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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Bringing Sesame Street to the Xbox Wasn’t As Easy as 1-2-3

Bringing Sesame Street to the Xbox Wasn’t As Easy as 1-2-3 | Transmedia: Storytelling for the Digital Age | Scoop.it
When Microsoft announced earlier this year that Double Fine would be making a Kinect-based Sesame Street game, many wondered if the developer studio behind Psychonauts and Brutal Legend were leaving their own original ideas behind for a lucrative license...

 

[An interesting look at designing video games for kids and working within an existing storyworld franchise.]

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Startup lets kids design their own plush toys

Startup lets kids design their own plush toys | Transmedia: Storytelling for the Digital Age | Scoop.it
Scott Schube was watching his two older children create characters in online games a few years ago when he wondered if there was a way to bring the designs to life. "They spend half their time creating characters,...
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[ARG] Vanished Helps Kids Save the Future with Science

[ARG] Vanished Helps Kids Save the Future with Science | Transmedia: Storytelling for the Digital Age | Scoop.it
For eight weeks, the MIT Education Arcade and the Smithsonian Institute put on an alternate reality game seeking engage children with the scientific method.

 

[This article makes a great case study on building community.]

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IncitED's curator insight, July 10, 2013 3:49 PM

This is how it should be everywhere. . . . 

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Making Sense of Digital Books for Kids – 1

Making Sense of Digital Books for Kids – 1 | Transmedia: Storytelling for the Digital Age | Scoop.it
The world of children's digital books is quickly becoming as densely populated as the rest of the app world, if not more so. And why shouldn't it?
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Kinect TV And Sesame Street Hack The Next Generation Of TV

Kinect TV And Sesame Street Hack The Next Generation Of TV | Transmedia: Storytelling for the Digital Age | Scoop.it

Downloadable, linear episodes run like a normal television show but give children opportunities to play simple games with familiar characters and don virtual costumes that mold to their bodies and play around with the show's environment.

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Sesame Workshop, NatGeo to Supply Interactive Kids Programming for Microsoft Xbox

Sesame Workshop, NatGeo to Supply Interactive Kids Programming for Microsoft Xbox | Transmedia: Storytelling for the Digital Age | Scoop.it
Microsoft is teaming up with Sesame Workshop and National Geographic to develop interactive kids programming for the Xbox 360 that will allow kids to use Kinect motion-sensing and voice recognition technology to interact with educational programs.
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aimee hozack's curator insight, April 21, 2013 4:48 PM

What a fabulous idea. We all know most childraha have Xbox's at home and would therefore be able to easily access this from home!

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BeSeen Mobile Game Promotes Social Network Safety For Children

BeSeen Mobile Game Promotes Social Network Safety For Children | Transmedia: Storytelling for the Digital Age | Scoop.it
A joint project between Carnegie Mellon University and non-profit Web Wise Kids seeks to help educate children about the dangers prevalent of social networks through a mobile game interface.
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Children's conference: transmedia is essential

Children's conference: transmedia is essential | Transmedia: Storytelling for the Digital Age | Scoop.it

Publishers must explore transmedia approaches to engage children whose lives revolve increasingly around gaming, online communities and social networking ...

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Moshi Monsters TV to launch within weeks

Moshi Monsters TV to launch within weeks | Transmedia: Storytelling for the Digital Age | Scoop.it
It has already dominated kids' magazines and social networking. Now Moshi Monsters is set to take on the world of children's TV, with a new online channel described ambitiously as "YouTube meets Nickelodeon".
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Buzzy Bee goes global on TV

Buzzy Bee goes global on TV | Transmedia: Storytelling for the Digital Age | Scoop.it
Entertainment company Lion Rock Ventures has hooked up with a Malaysian production company to push New Zealand's iconic Buzzy Bee on to global TV screens.
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FightMyMonster.com: a monster of an idea that just keeps getting bigger

FightMyMonster.com: a monster of an idea that just keeps getting bigger | Transmedia: Storytelling for the Digital Age | Scoop.it
Moshi has shown that one "transmedia" brand can span a game, TV, mobile, merchandise and a social site.
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Consolidating Children’s Digital Content: For Better, Or Worse

Consolidating Children’s Digital Content: For Better, Or Worse | Transmedia: Storytelling for the Digital Age | Scoop.it
The children's app marketplace is really beginning to refine itself. As with all change there are both positives and negatives, for us and our children.
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Total Word Domination: Transmedia for Kids

