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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The Making of Priya’s Shakti- Innovative transmedia project that attempts to change attitude towards rape victims in India

The Making of Priya’s Shakti-  Innovative transmedia project that attempts to change attitude towards rape victims in India | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jaya Mahajan:  "Priya’s Shakti is  a social impact multi media project that has an augmented reality (AR) comic book, street art and social media pages . It is a project that aims to create an alternative attitude towards violence against women."

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Luis A. Trujillo Paz's curator insight, December 18, 12:20 PM

Transmedia Innovacion

jose antonio gabelas's curator insight, December 18, 12:47 PM

añada su visión ...

Mark G Kirshner's curator insight, December 20, 8:28 AM
The Making of Priya’s Shakti- Innovative transmedia project that attempts to change attitude towards rape victims in India
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Passing the Baton: A Conversation with Engagement Strategist Lina Srivastava

Passing the Baton: A Conversation with Engagement Strategist Lina Srivastava | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Alice Quinlan:  'This week, the POV Engagement team caught up with the strategist behind the Who Is Dayani Cristal? campaign. Lina Srivastava gives us an inside look on her team's goals for campaign and tips for other impact producers on "passing the baton".'

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Gaming communities can self-police against bigotry, research shows

Gaming communities can self-police against bigotry, research shows | Transmedia: Storytelling for the Digital Age | Scoop.it
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Keith Stuart:  "Games industry professionals can make gaming communities more tolerant by actively promoting and exhibiting inclusive values, according to new research. "

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Kafranbel: a paradigm of creative storytelling (Part 1/2)

Kafranbel: a paradigm of creative storytelling (Part 1/2) | Transmedia: Storytelling for the Digital Age | Scoop.it
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Leila Nachawati:  "As media coverage of Syria is increasingly monopolized by geopolitical and military approaches, a small town in northwestern Syria continues to provide a collective account of the country that is both accessible and nuanced."


[Part 2/2 can be found here.]

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Transmedia Storytelling for Social Impact


The Digital Rocking Chair's insight:


An excellent presentation from Dr. Pamela Rutledge.

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Kajsa Hartig's curator insight, August 14, 2:39 AM

Transmedia Storytelling - for the public good.

Karen du Toit's curator insight, August 14, 5:15 AM

Great to take note of in libraries/archives as well! Can;t just use single platforms!

Jerri Lynn Hogg's curator insight, August 14, 5:40 PM
Great presentation!
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Chipotle Mows Down Big Agriculture With New Film and Interactive Game

Chipotle Mows Down Big Agriculture With New Film and Interactive Game | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Rae Ann Fera:  "With the follow-up to its highly successful “Back to the Start” film, the fast-food company continues to educate and drive forward positive change in food production, says Chipotle’s Chris Arnold."

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Ricard Garcia's curator insight, September 18, 2013 2:08 AM

Beautiful short film where we can help our students reflect about some aspects of natural and non-natural food... nice layout!

Stormnet Media's comment, September 28, 2013 11:53 PM
Amazing piece of work. All food companies should strive to educate their potential customers with inspiring content.
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Half the Sky Game: What Went Right and What Went Wrong? (Part 2)

Half the Sky Game: What Went Right and What Went Wrong? (Part 2) | Transmedia: Storytelling for the Digital Age | Scoop.it

"With this second post in our lessons learned series, Emily Treat discusses what went right and what went wrong in terms of initial concepts and content for the Half the Sky game."

The Digital Rocking Chair's insight:

This is proving to be an excellent series of articles.  I can thoroughly recommend them to anyone interested in game design.  You'll find part 1 here.

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Storytelling for Social Change at Facebook

Storytelling for Social Change at Facebook | Transmedia: Storytelling for the Digital Age | Scoop.it

Randy Astle:  "Tuesday night Facebook hosted a panel discussion about social issue-oriented transmedia at their office in midtown Manhattan" ...

The Digital Rocking Chair's insight:

Transmedia for good ....

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surendra kumar's comment, March 23, 2013 6:08 AM
nice.........
Luca Brigada's curator insight, March 23, 2013 5:08 PM

A very interesting new project of transmedia storytelling 

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Chasing Ice—And Audience Action: How Top Docs Galvanize Causes Online

Chasing Ice—And Audience Action: How Top Docs Galvanize Causes Online | Transmedia: Storytelling for the Digital Age | Scoop.it

Hugh Hart: "The makers of docs in contention for Oscar nominations talk about activating audiences after they leave the theater."

