Jean-Luc Godard famously said, “Cinema is truth 24 frames-per-second.” He clearly isn’t balancing 3-D glasses on his nose and watching the fantasy action between elves, dwarves, and a low-key hobbit named Bilbo in filmmaker Peter Jackson’s highly anticipated and sparkly bright The Hobbit: An Unexpected Journey, shot at a much discussed 48 frames-per-second (fps) for release in High Frame Rate 3D (HFR 3D).
The Digital Rocking Chair's insight:
Good question! And, one to which I hope to have my own answer after I see the movie tomorrow night :)
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Susan Karlin: "Long before ParaNorman’s protagonist could start battling zombies, Laika’s Brian McLean and his 40-member team had to tame a new stop-motion technology process. McLean talks about the bloody road to the film’s bleeding-edge character design."
Joe Bailey, Jr. sizes up independent theatrical distribution and the arrival of Tugg via a case study of “Incendiary: The Willingham Case,” the award-winning documentary he co-directed with Steve Mims.
"ESSAY:A combination of technological advances and financial pressures has ushered in a new style of movie making, which, to many viewers raised on the grain and texture of film, looks like a bug that is well on its way to becoming a feature."
Brent Lang: "Peter Jackson responded to criticism of his preview of "The Hobbit: An Unexpected Journey" at CinemaCon this week, saying that audiences will eventually "settle into" the hyper-realistic look of the film shot at a higher frame rate."
John Pavlus: "If Popcorn.js is the Final Cut Pro of online interactive video--a professional-grade tool for creating world-class multimedia experiences from scratch--Popcorn Maker is more like iMovie" ...
Adnaan Wasey: "Later this month, teams of filmmakers and developers will be challenged to create web documentary prototypes — be they mobile sites, web apps, widgets, games or something we’ve never seen before — over two days of intense collaboration."
Katherine Brooks: "Scott Snibbe is a New York-based media artist whose innovative vision has taken the art and music worlds to new depths of interactivity. From giant, digital public installations to touch-screen based art, the visual artist behind musicians like Bjork and Passion Pit is bringing together art, music and technology in groundbreaking ways."
Victoria Jaye: "As more and more internet connected devices enter the living room, we can extend entertainment beyond broadcast and the TV screen, bringing our shows to life for audiences in ever more exciting ways.
Our editorial approach to companion experiences is three fold:
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