Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Five focus areas for successful multiplatform storytelling [#Transmedia]

Five focus areas for successful multiplatform storytelling [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans:  "We won’t be creating a documentary, or a series, or a film when we're working multiplatform – we’ll be creating an experience that will stretch further than most traditional narratives can hope for."

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blaucloud's curator insight, March 30, 12:31 PM

 

Simon Staffans:  "We won’t be creating a documentary, or a series, or a film when we're working multiplatform – we’ll be creating an experience that will stretch further than most traditional narratives can hope for."

Soraia Ferreira, Ph.D.'s curator insight, March 30, 3:13 PM

 

Simon Staffans:  "We won’t be creating a documentary, or a series, or a film when we're working multiplatform – we’ll be creating an experience that will stretch further than most traditional narratives can hope for."

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Inside BBC Three's transmedia campaign ahead of the Thirteen premiere

Inside BBC Three's transmedia campaign ahead of the Thirteen premiere | Transmedia: Storytelling for the Digital Age | Scoop.it

 

Matthias Puschmann

The Digital Rocking Chair's insight:

 

Matthias Puschmann:  "Coinciding with the premiere of the series, BBC Three launched the '#FindTheGirl' campaign, a transmedia project that invites viewers to step into the world of Thirteen, where another young girl has been taken and they can help save her by joining the investigation."

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Kajsa Hartig's curator insight, March 13, 5:06 AM

 

Matthias Puschmann:  "Coinciding with the premiere of the series, BBC Three launched the '#FindTheGirl' campaign, a transmedia project that invites viewers to step into the world of Thirteen, where another young girl has been taken and they can help save her by joining the investigation."

Brad Tollefson's curator insight, March 19, 1:42 PM

 

Matthias Puschmann:  "Coinciding with the premiere of the series, BBC Three launched the '#FindTheGirl' campaign, a transmedia project that invites viewers to step into the world of Thirteen, where another young girl has been taken and they can help save her by joining the investigation."

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4 Ways Drone Technology Has Changed Storytelling and Expanded Creativity

4 Ways Drone Technology Has Changed Storytelling and Expanded Creativity | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Rob Kleiman:  "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."

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steve batchelder's curator insight, March 10, 2:21 AM

 

Rob Kleiman:  "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."

Brad Tollefson's curator insight, March 11, 7:16 PM

 

Rob Kleiman:  "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."

Maria Claudia Londoño D.'s curator insight, March 16, 1:51 AM

 

Rob Kleiman:  "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."

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The Lesson Hollywood Should Take Away From Deadpool And Fantastic Four

The Lesson Hollywood Should Take Away From Deadpool And Fantastic Four | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Dan Wickline:  "The reason that Deadpool worked is the exact same reason why the Fantastic Four didn’t. It’s all about respecting the source material" ...

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Jennifer Ussi's curator insight, March 9, 11:05 PM

 

Dan Wickline:  "The reason that Deadpool worked is the exact same reason why the Fantastic Four didn’t. It’s all about respecting the source material" ...

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How J.K. Rowling uses the Internet to keep the magic of 'Harry Potter' alive

How J.K. Rowling uses the Internet to keep the magic of 'Harry Potter' alive | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Catherine Butler:  "Rowling was one of the first authors whose readers were keen to discuss the books in real time on social media."

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Brad Tollefson's curator insight, March 11, 7:18 PM

 

Catherine Butler:  "Rowling was one of the first authors whose readers were keen to discuss the books in real time on social media."

Maria Claudia Londoño D.'s curator insight, March 16, 1:52 AM

 

Catherine Butler:  "Rowling was one of the first authors whose readers were keen to discuss the books in real time on social media."

Maria Claudia Londoño D.'s curator insight, March 16, 2:02 AM

 

Catherine Butler:  "Rowling was one of the first authors whose readers were keen to discuss the books in real time on social media."

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The Year Of The Meta-Blockbuster

The Year Of The Meta-Blockbuster | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mark Wilson:  "Hollywood invented a new kind of blockbuster this year. Its vanguards? Star Wars: The Force Awakens and Jurassic World."

