Martin Bryant: "While audiences around the world know the UK’s BBC best for its hit TV shows like Top Gear and Doctor Who, it has been a key force in technological advances since since it first started broadcasting almost a century ago" ....
Samantha Murphy Kelly: "Selfie drones, virtual reality headsets and simulated art farms are just a few of the most-buzzed-about "toys" getting a big push at the 2016 Toy Fair in New York City this week. Wireless connectivity, integration with the "Internet of Things" and voice activation are some of the most innovative features."
Linc Gasking: "The thesis of VR/AR is that, as a new interface, it will take over many parts of existing interfaces, including real life, such as shopping, education and some forms of live entertainment — and, of course, the Internet. But the true magic and innovation is what we’ve only been able to imagine as part of science fiction: traveling back in time, teleporting to a different location and being with people who are no longer with us."
Lance Weiler: "An ambitious project that has evolved over the past year with what now amounts to a little over 1,000 collaborators stepping in and out as Sherlock Holmes & the Internet of Things ebbs and flows. As it transforms and evolves, the project has generated a unique experiential learning environment that encourages participants to apply creativity to adaptively problem solve. We’ve come to refer to it as rabbit hole learning, as participants tumble through the opening, we’re working hard to make them comfortable with the unknown."
Elvia Wilk: "True to its title, "Capture All," the program of this year's transmediale festival in Berlin was ambitiously panoramic, with such a marathon, round-the-clock schedule that by the last day a number of attendees had come down with the same cold" ...
Melanie Ehrenkranz and 'digital culture guru' Frank Rose discuss "how the future of storytelling will largely be shaped not just by the shiny new tech toys of the now and near future, but also largely on how storytellers integrate them into narrative practices of the past."
Tao Tao Holmes: "Ever heard of geocaching, or GPS treasure-hunting? Now think literary geocaching: stories that can only be opened in specific locations that you have to find. Hidden fictions, where you inhabit the same spaces as the characters themselves."
Matt Mulcahey: "Instead of limiting point of view to a single shaky handheld camera wielded by one of the characters, Unfriended unfolds entirely on the Mac laptop of Blaire, a high schooler who, along with five or her friends, is terrorized by the spirit of a cyberbullied classmate on the year anniversary of her suicide" ...
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