Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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John Spinale navigates Disney’s push into social gaming (interview)

John Spinale navigates Disney’s push into social gaming (interview) | Transmedia: Storytelling for the Digital Age | Scoop.it

Evan Killham: "John Spinale (pictured above) is senior vice president of social games at Disney. He’s in charge of making sure that Disney takes its big brands and familiar characters into the social gaming market — in the right way."

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Transmedia Tuesday: Watching this TED talk [by Jane McGonigal] will let you live 7.5 minutes longer

Transmedia Tuesday: Watching this TED talk [by Jane McGonigal] will let you live 7.5 minutes longer | Transmedia: Storytelling for the Digital Age | Scoop.it

Chaunton: "The speaker is Jane McGonigal, one of the luminaries in the field of transmedia game design who has always focused her work on the power of games to do good—social good, environmental good, and in this instance, personal good" ...

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On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation

On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation | Transmedia: Storytelling for the Digital Age | Scoop.it

Erik Kain: "Blatant sexism and misogyny in gaming culture may be the work of a minority of gamers, but it’s still an important issue that deserves an open conversation. The ugly backlash to Anita Sarkeesian’s Tropes vs. Women Kickstarter project is an illustration why."

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Mariana Soffer's comment, July 15, 2012 7:44 AM
this things are a bit disgusting that is why people should be warned
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The web needs more women builders

The web needs more women builders | Transmedia: Storytelling for the Digital Age | Scoop.it

Maggie Philbin:  "Older women are more avid players of online games than young men. Now we need to take part in creating the sites we use"  ...

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Creating an Interactive Adventure

Creating an Interactive Adventure | Transmedia: Storytelling for the Digital Age | Scoop.it

Edwin McRae: "We’re going to look out at how you take a linear, ink-on-page story (novel, short story, kids book, comic) or light-on-screen story (film, short film, TV series) and turn it into a GAME. How to turn passive storytelling into interactive storytelling" ...

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Five key lessons for every young game developer

Five key lessons for every young game developer | Transmedia: Storytelling for the Digital Age | Scoop.it

Keith Stuart: "Talented young games studio Angry Mango is releasing its award-winning platformer, Mush, on Windows Phone today. Here are the five key things they've learned about game development" ...

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Is It Time for Games to Get Serious?

Is It Time for Games to Get Serious? | Transmedia: Storytelling for the Digital Age | Scoop.it

Laura Parker: "Should more mainstream games push thematic boundaries and explore the murky depths of human nature?"


Via Gary Hayes
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Kano Games Pushes For Innovation In The Social Gaming Realm

Kano Games Pushes For Innovation In The Social Gaming Realm | Transmedia: Storytelling for the Digital Age | Scoop.it

Greg Voakes: "KANO/GAMES has created an entirely new way for social gamers to engage, compete, and interact on an entirely new platform"...

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Secret Location Combines Gaming, Interactivity, and Telephony With Mysterious Film “The Sevens”

Secret Location Combines Gaming, Interactivity, and Telephony With Mysterious Film “The Sevens” | Transmedia: Storytelling for the Digital Age | Scoop.it

Rae Ann Fera: "Toronto-based interactive agency uses a multi-layered narrative experience to test the limits of where technology meets story" ...

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Cindy Tam's comment, June 11, 2012 12:01 AM
Ever play 11th hour or Myst? This reminds me of that.. interesting to see it catching on outside of a PC. Is this sort of technological story-telling something invented or is it remembering things forgotten?
Julio Vizcarra's curator insight, August 18, 2013 11:14 PM

Transmedia en acción

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Simon Staffans: What Transmedia lessons can TV learn from video games?

Simon Staffans: What Transmedia lessons can TV learn from video games? | Transmedia: Storytelling for the Digital Age | Scoop.it

SimonStaffans: "The international game industry is currently worth something in the region of 80 billion dollars annually. The TV industry by comparison is worth more than 200 billion dollars annually. It could be argued that these two industries would benefit from looking at what synergy effects could be had from collaborating over IP and development."

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From computer games to theme parks, Angry Birds take flight with ambitious merchandising plan

From computer games to theme parks, Angry Birds take flight with ambitious merchandising plan | Transmedia: Storytelling for the Digital Age | Scoop.it

David MacDougall: "The Finnish gaming company behind Angry Birds — with more than 1 billion downloads to date — is now spreading its wings beyond the virtual world" ...

