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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The 3 levels on the 'spectrum of interactive storytelling'

The 3 levels on the 'spectrum of interactive storytelling' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Alastair Reid  :"Interactive media lecturer Sandra Gaudenzi shared her theory of balancing audience agency with authorship at the CIJ Summer Conference today, and gave examples of stories across the spectrum" ...

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Clare O'Leary's curator insight, July 2, 7:45 PM

I am the same sea you are of...the oceans meet throughout the world and connect us globally...it shifts and changes as the wind and is constant.

Jeni Mawter's curator insight, July 3, 3:06 AM

Children's and Young Adult storytellers should always think of what interaction brings to the story and the balance of control between reader and author.

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Technology and The Evolution of Storytelling

Technology and The Evolution of Storytelling - ART & SCIENCE - Medium
The Digital Rocking Chair's insight:


John Lasseter:  "It’s not the technology that entertains people, it’s what you do with the technology."

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Fausto Cantu's curator insight, June 30, 6:12 PM

Tecnología y la evolución del Storytelling

 

Daniel Christian's curator insight, July 1, 9:29 AM

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Mike Donahue's curator insight, July 2, 12:34 PM

This is my new must read for everyone. Lassiter's insights about computer graphics (CG) transcend his industry. They offer guidance for UX and web designers (any designer really) and businesses alike. His comments on storytelling and emotion connection are the key to success in design and business. I will be quoting this article for years to come.

 

I would absolutely recommend this to everyone.

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Why Most 4D Movies Fail at Immersion

Why Most 4D Movies Fail at Immersion | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jeremy Hsu:  "Why 4D movie theaters that offer the novelty of special effects such as smells, motion chairs and wind effects typically fail at storytelling immersion."

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How Pixar Came Up With A Whole New Way Of Showing A Child's Mind

How Pixar Came Up With A Whole New Way Of Showing A Child's Mind | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:



Lauren Davis:  "Even for Pixar, Inside Out is an ambitious film. After all, it’s largely set inside the mind of an 11-year-old girl, and tries to metaphorically explain all of the wonderful, frustrating, and confusing things that go on inside the human head while exploring a sort of emotional truth. So how on Earth did it all come together?"

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jose antonio gabelas's curator insight, June 17, 7:59 AM

añada su visión ...

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The Art of Storytelling in a Digital Age

The Art of Storytelling in a Digital Age | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jonny Mole:  "Stories are in our make-up. They help us interpret meaning, connect with people across generations, and articulate really complex stuff in easily digestible snippets. The advertising & media industries are built on their ability to tell compelling stories. Stories of love, stories of hate, and stories of redemption."

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Angie Weihs's curator insight, June 10, 1:23 PM

I write futuristic fiction to inspire and alert; future tech can free us as much as enslave us.

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The Groundbreaking History Of Star Wars Toys

The Groundbreaking History Of Star Wars Toys | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


James Whitbrook:  "When Star Wars released in 1977, the face of science fiction in popular culture was changed forever — but a year later, the movie helped transform the toy industry as well. Since then, Star Wars and the toys it inspired have been forever linked, a story that can just as easily be told through figures as it can the films."

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Lance Weiler’s must-read story about the future of storytelling

Lance Weiler’s must-read story about the future of storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it

Via siobhan-o-flynn
The Digital Rocking Chair's insight:


Wendy Smolen:  "The founder of Columbia University's Digital Storytelling Lab gives us an inside look at his work at the University and how the Lab is designing stories for the 21st Century."

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Annette Simmons's comment, May 21, 9:00 AM
Fantastic article!
Daniel Christian's curator insight, May 21, 4:22 PM

As Scooped by @siobhan-o-flynn

Jeni Mawter's curator insight, May 22, 2:13 AM

What matters is that the work is making an emotional connection in some way and that the story is leaving room for those experiencing it to be playful.

Read more: http://kidscreen.com/2015/05/13/lance-weilers-must-read-story-about-the-future-of-storytelling/#ixzz3aqSsLXpS

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Strand and deliver: Amie Mills on the rise of transmedia storytelling

Strand and deliver: Amie Mills on the rise of transmedia storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Amie Mills:  "When we’re talking about transmedia, we’re starting to use terms like story world, where you have many stories told using multiple media forms, across many different channels and platforms … and how that content lives and breathes is uniquely tailored to the platform you’re viewing it on."  via Ben Fahy of StopPress

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How the Extended Marvel Universe (and Other Superhero Stories) Can Enable Political Debates

How the Extended Marvel Universe (and Other Superhero Stories) Can Enable Political Debates | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Henry Jenkins: "Today, I want to highlight yet another effort to encourage civic and political reflections around the superhero genre. In this case, I am focusing on a study and reflection guide recently released by the Fandom Forward Project of the Harry Potter Alliance, to encourage conversations about the representation of gender, disability, and political/civic engagement within the extended Marvel universe."

