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Alex Wilhelm: "Why build an RPG inside of Excel? The question is backwards. Why the hell wouldn’t we?"
In the right hands, everything and anything can be a vehicle for storytelling ... but, of course, we knew that already! :)
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Steve Boxer: "We collared the producer of Capcom's huge, innovative forthcoming RPG for an exclusive interview when he visited London"...
This is a post about definitions of art, emotional validation, the duality of play, Iain McGilchrist and whether roleplaying really is what its proponents think it is.
Now that I’ve looked at how Dungeons & Dragons is an example of a transmedia property — or at the very least, similar to it — I can get to the good stuff. What can an understanding and experience with D&D teach us about writing for transmedia?
[Part I can be found @scoopit http://bit.ly/uDVqGk]
The fact that a Dark Crystal RPG is in the works isn’t too surprising given that Archaia has been publishing a number of comics and graphic novels based on Jim Henson’s works...
They’re not pills. Don’t swallow them. They’re dice. You’ll choke. Stop that. Take them out of your mouth. Here, you’re also going to need some other stuff, too: a pencil, a character sheet, maybe some index cards, a bag of Cheetos, a 64 oz “Thirst Aborter” full of Mountain Dew, a 6-pack of beer, a pizza coupon, a can of spray deodorant, and a big overflowing bucket of your caffeine-churned imagination.
Jason Schreier: "Words bounce and move in certain directions, with certain cadences and beats. You can tell when the pulse isn't there"...
"In one month, Diablo III, a hugely popular role-playing game made by Blizzard Entertainment, will become the first major online game to launch with PayPal integration. It will encourage players to sell digital possessions for actual dollars within the game. The lines between virtual and real economies are about to get even blurrier."
Brian Fargo's games, especially Fallout, have been lauded for their story interactivity and emergent systems. At GDC China, he revealed his techniques for developing an interesting story in a role playing game.
I’ve played Dungeons & Dragons for 14 years. And I’ve realized lately that this has, in many ways, done a lot to prepare me for writing for transmedia. There’s so much crossover between the best practices in D&D and in transmedia writing.
[It's not often you see an RPG used to discuss Transmedia Storytelling - this is well worth reading.]
The 15-page PDF is an all-in-one game which consists of the rules, setting, characters and situation for a complete gaming experience typically lasting for one to two sessions.