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David Rosen: "The first film shot on an iPhone is becoming a reality -- or at least, the first union, full-length narrative feature film to be shot with the iPhone 5s" ...
Are you sure you want to delete this scoop?
I use Vine, Cinemagram, Autoawesome (by Google) to show digital snapshots of stuff that interests me... The next step could easily be a longer movie, yet taken the mobile user into account...
Siobhán McHugh: "In a cultural milieu dominated by long-form television dramas such as Breaking Bad and Madmen, how has the apparently simple activity of audio storytelling gained such clout?"
visual in terms of visualizing what you hear :)
Dorristheloris: "People have been telling stories since they learned to communicate with each other. They’ve been recording stories since the first primitive figure was painted on a cave wall. There’s something instinctive and primal about the need to pass on your experiences, whether they be realistic or fantastical, to another or many other human beings."
Everything is about story-telling - people have lottle time these days for learning, thinking, considering, so the art is in the story-telling that holds attention and is highly visual
Yeah, yeah, we need stories
Stephan Vladimir Bugaj: "After Pixar story artist Emma Coats tweeted Pixar's 22 rules of storytelling in 2011, quite a few people have riffed off of those rules. In the case of Stephan Vladimir Bugaj, a Pixar employee of 12 years, he's decided to elaborate on them."
Change needs story, and few people are better at it than Pixar. Here's the scoop on how they do it!
The ultimate challenge: how to make audience feel it?
22 rules to rule the world
A look at how creative practitioners are using familiar social media tools as either standalone story platforms or as part of a wider story world.
Great article about using Facebook as a storytelling tool. Good advice too - use Facebook pages and not profiles.
FaceBook como herramienta del storytelling....
Excellents exemples d'usage des Facebook Pages pour faire du story telling
Joe Berkowitz: "Doug Dorst is co-author of S., a book that takes place within the margins of another book (it's complicated). Here, Dorst reveals how he collaborated with J.J. Abrams to create a kind of printed alternate reality game."
This looks incredibley creative and exciting!
"The genre-master filmmaker behind Pan's Labyrinth , Hellboy , and Pacific Rim gives BuzzFeed his insight on telling great stories" ...
Steven Levy: "Motorola is concocting what it hopes will be much more than an odd and expensive interactive cartoon" ...
Jeffrey Marlow: "Invisible Cities may be thematically timeless, but it represents the leading edge of operatic innovation – a bold effort to create individualized experiences within the context of a communal performance."
Brent Lang: 'New financing models, tighter budgets and older moviegoers are helping films like “Gravity,” “Mud” and “Captain Phillips”'
"In the first of a three-part series, author Jonathan Gottschall discusses the science of storytelling--not just escapism, stories have real power to hold human attention and shape our thinking."
We think we have evolved beyond being affected or fooled by story, but our unconscious mind still empathises with the narritive and character. Whether we like it or no, it may be influencing how we think & behave.
Love this line!:"...story acts like a drug that reliably lulls us into an altered state of consciousness"
Un autre excellent article exposant l’influence du storytelling sur le public
Russ Burlingame: "There are few comic book movies that fans will go into with less information than I, Frankenstein; the film was written by Kevin Grevioux and Scot Beattie and adapted to a graphic novel from Grevioux’s first-draft screenplay."
The graphic novel has undergone some permutations since 2009 and will be released ahead of the movie (which comes out in January) but not by much, so many readers will go into the movie cold, knowing not much more than who’s in it and the basic sense for plot that the trailers give.
Click to read all about it.
Kim Gaskins: "Many of us go about our lives constantly surrounded by screens, immersed in various "stories": movies, TV shows, books, plot-driven video games, news articles, advertising, and more. Whether we realize it or not, we're creating new behaviors, routines, mindsets, and expectations around what we watch, read or play—which in turn presents new challenges and opportunities for creators and marketers."
In other words, while the fundamentals of good storytelling remain the same, technology is changing how stories can be told. But what does that mean exactly? Click for more.
Many of us go about our lives constantly surrounded by screens, immersed in various "stories": movies, TV shows, books, plot-driven video games, news articles, advertising, and more. Whether we realize it or not, we're creating new behaviors, routines, mindsets, and expectations around what we watch, read or play—which in turn presents new challenges and opportunities for creators and marketers.
