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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Stellar New X-Men Saves a Franchise Gone Wrong

Stellar New X-Men Saves a Franchise Gone Wrong | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Rachel Edidin:  "The great thing about X-Men: Days of Future Past is that you can describe both the film and its plot in one go: a Hail-Mary pass at repairing a timeline gone terribly, terribly wrong."

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What Vin Diesel Can Teach You About Transmedia

What Vin Diesel Can Teach You About Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

Caitlin Burns:  "Many people look at Vin Diesel and see the well-muscled action star of The Fast and the Furious; the high-speed, high-testosterone thrill ride that dominates box office figures with adrenaline fueled car chases."

The Digital Rocking Chair's insight:
"The creative mind behind multiple blockbuster franchises, Vin Diesel builds story worlds" ... a fascinating article from Caitlin Burns.
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Dr. Pamela Rutledge's curator insight, July 6, 2013 4:23 PM

Transmedia projects are for those willing to play the long game

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Lydia Antonini and Josh Feldman on Halo 4: Forward Unto Dawn [#Transmedia]

Lydia Antonini and Josh Feldman on Halo 4: Forward Unto Dawn [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Randy Astle:  "At the beginning of the year, Filmmaker’s Scott Macaulay pointed out again — like many others have as well — that features are no longer the default format-of-choice for indie filmmakers."

The Digital Rocking Chair's insight:

A fabulous article for filmmakers interested in pitching and producing transmedia extensions for an existing franchise.

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The Dark Knight and Marvel: the blockbuster franchise comes of age

The Dark Knight and Marvel: the blockbuster franchise comes of age | Transmedia: Storytelling for the Digital Age | Scoop.it

Phil Hoad: "Harry Potter kicked off a new era of film in which long-term story arcs hold the key to retaining a global audience."

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The 10 Commandments Of 21st Century Franchise Production [#Transmedia]

The 10 Commandments Of 21st Century Franchise Production [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Jeff Gomez: "[...] if you’ve got a big story to tell, and if you need to tell it to a huge number of people, there is
 a new set of rules to consider if you’re going to maximize the potential for success" ...


[Special Note: This text is drawn from Jeff Gomez’s keynote speech at the StoryWorld 2012 conference.]


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Talking with the man who assembled the [Transmedia] 'Halo Bible' for Microsoft

Talking with the man who assembled the [Transmedia] 'Halo Bible' for Microsoft | Transmedia: Storytelling for the Digital Age | Scoop.it

The New York–based Starlight Runner specializes in what's called "transmedia," or branching fiction into other media platforms. If it's a videogame franchise, for instance, the process could involve taking the game's world and preparing it for expansion into novels, comic books, TV series, movies, etc...

 

[A great read for anyone wanting to know more about creating Transmedia Bibles.]

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Little Monsters, Big Bucks: How Pokémon Keeps On Battling

Little Monsters, Big Bucks: How Pokémon Keeps On Battling | Transmedia: Storytelling for the Digital Age | Scoop.it

In its various incarnations as a cartoon, Nintendo game and trading cards, the franchise has maintained its popularity. By some measures, it’s bigger than ever...

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Transmedia vs. Franchise Development

Transmedia vs. Franchise Development | Transmedia: Storytelling for the Digital Age | Scoop.it

Until recently, the goal of developing franchises was usually monetization through repurposing, whereas the concept of transmedia storytelling focuses primarily on the (more costly) expansion of the story itself.

 

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VALENTINO'S MAGIC, MEMORIES & MANIA: Ten Steps to Fix WWE's Storytelling Approach

VALENTINO'S MAGIC, MEMORIES & MANIA: Ten Steps to Fix WWE's Storytelling Approach | Transmedia: Storytelling for the Digital Age | Scoop.it

"The wrestling business needs to stop being insecure about what it is and concentrate on creating an escapist world of entertainment with characters that have a strong constitution and behave in a logical fashion in the context of the reality of the story presented." [Advice we could all learn from ...]

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Is franchise cinema mimicking TV storytelling?

Is franchise cinema mimicking TV storytelling? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mark Harrison:  "Cliffhangers and mid-season breaks probably aren't the features of TV fans want the movies to adopt, are they?"

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The Three Es: The Value of Transmedia Fiction For Franchise Development

The Three Es: The Value of Transmedia Fiction For Franchise Development | Transmedia: Storytelling for the Digital Age | Scoop.it

James Waugh:  "My first tangible encounter with a transmedia franchise came on my sixth birthday."

The Digital Rocking Chair's insight:

A six year old's love of transformers and the creation of a defining transmedia experience.

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Jessika Patel's curator insight, November 27, 2013 3:54 AM

What have you learnt about franchises?

Suggested by Jed Fisher
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Infographic: Which Movie Studio Owns the Various Film Franchises?

Infographic: Which Movie Studio Owns the Various Film Franchises? | Transmedia: Storytelling for the Digital Age | Scoop.it

Ethan Anderton: "Now that Disney has added Lucasfilm and the Star Wars universe to their arsenal of established intellectual property (in addition to Pixar, Marvel and Pirates of the Caribbean), now might be a good time to review which well-known film franchises belong to what studio" ...

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Government Subsidies: Canada's Advantage in Transmedia Franchise Development

Government Subsidies: Canada's Advantage in Transmedia Franchise Development | Transmedia: Storytelling for the Digital Age | Scoop.it

Etan Vlessing:  "Media guru Jeff Gomez says Canadians are number one when it comes to supporting indie producers telling stories across a range of digital platforms."

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James Cameron And Jon Landau Tell Bleeding Cool About The Avatar Sequels And [transmedia] Spin-Offs

James Cameron And Jon Landau Tell Bleeding Cool About The Avatar Sequels And [transmedia] Spin-Offs | Transmedia: Storytelling for the Digital Age | Scoop.it

"Today, let’s take a little detour [from the release of Titanic 3D] and talk about their other Most Successful Film of All Time, Avatar. Or perhaps more accurately, its two upcoming sequels, theme park, novel, comic book, TV and animated spin-offs. Sounds like there might be an awful lot of Avatar coming our way over the next five years or so."


DRC: And, if you do want to know more on Titanic's conversion to 3D then read: Masterclass: James Cameron And Jon Landau Teach Bleeding Cool The Dos And Donts Of 3D Conversion.

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Jeff Gomez Reveals Secrets to Transmedia Franchise Development at CineKid

Jeff Gomez Reveals Secrets to Transmedia Franchise Development at CineKid | Transmedia: Storytelling for the Digital Age | Scoop.it
So, what is transmedia storytelling? Gomez defines it as the vanguard process of conveying messages, themes or storylines to a mass audience through the artful and well-planned use of multiple-media platforms.

 

[Jeff Gomez is a thought leader in the world of Transmedia Storytelling and this is one of the best articles I've seen on his approach]

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Revitalizing the Muppets Franchise

Revitalizing the Muppets Franchise | Transmedia: Storytelling for the Digital Age | Scoop.it
This month's The Muppets movie tries to reverse decades of brand mismanagement.
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Paul David Wimsett's comment, August 12, 2012 3:23 AM
I don't think Muppet Christmas Carol was a mistake-it's such as a common theme that it could have been done before Disney. Treasure Island and Wizard of Oz less so.
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Level-5 announces new franchise Youkai Watch

Level-5 announces new franchise Youkai Watch | Transmedia: Storytelling for the Digital Age | Scoop.it
Youkai Watch–which will cover game, anime, and manga–sees a young boy use his watch device to summon friendly creatures and fend off evil ones.
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