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Incantor Game Brings Magic Wand Duels to the Real World

Incantor Game Brings Magic Wand Duels to the Real World | Transmedia: Storytelling for the Digital Age | Scoop.it

Michael Harrison: "Incantor, a smartphone-based augmented reality game currently in the works by developer MoveableCode, hopes to offer geeks like me a way to wizard-duel in the real world."

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Games and Meaning

Games and Meaning | Transmedia: Storytelling for the Digital Age | Scoop.it

What Games Are: "An action causes change in the game world, and can therefore be significant, but not necessarily resonant, symbolic or illuminating."

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5 tips for making more believable open world cities

5 tips for making more believable open world cities | Transmedia: Storytelling for the Digital Age | Scoop.it

Frank Cifaldi: "Creating a living, breathing, believable city is one of the biggest challenges to developers of open world gaming, so we asked the creative director of the upcoming Assassin's Creed III to share his secrets with you."

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How developers deal with griefers

How developers deal with griefers | Transmedia: Storytelling for the Digital Age | Scoop.it

Simon Hill: "Griefers, the people in games that deliberately try to annoy others, are a problem for gamers. So how do developers plan design a game knowing that a small group will actively try to undermine their work?"

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Lara Croft and rape stories: breaking down the bitch

Lara Croft and rape stories: breaking down the bitch | Transmedia: Storytelling for the Digital Age | Scoop.it

Laurie Penny: "Why is rape seen as a reasonable way to "strengthen" female characters?"

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Stan Lee talks about how comics will last forever

Stan Lee talks about how comics will last forever | Transmedia: Storytelling for the Digital Age | Scoop.it

Ryan Fleming: "In this exclusive interview, Stan Lee discusses the future of comic books, and the rise of technology in the industry" ...

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Mariana Soffer's comment, July 9, 2012 8:12 AM
I saw this movie yesterday
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The Girl Gamer Examined: An Interview with Andrea Phillips

The Girl Gamer Examined: An Interview with Andrea Phillips | Transmedia: Storytelling for the Digital Age | Scoop.it

Kyle James Hovanec: "Award-winning author Andrea Phillips has worked as a game designer and writer on titles such as Perplex City, Floating City, and America 2049. Phillips took time out of her busy schedule to talk to OMGN about women in gaming, the recent events surrounding girl gamers, and whether the industry is becoming a kinder, gentler place in which all gamers can play and enjoy" ...

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Wyrd Con 2012: Larp Meets Transmedia

Wyrd Con 2012: Larp Meets Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

Lizzie Stark: "At Wyrd Con, I learned about transmedia, alternate reality games, and hobnobbed with the west coast's finest larpers and game designers" ...

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How education can become more gameful

How education can become more gameful | Transmedia: Storytelling for the Digital Age | Scoop.it

Patrick Möller: 'For our latest [Transmedia Storytelling Berlin] TMSB-evening in June, we invited Jeff Watson (T, F) to speak about the topic “How education can become more gameful”. '

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Gamers gravitating to multiscreen experiences

Gamers gravitating to multiscreen experiences | Transmedia: Storytelling for the Digital Age | Scoop.it

John Gaudiosi: "Multiscreen gaming is emerging as a major trend as consumers increasingly access games through their PCs, consoles, tablets and smartphones" ...

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The world of Defiance ... can it work?

The world of Defiance ... can it work? | Transmedia: Storytelling for the Digital Age | Scoop.it

Justin Olivetti: "Can Defiance work? The cross-media venture between Trion Worlds and Syfy is one of the most interesting projects in the industry right now, if for no other reason than that a TV/MMO crossover has never been done before. At least, not like this" ...

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Best-Selling Book Turns Into Mobile Game for Women in Developing Countries

Best-Selling Book Turns Into Mobile Game for Women in Developing Countries | Transmedia: Storytelling for the Digital Age | Scoop.it

Zoe Fox: "Half The Sky, the best-selling book written by Pulitzer Prize winning couple Nick Kristof and Sheryl WuDunn, is turning into a revolutionary gaming concept, targeting women in the developing world"...

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Nordic Game and Nordic Transmedia Meetup

Nordic Game and Nordic Transmedia Meetup | Transmedia: Storytelling for the Digital Age | Scoop.it

Simon Staffans: "It’s Friday mid-day and the transmedia track at the game conference Nordic Game has about half a day left; right now I’m listening to a presentation of the game version of Game of Thrones" ...

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Transmedia Mobile Gaming - Conference | Transmedia Storytellling

Patrick Möller: "The first "Transmedia Mobile Gaming" conference was being held this month in Warsaw. I was invited by Voodoodance to speak there about "Transmedia Storytelling" and to show some cases. These are the slides of my talk."


Via Simon Staffans
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