Transmedia: Storytelling for the Digital Age
294.6K views | +12 today
Follow
Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
Your new post is loading...
Your new post is loading...
Scooped by The Digital Rocking Chair
Scoop.it!

Lauralee's Depression: An Immersive Storytelling Case Study

Lauralee's Depression: An Immersive Storytelling Case Study | Transmedia: Storytelling for the Digital Age | Scoop.it

Nedra Kline Weinreich:  "I've had a fun summer as one of the main writers for the Miracle Mile Paradox, an alternate reality game a group of us from Transmedia LA decided to create as a learning experience (for us as designers)" ...

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Man Of Action Studios Founders Talk Games And Transmedia

Man Of Action Studios Founders Talk Games And Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

John Gaudiosi: "The studio was ahead of the transmedia curve and thus far it’s paid off for them and all of the content creators they’ve worked with. Gaming and Hollywood continues to converge and these creatives are forging ahead with new cross-platform experiences" ...

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Transmedia storytelling: what's the alternative to alternate reality games?

Transmedia storytelling: what's the alternative to alternate reality games? | Transmedia: Storytelling for the Digital Age | Scoop.it

Rob Hinchcliffe: "Transmedia storytelling usually ends up in the shape of alternate reality games, which all-too-often become scheduled, passive on-rales experiences for the user. How can content creators make it more meaningful?"

more...
JoyM's curator insight, December 14, 2012 5:39 AM

ARG... trends 2013. 

Scooped by The Digital Rocking Chair
Scoop.it!

The Positive Side of Video Games: Part II

The Positive Side of Video Games: Part II | Transmedia: Storytelling for the Digital Age | Scoop.it

Dr Pamela Rutledge: "Video games have been at the forefront of interactive media and continue to be a significant part of the participatory media environment."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Behind The Year’s Most Talked-About (Gun-Free) Game, “Unfinished Swan”

Behind The Year’s Most Talked-About (Gun-Free) Game, “Unfinished Swan” | Transmedia: Storytelling for the Digital Age | Scoop.it

Kevin Ohannessian: "One of the most acclaimed games of the year is one of the most unusual--a game that has players discovering the unfinished world of a madly creative king. Creator Ian Dallas talks about making a game about creativity itself."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

The Hunger Games Adventures for iPad Will Immerse You in the World of Panem

The Hunger Games Adventures for iPad Will Immerse You in the World of Panem | Transmedia: Storytelling for the Digital Age | Scoop.it

Matt Blum: "If you're a fan of The Hunger Games book, movie, or both, we have some very exciting news for you: The official social game based on the story is coming to the iPad very soon -- and it's really good!"

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

AMC launches Facebook game for ‘The Walking Dead’

AMC launches Facebook game for ‘The Walking Dead’ | Transmedia: Storytelling for the Digital Age | Scoop.it

Natan Edelsburg: "The show doesn’t return until October 14th, but instead of leaving the show’s website dead and mundane, the network is now using it to promote the new social game. The Walking Dead brand was of course birthed out of the successful comic book series created by Robert Kirkman. The series continues to thrive having sold out their 100th issue recently at Comic-Con"...

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Alt-Minds and the promise of 'transmedia'

Alt-Minds and the promise of 'transmedia' | Transmedia: Storytelling for the Digital Age | Scoop.it

Keith Stuart: "The term 'transmedia' has been derided in the past, but a Parisian developer reckons it may be the future of gaming, and Alt-Minds is the first instalment" ...

more...
No comment yet.
Rescooped by The Digital Rocking Chair from Tracking Transmedia
Scoop.it!

'Newsgames': playing with the news

'Newsgames': playing with the news | Transmedia: Storytelling for the Digital Age | Scoop.it

Eva Domínguez: "Two Pulitzer Prizewinners are preparing a game in order to make the world aware of the conditions of inequality in which women and children are suffering in many parts of the world. It will be released in the autumn and it’s another example of the use of ludic strategies in journalism, a tendency known as newsgaming" ...


Via siobhan-o-flynn
more...
No comment yet.
Rescooped by The Digital Rocking Chair from #transmediascoop
Scoop.it!

Hawken Devs Unveil Transmedia Marketing Strategy

Hawken Devs Unveil Transmedia Marketing Strategy | Transmedia: Storytelling for the Digital Age | Scoop.it

Benjamin Webb: "The developers and publishers behind the upcoming Mech shooter Hawken have revealed their plans for a transmedia form of marketing in relation to the franchise. As a part of this approach, they have enlisted the aid of comic book artists and directors to get a digital series and original graphic novel off the ground."


Via Simon Staffans
more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Videogame Storytelling and Power: Why We Love Plot Twists

Videogame Storytelling and Power: Why We Love Plot Twists | Transmedia: Storytelling for the Digital Age | Scoop.it

Jake Shapiro: "In the past decade as videogame storytelling has become slightly more adequate, plot twists have been an important tool for making the player reevaluate their role in the story."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Defiance: Exclusive Interview!