Total Word Domination: Transmedia for Kids | Transmedia: Storytelling for the Digital Age | Scoop.it
The Adventures of The Electric Company on Prankster Planet is a really good example of both transmedia and serious games for kids. It expands the story experience for its audience, as well as providing a fun learning environment.
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JALT 2011: Kids sharing stories

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How Michael Acton Smith Got Out Of Perplex City And Found Moshi Monster Success

How Michael Acton Smith Got Out Of Perplex City And Found Moshi Monster Success | Transmedia: Storytelling for the Digital Age | Scoop.it

"Moshi Monsters is already a $100 million multi-platform children's game, toy and book franchise, and one of the Toys"R"Us hot toys of 2011, but I was skeptical about the company's "transmedia" ambitions."

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Making Sense of Digital Books for Kids – 2

Making Sense of Digital Books for Kids – 2 | Transmedia: Storytelling for the Digital Age | Scoop.it
In my last post, Making Sense of Digital Books for Kids - Part 1 I looked at a number of categories to begin to understand how publishers and app developers...

 

[Part I can be found @scoopit http://bit.ly/rIVzrR]

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Future of Storytelling Expert Series: CloudKid’s Founder on Interactive Storytelling for Children

Future of Storytelling Expert Series: CloudKid’s Founder on Interactive Storytelling for Children | Transmedia: Storytelling for the Digital Age | Scoop.it

Dave Schlafman is a two-time Emmy-nominated producer, as well as an award-winning animation director, and children’s book illustrator. [...] Dave founded CloudKid, a transmedia studio dedicated to creating character-driven interactive content for families. CloudKid developed and produces PBS Kids’ first web-only series, Fizzy’s Lunch Lab.

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Is Microsoft's Kinect Kids Program Coming Too Late?

Is Microsoft's Kinect Kids Program Coming Too Late? | Transmedia: Storytelling for the Digital Age | Scoop.it
The introduction of the Kinect For Kids initiative certainly sounds wise, given the company's push in that direction. After all, who can argue with creating family-friendly titles with some of the biggest names in family entertainment?
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It’s Official: To Protect Baby’s Brain, Turn Off TV

It’s Official: To Protect Baby’s Brain, Turn Off TV | Transmedia: Storytelling for the Digital Age | Scoop.it
A decade ago, the American Academy of Pediatrics' recommendations on television consumption by infants were based as much on common sense as science. The research has finally grown up — and the verdict is harsh.
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Digital Downloads Becoming Child's Play

Digital Downloads Becoming Child's Play | Transmedia: Storytelling for the Digital Age | Scoop.it

Children are becoming more comfortable with downloading their entertainment, as consumers of all ages are increasingly turning to digital content over hard copies of DVDs, video games and other media.

 

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Buzzy Bee goes international – and interactive

Buzzy Bee goes international – and interactive | Transmedia: Storytelling for the Digital Age | Scoop.it
“Theatrically, we have broken the fourth wall, introducing the perception of two-way conversations with our animated characters,” McKegg said.
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Fabian Nicieza Wants Kids to FunGoPlay!

Fabian Nicieza Wants Kids to FunGoPlay! | Transmedia: Storytelling for the Digital Age | Scoop.it
FunGoPlay is an interactive online sports theme park and virtual world, aimed at children ages six to eleven.
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Alternate Reality Gaming for Kids

Alternate Reality Gaming for Kids | Transmedia: Storytelling for the Digital Age | Scoop.it

One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia.

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Pearson School Partners with Tikatok, Barnes and Noble’s Online Children’s Publishing Platform

Pearson School Partners with Tikatok, Barnes and Noble’s Online Children’s Publishing Platform | Transmedia: Storytelling for the Digital Age | Scoop.it
A growing body of research points to the effectiveness of digital storytelling as an educational tool to engage students, to empower them as writers, and to ensure they can retain and comprehend information.
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David Bowie’s ‘Space Oddity’ Transformed Into Picture Book for Kids

David Bowie’s ‘Space Oddity’ Transformed Into Picture Book for Kids | Transmedia: Storytelling for the Digital Age | Scoop.it
The 1969 space-rock song probably shouldn't have been made into a children's book: The haunting track about an astronaut who loses contact with Earth to float around the universe would probably give most kids nightmares.
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