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SageRave of Get Custom Content's curator insight, May 9, 5:37 PM

An interesting combination of topics...I like it!

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5 Things App Designers Could Learn From Walt Disney

5 Things App Designers Could Learn From Walt Disney | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


John Brownlee:  "Think Disney's 12 Principles of Animation was only for animators? Think again."

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Fausto Cantu's curator insight, May 1, 4:48 PM

5 cosas que los diseñadores de aplicaciones podrian aprender de walt Disney 

Jeni Mawter's curator insight, May 4, 10:14 PM

Of interest to children's app writers.

Jean-Louis LEFEBVRE's curator insight, May 7, 8:05 AM

Inspirateur d'une technique de créativité Walt Disney inspire aussi les concepteurs d'applications.

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Futurist and Filmmaker Jason Silva on How Watching Movies is a Kind of Ecstasy

Futurist and Filmmaker Jason Silva on How Watching Movies is a Kind of Ecstasy | Transmedia: Storytelling for the Digital Age | Scoop.it
"The matrix really exists. It's called cinema."
The Digital Rocking Chair's insight:


Jason Silva:  "When we become immersed in cinema, our self-awareness dissipates. We enter a kind of fusion of cognition and dream. Watching a movie is a technologically-mediated lucid dream."

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Nereis Ferrer's curator insight, April 22, 2:19 PM

Este scoop lo he recogido a partir de una búsqueda con el tópico "movies" .

 

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What Does It Mean When The Fans Take Over?

What Does It Mean When The Fans Take Over? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


lightninglouie:  "You've probably noticed this already, but it's a really good time to be a fan of genre stuff. The past decade-and-a-half has seen an explosion of movies based on beloved novels and comics, and most of them have been pretty good" ...

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'House of Cards' And Video Games: Product Placement Or Plot Point?

'House of Cards' And Video Games: Product Placement Or Plot Point? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Paul Tassi:  "Unlike many out there, I don’t believe the validity of video gaming as an adult pastime lives and dies by its depiction in other forms of media, especially television. And yet, there is something to be said about a nuanced portrayal of a non-traditional gamer in a show like House of Cards, even if it only gets it right some of the time."

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Christophe Peckeu's curator insight, March 12, 5:11 AM

The Digital Rocking Chair's insight:

 

Paul Tassi:  "Unlike many out there, I don’t believe the validity of video gaming as an adult pastime lives and dies by its depiction in other forms of media, especially television. And yet, there is something to be said about a nuanced portrayal of a non-traditional gamer in a show like House of Cards, even if it only gets it right some of the time."

Marcus Ja'mol Norman's curator insight, April 14, 6:18 PM

Just started watching this show it is very interesting and video games play an important role in it.

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The three C’s of transmedia storytelling

The three C’s of transmedia storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Robert Pratten:  "I created the diagram above in preparation for my talk at Neuchâtel film festival next week.  It probably needs a little explaining" ...

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Elena Savina's curator insight, July 2, 11:18 AM

Это платформа, которая может помогать делать трансмедиа сторителлинг Вам.

Jeni Mawter's curator insight, July 3, 3:07 AM

Thanks to Robert Pratten.

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Do You Know What A Dead Drop Is?

Do You Know What A Dead Drop Is? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Lee Robinson: "It’s always a good day when I get to write about Geo-storytelling!  It’s an important part of what we do here at Bellyfeel – but it does seem to get somewhat overshadowed by the two heavy hitters (Transmedia and Social TV)!"

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Representing the Unfilmable: Nonny de la Peña on VR & 'immersive journalism'

Representing the Unfilmable: Nonny de la Peña on VR & 'immersive journalism' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jess Linington:  "From a realisation that the digital sense of presence is a powerful thing, to being the dubbed the 'Godmother of VR', Nonny de la Peña took use through her experiments in 'immersive journalism' at an lunchtime talk in Bristol."

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Hollywood Blockbusters And The Art Of World Creation

Hollywood Blockbusters And The Art Of World Creation | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


David Zax:  "San Andreas director Brad Peyton talks about how a childhood rooted in imaginative play has helped him succeed in film."

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How Hollywood Is Learning To Tell Stories In Virtual Reality

How Hollywood Is Learning To Tell Stories In Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mark Wilson:  "Google, Samsung, and Facebook have all invested in VR. Now they need help selling it to the public. Enter Hollywood."

