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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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How the Smartphone Ushered In a Golden Age of Journalism

How the Smartphone Ushered In a Golden Age of Journalism | Transmedia: Storytelling for the Digital Age | Scoop.it


The Digital Rocking Chair's insight:


Frank Rose:  "When I first arrived in New York, some time back in the last century, I gazed in awe and fascination at subway riders reading The New York Times. Thanks to a precise and universally adopted method of folding the paper (had it been taught in schools?), they could read it and even turn its pages without thrusting them in anyone else's face. The trick? Folding those big, inky broadsheets into neat little rectangles—roughly the same size, in fact, as an iPad." ...

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David Collet's curator insight, August 6, 7:47 PM

A fresh look a news. The reporting and spreading of news. But, it seems, still emphasizing the same boring 'Masters of the Universe.' 

Roger Ellman's curator insight, August 7, 6:53 AM

Moving forward - there's every reason to adapt and adopt. Like vinyl records and old photographic film, some old media methods will become a collectors (small audience) market, leaving mainstream media in the new delivery vehicles of our day today, and tomorrow's (there's the trick, working out what THEY will be!).

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How Tablets Are Powering The Future Of Storytelling

How Tablets Are Powering The Future Of Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


PSFK Labs:  "From spoken word to moving pictures new technologies have become the springboard for producers and audiences to create and share their personal tales."

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Jeni Mawter's curator insight, June 29, 8:41 PM

Tablets are in the hands of every child and young adult across much of the planet. Children's and young adult storytellers take not.

Ricard Garcia's curator insight, June 29, 10:58 PM

Because one way or another... they are. Sooo, let's see how.

Karen E Smith's curator insight, July 2, 12:46 PM

First drafts from now on are done on my iPad. This is a personal shift.

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Are Mobile Movies The Way of the Future?

Are Mobile Movies The Way of the Future? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


David Rosen:  "The first film shot on an iPhone is becoming a reality -- or at least, the first union, full-length narrative feature film to be shot with the iPhone 5s" ...

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henk eisema's curator insight, December 8, 2013 2:48 PM

I use Vine, Cinemagram, Autoawesome (by Google) to show digital snapshots of stuff that interests me... The next step could easily be a longer movie, yet taken the mobile user into account...

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Mobile Is the Future, but Not in Gaming

Mobile Is the Future, but Not in Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Matthew C. Klein:  "The growth of games for smartphones and tablets isn't a threat to the blockbusters made for consoles and personal computers" ...

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Mobile, transmedia and timing

Mobile, transmedia and timing | Transmedia: Storytelling for the Digital Age | Scoop.it

Simon Staffans:  "Rob Pratten had a brief but excellent post up on Transmedia Coalition the other day, entitled ”The 5Rs of Mobile in Transmedia Storytelling”. To recapitalize briefly, the gist of the post were that" ...

The Digital Rocking Chair's insight:

Simon Staffans builds on Robert Pratten's 5Rs of Mobile in Transmedia Storytelling.

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Ryan Crowder's curator insight, June 7, 2013 11:16 AM

Peeps consume different media at different times on different devices. Worth some thought for sure.

Brad Tollefson's curator insight, June 18, 2013 5:06 PM

It's all in the....timing...

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Requirement structure of transmedia applications

Requirement structure of transmedia applications | Transmedia: Storytelling for the Digital Age | Scoop.it

Marton "meza" Meszaros: "How to design transmedia application requrements" ...

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Coca-Cola exec claims mobile underpins entire Olympic Games strategy

Coca-Cola exec claims mobile underpins entire Olympic Games strategy | Transmedia: Storytelling for the Digital Age | Scoop.it

Chantal Tode: "The biggest difference between the Move to the Beat campaign and Coca-Cola’s previous efforts is the goal to have the story be as social as possible so that it travels globally, per Ms. Siler."

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Transmedia Mobile Gaming - Conference | Transmedia Storytellling

Patrick Möller: "The first "Transmedia Mobile Gaming" conference was being held this month in Warsaw. I was invited by Voodoodance to speak there about "Transmedia Storytelling" and to show some cases. These are the slides of my talk."


Via Simon Staffans
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The mobile gaming industry, in pretty pictures

The mobile gaming industry, in pretty pictures | Transmedia: Storytelling for the Digital Age | Scoop.it
Mobile gaming is an industry that is valued, in aggregate, in the billions of dollars. Given its size, the players jockeying for its market share are fighting for consumer mind share, and therefore, wallet share...
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24 hours in apps media disruption

24 hours in apps media disruption | Transmedia: Storytelling for the Digital Age | Scoop.it

The Guardian: How mobile is sparking innovation in publishing, music, television, games and beyond ...


"In 2012, smartphone and tablet apps are at the heart of disruption across the media and entertainment industries. Which sounds like a grandiose claim, but the evidence is there to back it up."

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The role of mobile in the transmedia storytelling of Prometheus

The role of mobile in the transmedia storytelling of Prometheus | Transmedia: Storytelling for the Digital Age | Scoop.it

Jeff Barber: "Scott and the producers of ‘Prometheus’ are embracing 33 years of technology innovation in the production and telling of the story. Most notably, they are pioneering an effort to tell the story using a range of transmedia channels"...