Alison Willmore: '"Mob City," TNT's miniseries from writer-director-executive producer Frank Darabont set in 1940s Los Angeles, premieres this Wednesday, and the network's trying out an unusual experiment to promote the three-week series -- an "adaptweetion" (their word!) in which the script for the first episode will be adapted for and published through Twitter."
an "adaptweetion"... ah ah ah. I have no idea what good it can do and see that mostly as a PR stunt so guys like me reshare it ;)
BUT who knows...
David Colson: "Games have always fascinated me far more than any other medium of entertainment and art because of how many levels of interaction they have" ...
A very interesting article on creating storyworlds in video games.
Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?
add your insight...
Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna
Frank Rose: "For a couple of years now, “transmedia” has been the buzzword most people use to define storytelling in the digital age" ...
Great article by Frank Rose. Of particular interest to me was the underground map showing the linkages between the various areas of storytelling. First, I'm always interested in how stories translate into visual representation. Second, when you look at different 'stops on the lines' you can see how quickly the world is becoming transmedia, to the point of making that term redundant or perhaps equivalent to a 'coordinated and creative use of media tools to craft and extend a story.' We might more accurately the underground stops hubs and nodes given the interretlationships among platforms and the increasingly blurry boundaries that aren't shown. However the subway/underground metaphor more clearly allows content to ride a type of media. Yet Mad Men, for example, really intersects other lines because , among other things, of fan co-creation. The map itself raises interesting questions, such as where do you define 'real world'? Is that a marker of the story's origins or where it is experienced? But any visual metaphor or article that gets you asking good questions is effective in my book. And Frank is always good at that.
Mike Jones: "Like any narrative genre, Post-Apocalyptic fiction can be understood as a response to social fears - a metaphoric framework for exploring ideas about humanity that stem directly from where we are in the present day " ...
Tracey Halvorsen: "[...]experiencing “stories” is a core human desire, not only for entertainment, but touching upon our basic survival instincts. By experiencing other people’s stories, we seek to have a wider perspective on life and how to traverse it."
Become a better storymaker.
Adrienne LaFrance: 'Donald Trump may be a Wall Street Journal reader, but the Journal is not a brand that immediately evokes the style of Trump’s long-running reality show The Apprentice. And yet the Journal is experimenting with its own interpretation of the genre, having just completed a 20-week first-season run of its Startup of the Year online show — a contest that the Journal calls an “interactive crash-course in entrepreneurship.”'
Kevin Ohannessian: "Stephen Gaghan, the writer behind Traffic and Syriana, joined Activision to create Call of Duty: Ghosts. We talk to him about the process of writing for games, working with developers, and how games will change how he makes movies."
"Wrapping up a three-part series Jonathan Gottschall discusses the problem with interactivity and some eternal truths of storytelling."
Part 1, The Science Of Storytelling: How Narrative Cuts Through Distraction Like Nothing Else, can be read here.
Part 2, Infecting An Audience: Why Great Stories Spread, can be read here.
Interesting point of view on storytelling in the digital age. Back to basics!
Jonathan Gottschall: 'In his 1897 book What is Art? the great Russian novelist Leo Tolstoy defined art as “an infection.” Good art, Tolstoy wrote, infects the audience with the storyteller’s emotion and ideas.'
Jonathan Gottschall is the author The Storytelling Animal: How Stories Make Us Human, published by Houghton Mifflin Harcourt. His work has been featured in the New York Times Magazine, Scientific American, and the Chronicle of Higher Education, among others.
Elisabeth Greenbaum Kasson: "Recently, [Jay] Bushman sat down with Dice News to talk about what it’s like to tell a complex, multi-character story across platforms, and why Twitter may be the way to a viewer’s heart."
Conor McNamara: "A storm is coming. That’s the impression you get when you talk to Xbox Entertainment Studios chief design officer Elan Lee."
Hugh Hart: "Jeff Vandermeer's Wonderbook: The Guide to Creating Imaginative Fiction is jammed with storytelling wisdom from some of world's top fantasy writers. Here's some of it."
Comment faire de ses histoires des récits mémorables.