Defiance: Exclusive Interview! | Transmedia: Storytelling for the Digital Age | Scoop.it

Gareth “Gazimoff” Harmer: "When it comes to how we experience entertainment, Trion is looking further ahead than just the next couple of years. By facing the challenge of building virtual worlds that work on TV, PC and beyond, and by working out how to mesh multiple ways of creating content, this ambitious developer is striving to get ahead of the curve."


more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Sad ending: Is good storytelling at odds with 'winning'?

Sad ending: Is good storytelling at odds with 'winning'? | Transmedia: Storytelling for the Digital Age | Scoop.it

Leigh Alexander:  "Many players crave more authorship and storytelling in games -- until they get an ending they don't like" ...

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Video Game Writing and the Sense of Story [Writing]

Video Game Writing and the Sense of Story [Writing] | Transmedia: Storytelling for the Digital Age | Scoop.it

Tadhg Kelly: "Game writing struggles with the contradictions of storytelling because the approach is wrong. The right approach is storysensing, not storytelling."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Self-Efficacy and Mastery in Video Games: Part III

Self-Efficacy and Mastery in Video Games: Part III | Transmedia: Storytelling for the Digital Age | Scoop.it

Dr. Pamela Rutledge:  "Games can facilitate positive emotions through connection and mastery. Many people have the image of video games as socially isolating, if not psychologically addicting. but, video games can connect families and friends across time and distances."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Benefits of Video Games: Problem-Solving and Self-Efficacy

Benefits of Video Games: Problem-Solving and Self-Efficacy | Transmedia: Storytelling for the Digital Age | Scoop.it

Dr Pamela Rutledge: "Video games and interactive media can have a positive impact on self-efficacy which increases resilience, optimism, and motivation."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Games For Civic Participation, Social Causes, And Fun

Games For Civic Participation, Social Causes, And Fun | Transmedia: Storytelling for the Digital Age | Scoop.it

Ben Schiller: '"Games allow you to create a system that when people participate, they generate a story," says Jeff Watson, a proponent of "civic games"--play that’s not just for fun, but has some underlying social purpose.'

more...
No comment yet.
Rescooped by The Digital Rocking Chair from #transmediascoop
Scoop.it!

Role-Playing the Transmedia World of Continuum

Role-Playing the Transmedia World of Continuum | Transmedia: Storytelling for the Digital Age | Scoop.it

DELVERINTOVIDEOGAMES: "New TV series Continuum explores dystopia of corporate hegemony, time travel and human augmentation and establishes a compact transmedia world with strong gaming elements."


Via Simon Staffans
more...
Benjamin Johnson's comment, March 21, 2013 9:48 PM
Leave it to the geeks to show us the way.
Scooped by The Digital Rocking Chair
Scoop.it!

Transmedia Tuesday: The Secret World's Games Within Games

Transmedia Tuesday: The Secret World's Games Within Games | Transmedia: Storytelling for the Digital Age | Scoop.it

Chaunton: "Secret World is set in the world we live in, but the conceit is that, unbeknownst to most of us, there is a secret world hiding behind our normal, everyday lives " ...

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

'Hawken': From indie computer game to transmedia powerhouse

'Hawken': From indie computer game to transmedia powerhouse | Transmedia: Storytelling for the Digital Age | Scoop.it

Brian Crecente: "Hawken: A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name. But by the end of this year, if all goes to plan, Hawken the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel and perhaps, one day, lunch boxes."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

How to engage 200M users: The secrets of MMO storytelling success (exclusive)

How to engage 200M users: The secrets of MMO storytelling success (exclusive) | Transmedia: Storytelling for the Digital Age | Scoop.it

Dan Crawley: "With thousands of players online simultaneously, each sinking untold hours into a title, massively multiplayer online games (MMOs) face some unique hurdles when it comes to narrative structure."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Imagine a Pixar video game …

Imagine a Pixar video game … | Transmedia: Storytelling for the Digital Age | Scoop.it

Rich Stanton: "Thinking of movies and games as totally distinct enterprises ignores all the blurring that happens at the boundaries, where new ways of telling stories and engaging audiences are constantly being born."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Epic Mickey 2: The Power of Two behind-the-scenes trailer talks story telling

Epic Mickey 2: The Power of Two behind-the-scenes trailer talks story telling | Transmedia: Storytelling for the Digital Age | Scoop.it

Matt Swider: "Entitled “The Power Of Storytelling,” this new Epic Mickey 2 video takes a look at the crafting of the Xbox 360, PS3 and Wii game’s story."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Beyond t-shirts: Assassin’s Creed’s transmedia movement

Beyond t-shirts: Assassin’s Creed’s transmedia movement | Transmedia: Storytelling for the Digital Age | Scoop.it

"When even your t-shirts are contributing to a property’s fiction, you have to be very, very careful you don’t establish canon which will later contradict what another product communicates, or box a team into particular narratives."

more...
No comment yet.