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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Defiance begins work in Toronto, "revolutionary transmedia event"

Defiance begins work in Toronto, "revolutionary transmedia event" | Transmedia: Storytelling for the Digital Age | Scoop.it

'Trion Worlds has partnered with SyFy on a transmedia franchise called Defiance where a MMO will tie-in to a TV series as they inhabit the same world. It's the "first-ever convergence".'

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'Truman Show'-Style Online Game Uses Actors, Not Animation

'Truman Show'-Style Online Game Uses Actors, Not Animation | Transmedia: Storytelling for the Digital Age | Scoop.it

"This is a computer game, of course, but there are no animations. There are no special effects, no rules and no prizes.  There’s just a living, breathing man floating in a real boat"...

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An Argument Against "Immersion" in Video Games

An Argument Against "Immersion" in Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it
When we talk about games, the word "immersion" gets tossed around a lot.


"Ben Abraham takes a look at the word and the concept and draws some interesting conclusion[s]".

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The Game Boy: Why Transmedia Gaming's Totally Missing The Point

The Game Boy: Why Transmedia Gaming's Totally Missing The Point | Transmedia: Storytelling for the Digital Age | Scoop.it

Nathan Grayson: "When I devote time to media – whether it's a game, TV show, book, or slice of delicious chocolate cake drowned in molten frosting lava – I tend to lose myself in it. I think about it constantly"...

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Game Writers in the Trenches™ 9: Susan O’Connor

Game Writers in the Trenches™ 9: Susan O’Connor | Transmedia: Storytelling for the Digital Age | Scoop.it

Stephen E. Dinehart: "Susan is arguably the poster child of video game writing, having not only crafted some of the finest interactive stories to date, but also founded the Austin GDC"...

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From Angry Birds to Draw Something: how gamification can work for you

From Angry Birds to Draw Something: how gamification can work for you | Transmedia: Storytelling for the Digital Age | Scoop.it
Gaming mechanics tap into our human desires for reward, status, achievement, self-expression, competition and altruism. On a practical level, the keys to success are...



DRC:  Although this article is aimed at not-for-profits, its "Eight tips for successful gamification" can be generally applied.

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Tina Stock's comment, April 16, 2012 7:22 PM
Thanks for adding the personal comments to the articles!
The Digital Rocking Chair's comment, April 16, 2012 7:33 PM
Thanks Tina, I'm glad you find them useful :)
The Digital Rocking Chair's comment, April 16, 2012 7:35 PM
Hi Tina, thanks for the Rescoop and your feedback. It's much appreciated :)
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Prose Before Blows: The Rise of Narrative in Gaming

Prose Before Blows: The Rise of Narrative in Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
I come for the combat shotgun. I stay for the epic tale of hope and salvation. Or so it struck me recently...


Daniel Clark: "The rise of narrative in gaming has been exactly that – stories created under the auspices of game design, like any other component, tailored to the experience intended."

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Game Design with Kids: An Interview with Charley Miller

Game Design with Kids: An Interview with Charley Miller | Transmedia: Storytelling for the Digital Age | Scoop.it

"I always ask my game design students: "Where in this game is there a moment where the player is faced with an interesting choice?". These are the moments that give a game depth because players will want to explore the possibilities of their decisions"...

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Inside the New 'Hunger Games' Facebook Game: Exclusive First Look

Inside the New 'Hunger Games' Facebook Game: Exclusive First Look | Transmedia: Storytelling for the Digital Age | Scoop.it
In the game, fans will be able to undertake their own District 12 quests alongside Katniss, Peeta, Gale and Haymitch. They also are able to journey to other districts, collect virtual items and try to survive the wilderness...


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The Miracle Mile Paradox ARG

An immersive gaming experience played online and in real life involving a Time Switch machine.


This is the Kickstarter campaign for an ARG created by the members of Transmedia LA.  Not only is it a great project, but the kickstarter page provides a fabulous look at what it takes to make a compelling ARG.

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Games for Change @ GDC12 wrap up

Games for Change @ GDC12 wrap up | Transmedia: Storytelling for the Digital Age | Scoop.it
The Games for Change @ GDC summit discussed topics such as love as a game mechanic, successful postmortems, and major takeaways on effective game design for impact and learning.


For those unable to attend, Games For Change provides this handy wrap up.


And, you might also like to read What is Game? over at Boing Boing:  "Back from the Games Developers' Conference in San Francisco, Raph Koster weighs in on the perennial debate about what makes a game, starting with his own classic formulation" ...

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How to use Kickstarter to crowdfund your game

How to use Kickstarter to crowdfund your game | Transmedia: Storytelling for the Digital Age | Scoop.it
The first question you need to ask yourself is “who the heck is going to contribute to my campaign?!”

 

"This post outlines the importance of a strategic approach to three main aspects of a crowdfunding campaign: community, incentives, and your personal impression."

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A Fond Farewell to “This Is Not A Game”

A Fond Farewell to “This Is Not A Game” | Transmedia: Storytelling for the Digital Age | Scoop.it

"As alternate reality games have evolved, so too has its nomenclature: puppetmasters have gradually given way to game developers and transmedia producers, and “this is not a game” itself has fallen into disuse. Perhaps it’s time to make the term’s retirement official."

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Making Real Money in Virtual Games: The Strange Economics of MMORPGs

Making Real Money in Virtual Games: The Strange Economics of MMORPGs | Transmedia: Storytelling for the Digital Age | Scoop.it

"In one month, Diablo III, a hugely popular role-playing game made by Blizzard Entertainment, will become the first major online game to launch with PayPal integration. It will encourage players to sell digital possessions for actual dollars within the game. The lines between virtual and real economies are about to get even blurrier."

