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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Television and Gaming Merge in Defiance for Transmedia War Zone

Television and Gaming Merge in Defiance for Transmedia War Zone | Transmedia: Storytelling for the Digital Age | Scoop.it

Celina Beach:  "Over the years, Rockne S. O’Bannon has transformed more than a few science fiction projects into cult classics: O’Bannon helped shape the futuristic worlds depicted in properties including Alien Nation, SeaQuest DSV, and Farscape."

The Digital Rocking Chair's insight:

Gosh, just realized that I've been tracking the development of this project for close to 18 months now!  You can check out previously scooped articles here.

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The Transmedia Genius of Pretty Little Liars

The Transmedia Genius of Pretty Little Liars | Transmedia: Storytelling for the Digital Age | Scoop.it

Sheila Seles:  "First and foremost, Pretty Little Liars is getting transmedia right" ...

The Digital Rocking Chair's insight:

Blue Fin Labs, the Social TV Analytics company, looks at how Pretty Little Liars is successfully leveraging social media for transmedia storytelling.

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Alt-Minds Serves Up Real-Time Mystery in Four Languages

Alt-Minds Serves Up Real-Time Mystery in Four Languages | Transmedia: Storytelling for the Digital Age | Scoop.it
Five brilliant young scientists collectively known as "MHD-6" disappear from Belgrade University. Shortly after, a video of the kidnapping makes its way to the foundation...
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An overview of Alt-Minds, a European-based transmedia experience, from Brandie Minchew of ARGNet.

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An inside look at how Starlight Runner develops social TV storytelling [#Transmedia]

An inside look at how Starlight Runner develops social TV storytelling [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Natan Edelsburg:  "The Teenage Mutant Ninja Turtles are back and are taking over multiple platforms as Nickelodeon grows the brand for a new generation of kids (and pizza lovers)."

The Digital Rocking Chair's insight:

The "how?" and the "why?" of Starlight Runner's approach to transmedia storytelling.

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Transmedia DNA of SQUATTERTOWN [Case Study]

Transmedia DNA of SQUATTERTOWN  [Case Study] | Transmedia: Storytelling for the Digital Age | Scoop.it

Haexagon Concepts:   "Every now and then we will present a DNA map of one of our transmedia projects and discuss what happened inside the story universe and what have been project results as well as our personal takeaways."


DRC:  This is Haexagon's very detailed case study of their transmedia project, Sqattertown.

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Reviewing Uncover, a Religious Transmedia Campaign

Reviewing Uncover, a Religious Transmedia Campaign | Transmedia: Storytelling for the Digital Age | Scoop.it

J. Nathan Matias:  "A few weeks ago, I received a fascinating package in the mail. It was a copy of the gospel of Luke interleaved with graph paper and QR codes. In this post, I interview the creators of Uncover, review it, offer design ideas for transmedia religious texts, and reflect on data privacy in religion" ...

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Interview with Orange’s Morgan Bouchet, on creating “total fiction” ALT-MINDS [#transmedia]

Interview with Orange’s Morgan Bouchet, on creating “total fiction” ALT-MINDS [#transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

James Martin: "Why is one of the world's largest telecoms funding an ambitious transmedia project? we asked its project leader to explain" ...

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'Alt-Minds' preview: Immerse yourself in 'total fiction' [#Transmedia]

'Alt-Minds' preview: Immerse yourself in 'total fiction' [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Digital Spy: "Alt-Minds, from Orange and Lexis Numérique, has been described as "transmedia" and "total fiction" - a game which blends reality and fiction together. Running for eight weeks, the story plays out in real-time as players are tasked with investigating the disappearance of five students."

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'Hawken': From indie computer game to transmedia powerhouse

'Hawken': From indie computer game to transmedia powerhouse | Transmedia: Storytelling for the Digital Age | Scoop.it

Brian Crecente:  "Hawken: A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name. But by the end of this year, if all goes to plan, Hawken the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel and perhaps, one day, lunch boxes."

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The Miracle Mile Paradox ARG Case study

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What’s The Deal With Transmedia Anyway?

What’s The Deal With Transmedia Anyway? | Transmedia: Storytelling for the Digital Age | Scoop.it

Noah J Nelson: "I talk a lot about transmedia here at Turnstyle, and will be talking about it even more this week when I head to StoryWorld. With that in mind, I wanted to create a little primer on the topic, but that felt altogether too academic."

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Transmedia: Immersive Experiences Invade Your World

Transmedia: Immersive Experiences Invade Your World | Transmedia: Storytelling for the Digital Age | Scoop.it

Betsy Isaacson: "The word "transmedia," in the most literal sense, means that the content used in an experience crosses the boundaries of traditional media. But that isn't what makes these participatory entertainment experiences so special" ...


Image: Hunted, Campfire Media (2012)

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Halo 4 dev talks about the next decade of franchise

Halo 4 dev talks about the next decade of franchise | Transmedia: Storytelling for the Digital Age | Scoop.it

John Gaudiosi: "Microsoft and 343 Industries have spent the past three years mapping out a true transmedia universe for the future of the Halo. And it’s not a minor undertaking, but rather a 10-year plan that goes well beyond three new games and DLC" ...

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Monster High: Transmedia Education

Monster High: Transmedia Education | Transmedia: Storytelling for the Digital Age | Scoop.it

Understanding that people learn in a variety of ways, and that storytelling is tradition of humankind, it makes sense to tell stories using a variety of media. Hence, transmedia storytelling (Jenkins, 2007).