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Bozza Changes Content Consumption

Bozza Changes Content Consumption | Transmedia: Storytelling for the Digital Age | Scoop.it
This brand of African new media for the mobile screen seeks to activate youth empowerment, develop micro-enterprises within the creative industries and leverage m-commerce to grow small township businesses.
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Why a mobile user-generated content model will grow next year

Why a mobile user-generated content model will grow next year | Transmedia: Storytelling for the Digital Age | Scoop.it
The teen, grandparent, spouse or neighbor living right beside you could very well be the developer of your next favorite application. Sound crazy? It is coming in 2012.
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Watch former Disney animator Glen Keane's stunning new short film, "Duet"

Watch former Disney animator Glen Keane's stunning new short film, "Duet" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


WSJ:  "As part of Google’s ATAP project, “Duet” is the third in a series of short films called “Spotlight Stories,” which are created specifically for mobile devices."

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Why Angry Birds are slightly miffed... 10 key facts about mobile games in 2014

Why Angry Birds are slightly miffed... 10 key facts about mobile games in 2014 | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "Angry Birds maker Rovio may have seen its growth stall, but there are plenty of reasons to be excited about mobile gaming" ...

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Google Channels Pixar to Change Storytelling as We Know It

Google Channels Pixar to Change Storytelling as We Know It | Transmedia: Storytelling for the Digital Age | Scoop.it
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Steven Levy:  "Motorola is concocting what it hopes will be much more than an odd and expensive interactive cartoon" ...

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A Crash Course On How Mobile Apps Are Changing Storytelling

A Crash Course On How Mobile Apps Are Changing Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Michelle Lhooq:  'The increased predominance of mobile devices—not to mention our clingy dependence on them—has sparked a boom of ambitious apps for phones and tablets that are case studies for storytelling in the “digital age.”'

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The Power of Adaptive Content: Q&A with Karen McGrane

The Power of Adaptive Content: Q&A with Karen McGrane | Transmedia: Storytelling for the Digital Age | Scoop.it

Dan Levy:  "Forget responsive design. The key to multiplatform publishing success is “adaptive content,” argues Karen McGrane in her book, Content Strategy for Mobile. We spoke to the author about why she thinks all content is mobile."

The Digital Rocking Chair's insight:

Although more crossmedia than transmedia, this article contains some interesting points for those who include mobile in their multiplatform projects.

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Dolly Bhasin 's curator insight, January 27, 2013 7:43 PM

"There’s a huge underserved population today who are consuming content on their phones and we’re giving them a crappy experience. We’re telling them, “Here’s how the web works for you: You have to pinch and zoom your way through sites that were designed for a much larger monitor, you’re going to get errors and the fonts are going to be really tiny.”

Dolly Bhasin 's curator insight, January 27, 2013 8:04 PM

"Forget responsive design. The key to multiplatform publishing success is “adaptive content,” argues Karen McGrane in her book, Content Strategy for Mobile.

Matmi's curator insight, January 29, 2013 3:38 AM

A great piece on the importance of having content that is viewable or playable across all devices . Matmi CEO Jeff has been pushing the "content should belong to the user and not to the device " mantra for a while.

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Bobby Womack releases 'mobile-first' interactive music video

Bobby Womack releases 'mobile-first' interactive music video | Transmedia: Storytelling for the Digital Age | Scoop.it

Stuart Dredge: "Accessed at www.bravestman.com, the video sees you swiping up and down to guide a space shuttle, pulling planets together, and pinching to travel through an asteroid field: all soundtracked by Womack's arresting vocals."

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The Role of Mobile in Transmedia Storytelling

The Role of Mobile in Transmedia Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it

Jeff Barber: "To answer this question, let’s consider what three experts in this emerging space have to say about the role of mobile in transmedia content production and distribution" ...

  • Jeff Gomez, Starlight Runner Entertainment
  • Elan Lee, FourthWall Studios
  • Robert Pratten, Transmedia Storyteller Ltd.


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Mobile Experiences: what they can do for your story


Via Simon Staffans
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Is the Prometheus transmedia campaign using mobile effectively to engage me in the story?

Is the Prometheus transmedia campaign using mobile effectively to engage me in the story? | Transmedia: Storytelling for the Digital Age | Scoop.it

Jeff Barber: "I'm feeling like today's a good day for a fan rant, so here we go..."


DRC:  You might also like The role of mobile in the transmedia storytelling of Prometheus.

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With Google's New Glasses, Your Head Is Your Smartphone

With Google's New Glasses, Your Head Is Your Smartphone | Transmedia: Storytelling for the Digital Age | Scoop.it

"Google's Glass augmented reality system may be the smartphone (smartspecs?) of the near future, neatly linking our digital lives with our real ones. Is this a good thing?"


DRC:  I guess the question has to be asked, but the tech is too cool for anyone to really care about the answer.  Will it live up to its promise?  That's a question people will care about.

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The Role of Mobile in the Transmedia Wine Brand Narrative

The Role of Mobile in the Transmedia Wine Brand Narrative | Transmedia: Storytelling for the Digital Age | Scoop.it
Aware of location, sensitive to time, and ever connected, the mobile medium delivers contextual relevance to brand communications and allows marketers to truly engage consumers in the moment...

 

[This article provides great insight into mobile storytelling ... no matter what your story.]

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Media Literacy, Creativity & Transmedia Storytelling For Kids: Got Mobile Strategy?

Media Literacy, Creativity & Transmedia Storytelling For Kids: Got Mobile Strategy? | Transmedia: Storytelling for the Digital Age | Scoop.it

"There is still an obvious need for a traditional website but the shifting habits of consumption mean you can’t make mobile an afterthought." - Ryan Kim, Gigaom

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