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Why Holodeck-Level Immersion is the Future of Gaming

Why Holodeck-Level Immersion is the Future of Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
In this super-sized edition of Speak Up on Kotaku, commenter DocSeuss tells us the difference between being immersed and being engrossed, and explains why he believes the future of gaming depends on games that submerge us in fantasy worlds.


DRC: A response to Ben Abraham's An Argument Against "Immersion" in Video Games

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Transmedia's Nonlinear Challenge to Learning, and the Grammar of Gaming

Transmedia's Nonlinear Challenge to Learning, and the Grammar of Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
Henry Jenkins (pictured above), a former MIT Professor and the person who coined the term “transmedia,” defines it as “a process where integral elements of a fiction get dispersed systematically across multiple delivery channels.” In plain English: Transmedia stories offer that element that traditional education struggles to provide: choice.


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Augmented Reality and Elf Rights: The Witcher 2: Enhanced Edition's Transmedia Launch

Augmented Reality and Elf Rights: The Witcher 2: Enhanced Edition's Transmedia Launch | Transmedia: Storytelling for the Digital Age | Scoop.it
As a cultural product, The Witcher is a surprisingly big deal. On a state visit to the US Poland’s Prime Minister, Donald Tusk, gave President Obama a copy of The Witcher 2: Assassins of Kings. The premium edition, to boot...
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The mobile gaming industry, in pretty pictures

The mobile gaming industry, in pretty pictures | Transmedia: Storytelling for the Digital Age | Scoop.it
Mobile gaming is an industry that is valued, in aggregate, in the billions of dollars. Given its size, the players jockeying for its market share are fighting for consumer mind share, and therefore, wallet share...
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Non-fiction games structure: a successful formula for the interactive documentary

Non-fiction games structure: a successful formula for the interactive documentary | Transmedia: Storytelling for the Digital Age | Scoop.it

Arnau Gifreu Castells: "Mixing documentary (non-fiction) and game (fiction) seems a strategy that many interactive documentary producers are considering, because the fact of reality combined with a structure that includes the users and put themselves at the heart of the action, creates a much more hyper and immersed scenario for the interactive documentary and its participants"...


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PRODUCTION SPOTLIGHT: THE MIRACLE MILE PARADOX

PRODUCTION SPOTLIGHT: THE MIRACLE MILE PARADOX | Transmedia: Storytelling for the Digital Age | Scoop.it
Ask just about anyone what Transmedia is and you’ll get an empty stare coming back at you as they try to give you their best non answer. Angela, however is a smart cookie that knows her stuff. She not only schooled me on Transmedia – she also gave me the skinny on something called, Alternate Reality Gaming. Oh boy… here we go!


And as a companion piece to this article, I recommend you read A plea for collaborative Transmedia learning by April Arrglington.

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Why the Internet makes better videogame movies than Hollywood

Why the Internet makes better videogame movies than Hollywood | Transmedia: Storytelling for the Digital Age | Scoop.it

"There’s a renaissance of sorts underway for videogames on film. Hollywood continues to fail in at every turn in translating our favorite interactive experiences into movies. But where big-budget efforts fall short, the internet prevails."


DRC: This is an interesting article for indie content creators ... no matter where your focus lies.

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"It's Time for Games to Move Beyond 'Cinematic'"

"It's Time for Games to Move Beyond 'Cinematic'" | Transmedia: Storytelling for the Digital Age | Scoop.it

"While video game scores reflect the move towards Hollywood-esque production values, the world of game music isn't destined to simply ape the products of the silver screen: it's destined to become truly unique. Let's explore how game music is changing and will change"...


Via Gary Hayes
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Dying Boy Gets His Own Personal Virtual Wonderland Built by a Game Community in Just Four Days

Dying Boy Gets His Own Personal Virtual Wonderland Built by a Game Community in Just Four Days | Transmedia: Storytelling for the Digital Age | Scoop.it
Long-time Everquest II player Carri Hoover has a son not quite as old as the game is. Sadly, however, six-year-old John Hoover is terminally ill, with doctors estimating he has only weeks left to live...


This is a lovely testament to the power of community.

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Us and the Game Industry – how indie games are the new counter-culture

Us and the Game Industry – how indie games are the new counter-culture | Transmedia: Storytelling for the Digital Age | Scoop.it

"Set for release this winter, the documentary film Us and the Game Industry promises to explore the motivations of indie developers like thatgamecompany. Filmmaker Stephanie Beth tells us what she learned from a new era of rebellious entertainment"...


This article makes a great companion piece to yesterday's Bang, bang, you're dead: how Grand Theft Auto stole Hollywood's thunder.  Taken together, the articles provide an interesting look at the diversity of content & companies within today's gaming industry.


I also like the glimpse we get of the New Zealand filmmaker, Stephanie Beth, who made Us and the Game Industry because she "wanted another big project," "wanted to spend [her] sixties productively".


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Alec Lisy's curator insight, April 23, 2013 9:09 PM

While its business may not be in the billions like the main industry, there is still a lot of room for profit in joining the indie-game revolution.

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Games are just another storytelling device

Games are just another storytelling device | Transmedia: Storytelling for the Digital Age | Scoop.it
Whenever people talk about games as a potential journalistic device, there is a reaction against the idea of 'play' as a method for communicating 'serious'...
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