The Digital Rocking Chair's insight:

How to convert an audience from observer to advocate for your cause.

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Tweeters help a Manchester designer write a book for teenage cancer charity

Tweeters help a Manchester designer write a book for teenage cancer charity | Transmedia: Storytelling for the Digital Age | Scoop.it

Luke Martin:  "Hundreds of 140-worders from anyone interested (including Stephen Fry natch) tell a story whose plot unfolds according to their twists and tweaks."

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Initiative Vermisste Kinder [Missing Children's Initiative] or Transmedia at its finest.

Initiative Vermisste Kinder [Missing Children's Initiative] or Transmedia at its finest. | Transmedia: Storytelling for the Digital Age | Scoop.it

Ntabo0: "Using several media channel to tell their story (across several platforms, complementing each other), they were able to engage and convert people into brand evangelist (active seekers in this case) and exponentially increase the search radius. This campaign is simply brilliant."

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Caine's Cardboard Arcade Inspiration Movement Continues [VIDEO]

Caine's Cardboard Arcade Inspiration Movement Continues [VIDEO] | Transmedia: Storytelling for the Digital Age | Scoop.it

Christine Erickson: "See what young entrepreneur Caine Monroy is up to after booming business in his cardboard arcade" ...

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Sandra Sawyer McLeroy's curator insight, October 2, 2013 10:48 AM

I was fascinated when I first saw his arcade. Now he is retiring and is still an inspiration.

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Games For Civic Participation, Social Causes, And Fun

Games For Civic Participation, Social Causes, And Fun | Transmedia: Storytelling for the Digital Age | Scoop.it

Ben Schiller: '"Games allow you to create a system that when people participate, they generate a story," says Jeff Watson, a proponent of "civic games"--play that’s not just for fun, but has some underlying social purpose.'

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Comic Book Tackles Sexual Violence in India [#SocialImpact]

Comic Book Tackles Sexual Violence in India [#SocialImpact] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Dipal Parmar:  "A unique aspect of the comic book is that it has been brought to life through the use of augmented reality app Blippar to create animation, videos and other interactive elements."

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Annette Simmons's comment, December 16, 9:15 AM
Thanks for posting this. What a great use of storytelling!
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Fighting ISIS with comic books

Fighting ISIS with comic books | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Anca Toader
The Digital Rocking Chair's insight:


Kathryn Nave:  'Jordanian social activist, Suleiman Bakhit believes we can fight ISIS with comic books. "Everything begins with a story," he told the audience at WIRED2014. "Narratives and myths give us a sense of purpose, they give us a compelling sense of direction in our lives."'

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Anca Toader's curator insight, December 12, 10:56 AM

A twist on Chimamanda Ngozi Adichie's famous speech about "the danger of a single story". Suleiman Bakhit explains the toxic effect of the 'single story' in the Middle East where it creates "terrorism disguised as heroism". His solution to this problem? Comic books. Fascinating!

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Free/CC book on transmedia activism

Free/CC book on transmedia activism | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Cory Doctorow:  "In this impassioned, eye-opening study Costanza-Chock tracks the world-shaking power of transmedia organizing. - Junot Diaz"

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Fausto Cantu's curator insight, November 20, 2:57 PM

muy adecuado para los tiempos que estamos viviendo en mexico!

Bart van Maanen's curator insight, November 21, 10:45 AM

De revolutie zal worden getweet, maar tweets alleen maken niet de revolutie.


Dit is een studie naar het succes van het organiseren van oa. social media voor de immigranten beweging van 2006-2012 in de VS. Op verschillende platforms waren demonstranten en actievoerders actief tegen bijvoorbeeld de 'Sensenbrenner Bill' (Border Protection, Anti-terrorism and Illegal Immigration Control Act of 2005). 


Het boek, uitgegeven door MIT Press, is nu gratis beschikbaar als (pdf) e-book.

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'Who Is Dayani Cristal?': Offering Resources for the Movement

'Who Is Dayani Cristal?': Offering Resources for the Movement | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Lina Srivastava:  "Who is Dayani Cristal?, is an intimate examination of the journey of one migrant who perished in the Arizona desert, far from his native Honduras, with no real identification but a name tattooed over his heart" ...


Transmedia Producer, Lina Srivastava, shares the social impact tools that accompany Who Is Dayani Cristal?

