier Dufour  en Suisse | Transmedia Storytelling & Immersion Experiences | Scoop.it
Olivier Dufour et son équipe présentent aujourd’hui à Lausanne, en Suisse, un spectacle multimédia pour l’inauguration d’un centre de convention à la fine pointe de la technologie.
Jonathan Belisle's insight:

Les environnements programmables sont arrivés ;)

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Sapient Buys Campfire, Continuing Agency Acquisition Spree

Sapient Buys Campfire, Continuing Agency Acquisition Spree | Transmedia Storytelling & Immersion Experiences | Scoop.it
SapientNitro's newest acquisition is a digital creative boutique whose founders made "The Blair Witch Project."
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With Oculus Rift and Project Morpheus, a Virtual Battleground May Finally Be Here

With Oculus Rift and Project Morpheus, a Virtual Battleground May Finally Be Here | Transmedia Storytelling & Immersion Experiences | Scoop.it
As Oculus VR develops a virtual reality system with a sleeker headset that offers positional tracking, Sony is preparing its own offering
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Michael Allenberg's curator insight, March 31, 7:42 AM

Start dreaming up new Interactions and Experiences NOW!

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Digital art is what you can do, not how you did it – Tom Uglow – Aeon

Digital art is what you can do, not how you did it – Tom Uglow – Aeon | Transmedia Storytelling & Immersion Experiences | Scoop.it
Digital art and culture mustn’t get caught up in the tools of its making or it will never transport us somewhere new
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Primo - Teaching programming logic to children age 4 to 7

Primo - Teaching programming logic to children age 4 to 7 | Transmedia Storytelling & Immersion Experiences | Scoop.it
Primo is a playful physical programming interface that teaches children programming logic without the need for literacy
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Are Entities and Plant Spirits Real? A Guide to Skeptical Tripping - Psychedelic Frontier

Are Entities and Plant Spirits Real? A Guide to Skeptical Tripping - Psychedelic Frontier | Transmedia Storytelling & Immersion Experiences | Scoop.it
People often encounter entities and spirits on psychedelics, but are they real? Here's why skepticism is crucial to integrating psychedelic experiences.
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25 Abandoned Yugoslavia Monuments that look like they're from the Future ~ Crack Two

25 Abandoned Yugoslavia Monuments that look like they're from the Future ~ Crack Two | Transmedia Storytelling & Immersion Experiences | Scoop.it
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Keezy

Keezy | Transmedia Storytelling & Immersion Experiences | Scoop.it
Turn your iPhone into a new instrument
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Reconnecter les générations entre elles: Elections 2014 D'Hier à Aujourd’hui : une campagne de tro(lls)

Reconnecter les générations entre elles: Elections 2014 D'Hier à Aujourd’hui : une campagne de tro(lls) | Transmedia Storytelling & Immersion Experiences | Scoop.it
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Empower the Audience

Empower the Audience | Transmedia Storytelling & Immersion Experiences | Scoop.it
Thanks anti-panel members for an interesting and valuable discussion. #disruptsyd

— Alex Ford (@alexkford) September 5, 2013




The traditional panel has real limits. Experiments are required for new formats to address disruptive, adaptive and emergent issues.


Yesterday at Disrupt.Sydney,  Ben Gilchriest, Mani Thiru and I ran an experiment with an Anti-Panel.


Why hold an Anti-Panel?


The traditional panel format is broken when the questions being considered are adaptive, complex or emergent. A traditional panel can be:



Disengaging:  The panel supposedly has all the power, expertise and knowledge. They deign to answer questions from a large group of supplicants. The audience sits, listens and watches.  A facilitator often shapes the whole event and dominates the discussion. One person speaks at a time. The tendency is for people to seek to hold everyone’s attention.


Lacking collaboration:  Panellist may or may not build on others’ views. Debates rarely occur or get explored. The audience has little chance to collaborate with the panel or each other.


Lacking diversity: Only panellists views get heard. Questions are rationed. Questioning may be intimidating in a large group. Group think can occur with few views on offer. Panels are often very chosen from a limited demographic of expertise.


Narrow in contributions: Discussion is limited to verbal questions and answers. Other forms of interaction are limited and usually very formal. Feelings and intuition is disdained. Shallow, concise and entertaining answers dominate discussion.


