Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The Evolution of Vrse (To Within), and What It Means for VR Storytelling

The Evolution of Vrse (To Within), and What It Means for VR Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Alejandro Dinsmore:  "Chris Milk, one of the leading creators in the VR space is moving away from thinking about VR as a medium in which the author tells a story, and toward thinking about it as a medium in which viewers can, for the first time, step directly into the world of the creator."

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This Is VR's WTF Moment

This Is VR's WTF Moment | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mark Wilson:  "Does Samsung's remote parenting app show how VR will connect us, or keep us apart?"

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Virtual reality, smart tech and drones are coming to your local toy store

Virtual reality, smart tech and drones are coming to your local toy store | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Samantha Murphy Kelly:  "Selfie drones, virtual reality headsets and simulated art farms are just a few of the most-buzzed-about "toys" getting a big push at the 2016 Toy Fair in New York City this week. Wireless connectivity, integration with the "Internet of Things" and voice activation are some of the most innovative features."

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“Mom, Dad, where do emoji come from?” The Unicode Consortium, son.

“Mom, Dad, where do emoji come from?” The Unicode Consortium, son. | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Xeni Jardin:  "People who aren't nerds never cared much about the Unicode Consortium until everyone started caring, a lot, about emoji."

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Digital Me is more than your digital you

Digital Me is more than your digital you | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Sandra Gaudenzi:  "Digital Me is an adventure that started more than a year ago when I got obsessed with the idea of using personalisation to make a story that could speak to each user in a private and meanigful way. I had seen Take This Lollipop, by Jason Zada, and thought it was very clever, but I somehow felt that using personal data to speak about the self would be more helpful than using it to scare people.  How could we use data mining to empower users – rather than to sell them things? And could this narrative be a tool for self-reflection?"

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caitlin fisher's curator insight, October 6, 2015 8:22 AM

Been interested for years in data mining and vis as memoir...

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How Virtual Reality Will Take Over Your Virtual Life

How Virtual Reality Will Take Over Your Virtual Life | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kevin Ohannessian:  "Gamers and early adopters are going to put virtual reality on shelves, but social uses of VR will bring it into all our lives."

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Misha Collins of 'Supernatural' on Running the World's Largest Media Scavenger Hunt

Misha Collins of 'Supernatural' on Running the World's Largest Media Scavenger Hunt | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Meredith Mattlin:  "For years, Misha Collins has curated a list of tasks ranging from imaginative to absurd, allowing people to compete in an international competition that could bring them anywhere from a water park to a particle accelerator."

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Daniel Calabuig's curator insight, August 5, 2015 1:45 PM

 

Meredith Mattlin:  "For years, Misha Collins has curated a list of tasks ranging from imaginative to absurd, allowing people to compete in an international competition that could bring them anywhere from a water park to a particle accelerator."

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Web design is dead

Web design is dead | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Sergio Nouvel:  "High quality templates, mature design patterns, automation, AI, and mobile technology are signaling the end of web design as we know it."

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Henrik Safegaard - Cloneartist's curator insight, July 9, 2015 4:13 AM

Interesting future -

Jayne Courts's curator insight, July 9, 2015 4:55 AM

I hope not. Buy from a professional and don't go for free pre-made templates and make your website LIVE http://humaninterfacepublications.co.uk

Diego Levis's curator insight, July 9, 2015 11:33 AM

El ¿inevitable? camino a la estandarización y homogenización que impone el rumbo actual de la web y de la sociedad de la Pantalla.

Decir utilizando los medios expresivos que nos ofrecen (no graciosamente) las grandes empresas del sector telemático

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Take Your Film To Where The Audience Already Is

Take Your Film To Where The Audience Already Is | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ted Hope:  "Filmmakers, Hollywood, The Industry, rarely know whom their audience is. We do it so ass-backwards: we make a movie and we think it is so wonderful that people all over the world will come to see it. Wouldn’t it be a hell of a lot easier ifall we did was take our movies where people are already gathered?"

