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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare'

Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare' | Transmedia: Storytelling for the Digital Age | Scoop.it

Bryan Bishop:  'Speaking Wednesday at a panel at the University of Southern California — joined by Microsoft’s Don Mattrick — George Lucas and Steven Spielberg argued that introducing the concept of interactivity fundamentally changes the experience. "They’re always going to be different," Lucas said when asked if movies and games were going to become more similar. "They’re never going to be the same."'

The Digital Rocking Chair's insight:

A must read: Steven Spielberg and George Lucas discuss the difference between narrative media and interactive media.

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Louise Robinson-Lay's curator insight, June 14, 2013 3:22 PM

The way that we connect to static story as opposed to interactive story is an interesting topic. The masters of the genres discuss it here.

ChantalHarvey's comment, June 17, 2013 4:03 AM
There is more money in games than there is in movies, now
Andrés Núñez Álvarez's comment, June 27, 2013 3:55 PM
Great resource. Thanks for sharing.
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How “Pac-Man” Changed Games And Culture

How “Pac-Man” Changed Games And Culture | Transmedia: Storytelling for the Digital Age | Scoop.it

Christine Champagne:  "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."

The Digital Rocking Chair's insight:

Happy Birthday, Pac-Man!

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Leonidas Athanasopoulos's curator insight, May 24, 2013 2:53 AM

PacMan is 33 years old! Happy birthday!

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Framed: putting context in the player's hands [A new approach to interactive storytelling]

Framed: putting context in the player's hands [A new approach to interactive storytelling] | Transmedia: Storytelling for the Digital Age | Scoop.it

Tracey Lien:  "In most video games, players are entrusted with performing actions: run, jump, shoot, swing, slash, crouch and curb-stomp. The developer sets the scene, establishes the context and the player is released into the world with an arsenal of actions. In Loveshack Entertainment's Framed, things work the other way around."

The Digital Rocking Chair's insight:

A detailed look at the creative process behind a new approach to interactive storytelling in video games.

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Hanson Zandi's curator insight, May 8, 2013 4:40 AM

With Graphic novels being vogue and interactive media sought after- this is a great game by Loveshack Entertainment. It puts the audience in control to craft the story.

Deanya Lattimore Schempp's curator insight, May 11, 2013 6:17 AM

Reminds me of Led Zeppelin's _In Through the Out Door_ interior album jackets.  I realized a few years ago that story arc is particular to the character's point of view, and should be talked about in that way, so this really adds a dimension to the analysis that could help students imagine stories from multiple perspectives.

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Half the Sky Game: What Went Right and What Went Wrong? (Part 2)

Half the Sky Game: What Went Right and What Went Wrong? (Part 2) | Transmedia: Storytelling for the Digital Age | Scoop.it

"With this second post in our lessons learned series, Emily Treat discusses what went right and what went wrong in terms of initial concepts and content for the Half the Sky game."

The Digital Rocking Chair's insight:

This is proving to be an excellent series of articles.  I can thoroughly recommend them to anyone interested in game design.  You'll find part 1 here.

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Defiance: The Agony and Ecstasy of Codeveloping An Integrated TV Show-Game Experience [#Transmedia]

Defiance: The Agony and Ecstasy of Codeveloping An Integrated TV Show-Game Experience [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Susan Karlin:  "In Defiance, the Syfy cable channel and Trion Worlds gaming company tackle a never-before-tried $100 million transmedia experiment--a crossover TV show and an MMO game that are interdependent and independent of one another. Showrunner Kevin Murphy tells us how he straddled the two worlds."

The Digital Rocking Chair's insight:

There's been a lot of buzz about this project, and a lot of articles about its gaming aspects.  But now, articles are starting to appear which give insight from a television perspective.  Here's a good one.

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TYPE:RIDER Video game, documentary and transmedia

TYPE:RIDER Video game, documentary and transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

Type:Rider is a multiplatform game whose name evokes its basic plan, a mix of mechanical writing (“type” of the typewriter) with the idea of a race (the “rider”).

The Digital Rocking Chair's insight:

One to watch!

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Dolly Bhasin 's curator insight, April 11, 2013 9:18 PM

Gamification is the new Mantra for elearning!

