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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Top10 Gamification Executions

Top10 Gamification Executions | Transmedia: Storytelling for the Digital Age | Scoop.it

"Gamification, or the use of gaming dynamics to influence user behaviour, is gathering steam as a marketing tool for engaging consumers and delivering messages."

 


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Games and Storytelling: Incorporating Fan Feedback

Games and Storytelling: Incorporating Fan Feedback | Transmedia: Storytelling for the Digital Age | Scoop.it

David Radd: "Gaming has been called the creative medium that asks the most out of its fans and it's difficult to argue with that"...

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Ghost Recon Alpha prequel film to offer Future Soldier weapon

Ghost Recon Alpha prequel film to offer Future Soldier weapon | Transmedia: Storytelling for the Digital Age | Scoop.it

Steve Watts: "Transmedia movie-and-game tie-ins are all the rage for games these days. Look at Dragon Age and Assassin's Creed for recent examples"...

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Interview: Dragon's Dogma producer Hiroyuki Kobayashi

Interview: Dragon's Dogma producer Hiroyuki Kobayashi | Transmedia: Storytelling for the Digital Age | Scoop.it

Steve Boxer: "We collared the producer of Capcom's huge, innovative forthcoming RPG for an exclusive interview when he visited London"...

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Halo 4 live action web series 'Forward Unto Dawn' debuts ...

Halo 4 live action web series 'Forward Unto Dawn' debuts ... | Transmedia: Storytelling for the Digital Age | Scoop.it

Matt Liebl: "Microsoft is ramping up the transmedia promotions for their blockbuster title Halo 4"...

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Irrational Interviews 11: Amy Hennig

Irrational Interviews 11: Amy Hennig | Transmedia: Storytelling for the Digital Age | Scoop.it

"The topic is, of course, storytelling. How does a writer create a complex narrative for a big budget video game? How does one drive the creative process of a large, intricate game development team?"

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Is Shigeru Miyamoto's game over at Nintendo?

Is Shigeru Miyamoto's game over at Nintendo? | Transmedia: Storytelling for the Digital Age | Scoop.it

Simon Parkin: "Nintendo legend Shigeru Miyamoto turns 60 this year, but the father of Mario and Zelda has no thoughts of retiring"...


In Part 2, Simon [Parkin] talks to Miyamoto about the troubled launch for the Nintendo 3DS and the future of the handheld market

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Making Real Money in Virtual Games: The Strange Economics of MMORPGs

Making Real Money in Virtual Games: The Strange Economics of MMORPGs | Transmedia: Storytelling for the Digital Age | Scoop.it

"In one month, Diablo III, a hugely popular role-playing game made by Blizzard Entertainment, will become the first major online game to launch with PayPal integration. It will encourage players to sell digital possessions for actual dollars within the game. The lines between virtual and real economies are about to get even blurrier."

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Why Holodeck-Level Immersion is the Future of Gaming

Why Holodeck-Level Immersion is the Future of Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
In this super-sized edition of Speak Up on Kotaku, commenter DocSeuss tells us the difference between being immersed and being engrossed, and explains why he believes the future of gaming depends on games that submerge us in fantasy worlds.


DRC: A response to Ben Abraham's An Argument Against "Immersion" in Video Games

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Transmedia's Nonlinear Challenge to Learning, and the Grammar of Gaming

Transmedia's Nonlinear Challenge to Learning, and the Grammar of Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
Henry Jenkins (pictured above), a former MIT Professor and the person who coined the term “transmedia,” defines it as “a process where integral elements of a fiction get dispersed systematically across multiple delivery channels.” In plain English: Transmedia stories offer that element that traditional education struggles to provide: choice.


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Augmented Reality and Elf Rights: The Witcher 2: Enhanced Edition's Transmedia Launch

Augmented Reality and Elf Rights: The Witcher 2: Enhanced Edition's Transmedia Launch | Transmedia: Storytelling for the Digital Age | Scoop.it
As a cultural product, The Witcher is a surprisingly big deal. On a state visit to the US Poland’s Prime Minister, Donald Tusk, gave President Obama a copy of The Witcher 2: Assassins of Kings. The premium edition, to boot...
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The mobile gaming industry, in pretty pictures

The mobile gaming industry, in pretty pictures | Transmedia: Storytelling for the Digital Age | Scoop.it
Mobile gaming is an industry that is valued, in aggregate, in the billions of dollars. Given its size, the players jockeying for its market share are fighting for consumer mind share, and therefore, wallet share...
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Non-fiction games structure: a successful formula for the interactive documentary

Non-fiction games structure: a successful formula for the interactive documentary | Transmedia: Storytelling for the Digital Age | Scoop.it

Arnau Gifreu Castells: "Mixing documentary (non-fiction) and game (fiction) seems a strategy that many interactive documentary producers are considering, because the fact of reality combined with a structure that includes the users and put themselves at the heart of the action, creates a much more hyper and immersed scenario for the interactive documentary and its participants"...


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Alt-Minds: The Smartphone, Web TV, social network transmedia casual game!

