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Celina Beach: "Over the years, Rockne S. O’Bannon has transformed more than a few science fiction projects into cult classics: O’Bannon helped shape the futuristic worlds depicted in properties including Alien Nation, SeaQuest DSV, and Farscape."
Gosh, just realized that I've been tracking the development of this project for close to 18 months now! You can check out previously scooped articles here.
Are you sure you want to delete this scoop?
Sheila Seles: "First and foremost, Pretty Little Liars is getting transmedia right" ...
Blue Fin Labs, the Social TV Analytics company, looks at how Pretty Little Liars is successfully leveraging social media for transmedia storytelling.
Five brilliant young scientists collectively known as "MHD-6" disappear from Belgrade University. Shortly after, a video of the kidnapping makes its way to the foundation...
An overview of Alt-Minds, a European-based transmedia experience, from Brandie Minchew of ARGNet.
Natan Edelsburg: "The Teenage Mutant Ninja Turtles are back and are taking over multiple platforms as Nickelodeon grows the brand for a new generation of kids (and pizza lovers)."
The "how?" and the "why?" of Starlight Runner's approach to transmedia storytelling.
Haexagon Concepts: "Every now and then we will present a DNA map of one of our transmedia projects and discuss what happened inside the story universe and what have been project results as well as our personal takeaways."
DRC: This is Haexagon's very detailed case study of their transmedia project, Sqattertown.
J. Nathan Matias: "A few weeks ago, I received a fascinating package in the mail. It was a copy of the gospel of Luke interleaved with graph paper and QR codes. In this post, I interview the creators of Uncover, review it, offer design ideas for transmedia religious texts, and reflect on data privacy in religion" ...
James Martin: "Why is one of the world's largest telecoms funding an ambitious transmedia project? we asked its project leader to explain" ...
Digital Spy: "Alt-Minds, from Orange and Lexis Numérique, has been described as "transmedia" and "total fiction" - a game which blends reality and fiction together. Running for eight weeks, the story plays out in real-time as players are tasked with investigating the disappearance of five students."
Brian Crecente: "Hawken: A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name. But by the end of this year, if all goes to plan, Hawken the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel and perhaps, one day, lunch boxes."
Noah J Nelson: "I talk a lot about transmedia here at Turnstyle, and will be talking about it even more this week when I head to StoryWorld. With that in mind, I wanted to create a little primer on the topic, but that felt altogether too academic."
Betsy Isaacson: "The word "transmedia," in the most literal sense, means that the content used in an experience crosses the boundaries of traditional media. But that isn't what makes these participatory entertainment experiences so special" ...
Image: Hunted, Campfire Media (2012)
John Gaudiosi: "Microsoft and 343 Industries have spent the past three years mapping out a true transmedia universe for the future of the Halo. And it’s not a minor undertaking, but rather a 10-year plan that goes well beyond three new games and DLC" ...
Understanding that people learn in a variety of ways, and that storytelling is tradition of humankind, it makes sense to tell stories using a variety of media. Hence, transmedia storytelling (Jenkins, 2007).
I've had a soft spot for Monster High ever since they first appeared on my 'transmedia radar' with their 2011 Kind Campaign involvement.
Randy Astle: "Public transit’s always been a great place for art, from busking musicians to the New York MTA’s current Sam Shaw photography exhibit [...]"
This sounds like a great project: plublic art meet transmedia storytelling. Note: For those of us outside of Toronto, we can engage with the project at http://murderinpassing.com.
Alan Robinson: "Whether it has been through novels, webisodes, or interactive “alternate reality” games, the concept of transmedia storytelling continues to evolve in news ways as technology becomes more accessible. Nothing has been quite so immersive, however, as the SyFy Channel’s upcoming TV series, Defiance" ...
I'm really hoping Defiance lives up to expectations ... I guess only time will tell.
For lovers of Sci Fi everywhere.
Paula Bernstein: "New York-based production company Starlight Runner Entertainment has been tasked with uncovering the heart of the TMNT story as the resurrected property expands to new platforms."
Go Jeff Go!
Filmmaker Magazine: "Filmmaker Greg Pak (Robot Stories) has released his graphic novel Vision Machine as an iPad app and, in the process, is pointing the way towards new storytelling formats and new production and distribution partnerships."
Haley Moore: "Seven Victorians had their silhouettes made at a little shop in London, and then, they vanished. What happened? The letters tell all."
Yomi Ayeni: "I’m often asked what the interactive theatrical experience Clockwork Watch is, and the answer changes with each stage of the production. The underlying objective, though, is to create a fictional Victorian universe and tell a story where the narrative is delivered through live events, graphic novels, role-play, online news sites, and a feature film, all co-authored by the audience, through their interactions with our make-believe world over the next five years" ...
Sara Bozanic: "Marketers and designers are finally moving into a new era – the era of transmedia. The previous era, which was characterized by a huge platform obsession approach, is over. But what does it all mean?"
Adam Rosenberg: "Defiance is aiming to be your next, great RPG timesuck. The console- and PC-bound release serves up an entirely new sci-fi universe--complete with tie-in Syfy series--in the context of a third-person action/RPG that mixes reflex-based shooting with number-crunching stat-boosting and color-coded loot drops. There's a little Diablo, a little Borderlands, and a little Guild Wars 2, all wrapped inside of an MMO-style framework that offers plenty of original flavor" ...
Erik Wecks: "A few years ago, the word “transmedia” became a hot topic among entertainment circles. We are already seeing the results with much more on the way in the next couple of years."
Hub Bay Area Host : '“We’re really interested in the intersection between technology, culture and education,” says Aaron, “and I can’t think of a better way to do that than [through] the power of story.”'
Urszula Gleisner: 'Today I present you another French Transmedia project: L@-KOLOK.com that will start in November 2012. [...] Interview with Alexandre Pierrin, co-founder of "Le Vent Tourne"'