Socius Ars's curator insight, April 14, 2013 7:01 PM

add your insight...

 

 
Ann Vega's curator insight, April 15, 2013 10:53 AM

Intriguing concept - the video introduction is great.

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SyFy and Trion launch Defiance transmedia experience

SyFy and Trion launch Defiance transmedia experience | Transmedia: Storytelling for the Digital Age | Scoop.it

Peter Smith:  "Defiance is both a TV series and a video game, designed to support each other. The game launches today, the TV series in two weeks."

The Digital Rocking Chair's insight:

In case you've missed all the coverage to date, here's an excellent article explaining what the transmedia experience called Defiance is all about.

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Storytelling for Social Change at Facebook

Storytelling for Social Change at Facebook | Transmedia: Storytelling for the Digital Age | Scoop.it

Randy Astle:  "Tuesday night Facebook hosted a panel discussion about social issue-oriented transmedia at their office in midtown Manhattan" ...

The Digital Rocking Chair's insight:

Transmedia for good ....

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surendra kumar's comment, March 23, 2013 3:08 AM
nice.........
Luca Brigada's curator insight, March 23, 2013 2:08 PM

A very interesting new project of transmedia storytelling 

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How 'Skylanders' Creates a Superfan Economy

How 'Skylanders' Creates a Superfan Economy | Transmedia: Storytelling for the Digital Age | Scoop.it
Mashable sat down with Activision and a bonafide Skylanders superfan to unpack just how the series keeps fans coming back for more.
The Digital Rocking Chair's insight:

Why Skylanders keeps going from strength to strength ...

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How Scott Pilgrim Blended Comics, Film and Video Games [#Transmedia]

How Scott Pilgrim Blended Comics, Film and Video Games [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Kirk Hamilton:  "This video essay, by Dr. Drew Morton from Texas A&M University-Texarkana, takes a look at how transmedia can fail (e.g. The Matrix) and how it succeeded with Scott Pilgrim."

The Digital Rocking Chair's insight:

Dr. Drew Morton on Scott Pilgrim: a unique transmedia experience in which visual style is the glue uniting comic, film & video game.

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Debbie Elicksen 's curator insight, February 22, 2013 6:09 AM

How can multi-platform storytelling be a bad thing?

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Pride and Prejudice at 200: is it time for a video game?

Pride and Prejudice at 200: is it time for a video game? | Transmedia: Storytelling for the Digital Age | Scoop.it
Keith Stuart: Jane Austen's novel is effectively all about systems and subterfuge; so we're halfway there already
The Digital Rocking Chair's insight:

In honour of the 200th anniversary of Jane Austen's Pride and Prejudice ....

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Deanya Lattimore Schempp's curator insight, January 30, 2013 4:35 AM

Well, people are already playing these kinds of immersive world games in Second Life, and people are already studying the effects of "levelling up" social relationships within world games like Second Life.  This writer might want to check out 1920s Berlin in SL or the new Russian historical sim, or one of the many French courts in which one may learn and practice courtly manners.

And besides, Red Dwarf already had "Pride and Prejudice Land" in 1997, and Kryten was able to win the game with a bulldozer...

Joyce Valenza's curator insight, January 30, 2013 11:56 AM

add your insight...

 

Binary Racoon's curator insight, January 31, 2013 6:23 AM

i believe so. yes. Just look at the success of The Walking Dead game, and you will understand that the medium is ready for more interactive drama.

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Television and Gaming Merge in Defiance for Transmedia War Zone

Television and Gaming Merge in Defiance for Transmedia War Zone | Transmedia: Storytelling for the Digital Age | Scoop.it

Celina Beach:  "Over the years, Rockne S. O’Bannon has transformed more than a few science fiction projects into cult classics: O’Bannon helped shape the futuristic worlds depicted in properties including Alien Nation, SeaQuest DSV, and Farscape."

The Digital Rocking Chair's insight:

Gosh, just realized that I've been tracking the development of this project for close to 18 months now!  You can check out previously scooped articles here.

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Why Should Games Become Like Broadcast Media?

