Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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A History and Future of Collaborative Storytelling

A History and Future of Collaborative Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Scott Walker:  "Today, collaborative storytelling exists in many forms and utilizes many kinds of creative mechanics. With the advent of the Internet and the increasing tendency for consumers to produce their own content, the ability to collaborate on a project has never been easier."

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Interview with Yomi Ayeni of Clockwork Watch [#Transmedia]

Interview with Yomi Ayeni of Clockwork Watch [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Scott Walker:  "This interview with Clockwork Watch founder and visionary Yomi Ayeni is making its appearance just in time for the year-end holidays!"

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Audio from “Designing Open Storyworlds” panel at StoryWorld 2012 Conference

Audio from “Designing Open Storyworlds” panel at StoryWorld 2012 Conference | Transmedia: Storytelling for the Digital Age | Scoop.it

Scott Walker: "The panel attempted to explore design considerations for worlds meant to hold more than one story, whether it be a franchise, a transmedia property, or a multi-medium experience" ...

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Open Settings, Closed Stories, and Creative Commons

Open Settings, Closed Stories, and Creative Commons | Transmedia: Storytelling for the Digital Age | Scoop.it

Scott Walker: "In this post, Corey [Reid] talks about the benefits of combining an open world setting with traditional, linear stories and why (and how!) he’s using Creative Commons to integrate a collaborative world building framework with a structure for commercialization of stories set in that open world."

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Interview with Mur Lafferty of Angry Robot’s Worldbuilder

Interview with Mur Lafferty of Angry Robot’s Worldbuilder | Transmedia: Storytelling for the Digital Age | Scoop.it

Mur Lafferty: "Worldbuilder is the open story world connected to Adam Christopher’s novel, “Empire State.” Most publishers worry about fanfic, but we welcome fan-created projects. We post connected stories, music, comics, etc on our page at Empirestate.cc."

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“The Drifting Isle Chronicles”

“The Drifting Isle Chronicles” | Transmedia: Storytelling for the Digital Age | Scoop.it
A few days ago I stumbled on a promising new shared universe project being led by Joseph Robert Lewis, a prolific self-published author.

 

[A look at the design concepts behind the creation of a new fantasy world called "The Drifting Isle Chronicles."]

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“Nightshade” and Participatory Marketing

“Nightshade” and Participatory Marketing | Transmedia: Storytelling for the Digital Age | Scoop.it
The full vision involved publishing content across multiple platforms in an integrated approach to produce an experience for fans that ultimately walked them right up to the release of “Nightshade.”

 

[A great case study in "interactive world-building experiences".]

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Shared Story World Design Primer

Shared Story World Design Primer | Transmedia: Storytelling for the Digital Age | Scoop.it

After posting several entries on SSW design, Scott Walker had the chance to expand on them at DIY Days L.A. 2011.

 

[Scott Walker's original posts on Shared Story Worlds @scoopit http://bit.ly/pXz0xA]

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Brain Candy's Scott Walker Discussing Fan Fiction and Fan Communities

Brain Candy's Scott Walker Discussing Fan Fiction and Fan Communities | Transmedia: Storytelling for the Digital Age | Scoop.it
New Edition of Brian Seth Hurst's StoryCentered Column Features Brain Candy's Scott Walker Discussing Fan Fiction and Fan Communities
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The Path to Canonicity

The Path to Canonicity | Transmedia: Storytelling for the Digital Age | Scoop.it

Normally, canonical content is generated by the internal creative team behind an entertainment property.

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World Bibles and World Wikis | Shared Story Worlds

World Bibles and World Wikis | Shared Story Worlds | Transmedia: Storytelling for the Digital Age | Scoop.it
The concept of a world bible is a tried and true practice in many creative areas, especially for serial storytelling like television or large entertainment...
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The Message in the Medium [Shared Story Worlds]

The Message in the Medium [Shared Story Worlds] | Transmedia: Storytelling for the Digital Age | Scoop.it

Your decision about which mediums you want to play in for your SSW and which mediums you want to accept from contributors obviously have an effect on many aspects of your SSW design ...