Alt-Minds: The Smartphone, Web TV, social network transmedia casual game! | Transmedia: Storytelling for the Digital Age | Scoop.it
Alt-Minds is a soon to debut transmedia social game, combining the very best in social networks and browser experiences to create a world first web wide investigation game.


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Sheffield Doc/Fest: When Games and Stories Collide

Sheffield Doc/Fest: When Games and Stories Collide | Transmedia: Storytelling for the Digital Age | Scoop.it

Frank Rose: "Last June, when I was giving the opening keynote at the Crossover Summit at Sheffield Doc/Fest, I was asked to talk about the relationship between games and stories" ...

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Designer Jane McGonigal launches 'gratitude network' game for Oprah Winfrey

Designer Jane McGonigal launches 'gratitude network' game for Oprah Winfrey | Transmedia: Storytelling for the Digital Age | Scoop.it

Mike Rose: "Alternate-reality game designer and researcher Jane McGonigal has launched the first game from her SuperBetter Labs studio -- a "gratitude network" game, designed for talk show host and producer Oprah Winfrey."

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'Amazing Spider-Man' Viral Picks Up with 'Parker's POV' Online Blog

'Amazing Spider-Man' Viral Picks Up with 'Parker's POV' Online Blog | Transmedia: Storytelling for the Digital Age | Scoop.it

Alex Billington: '"Sometimes the face in the mirror does not even look like me." Peter Parker has emotions. And he's very smart. They've tried to capture those traits in the latest major viral update as part of The Amazing Spider-Man viral (or ARG).'


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Exclusive: Respawn Entertainment founders discuss their new title, and the narrowing gap between gaming and Hollywood

Exclusive: Respawn Entertainment founders discuss their new title, and the narrowing gap between gaming and Hollywood | Transmedia: Storytelling for the Digital Age | Scoop.it

John Gaudiosi: "They also explain why their new game (which sent the internet into a tizzy with a single blurry image), which EA will publish, is not being designed as a transmedia property. Games like Call of Duty: Modern Warfare 2 stood out as very cinematic" ...

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'Alt-Minds' transmedia game unveiled by Orange - watch video

'Alt-Minds' transmedia game unveiled by Orange - watch video | Transmedia: Storytelling for the Digital Age | Scoop.it

"Alt-Minds, a transmedia game and work of interactive fiction, has been announced by Orange and Lexis Numérique. The episodic paranormal thriller promises to bridge the gap between gaming, social networking and traditional storytelling"...


DRC: For more information, visit the Live Orange Blog for an interview with Jean-François Rodriguez and Morgan Bouchet about Alt-Minds.

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Defiance begins work in Toronto, "revolutionary transmedia event"

Defiance begins work in Toronto, "revolutionary transmedia event" | Transmedia: Storytelling for the Digital Age | Scoop.it

'Trion Worlds has partnered with SyFy on a transmedia franchise called Defiance where a MMO will tie-in to a TV series as they inhabit the same world. It's the "first-ever convergence".'

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'Truman Show'-Style Online Game Uses Actors, Not Animation

'Truman Show'-Style Online Game Uses Actors, Not Animation | Transmedia: Storytelling for the Digital Age | Scoop.it

"This is a computer game, of course, but there are no animations. There are no special effects, no rules and no prizes.  There’s just a living, breathing man floating in a real boat"...

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An Argument Against "Immersion" in Video Games

An Argument Against "Immersion" in Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it
When we talk about games, the word "immersion" gets tossed around a lot.


"Ben Abraham takes a look at the word and the concept and draws some interesting conclusion[s]".

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The Game Boy: Why Transmedia Gaming's Totally Missing The Point

The Game Boy: Why Transmedia Gaming's Totally Missing The Point | Transmedia: Storytelling for the Digital Age | Scoop.it

Nathan Grayson: "When I devote time to media – whether it's a game, TV show, book, or slice of delicious chocolate cake drowned in molten frosting lava – I tend to lose myself in it. I think about it constantly"...

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Game Writers in the Trenches™ 9: Susan O’Connor

Game Writers in the Trenches™ 9: Susan O’Connor | Transmedia: Storytelling for the Digital Age | Scoop.it

Stephen E. Dinehart: "Susan is arguably the poster child of video game writing, having not only crafted some of the finest interactive stories to date, but also founded the Austin GDC"...

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From Angry Birds to Draw Something: how gamification can work for you

From Angry Birds to Draw Something: how gamification can work for you | Transmedia: Storytelling for the Digital Age | Scoop.it
Gaming mechanics tap into our human desires for reward, status, achievement, self-expression, competition and altruism. On a practical level, the keys to success are...



DRC:  Although this article is aimed at not-for-profits, its "Eight tips for successful gamification" can be generally applied.

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Tina Stock's comment, April 16, 2012 7:22 PM
Thanks for adding the personal comments to the articles!
The Digital Rocking Chair's comment, April 16, 2012 7:33 PM
Thanks Tina, I'm glad you find them useful :)
The Digital Rocking Chair's comment, April 16, 2012 7:35 PM
Hi Tina, thanks for the Rescoop and your feedback. It's much appreciated :)