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Soraia Ferreira, Ph.D.'s curator insight, March 1, 6:22 AM


Mark Wilson:  "Hollywood invented a new kind of blockbuster this year. Its vanguards? Star Wars: The Force Awakens and Jurassic World."

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The Value Brought by Stories

The Value Brought by Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "[...] I’m quite convinced that a well crafted story, standing on the foundation of a thoroughly thought-out and fleshed-out story world, filled with engaging points, calls to action, smaller arcs within the larger arcs… that such a story can accomplish almost anything you would want it to do, especially targeted in the right way and on the right media platforms to reach a well-researched target audience."

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David Hain's curator insight, February 25, 5:26 AM

We're hard wired for stories. What's yours?

Jennifer Ussi's curator insight, March 9, 11:06 PM


Simon Staffans:  "[...] I’m quite convinced that a well crafted story, standing on the foundation of a thoroughly thought-out and fleshed-out story world, filled with engaging points, calls to action, smaller arcs within the larger arcs… that such a story can accomplish almost anything you would want it to do, especially targeted in the right way and on the right media platforms to reach a well-researched target audience."

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The Corporate Angle – Storytelling for Business

The Corporate Angle – Storytelling for Business | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "And all of this comes down to knowing whom your creating your story for, what their needs and beliefs and habits are, and what you would like for them to do as an outcome of you telling them your story."

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Margaret Waage's curator insight, February 23, 10:39 AM

Businesses: Who are you and what do you have to say?

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Story Design for a Multi-platform Audience [#Transmedia]

Story Design for a Multi-platform Audience [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nuno Bernardo:  "A transmedial experience should invoke the most human elements of the storytelling tradition."

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Kajsa Hartig's curator insight, February 20, 2:29 AM

"Without a proper ‘map,’ piecing together so many disparate pieces of content can become a bewildering experience."

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VR reality check: in praise of the lazy audience

VR reality check: in praise of the lazy audience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


imm3rsive:  "Digital storytelling keeps promising to put the audience in control. But as viewers, how much do we really want that?"

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Brad Tollefson's curator insight, March 11, 7:19 PM


imm3rsive:  "Digital storytelling keeps promising to put the audience in control. But as viewers, how much do we really want that?"

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The Design Of Episodic Games (Part III)

The Design Of Episodic Games (Part III) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Pascal Luban:  "A game based on “brands” as strong as The Walking Dead or Games of Thrones automatically generate a lot of interest from gamers and the media. However, it would be a mistake to assume that episodic games became successful only because of their affiliation with some of the most popular TV series."

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Fausto Cantu's curator insight, February 15, 1:58 PM

Diseño de juegos episódicos parte III

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Layered storytelling – the art of the future

Layered storytelling – the art of the future | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "I think we can all agree that the world is a pretty complex place. It would be easier for most of us if it was simply cleary black and white, right and wrong, for and against, like a LOTR movie with all nuances wiped away."

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10 reasons virtual reality 'films' are still a pretty terrible experience

10 reasons virtual reality 'films' are still a pretty terrible experience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Josh Dickey:  "To read all the hyped-out coverage of VR at Sundance, you’d think we were in the midst of a storytelling Renaissance. But it's still the Dark Ages."

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Only as strong as your weakest link [#Transmedia Storytelling]

Only as strong as your weakest link [#Transmedia Storytelling] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans:  "A chain is only as strong as its weakest link, and a multiplatform story arch is only as strong as its weakest story or platform."

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Hollywood Learns a New Storytelling Language for VR

Hollywood Learns a New Storytelling Language for VR | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Ryan Nakashima:  "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."

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Aki Puustinen's curator insight, March 12, 2:31 AM

 

Ryan Nakashima:  "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."

Kajsa Hartig's curator insight, March 13, 5:09 AM

 

Ryan Nakashima:  "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."

Sara Caspani's curator insight, March 13, 3:31 PM

 

Ryan Nakashima:  "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."

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3 Reasons Why Millennials Want Long Form Storytelling Over 'Snackable' Content

3 Reasons Why Millennials Want Long Form Storytelling Over 'Snackable' Content | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Chris Giliberti:  "There's an emerging case that long-form, high quality content might be the best way to build a millennial audience."

