Christy Admiraal: "There’s no question that anyone who considers himself or herself part of a fandom will have a different read on a piece of media from someone on the outside—whether it’s due to taking in all supplemental material, shipping a certain pairing, participating in fan theorizing, or some combination thereof—but exactly how does their experience differ from a reader or regular viewer who’s never dived any deeper into non-canonical material?"
ABC Radio: "Fans have long had a role in influencing and in some cases helping to shape the works of popular culture they adore. But when they get restless in the modern age, they now have the resources to take a piece of fiction and make it their own. Some content producers find that assertive approach threatening. But others, particularly in the gaming sector, have begun to embrace it."
Ulrik Hunskjær: "The animation I've made is in absolutely no way affiliated with either South Park or Comedy Central. It was made out of a genuine love for both the TV show and transmedia. All rights belong to the respective companies and I hope so much that they don't kill me for what I've made!"
DRC: An interesting piece of fan faction ... enjoy!
lightninglouie: "You've probably noticed this already, but it's a really good time to be a fan of genre stuff. The past decade-and-a-half has seen an explosion of movies based on beloved novels and comics, and most of them have been pretty good" ...
James Whitbrook: "When a franchise is around for four decades, it can get impossibly unwieldy to try and grasp its lore — and Star Wars canon is no exception. Here's a guide to the origins of Star Wars Canon, the rise and fall of one of the most prominent Expanded Universes in fiction, and where the saga stands with Disney today."
Chris Osterndorf: "From films, to toys, to parks, Walt Disney's original vision has come to fruition so completely it’s hard to imagine even he knew what was possible. And one of the chief ways Disney has kept that original vision intact is by building a reputation for being very, very litigious."
Kendra Mack: "The participatory nature of the Internet has arguably helped broaden the popular definition of a "fan community" from something exclusive to comic and sci-fi fans to being inclusive of many genres and people" ...
Joe Berkowitz: "Perhaps no other cultural artifact is packed with as many hidden and recurring jokes as Arrested Development. Series creator Mitch Hurwitz reveals how he and his team put more information on-screen at any given moment than the untrained eye could possibly observe."
Michael Grothaus: '"Our responsibility is to produce meaningful and playful toys for the kids, and also to help kids take the Star Wars universe and expand it in their own play plans," says [Steve] Evans. Unsurprisingly, in order to achieve that, he and his team work closely with the creative minds behind the franchise.'
Henry Jenkins: "Today, I want to highlight yet another effort to encourage civic and political reflections around the superhero genre. In this case, I am focusing on a study and reflection guide recently released by the Fandom Forward Project of the Harry Potter Alliance, to encourage conversations about the representation of gender, disability, and political/civic engagement within the extended Marvel universe."
Rachel Edidin: "Literary publishing's uneasy relationship with fan fiction has been complicated by the realization that fandom is a huge potential market—one already stocked with both prolific authors and enthusiastic readers. But how to tap that market is a dilemma that few publishers seem quite prepared to engage."
Devon Maloney: "Regardless of how much influence fans may seem to wield or how close the fans and creators may seem in a today’s era of meet-and-greets and panels, a chasm still exists between the people who make shows and the people who ardently love them."
Simon Staffans: "The Author is no longer in control. No matter if audience interaction and participation is planned for or not, if the content is great enough and make people relate to it enough, people will start to engage and co-create" ...
The Digital Rocking Chair's insight:
This makes an interesting companion piece to yesterday's scoop.it post where Steven Spielberg and George Lucas discuss the difference between narrative media and interactive media.
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