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David Colson: "Games have always fascinated me far more than any other medium of entertainment and art because of how many levels of interaction they have" ...
A very interesting article on creating storyworlds in video games.
Are you sure you want to delete this scoop?
Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?
add your insight...
Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna
Steve Boxer: "They once wanted to emulate films. But now it is the movie industry that is adopting the technology of video games" ...
Video game technology and video games are acknowledged by Bafta now, and are rightly getting credit for what they are, which is extraordinary pieces of art.
Click tor read more.
Stephanie Carmichael: "Starlight Runner Entertainment is a purveyor of videogame franchise bibles, or, as it prefers to call them, “Brand Universe Mythologies.” These might span 40,000 words or over 200,000, codifying hundreds of hours of content from different media into one comprehensive guide. They’re full looks into complex universes, and depending on the viewer, you can see either the forest or the trees."
Sarah Kessler: "An ambitious new video game could mean the end of Disney's digital struggles. Here's how it came to be--and why it almost didn't" ...
When you knock logic away, you're now free to go back to your childhood with your toys. Disney is creating a consumer new experience
Winston Rowntree: "What the hell can games do that books and interpretive dance can't? A lot, it turns out."
Entertaining & insightful!
Ce dessin illustre la notion d'"expérience utilisateur" !
Gaming is a great way to experience a story in a variety of ways, often choosing the story you would like to experience based on a set of given boundaries. Kind of like a choose your own adventure book, but typically with better graphics. that is not to say, however, that gaming replaces books, performance art, theatre, etc. Convergence isn't replacement.
Step Outside the Narrative, true.
Christine Champagne: "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."
Happy Birthday, Pac-Man!
PacMan is 33 years old! Happy birthday!
Michael Rundle: "How do you make a video game? Sometimes the answer seems simple: you don't."
A great one for that list of New Year's Resolutions.
Very useful tips fon parents,teachers...young developers...
This would be a great learning activity.
Chelsea Stark: "As Disney characters go, Mickey Mouse is the alpha and the omega. But now, gaming is giving a voice to a lesser known character: Oswald the Lucky Rabbit" ...
Daniel Robson: "The debate about whether games are, or are not, art has always struck me as deeply stupid, for the following two reasons" ...
Anthony Mole: "Some critics argue that video game narratives are poor, in comparison to books and movies; however, maybe video games simply offer a different kind of story experience?"
Brian Crecente: "Hawken: A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name. But by the end of this year, if all goes to plan, Hawken the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel and perhaps, one day, lunch boxes."
Matt Swider: "Entitled “The Power Of Storytelling,” this new Epic Mickey 2 video takes a look at the crafting of the Xbox 360, PS3 and Wii game’s story."
Erik Kain: "Blatant sexism and misogyny in gaming culture may be the work of a minority of gamers, but it’s still an important issue that deserves an open conversation. The ugly backlash to Anita Sarkeesian’s Tropes vs. Women Kickstarter project is an illustration why."
Emanuel Maiberg: "Videogames and sports are kissing cousins and are part of the same family of life known as play."
My first game that I felt fit Jane McGonigal's description of 'epic' was TV Sports Football. I really did not love football at the time. The the TV style 'reeled' me in. Pun intended :)
why do people care this much about video games. they arent real ya know. this is stupid in my opinion. why do they even want to play these? this is not good for our brains. this is aweful for our health.
Kevin Ohannessian: "Stephen Gaghan, the writer behind Traffic and Syriana, joined Activision to create Call of Duty: Ghosts. We talk to him about the process of writing for games, working with developers, and how games will change how he makes movies."
Brent Lang: "If Ubisoft's latest campaign works out, Sam Fisher's mission will no longer be confined to game consoles.
But before the game maker could deploy the black-ops protagonist of its hit "Splinter Cell" videogames into other media platforms like novels, television and film, it needed the help of Starlight Runner Entertainment."
The list of video game properties that have been able to leverage their audiences into other platforms, particularly film, is a short one.
I don't know but i think this could do it. Click to read the full story.
Zoe Quinn: "Do you have an idea for a game you wish you could play rolling around in your head? And no one is making it? I've got good news for you: there are more tools and support than ever to help people who have no experience with coding or development start to learn how to create the games of their dreams. If no one is making what you want to play, why not learn how to make it yourself?"
Could be usefull. I'm not experineced in makeing games. But for some projects it could be useful. Wouldn't it be better, smarte and quicker to get somebody involved how knows the busines or are these tools for concepting?
Some good advice: learn by doing, start small and be ready to fail!
"Creating movies from within computer games may sound like something best left to teenage boys, but the art of machinima, making animated films from within the real-time 3-D 'engine' of a video game, is proving anything but says Aaron Martin, Collective London's head of strategy" ...
Check out Machinima.com for the ultimate in specialized machinima-style filmmaking. With 7.7 million subscribers it's definitely a success story!
Seeing the opportunity, EA commissioned Stoneman to create a piece of machinima that showcased the new downloadable content while paying homage to those "Only in Battlefield" moments.
The resulting short movie quickly became one of the most effective pieces of content EA has produced, generating more than 765,000 views and 25,000 likes without even as much as a sponsored post in media support. EA’s campaign for 'Battlefield 3' garnered them the top spot in the newly released Social Brands 100 for 2013.
Click headline for full story.
Machinima: How brands are making films within games
I think in this times of life videogames are openning the doors for new types of filmaking by giving them chances to start producing about new topics and types of themes that are related to life and to actual information that would be great for editing and producing films, they would be magical, or of action, drama and they will have too many kind of brilliant acts to show
After writing Gears of War: Judgment, Tom Bissell talks to Maria Bustillos about the potentialities of video games as literature, as well as its challenges as a storytelling medium.
An in-depth look at video games as "an increasingly sophisticated vehicle for storytelling."
An interesting interview to Tom Bissell about games and storytelling.
Chris Suellentrop: "In 2007, Irrational Games released BioShock, a videogame that took the first-person perspective and remorseless slaughter of blockbusters like Halo and Call of Duty and set fire to the medium’s narrative conventions and audience expectations. The result may have been gaming’s first work of art" ...
Keith Stuart: "Dan Houser and his brother Sam are responsible for some of the most fascinating (and controversial) video games ever" ...
Mark Langshaw: "Few fictional characters have captured the world's imagination like James Bond. Ian Fleming's iconic spy took literature by storm in the 1950s and 60s, and went on to feature in one of the most prolific film franchises of all time" ...
Ethan Clevenger: "Recently, I came across Ico: Castle in the Mist, a novelization based on the critically acclaimed PlayStation 2 title Ico. This struck me as odd" ...
Jake Shapiro: "In the past decade as videogame storytelling has become slightly more adequate, plot twists have been an important tool for making the player reevaluate their role in the story."