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blaucloud's curator insight, March 10, 9:01 AM

 

Chris Giliberti:  "There's an emerging case that long-form, high quality content might be the best way to build a millennial audience."

Brad Tollefson's curator insight, March 11, 7:16 PM

 

Chris Giliberti:  "There's an emerging case that long-form, high quality content might be the best way to build a millennial audience."

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What Happens When Video Games Can Read Your Face

What Happens When Video Games Can Read Your Face | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Elizabeth Segran:  "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"

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Soraia Ferreira, Ph.D.'s curator insight, March 3, 5:53 AM

 

Elizabeth Segran:  "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"

Marc Wachtfogel, Ph.D.'s curator insight, March 3, 6:01 AM

 

Elizabeth Segran:  "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"

blaucloud's curator insight, March 10, 9:31 AM

 

Elizabeth Segran:  "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"

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Where does virtual reality fit?

Where does virtual reality fit? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "Lately virtual reality has been the buzzword to throw around whenever any kind of content discussion has taken place."

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The 15-Second Films Taking Instagram By Storm

The 15-Second Films Taking Instagram By Storm | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Melissa Locker:  "Shield 5 is a lot like Homeland or 24 but it lives on Instagram, and each captivating episode is just seconds long."


DRC: You can follow Shield 5 here.

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Alina Ghimpu-Hague's curator insight, March 1, 10:30 AM
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Brad Tollefson's curator insight, March 11, 7:19 PM


Melissa Locker:  "Shield 5 is a lot like Homeland or 24 but it lives on Instagram, and each captivating episode is just seconds long."


DRC: You can follow Shield 5 here.

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What Room Teaches Us About the Psychology of Fandom

What Room Teaches Us About the Psychology of Fandom | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mathew Klickstein:  "It all comes down to something called "parasocial interactions" and why we attach so fondly to the warming glow of the screen—any screen."

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Alina Ghimpu-Hague's curator insight, March 1, 10:35 AM
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Instagram Spotlights vs Snapchat Stories vs Twitter Moments

Instagram Spotlights vs Snapchat Stories vs Twitter Moments | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Josh Constine:  "There is a battle raging for curated social media supremacy. When big things happen, each of these apps wants to be where you see the best of and behind the scenes."

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Visualizations and layers - storytelling evolving [#Transmedia]

Visualizations and layers - storytelling evolving [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "If we think of our story on different layers, it is logical that certain layers should have different purposes and different traits than others."


DRC:  Simon Staffans continues his series of fascinating posts on "layered storytelling".

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Manesha's curator insight, February 17, 4:00 PM

Le Transmedia Storytelling représente le fait de raconter une histoire cohérente éclatée sur plusieurs plateformes médiatiques dans le but de créer une expérience globale. L’objectif est de déployer un univers cohérent où chaque élément narratif vient enrichir les autres. Ce procédé permet de multiplier les points d’entrée dans l’univers et ainsi toucher une plus grande audience.

Brad Tollefson's curator insight, March 11, 7:19 PM


Simon Staffans:  "If we think of our story on different layers, it is logical that certain layers should have different purposes and different traits than others."


DRC:  Simon Staffans continues his series of fascinating posts on "layered storytelling".

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Remembering 'Portal,' Activision's Interactive Novel

Remembering 'Portal,' Activision's Interactive Novel | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jason D'Aprile:  "The word “interactive” tends to get taken for granted in gaming, but we seldom think about what it actually means. Or, more importantly, what it could mean" ....

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Alina Ghimpu-Hague's curator insight, March 1, 11:17 AM
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Quantum Break: games meet TV in the year's most experimental blockbuster

Quantum Break: games meet TV in the year's most experimental blockbuster | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Keith Stuart:  "Part narrative adventure, part science fiction TV series, the latest game from Max Payne creator Remedy Entertainment shows us a new era of entertainment" ....

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How digital publishing is changing the face of storytelling

How digital publishing is changing the face of storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Charlotte Sabin:  "We’re entering a new world of storytelling, in which digital exists as an experience; a visceral exploration of a story outside of a print book."

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Karen B Wehner's curator insight, February 7, 7:47 AM

YES: "It isn’t romanticised print-book-in-hand ideologies that concern us as we plunge into narratives, it’s the voice of a storyteller."