Alejandro Dinsmore: "Chris Milk, one of the leading creators in the VR space is moving away from thinking about VR as a medium in which the author tells a story, and toward thinking about it as a medium in which viewers can, for the first time, step directly into the world of the creator."
Samantha Murphy Kelly: "Selfie drones, virtual reality headsets and simulated art farms are just a few of the most-buzzed-about "toys" getting a big push at the 2016 Toy Fair in New York City this week. Wireless connectivity, integration with the "Internet of Things" and voice activation are some of the most innovative features."
Sandra Gaudenzi: "Digital Me is an adventure that started more than a year ago when I got obsessed with the idea of using personalisation to make a story that could speak to each user in a private and meanigful way. I had seen Take This Lollipop, by Jason Zada, and thought it was very clever, but I somehow felt that using personal data to speak about the self would be more helpful than using it to scare people. How could we use data mining to empower users – rather than to sell them things? And could this narrative be a tool for self-reflection?"
Meredith Mattlin: "For years, Misha Collins has curated a list of tasks ranging from imaginative to absurd, allowing people to compete in an international competition that could bring them anywhere from a water park to a particle accelerator."
Ted Hope: "Filmmakers, Hollywood, The Industry, rarely know whom their audience is. We do it so ass-backwards: we make a movie and we think it is so wonderful that people all over the world will come to see it. Wouldn’t it be a hell of a lot easier ifall we did was take our movies where people are already gathered?"
Christine Weitbrecht: "As some of you may have gathered from my Twitter feed, I was back at SXSW this year. Just like last year, my time at SXSW has been incredibly inspirational and educational, and there are a few key entertainment trends that I would like to share with you."
Mathew Ingram: "A description from 19-year-old Andrew Watts provides a fascinating glimpse into how some teenaged users approach different social-media platforms such as Facebook, Twitter, Instagram and Snapchat."
Indiegogo: "More and more independent filmmakers are turning to crowdfunding as an option to help raise money for feature-length and short films, documentaries, TV show pilots, web series and transmedia and VR projects. To help aspiring filmmakers achieve their dreams, we analyzed over 22,000 film campaigns to find best practices and insights. Here are 8 key film crowdfunding stats you need to know."
Lance Weiler: "An ambitious project that has evolved over the past year with what now amounts to a little over 1,000 collaborators stepping in and out as Sherlock Holmes & the Internet of Things ebbs and flows. As it transforms and evolves, the project has generated a unique experiential learning environment that encourages participants to apply creativity to adaptively problem solve. We’ve come to refer to it as rabbit hole learning, as participants tumble through the opening, we’re working hard to make them comfortable with the unknown."
Oakley Anderson-Moore: "While it's true that many Sundance films get distribution deals, they aren't always the deals of the filmmaker's dreams. With over a dozen feature films at Sundance this year that raised part of their budget on Kickstarter, is it possible to use that crowdfunding platform as collateral to attract a distributor? Or can you bypass a distributor all together using Kickstarter?"
Rob Wile: "An unidentified individual or group responsible for uploading videos that simply show a woman opening Disney toys made an estimated $4.9 million last year, more than any other channel for 2014, according to OpenSlate, a video analytics platform that analyzes ad-supported content on YouTube."
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