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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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A Beginner's Guide To Making Your First Video Game

A Beginner's Guide To Making Your First Video Game | Transmedia: Storytelling for the Digital Age | Scoop.it


The Digital Rocking Chair's insight:

Zoe Quinn:  "Do you have an idea for a game you wish you could play rolling around in your head? And no one is making it? I've got good news for you: there are more tools and support than ever to help people who have no experience with coding or development start to learn how to create the games of their dreams. If no one is making what you want to play, why not learn how to make it yourself?"

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Hans Heesterbeek's curator insight, August 6, 2013 2:45 AM

Could be usefull. I'm not experineced in makeing games. But for some projects it could be useful. Wouldn't it be better, smarte and quicker to get somebody involved how knows the busines or are these tools for concepting? 

@CotCotCotApps's curator insight, August 6, 2013 9:31 PM

Some good advice: learn by doing, start small and be ready to fail! 

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The Architects: Video Gaming's Auteurs

The Architects: Video Gaming's Auteurs | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Ewen Hosie:  "Video games are the product of many pairs of hands rather than one, but there are still some creators whose signature is unmistakeable."

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Justin Nalepa's curator insight, July 28, 2013 3:19 PM

I loved the Soul series and Miyazaki's style just pulls you right in. They're dark, deceptive and desolate. He makes you earn your achievements instead of holding your hand through the game. They remind me of the early age of gaming on Atari and NES, when completing levels or beating the game was no ordinary feat.

One omission from the list which I thought was odd was Peter Molyneux, the definitive creator of "God games".

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Some Of The Best Gaming Parodies On The Web Are By A Kiwi Named Michael Shanks

Some Of The Best Gaming Parodies On The Web Are By A Kiwi Named Michael Shanks | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


The Web is training our next generation of content makers ...


Logan Booker:  "If you don’t know the name “Michael Shanks”, you probably know his pseudonym “timtimfed”. And if you don’t know timtimfed, you’ve almost certainly seen one of his videos. Perhaps it was Max Payne leaping towards his toaster, or a Skyrim adventurer freezing time to loot the bodies of his fallen opponents. Whether you’ve watched one or all of them, we can all agree they’re ridiculously brilliant."

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Дмитрий Аркас's curator insight, July 22, 2013 5:22 AM

Познавательное интервью крутого видеомейкера-любителя...

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Gaming and cinematic industries collide

Gaming and cinematic industries collide | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Jochen Kürten:  "The 'ancient' medium of cinema has met its match in the form of video and computer games. But can the two work together?"

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5 Things Video Games Do Better Than Any Other Forms of Art

5 Things Video Games Do Better Than Any Other Forms of Art | Transmedia: Storytelling for the Digital Age | Scoop.it

Winston Rowntree:  "What the hell can games do that books and interpretive dance can't? A lot, it turns out."

The Digital Rocking Chair's insight:

Entertaining & insightful!

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Sandrine Delage (Borgé)'s curator insight, June 23, 2013 1:17 PM

Ce dessin illustre la notion d'"expérience utilisateur" !

OomphMediaGarage's curator insight, June 23, 2013 10:03 PM

Gaming is a great way to experience a story in a variety of ways, often choosing the story you would like to experience based on a set of given boundaries. Kind of like a choose your own adventure book, but typically with better graphics. that is not to say, however, that gaming replaces books, performance art, theatre, etc. Convergence isn't replacement.

malek's curator insight, June 28, 2013 3:12 PM

Step Outside the Narrative, true.

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Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare'

Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare' | Transmedia: Storytelling for the Digital Age | Scoop.it

Bryan Bishop:  'Speaking Wednesday at a panel at the University of Southern California — joined by Microsoft’s Don Mattrick — George Lucas and Steven Spielberg argued that introducing the concept of interactivity fundamentally changes the experience. "They’re always going to be different," Lucas said when asked if movies and games were going to become more similar. "They’re never going to be the same."'