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blaucloud's curator insight, September 19, 9:42 PM

great example of  integration of resources

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‘Emma Approved’ Turns Its Plot Into A Real-Life Charity Drive [#Transmedia]

‘Emma Approved’ Turns Its Plot Into A Real-Life Charity Drive [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Sam Gutelle:  "Pemberley Digital has established itself as a leader in transmedia YouTube entertainment. [...] With its latest transmedia tie-tin, Pemberley is leveraging its uniquely dedicated fanbase for a good cause."

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Simon Staffans's curator insight, June 17, 4:28 PM

An interesting turn of events.

Dr. Pamela Rutledge's curator insight, June 18, 12:04 PM

Harnessing the power of narrative and the passions of fans has tremendous potential for innovative approaches to CSR.

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Half the Sky Game: What Went Right and What Went Wrong? (Part 3)

Half the Sky Game: What Went Right and What Went Wrong? (Part 3) | Transmedia: Storytelling for the Digital Age | Scoop.it

"The third part of this series, contributed by community managers Lisa Pastor and Ashley Alicea, focuses on best practices for community management, and engaging and growing a Facebook game fanbase from the ground up."

The Digital Rocking Chair's insight:

This article contains some great insights for anyone involved in building a fan community.  The other two articles in the series are also well worth a read: Part 1 Executive Production and Part 2 Initial Concepting and Design.


Update:  Part 4 from Frima Studio, developer of Half the Sky Movement: The Game, is now available here.

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Half the Sky Game: What Went Right and What Went Wrong? (Part 1)

Half the Sky Game: What Went Right and What Went Wrong? (Part 1) | Transmedia: Storytelling for the Digital Age | Scoop.it
Asi Burak details what went right and wrong in terms of executive production for Half the Sky Movement: The Game.
The Digital Rocking Chair's insight:

A fascinating article.  If you'd like to know more about the game itself, check out Half The Sky Movement Is A Facebook Game For (Spare) Change over at Fast Company or play it on facebook.

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Angela Antle's curator insight, April 15, 2013 7:04 AM

Lessons Learned in gaming for social change!

Karen B Wehner's curator insight, April 15, 2013 8:44 AM

Generous and fascinating post-mortem on important ''for good'' game seeking to boost literacy and gender equality in development nations.

Karen B Wehner's curator insight, April 15, 2013 8:45 AM

Generous and fascinating post-mortem on a high-profile ''game for good' focused on literacy and gender equality in developing countries.

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Murder in Passing: Transmedia on the Toronto Subway

Murder in Passing: Transmedia on the Toronto Subway | Transmedia: Storytelling for the Digital Age | Scoop.it

Randy Astle:  "Public transit’s always been a great place for art, from busking musicians to the New York MTA’s current Sam Shaw photography exhibit [...]"

The Digital Rocking Chair's insight:

This sounds like a great project: plublic art meet transmedia storytelling.  Note: For those of us outside of Toronto, we can engage with the project at http://murderinpassing.com.

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Radically redefining TV [#Transmedia]

Radically redefining TV [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
Fiona Milburn sits down with Ian Fowler and Holly Alexander of @radical.media to find out how audiences are driving the future of storytelling.
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Hub Stories: Transmedia Storytelling as Creative Problem-Solving

Hub Stories: Transmedia Storytelling as Creative Problem-Solving | Transmedia: Storytelling for the Digital Age | Scoop.it

Hub Bay Area Host :  '“We’re really interested in the intersection between technology, culture and education,” says Aaron, “and I can’t think of a better way to do that than [through] the power of story.”'

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“HALF THE SKY” & SOCIAL DOCUMENTARY TRANSMEDIA

“HALF THE SKY” & SOCIAL DOCUMENTARY TRANSMEDIA | Transmedia: Storytelling for the Digital Age | Scoop.it

Randy Astle:  "One of the most intriguing things about transmedia when compared to traditional film, particularly documentary, is that through its multiple entry points and interactive experiences it has the potential to more fully engage viewers in causes" ...

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Wizards and the CDC: Collaborative [Transmedia] Storytelling Towards Change

Wizards and the CDC: Collaborative [Transmedia] Storytelling Towards Change | Transmedia: Storytelling for the Digital Age | Scoop.it

Nedra Kline Weinreich: "As I've been involved in several transmedia projects - both on the inside and as a participant from the outside - I've been struck by how emotionally invested people can get in the story and with the characters" ...

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