Why Should Games Become Like Broadcast Media? | Transmedia: Storytelling for the Digital Age | Scoop.it

Tadhg Kelly:  "Games are often treated as a subordinate to broadcast, but they are actually cultural generators. However what's missing for broadcasters is the humanity behind the games. This is a problem that we have yet to solve."

The Digital Rocking Chair's insight:

Tadhg Kelly is always an interesting read.

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Why does the games industry have such a problem with female protagonists?

Why does the games industry have such a problem with female protagonists? | Transmedia: Storytelling for the Digital Age | Scoop.it
Belinda Parmar: It's a tired cliche that all gamers are male, and it's time manufacturers woke up to the fact that women want to see female characters they can relate to
The Digital Rocking Chair's insight:

Some facts and figures ....


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Half the Sky Game: What Went Right and What Went Wrong? (Part 3)

Half the Sky Game: What Went Right and What Went Wrong? (Part 3) | Transmedia: Storytelling for the Digital Age | Scoop.it

"The third part of this series, contributed by community managers Lisa Pastor and Ashley Alicea, focuses on best practices for community management, and engaging and growing a Facebook game fanbase from the ground up."

The Digital Rocking Chair's insight:

This article contains some great insights for anyone involved in building a fan community.  The other two articles in the series are also well worth a read: Part 1 Executive Production and Part 2 Initial Concepting and Design.


Update:  Part 4 from Frima Studio, developer of Half the Sky Movement: The Game, is now available here.

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Disney Infinity takes shape as a huge investment in transmedia (hands-on preview)

Disney Infinity takes shape as a huge investment in transmedia (hands-on preview) | Transmedia: Storytelling for the Digital Age | Scoop.it

Dean Takahashi:  "John Vignocchi shows off the latest with Disney Infinity in a video interview. He says that Disney isn't just copying Skylanders."

The Digital Rocking Chair's insight:

A fabulously in-depth look at Infinity, the new toy-game hybrid from Disney.

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Half the Sky Game: What Went Right and What Went Wrong? (Part 1)

Half the Sky Game: What Went Right and What Went Wrong? (Part 1) | Transmedia: Storytelling for the Digital Age | Scoop.it
Asi Burak details what went right and wrong in terms of executive production for Half the Sky Movement: The Game.
The Digital Rocking Chair's insight:

A fascinating article.  If you'd like to know more about the game itself, check out Half The Sky Movement Is A Facebook Game For (Spare) Change over at Fast Company or play it on facebook.

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Angela Antle's curator insight, April 15, 2013 4:04 AM

Lessons Learned in gaming for social change!

Karen B Wehner's curator insight, April 15, 2013 5:44 AM

Generous and fascinating post-mortem on important ''for good'' game seeking to boost literacy and gender equality in development nations.

Karen B Wehner's curator insight, April 15, 2013 5:45 AM

Generous and fascinating post-mortem on a high-profile ''game for good' focused on literacy and gender equality in developing countries.

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EVE Online Makes History [#Transmedia]

EVE Online Makes History [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Noah J Nelson:  "The massively multiplayer game EVE Online is a siren song for sci-fi fans looking to lose themselves in a starfaring society" ...

The Digital Rocking Chair's insight:

With the new EVE interactive timeline player narratives can become canon, can become part of the world's official backstory.  Is this the ultimate in fan engagement?


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This epic accountant turned your dull Excel spreadsheet into an awesome RPG

This epic accountant turned your dull Excel spreadsheet into an awesome RPG | Transmedia: Storytelling for the Digital Age | Scoop.it

Alex Wilhelm:  "Why build an RPG inside of Excel? The question is backwards. Why the hell wouldn’t we?"

The Digital Rocking Chair's insight:

In the right hands, everything and anything can be a vehicle for storytelling ... but, of course, we knew that already!    :)


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10 Steps to Game Planning Your Gaming Campaign

10 Steps to Game Planning Your Gaming Campaign | Transmedia: Storytelling for the Digital Age | Scoop.it

John Vaskis:  "Setting up a gaming crowdfunding campaign is easy. Creating a successful one that reaches its fullest potential takes some more effort though — think of it as the difference between beating Halo on Normal and Difficult."