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Charlie Dare's curator insight, May 26, 2015 6:36 AM

Ted Hope:  "Filmmakers, Hollywood, The Industry, rarely know whom their audience is. We do it so ass-backwards: we make a movie and we think it is so wonderful that people all over the world will come to see it. Wouldn’t it be a hell of a lot easier ifall we did was take our movies where people are already gathered?"

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SXSW 2015 Key Entertainment Trends

SXSW 2015 Key Entertainment Trends | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Christine Weitbrecht:  "As some of you may have gathered from my Twitter feed, I was back at SXSW this year. Just like last year, my time at SXSW has been incredibly inspirational and educational, and there are a few key entertainment trends that I would like to share with you."

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Fausto Cantu's curator insight, March 31, 2015 2:32 PM

 Tendencias del SXSW 2015

Jeni Mawter's curator insight, March 31, 2015 10:16 PM

Audience immersion and ownership are crucial.

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The Web: Headliner Or TV’s Supporting Actor?

The Web: Headliner Or TV’s Supporting Actor? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Chuck Fishman:  "Today’s TV viewer doesn’t just watch TV anymore — they scroll through Twitter and Facebook in real time, watch YouTube Videos, send Snapchats and pin to Pinterest boards."

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Minna Kilpeläinen's curator insight, March 1, 2015 4:12 PM

A 2014 Nielsen Digital Consumer Report 
said that 84 percent of U.S. smartphone and 
tablet owners watch television with a second screen in hand. Second screen action is definitely something networks should explore and figure out how to engage viewers to their content. Question is, how do networks and other media  companies build interactive web platforms for today’s viewers?


Chuck Fishman says that to date, networks’ attempts at creating second-screen experiences  haven’t consistently taken off.

Second screen action often happens on social channels that
networks don’t own, and therefore can’t control, but they do
have the ability to capture and amplify what’s happening.

 

Fishman suggests that one  way media companies could approach the  second screen is to create original and exclusive
digital video content that  stands apart from linear broadcast programming. That means focusing strongly on transmedia storytelling. Media concepts no longer contain only tv-programmes, you have to produce a multiplatform experience from the beginning.

 

 

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The Crowdfunding Site That Lets You Sell Shares in Your Videogame or Movie

The Crowdfunding Site That Lets You Sell Shares in Your Videogame or Movie | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Klint Finley:  "The world's first publicly traded person and Kanye West's former technical consultant want to help you IPO anything."

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Here’s how a real teenager uses, and doesn’t use, social media

Here’s how a real teenager uses, and doesn’t use, social media | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mathew Ingram:  "A description from 19-year-old Andrew Watts provides a fascinating glimpse into how some teenaged users approach different social-media platforms such as Facebook, Twitter, Instagram and Snapchat."

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UX Reality Check: 14 Hard Truths About Users

UX Reality Check: 14 Hard Truths About Users | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Robert Hoekman Jr:  "It can be hard for designers to take a step back and look at an app or website through users' eyes. Here's where to start."

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Jan-Olof Steen's curator insight, May 27, 1:49 AM

ALL designers and developers should read this ! Read it twice and then read again, rinse and repeat

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Instagram Spotlights vs Snapchat Stories vs Twitter Moments

Instagram Spotlights vs Snapchat Stories vs Twitter Moments | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Josh Constine:  "There is a battle raging for curated social media supremacy. When big things happen, each of these apps wants to be where you see the best of and behind the scenes."

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Film Crowdfunding Stats: 8 Insights from 22,000 Campaigns

Film Crowdfunding Stats: 8 Insights from 22,000 Campaigns | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Indiegogo:  "More and more independent filmmakers are turning to crowdfunding as an option to help raise money for feature-length and short films, documentaries, TV show pilots, web series and transmedia and VR projects. To help aspiring filmmakers achieve their dreams, we analyzed over 22,000 film campaigns to find best practices and insights. Here are 8 key film crowdfunding stats you need to know."

