Shona Ghosh: "Virtual reality isn't just expensive to produce, it's completely overturned traditional methods of storytelling on film. Here Aardman explains how it's rethinking narrative when the viewer is in control."
Lauren Davis: "Even for Pixar, Inside Out is an ambitious film. After all, it’s largely set inside the mind of an 11-year-old girl, and tries to metaphorically explain all of the wonderful, frustrating, and confusing things that go on inside the human head while exploring a sort of emotional truth. So how on Earth did it all come together?"
Dan Sarto: "The LEGO Movie has arrived, in all its absurdist and charming glory. $69.1 million opening weekend U.S. box office absurdist and charming glory to be more precise. And one of the key people we have to thank for all that absurdist and charming glory is Animation Supervisor and Editor Chris McKay."
"Creating movies from within computer games may sound like something best left to teenage boys, but the art of machinima, making animated films from within the real-time 3-D 'engine' of a video game, is proving anything but says Aaron Martin, Collective London's head of strategy" ...
The Digital Rocking Chair's insight:
Check out Machinima.com for the ultimate in specialized machinima-style filmmaking. With 7.7 million subscribers it's definitely a success story!
Susan Karlin: "Long before ParaNorman’s protagonist could start battling zombies, Laika’s Brian McLean and his 40-member team had to tame a new stop-motion technology process. McLean talks about the bloody road to the film’s bleeding-edge character design."
Caitlin Roper: "With tens of thousands of printed parts, millions of hours of work, and billions of pixels invested, the project represents unparalleled innovation in handmade storytelling—and a new future for a 100-year-old art form" ...
Randy Astle: "[Glen Keane's] newest piece, a short film called Duet, was created as an interactive film for Google’s Advanced Technology and Projects group (ATAP) for release on Android devices; it’s the third of ATAP’s Spotlight Stories, a series of interactive films sponsored by ATAP to push the boundaries of interactive storytelling on handheld devices."
Emilio Mayorga: "European industryites have taken note of digital platforms’s interest in TV animation, ramping up the number of projects with a transmedia approach. “Almost every project presented at Cartoon Forum had a transmedia concept,” noted Vandeweyer."
Mark Strauss: "The Nielsen Company has created this handy infographic so that you can precisely determine how much of your life would be required to view every episode of every season of the top animated shows. That way, you can plan accordingly if a planet-destroying asteroid is just one week away from impact."
Mike Vogel: "Much of the talk about Wreck-It Ralph this week will be about the fact that it comes out in Digital HD on February 12th–almost a month ahead of the DVD release. I’m all for anything that makes DVDs less relevant, but I think the transmedia strategy behind Wreck-It Ralph is more innovative than releasing a movie digitally."
The Digital Rocking Chair's insight:
Mike Vogel ponders the difference between transmedia and marketing when it comes to Wreck-It Ralph.
Geek Dad: "Aided by the literal decades of advancements in animation technology since that television “Golden Age,” the show boasts both a new-school focus on plot and characterization and Disney’s historic attention to detail" ...
Kelsey Campbell-Dollaghan: "Over the past three years, Google Data Arts creative director Aaron Koblin and director Chris Milk have produced some of the most powerful music videos of all time, by allowing passive viewers to participate in the creative process."
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