The Digital Rocking Chair's insight:

I've had a soft spot for Monster High ever since they first appeared on my 'transmedia radar' with their 2011 Kind Campaign involvement.

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Murder in Passing: Transmedia on the Toronto Subway

Murder in Passing: Transmedia on the Toronto Subway | Transmedia: Storytelling for the Digital Age | Scoop.it

Randy Astle:  "Public transit’s always been a great place for art, from busking musicians to the New York MTA’s current Sam Shaw photography exhibit [...]"

The Digital Rocking Chair's insight:

This sounds like a great project: plublic art meet transmedia storytelling.  Note: For those of us outside of Toronto, we can engage with the project at http://murderinpassing.com.

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Exploring SyFy’s Transmedia Project ‘Defiance’

Exploring SyFy’s Transmedia Project ‘Defiance’ | Transmedia: Storytelling for the Digital Age | Scoop.it

Alan Robinson:  "Whether it has been through novels, webisodes, or interactive “alternate reality” games, the concept of transmedia storytelling continues to evolve in news ways as technology becomes more accessible. Nothing has been quite so immersive, however, as the SyFy Channel’s upcoming TV series, Defiance" ...

The Digital Rocking Chair's insight:

I'm really hoping Defiance lives up to expectations ... I guess only time will tell.

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Jeni Mawter's curator insight, December 30, 2012 11:16 PM

For lovers of Sci Fi everywhere.

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Finding The Core Of A Story: How The Teenage Mutant Ninja Turtles Are Evolving For a Multi-Platform World [#TransmediaStorytelling]

Finding The Core Of A Story: How The Teenage Mutant Ninja Turtles Are Evolving For a Multi-Platform World [#TransmediaStorytelling] | Transmedia: Storytelling for the Digital Age | Scoop.it

Paula Bernstein: "New York-based production company Starlight Runner Entertainment has been tasked with uncovering the heart of the TMNT story as the resurrected property expands to new platforms."

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iPad App Vision Machine Reinvents the Independent Digital Comic

iPad App Vision Machine Reinvents the Independent Digital Comic | Transmedia: Storytelling for the Digital Age | Scoop.it

Filmmaker Magazine:  "Filmmaker Greg Pak (Robot Stories) has released his graphic novel Vision Machine as an iPad app and, in the process, is pointing the way towards new storytelling formats and new production and distribution partnerships."

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Laser Lace Letters - 7 Tangible Steampunk Stories

Haley Moore:  "Seven Victorians had their silhouettes made at a little shop in London, and then, they vanished. What happened? The letters tell all."

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Stitching Time: Creating an Interactive Steampunk Narrative [#Transmedia]

Stitching Time: Creating an Interactive Steampunk Narrative [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Yomi Ayeni:  "I’m often asked what the interactive theatrical experience Clockwork Watch is, and the answer changes with each stage of the production. The underlying objective, though, is to create a fictional Victorian universe and tell a story where the narrative is delivered through live events, graphic novels, role-play, online news sites, and a feature film, all co-authored by the audience, through their interactions with our make-believe world over the next five years" ...

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Transmedia Storytelling Cookbook: from Digital to a Multiplatform Approach

Transmedia Storytelling Cookbook: from Digital to a Multiplatform Approach | Transmedia: Storytelling for the Digital Age | Scoop.it

Sara Bozanic:  "Marketers and designers are finally moving into a new era – the era of transmedia. The previous era, which was characterized by a huge platform obsession approach, is over. But what does it all mean?"

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Defiance Hands-on Preview -- A Transmedia Obsession in the Making?

Defiance Hands-on Preview -- A Transmedia Obsession in the Making? | Transmedia: Storytelling for the Digital Age | Scoop.it

Adam Rosenberg: "Defiance is aiming to be your next, great RPG timesuck. The console- and PC-bound release serves up an entirely new sci-fi universe--complete with tie-in Syfy series--in the context of a third-person action/RPG that mixes reflex-based shooting with number-crunching stat-boosting and color-coded loot drops. There's a little Diablo, a little Borderlands, and a little Guild Wars 2, all wrapped inside of an MMO-style framework that offers plenty of original flavor" ...


Via Simon Staffans
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Transmedia World-Building

Transmedia World-Building | Transmedia: Storytelling for the Digital Age | Scoop.it

Erik Wecks: "A few years ago, the word “transmedia” became a hot topic among entertainment circles. We are already seeing the results with much more on the way in the next couple of years."

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Hub Stories: Transmedia Storytelling as Creative Problem-Solving

Hub Stories: Transmedia Storytelling as Creative Problem-Solving | Transmedia: Storytelling for the Digital Age | Scoop.it

Hub Bay Area Host :  '“We’re really interested in the intersection between technology, culture and education,” says Aaron, “and I can’t think of a better way to do that than [through] the power of story.”'

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Transmedia Project L@-KOLOK.com: how to learn about global issues in a funny and interactive way

Transmedia Project L@-KOLOK.com: how to learn about global issues in a funny and interactive way | Transmedia: Storytelling for the Digital Age | Scoop.it

Urszula Gleisner: 'Today I present you another French Transmedia project: L@-KOLOK.com that will start in November 2012. [...] Interview with Alexandre Pierrin, co-founder of "Le Vent Tourne"'

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