The Digital Rocking Chair's insight:

A must read: Steven Spielberg and George Lucas discuss the difference between narrative media and interactive media.

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Louise Robinson-Lay's curator insight, June 14, 2013 6:22 PM

The way that we connect to static story as opposed to interactive story is an interesting topic. The masters of the genres discuss it here.

ChantalHarvey's comment, June 17, 2013 7:03 AM
There is more money in games than there is in movies, now
Andrés Núñez Álvarez's comment, June 27, 2013 6:55 PM
Great resource. Thanks for sharing.
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How “Pac-Man” Changed Games And Culture

How “Pac-Man” Changed Games And Culture | Transmedia: Storytelling for the Digital Age | Scoop.it

Christine Champagne:  "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."

The Digital Rocking Chair's insight:

Happy Birthday, Pac-Man!

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Leonidas Athanasopoulos's curator insight, May 24, 2013 5:53 AM

PacMan is 33 years old! Happy birthday!

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Framed: putting context in the player's hands [A new approach to interactive storytelling]

Framed: putting context in the player's hands [A new approach to interactive storytelling] | Transmedia: Storytelling for the Digital Age | Scoop.it

Tracey Lien:  "In most video games, players are entrusted with performing actions: run, jump, shoot, swing, slash, crouch and curb-stomp. The developer sets the scene, establishes the context and the player is released into the world with an arsenal of actions. In Loveshack Entertainment's Framed, things work the other way around."

The Digital Rocking Chair's insight:

A detailed look at the creative process behind a new approach to interactive storytelling in video games.

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Hanson Zandi's curator insight, May 8, 2013 7:40 AM

With Graphic novels being vogue and interactive media sought after- this is a great game by Loveshack Entertainment. It puts the audience in control to craft the story.

Deanya Lattimore Schempp's curator insight, May 11, 2013 9:17 AM

Reminds me of Led Zeppelin's _In Through the Out Door_ interior album jackets.  I realized a few years ago that story arc is particular to the character's point of view, and should be talked about in that way, so this really adds a dimension to the analysis that could help students imagine stories from multiple perspectives.

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Half the Sky Game: What Went Right and What Went Wrong? (Part 2)

Half the Sky Game: What Went Right and What Went Wrong? (Part 2) | Transmedia: Storytelling for the Digital Age | Scoop.it

"With this second post in our lessons learned series, Emily Treat discusses what went right and what went wrong in terms of initial concepts and content for the Half the Sky game."

The Digital Rocking Chair's insight:

This is proving to be an excellent series of articles.  I can thoroughly recommend them to anyone interested in game design.  You'll find part 1 here.

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Defiance: The Agony and Ecstasy of Codeveloping An Integrated TV Show-Game Experience [#Transmedia]

Defiance: The Agony and Ecstasy of Codeveloping An Integrated TV Show-Game Experience [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Susan Karlin:  "In Defiance, the Syfy cable channel and Trion Worlds gaming company tackle a never-before-tried $100 million transmedia experiment--a crossover TV show and an MMO game that are interdependent and independent of one another. Showrunner Kevin Murphy tells us how he straddled the two worlds."

The Digital Rocking Chair's insight:

There's been a lot of buzz about this project, and a lot of articles about its gaming aspects.  But now, articles are starting to appear which give insight from a television perspective.  Here's a good one.

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TYPE:RIDER Video game, documentary and transmedia

TYPE:RIDER Video game, documentary and transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

Type:Rider is a multiplatform game whose name evokes its basic plan, a mix of mechanical writing (“type” of the typewriter) with the idea of a race (the “rider”).

The Digital Rocking Chair's insight:

One to watch!

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Dolly Bhasin 's curator insight, April 12, 2013 12:18 AM

Gamification is the new Mantra for elearning!

Socius Ars's curator insight, April 14, 2013 10:01 PM

add your insight...

 

 
Ann Vega's curator insight, April 15, 2013 1:53 PM

Intriguing concept - the video introduction is great.