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VisionFunder's curator insight, March 1, 5:13 AM

Great insight on the use of crowd funding in the film industry.

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The Human Element — Sherlock Holmes & the Internet of Things

The Human Element - Sherlock Holmes & the Internet of Things - Medium

Via Simon Staffans
The Digital Rocking Chair's insight:


Lance Weiler:  "An ambitious project that has evolved over the past year with what now amounts to a little over 1,000 collaborators stepping in and out as Sherlock Holmes & the Internet of Things ebbs and flows. As it transforms and evolves, the project has generated a unique experiential learning environment that encourages participants to apply creativity to adaptively problem solve. We’ve come to refer to it as rabbit hole learning, as participants tumble through the opening, we’re working hard to make them comfortable with the unknown."

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Simon Staffans's curator insight, October 5, 2015 4:01 PM

... good read on a great experiment.

Roland J. Mueller's curator insight, October 7, 2015 3:13 AM

Food for thought !

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Designing Next-Gen Virtual Reality Gaming Experiences

Designing Next-Gen Virtual Reality Gaming Experiences | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

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Henrik Safegaard - Cloneartist's curator insight, September 29, 2015 3:27 AM

Games allow us to explore uncharted worlds, enhance our own creativity and help us understand and solve complex problems in ways we never thought possible. Next-generation gaming experiences should keep these core ideals alive. If all else fails, games should ultimately just be fun, right?

Fausto Cantu's curator insight, September 29, 2015 5:29 AM

Diseño de experiencias para la nueva generación de juegos VR

Jan-Olof Steen's curator insight, January 18, 12:45 PM

 

Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

 

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4 Reasons Why Product Placement Can Be Good for Indie Film

4 Reasons Why Product Placement Can Be Good for Indie Film | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ethan Saplenza:  "It's not just big-budget blockbusters that get sponsorship deals. Indies do too - and there's quite a big upside."

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How smart are connected toys?

How smart are connected toys? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nicole Kobie:  "Think back to when you were a child: the thought of your favourite doll or teddy bear learning your name and intelligently talking to you would be simply magical" ...

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Festivals, flights and fulfilment: welcome to the post-digital world

Festivals, flights and fulfilment: welcome to the post-digital world | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Jenkins:  "However well-connected it makes us, cyberspace is lonely. That’s why, more and more, we are looking for live experiences" ...

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The Messy Business Of Reinventing Happiness

The Messy Business Of Reinventing Happiness | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Austin Carr:  "Inside Disney's radical plan to modernize its cherished theme parks."

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Jessica Klein: 6 Snapchat creators you should know about

Jessica Klein: 6 Snapchat creators you should know about | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"Snapchat has expanded far beyond its social beginnings, VideoInk's reporter [Jessica Klein] explains" ...

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Exclusive Interview: How Films at Sundance Are Kickstarting Their Way to Better Distribution

Exclusive Interview: How Films at Sundance Are Kickstarting Their Way to Better Distribution | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Oakley Anderson-Moore:  "While it's true that many Sundance films get distribution deals, they aren't always the deals of the filmmaker's dreams. With over a dozen feature films at Sundance this year that raised part of their budget on Kickstarter, is it possible to use that crowdfunding platform as collateral to attract a distributor? Or can you bypass a distributor all together using Kickstarter?"

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The highest YouTube earner of 2014 made nearly $5 million just by opening Disney toy packages

The highest YouTube earner of 2014 made nearly $5 million just by opening Disney toy packages | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Rob Wile:  "An unidentified individual or group responsible for uploading videos that simply show a woman opening Disney toys made an estimated $4.9 million last year, more than any other channel for 2014, according to OpenSlate, a video analytics platform that analyzes ad-supported content on YouTube."

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Fausto Cantu's curator insight, January 21, 2015 9:06 PM

mi hija es fan

Greg Clemett's curator insight, January 22, 2015 11:09 AM

Another new job/business... 'unboxing'