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Creative Voice: Scott Walker [#Transmedia]

Creative Voice: Scott Walker [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Lucas J.W. Johnson:  "Today's post is an old interview I did with the awesome Scott Walker over a year ago and never posted! He has kindly done a brief edit/update to it after being away from social media for a year. This was back when my main focus was transmedia -- these days he says his new ventures won't be in the transmedia sphere either -- but his thoughts on transmedia and shared story worlds are still interesting and relevant. Enjoy!"

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Clockwork Watch [#Transmedia]

Clockwork Watch [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

"Clockwork Watch is an immersive participatory story set in a retro-futurist vision of Victorian England. The narrative is played out across graphic novels, interactive promenade theatre, freeform role-play, online adventures, an interactive book, and a feature film."

The Digital Rocking Chair's insight:

For more on this fascinating transmedia project, visit their website.

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Interview with “Drifting Isle Chronicles” Collaborator MeiLin Miranda

Interview with “Drifting Isle Chronicles” Collaborator MeiLin Miranda | Transmedia: Storytelling for the Digital Age | Scoop.it

Scott Walker:  ' In this interview, we meet another of the collaborating authors, MeiLin Miranda, who shares her thoughts on DRM, collaborative worldbuilding, and something called an “angler bug.”'

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Thoughts on the FMX 2012 Conference

Thoughts on the FMX 2012 Conference | Transmedia: Storytelling for the Digital Age | Scoop.it

Scott Walker: "Earlier this month I attended my first FMX conference, an annual event focused on animation, effects, games and transmedia" ...


DRC: A fabulously in-depth post from Scott Walker.

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Creative Commons

Creative Commons | Transmedia: Storytelling for the Digital Age | Scoop.it
SSWs present some very interesting opportunities (and challenges) from a copyright perspective.

 

[An informative look at Creative Commons for copyright considerations when creating Shared Story Worlds.]

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Wyrd Con 2: One LARP, Two Panels, Infinite Fun

Wyrd Con 2: One LARP, Two Panels, Infinite Fun | Transmedia: Storytelling for the Digital Age | Scoop.it
I wanted to see if I could have the LARP begin well before Wyrd Con and continue after the convention was over by using a persistent world setting as the backdrop for the LARP and having the story start before Wyrd Con and continue after the LARP.

 

[Wyrd Con is a "convention focused on live action role-playing (LARP)".]

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Fans, Funds, and Value Co-Creation

Fans, Funds, and Value Co-Creation | Transmedia: Storytelling for the Digital Age | Scoop.it

Earlier this year at the StoryWorld Conference, Andrea Phillips approached me and proclaimed, “You know, I really, really, really hate the term, ‘value co-creation!’”

 

[Before reading this, you should first read Andrea Phillips article @scoopit http://bit.ly/vFrXuT]

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Scott Walker – Brian Clark’s “The Business of Transmedia”

Scott Walker – Brian Clark’s “The Business of Transmedia” | Transmedia: Storytelling for the Digital Age | Scoop.it

If you've been enjoying the series of posts on the business of transmedia, by Brian Clark, then you'll find this post, by Scott Walker, a very handy summary.  If you've yet to read Brian Clark's posts, then consider this a handy intro ... Brian Clark's first (of 5 posts) can be found @scoopit http://bit.ly/stpVJy

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Money, Shared Story Worlds, and You

Money, Shared Story Worlds, and You | Transmedia: Storytelling for the Digital Age | Scoop.it
Chances are you’re launching a SSW in order to make money. Maybe not enough to retire on, but more than zero. If so, you have a lot of options for opening the revenue doors.
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Scoping the Audience Participation [SSW series cont.]

Scoping the Audience Participation [SSW series cont.] | Transmedia: Storytelling for the Digital Age | Scoop.it
Next, think about what you want your audience to be saying about you. Whether it’s in social media or walking out of the movie theater after the show, we all have something pretty specific we want to be buzzing off of people’s lips.
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Participation Rates and ARGs / Transmedia

Participation Rates and ARGs / Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

One of the questions posed to me when I guest Skyped into the Transmedia Vancouver Meetup regarded demographics and participation rates (i.e., is the traditional 90/9/1 rule still applicable in shared story worlds?).

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Participation, Worldbuilding, and Genres | Shared Story Worlds

Participation, Worldbuilding, and Genres | Shared Story Worlds | Transmedia: Storytelling for the Digital Age | Scoop.it
This is the first in a series of posts regarding shared story world design The genre you choose for your SSW will have a direct impact on how people c...
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