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SyFy and Trion launch Defiance transmedia experience

SyFy and Trion launch Defiance transmedia experience | Transmedia: Storytelling for the Digital Age | Scoop.it

Peter Smith:  "Defiance is both a TV series and a video game, designed to support each other. The game launches today, the TV series in two weeks."

The Digital Rocking Chair's insight:

In case you've missed all the coverage to date, here's an excellent article explaining what the transmedia experience called Defiance is all about.

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Storytelling for Social Change at Facebook

Storytelling for Social Change at Facebook | Transmedia: Storytelling for the Digital Age | Scoop.it

Randy Astle:  "Tuesday night Facebook hosted a panel discussion about social issue-oriented transmedia at their office in midtown Manhattan" ...

The Digital Rocking Chair's insight:

Transmedia for good ....

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surendra kumar's comment, March 23, 2013 6:08 AM
nice.........
Luca Brigada's curator insight, March 23, 2013 5:08 PM

A very interesting new project of transmedia storytelling 

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Creating Games for Journalism

Creating Games for Journalism | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Sisi Wei:  "Designed well, video games guide players to feel emotion and conflict, as well as learn the intricacies of complex subjects and systems. They engage users in a highly meaningful, memorable, and influential way" ...

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Hans Heesterbeek's curator insight, August 11, 2013 5:13 PM

Not a mockumentry but a mockreality. 

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Meteor's Take on Transmedia

Meteor's Take on Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

This is a great mini case-study for anyone interested in transmedia ....


Steve Peterson:  "Adhesive Games has been building the free-to-play giant robot game Hawken for over two years now, and Meteor Entertainment is the publisher. The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production."

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Henrik Safegaard - Cloneartist's curator insight, July 26, 2013 5:23 AM

"The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production. The [a]list daily sat down with Meteor's vice president of transmedia marketing and promotions Paula Cuneo to discuss the unusual nature of Hawken's marketing efforts."

And it's a  free-to-play Game -

Justin Nalepa's curator insight, July 26, 2013 1:40 PM

As a big fan of the mech genre, I can't wait to see and play this game for myself!

Дмитрий Аркас's curator insight, July 27, 2013 5:42 AM

Познавательный кейс...

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Divided, It Fails: Defiance’s Multiplatform Narrative Strategy Doesn’t Quite Work [#Transmedia]

Divided, It Fails: Defiance’s Multiplatform Narrative Strategy Doesn’t Quite Work [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

"Sarah Tolf discusses Defiance's multiplatform narrative strategy and how it's not quite working for either the game or the show."

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siobhan-o-flynn's curator insight, July 16, 2013 8:10 AM

Sarah Tolf discusses Defiance's multiplatform narrative strategy and how it's not quite working for either the game or the show.

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Narrative Dissonance in Game Storytelling

Narrative Dissonance in Game Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it

Josh Bycer:  "While video games and movies do share the concepts of pacing and narrative, there is an inherent limit on how much impact the narrative can have a game" ....

The Digital Rocking Chair's insight:

Another interesting article on the inherent difficulties of game narrative.

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Louise Robinson-Lay's curator insight, June 29, 2013 7:41 PM

Interesting article on the structure of narrative in games.

Daniela's curator insight, September 12, 2014 6:26 PM

La utilidad de la Narrativa en los videojeugos y partes de multimedia interactiva 

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Where's My Mickey Mobile Game Launches New Transmedia Mickey Mouse Initiative At Disney

Where's My Mickey Mobile Game Launches New Transmedia Mickey Mouse Initiative At Disney | Transmedia: Storytelling for the Digital Age | Scoop.it

John Gaudiosi "There’s a new transmedia take on Mickey Mouse underway at the Walt Disney Company. Disney Mobile is releasing the latest iteration of its bestselling Where’s My Water? franchise on June 20 and the first to feature Mickey Mouse" ...

The Digital Rocking Chair's insight:

Read Mashable's Disney's 'Infinity' Is a Toy Box Like No Other for more on Disney at E3.

