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Mike Seymore: "The net result is one of the most adaptable modern ‘transmedia’ pipelines able to render TVCs, press, game cinematics, animated features or TV series work."
A very technical look at House of Move's 'transmedia' pipeline.
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Weta Digital’s CTO talks about the technological challenges of producing some of the most compelling and captivating performances in cinema today.
One of the paradoxes of animation says that if you make a character too lifelike, it crosses a line from cute to creepy. Does Spielberg's Tintin movie cross that line?
The boy reporter's journey from cartoon panel to big screen is complete. Adam Dudding goes behind the scenes at Weta Workshop to find out how they did it.
Andy Serkis [talks] up the future of video games as a mode of storytelling to rival the cinema
James Iliff: "While on the second night of the incredible 5D Flux Conference on transmedia at USC two weeks ago, Henry Jenkins moderated a discussion with a number of luminaries from the previsualization and motion capture industries [...] The topic was on digital design and world building in the narrative media landscape – a topic that is vitally relevant to virtual reality, and couldn’t have been more timely."
Innovative interactive features in a special-edition iTunes release of Avatar will reveal the techniques used by James Cameron in creating h...
Bill Desowitz finds out how Digital Domain and Giant Studios took virtual production to the next level.
A new clip for The Adventures of Tintin shows that the film's creators are making motion capture magic.