The Digital Rocking Chair's insight:

Good advice for anyone thinking of running a crowdfunding campaign.

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Serious business of gaming

Serious business of gaming | Transmedia: Storytelling for the Digital Age | Scoop.it

"Gamification, gamefullness and alternative reality sound like fun, but as Anna Jackson explains, they are important and serious gaming concepts."

The Digital Rocking Chair's insight:

From a New Zealand perspective ....

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Gina Anderson CEO Mopi16 's curator insight, May 2, 2013 7:07 AM

I keep reading blogs and white papers about the power of gamification. The researcher in me wants ot pin point the draw and see which use has the most impact for retention and learning. From our initial research, I suspect an element of public recognition may be key.

Gina Anderson CEO Mopi16 's curator insight, May 2, 2013 7:08 AM

I keep reading blogs and white papers about the power of gamification. The researcher in me wants ot pin point the draw and see which use has the most impact for retention and learning. From our initial research, I suspect an element of public recognition may be key.

Danny Ong's curator insight, September 23, 2013 10:26 PM

In this article, it is shown how people applies gaming-related concepts into their daily activities. Therefore, if we could apply the same concepts when it comes to businesses, plenty of improvement will be seen among the people. One of the example is Foursquare giving people achievements if they had logged into several places using Foursquare. If this concept is applied to the business people, there might had a chance they are motivated by the rewards that will be given if they done an excellent job.

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Transmedia Project Updates

Transmedia Project Updates | Transmedia: Storytelling for the Digital Age | Scoop.it

Fiona Milburn:  "Follow the links for the latest on projects being tracked by Transmedia: Storytelling for the Digital Age" ...

The Digital Rocking Chair's insight:

Defiance: The First Video-Game Television Show

Susan Karlin:  “A new science fiction franchise faces many technical challenges in marrying a video game with a television show.

 

Kickstarter Alert: Authentic in All Caps

Daniel Donahoo:  “Storytellers and those interested in how we wander around the web should be interested in this little transmedia storytelling project coming out of the brain of Christy Dena called Authentic in All Caps.

 

Exclusive Interview: ‘Lizzie Bennet Diaries’ Transmedia Producer Jay Bushman talks the Streamys, the show, more

Marama Whyte:  “The latest in our series of exclusive Lizzie Bennet Diaries interviews – Hypable spoke to The LBD Transmedia Producer Jay Bushman about his recent Streamys win, his work on the show, and what transmedia is all about, anyway.

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Story Glyphs

Story Glyphs | Transmedia: Storytelling for the Digital Age | Scoop.it

Edwin McRae:  "There’s a recurring design flaw in games that really bugs me.  Non player characters that I meet, start to get to know, and never see again.  They’re a storytelling one night stand!"

The Digital Rocking Chair's insight:

Edwin McRae advocates the use of story glyphs to replace annoying NPCs and their "dead-end dialogue".

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Trion and Syfy redefine licensing with Defiance

Trion and Syfy redefine licensing with Defiance | Transmedia: Storytelling for the Digital Age | Scoop.it

Steve Peterson:  "Trion SVP Nick Beliaeff on how this game and TV show developed together."

The Digital Rocking Chair's insight:

An interesting look at the business model behind Defiance.


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Disney's Biggest Stars Join Forces for Skylanders-Style Gaming Mash-Up

Disney's Biggest Stars Join Forces for Skylanders-Style Gaming Mash-Up | Transmedia: Storytelling for the Digital Age | Scoop.it

Chris Kohler:  "If you're at all familiar with the success of Skylanders, you won't be too surprised by Disney's latest gaming initiative."

The Digital Rocking Chair's insight:

It's called Infinity and, if Skylanders is anything to go by, we're going to be hearing a lot about it in the next few months.  Must say, I don't mind ... it looks pretty cool.  It combines characters from multiple Disney storyworlds into a single game with the potential to mix and match them in levels of your own creation.  John Lasseter has described it as “a tool chest for creativity".

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Parker Donat's curator insight, January 22, 2013 4:33 PM

I wouldn't be surprised if Disney pulls off this multi-story world game and makes millions.