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Why does the games industry have such a problem with female protagonists?

Why does the games industry have such a problem with female protagonists? | Transmedia: Storytelling for the Digital Age | Scoop.it
Belinda Parmar: It's a tired cliche that all gamers are male, and it's time manufacturers woke up to the fact that women want to see female characters they can relate to
The Digital Rocking Chair's insight:

Some facts and figures ....


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Half the Sky Game: What Went Right and What Went Wrong? (Part 3)

Half the Sky Game: What Went Right and What Went Wrong? (Part 3) | Transmedia: Storytelling for the Digital Age | Scoop.it

"The third part of this series, contributed by community managers Lisa Pastor and Ashley Alicea, focuses on best practices for community management, and engaging and growing a Facebook game fanbase from the ground up."

The Digital Rocking Chair's insight:

This article contains some great insights for anyone involved in building a fan community.  The other two articles in the series are also well worth a read: Part 1 Executive Production and Part 2 Initial Concepting and Design.


Update:  Part 4 from Frima Studio, developer of Half the Sky Movement: The Game, is now available here.

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Disney Infinity takes shape as a huge investment in transmedia (hands-on preview)

Disney Infinity takes shape as a huge investment in transmedia (hands-on preview) | Transmedia: Storytelling for the Digital Age | Scoop.it

Dean Takahashi:  "John Vignocchi shows off the latest with Disney Infinity in a video interview. He says that Disney isn't just copying Skylanders."

The Digital Rocking Chair's insight:

A fabulously in-depth look at Infinity, the new toy-game hybrid from Disney.

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Half the Sky Game: What Went Right and What Went Wrong? (Part 1)

Half the Sky Game: What Went Right and What Went Wrong? (Part 1) | Transmedia: Storytelling for the Digital Age | Scoop.it
Asi Burak details what went right and wrong in terms of executive production for Half the Sky Movement: The Game.
The Digital Rocking Chair's insight:

A fascinating article.  If you'd like to know more about the game itself, check out Half The Sky Movement Is A Facebook Game For (Spare) Change over at Fast Company or play it on facebook.

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Angela Antle's curator insight, April 15, 2013 7:04 AM

Lessons Learned in gaming for social change!

Karen B Wehner's curator insight, April 15, 2013 8:44 AM

Generous and fascinating post-mortem on important ''for good'' game seeking to boost literacy and gender equality in development nations.

Karen B Wehner's curator insight, April 15, 2013 8:45 AM

Generous and fascinating post-mortem on a high-profile ''game for good' focused on literacy and gender equality in developing countries.

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EVE Online Makes History [#Transmedia]

EVE Online Makes History [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Noah J Nelson:  "The massively multiplayer game EVE Online is a siren song for sci-fi fans looking to lose themselves in a starfaring society" ...

The Digital Rocking Chair's insight:

With the new EVE interactive timeline player narratives can become canon, can become part of the world's official backstory.  Is this the ultimate in fan engagement?


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This epic accountant turned your dull Excel spreadsheet into an awesome RPG

This epic accountant turned your dull Excel spreadsheet into an awesome RPG | Transmedia: Storytelling for the Digital Age | Scoop.it

Alex Wilhelm:  "Why build an RPG inside of Excel? The question is backwards. Why the hell wouldn’t we?"

The Digital Rocking Chair's insight:

In the right hands, everything and anything can be a vehicle for storytelling ... but, of course, we knew that already!    :)


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10 Steps to Game Planning Your Gaming Campaign

10 Steps to Game Planning Your Gaming Campaign | Transmedia: Storytelling for the Digital Age | Scoop.it

John Vaskis:  "Setting up a gaming crowdfunding campaign is easy. Creating a successful one that reaches its fullest potential takes some more effort though — think of it as the difference between beating Halo on Normal and Difficult."

The Digital Rocking Chair's insight:

Good advice for anyone thinking of running a crowdfunding campaign.

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