Focused on a correct answer: Panels are heavily dependant on technical expertise. There is no room for creativity or experimentation. Reflection time is not available to any participants


Linear:  Panels are always ‘moving on in the interest of time’.  Iteration is limited. 



In line with the spirit of Disrupt.Sydney we set out to disrupt the panel model with something more connected, more collaborative, more adaptive and more open to diverse contributions.


How do you hold an Anti-Panel?


The first change is to make the anti-panellists servants of the conversation. Instead of an audience, there is a room full of participants working together. The role of anti-panellists is to facilitate the participants to discuss the issues.


Then you need to open up the format. We used a structure which ran from the personal to the group, explored a number of contributions (visual, emotional, allowed for movement in the room, etc) and iterated the discussion across:



opening: to set a common context, understanding and a little role modelling by the anti-panellists of the openness, flexibility and informality of the approach.


individual reflection by the anti-panel & other participants to draw what they found significant.  This used drawing to engage another perspective of reflection and to speed later sharing.


small group sharing and discussion of the drawings to draw connections & similarities, explore doubts, questions and differences.  


a full room discussion of insights, lessons, actions, new thoughts and other connections.  Explicitly in this conversation we asked and encouraged questions to introduce a discussion of feelings and concerns to explore and to widen the conversation to include domains that had not yet been discussed.


closing reflections from the panel of any points of synthesis or intuitions that they have drawn and an open invitation for the participants to share their insights.



I suspect each anti-panel would need to be different to be tailored to its participants, time allowance and topic, so I have deliberately left out further details of time allocation, questions, etc. We found ours changed as we learned what the participants needed. We would have liked to have included more leverage of digital capture and sharing in the discussion.  That remains an opportunity for a future anti-panel.  


The anti-panellists played a role as participants in discussion, timekeepers, facilitators through open questioning to draw in additional views and tried to keep a perspective of the whole conversation. Adaptive leadership questions that explore purposes, concerns, circumstances and that drew reflection on elements of the system proved valuable.


At Disrupt.Sydney, this format worked very well for the discussion on the topics of disruption. The participant feedback was very positive. We drew a rich range of perspectives from the participants, allowed the participants to shape the discussion and presented many opportunities to build, draw connections or add other elements to the topic of discussion.


More Experimentation Required


Our experience was a worthwhile first experiment. More will be learned as others leverage a fundamentally different approach to sharing the expertise of a room full of talented people with the passion to engage in a topic.


Let us know what you change and what you learn from your anti-panel.  Post your experiences in the comments. Open experimentation, collaboration and iteration can only improve the results.


Credit: Credit for the idea of the anti-panel belongs with Matt Moore who helped us plan the session and was sadly unable to join us in bringing it to life.
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Une campagne Kickstarter pour « Wuxia », l'univers poétique de Jonathan Bélisle - Le Lien MULTIMÉDIA :: le portail des professionnels du numérique au Québec

Une campagne Kickstarter pour « Wuxia », l'univers poétique de Jonathan Bélisle - Le Lien MULTIMÉDIA :: le portail des professionnels du numérique au Québec | Transmedia Storytelling & Immersion Experiences | Scoop.it
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articy:draft | Overview

articy:draft | Overview | Transmedia Storytelling & Immersion Experiences | Scoop.it
Jonathan Belisle's insight:

This is really helpful for any Interactive and Immersive Storytelling Project.  It doesn't really help plan the Audience Building and participatory elements management neither does it show any Connected objects or social-relational Network Intelligence Touchpoints but it's a very good start.

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Human Equation acquires licenses rights from Funcom… | Human Equation

Human Equation acquires licenses rights from Funcom… | Human Equation | Transmedia Storytelling & Immersion Experiences | Scoop.it
Human Equation acquires licenses rights from Funcom’s Black Watchmen's IP, part of The Secret World universe.
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Forget Dystopian Fiction. Sochi Is Pure Dystopian Reality | Underwire | Wired.com

Forget Dystopian Fiction. Sochi Is Pure Dystopian Reality | Underwire | Wired.com | Transmedia Storytelling & Immersion Experiences | Scoop.it
With events like the Sochi Winter Games turning allegories into real life, why even bother with the fiction?
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Spatial Narratives | READ/WRITE REALITY. An intensive workshop on Ubiquitous Publishing

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