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Angie Weihs's curator insight, May 29, 6:58 PM

I went to a UCLA conference recently, virtual reality tech seems terribly behind our amazing imagination of how it could be. Jon Landau, Avatar's producer gave us a passionate intro into the next three Avatar movies. Not virtual yet. Amazing to enter James Cameron Avatar world - one day...

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The Last Hours of Laura K - BBC Writers Room

The Last Hours of Laura K - BBC Writers Room | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Anca Toader
The Digital Rocking Chair's insight:


BBC Writers Room:  "An immersive digital murder mystery and online investigation challenging the traditional conventions of storytelling, and questioning how we live our lives now."

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Anca Toader's curator insight, May 22, 4:42 PM

Interesting use of social media in storytelling. The creators of 'The Last Hours of Laura K' spent a crucial amount of time before the launch of the project creating online profiles to their characters and documenting Laura's last day on earth. Now it's the users' job to find the killer. 

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Snapchat: A New Mobile Challenge for Storytelling

Snapchat: A New Mobile Challenge for Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"Talya Minsberg, a social media editor, describes one of The Times’s latest social experiments: using Snapchat to tell stories."

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Fanfic Star Anna Todd on How the Internet Made Her Famous

Fanfic Star Anna Todd on How the Internet Made Her Famous | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Davey Alba:  "Todd and the online writing community Wattpad are proof that the Internet is sweeping away old notions of what it means to be famous."

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When directors shoot movies back-to-back, who wins?

When directors shoot movies back-to-back, who wins? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Luke Holland:  "James Cameron’s plan to film three Avatar sequels one after the other represents the peak of Hollywood’s obsession with stockpile film-making."

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Fausto Cantu's curator insight, May 4, 9:12 AM

Quien gana cuando los directores filman de corrido varias películas ?

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Where Next for Reality?

Where Next for Reality? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Robert Pratten:  "Stories are the way we make sense of the world. Our minds can’t deal with randomness and we see connections, causes and reasons even where there are none. Whether we are happy or sad, positive or negative, this is often the result of the story we construct – it’s the meaning we attribute to events and things that without human interpretation have no meaning. So powerful is story that the life we lead today is a result of the stories we told ourselves in the past.


We are entering an age of fluid reality."

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Vivalist's curator insight, April 23, 7:53 AM

good read exploring the potential impact of new technologies forcing a paradigm shift in our "life storytelling"

 

More interesting articles on the VR potential:

HOW TO MASTER YOUR THIRD ARM

BECAUSE IN A VIRTUAL WORLD, WHY SHOULD YOU ONLY HAVE TWO?

http://www.popsci.com/how-master-your-third-arm

 

CAN VIRTUAL BODY SWAPPING HELP FIGHT RACIAL PREJUDICE?BRAIN HACKING AND OPTICAL ILLUSIONS CAN INCREASE YOUR EMPATHY

http://www.popsci.com/what-happens-when-you-put-white-person-black-body-virtual-reality

Jeni Mawter's curator insight, May 4, 10:21 PM

Reimagining 'Reality' leads to Fluid Reality.

bladetriple786's curator insight, May 8, 11:16 AM

Material for my next poem

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6 Ways Virtual Reality Will Change Filmmaking

6 Ways Virtual Reality Will Change Filmmaking | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


DJ Roller:  "From the Chauvet Cave paintings of 30,000 years ago, to 6K digital cinema today, we've always told stories, we just do it differently as media changes. There's a new leap in storytelling happening now. Virtual Reality (VR) is going to change the way we express ourselves, communicate with each other and experience the world."

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RENE FIORI's curator insight, March 27, 4:47 AM

réalité virtuelle

Stephen Lee's curator insight, March 27, 9:01 AM

The next step in both the film and video game industries, virtual reality (or VR) provides so many new perspectives and an even deeper layer of immersion. Even training and education will benefit greatly as people will be able to learn and practice more accurately before being put in the field for volatile professions such as heart surgery or the military.

Jesse Studin's curator insight, March 29, 11:27 PM

VR has the potential to change the entertainment sector forever. Virtual reality is a way to put the user in the "entertainment piece". This is backed by face book's two billion dollar investment in Oculus.

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What Matthew Liddy learned in his first year running an interactive storytelling unit

What Matthew Liddy learned in his first year running an interactive storytelling unit | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Melody Kramer:  "The Australian Broadcasting Corporation (ABC News) has been producing interactive stories for many years, but it wasn’t until February of 2014 that Australia’s public broadcasting company formalized the process and created a team to focus exclusively on interactive storytelling."


DRC:  This article contains a great list of software tools and insights into the process of interactive storytelling that are useful beyond the newsroom.

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Jeni Mawter's curator insight, March 21, 9:19 PM

What the ABC is doing today will be of interest to all storytellers of tomorrow.