Jonathan Salem Baskin: "Definitions and labels get confused when we describe technologies that enable social experience, and it’s particularly evident in the way we’re talking about Microsoft’s $2.5 billion purchase of Minecraft."
Rob Manuel: "Guillermo del Toro surprised gamers this week [August 16] by revealing that his newest project will be a "Silent Hill" sequel. But there's no guarantee that that the same skills needed to direct a film apply to video game design."
Tomas Rawlings: "The open waters of the internet have provided a space for experimentation and video games have been innovative with a series of video experiments. Here’s five examples of how video games have been re-defining video whilst TV was looking the other way" ...
Thomas Grip: "The approach is primarily meant to suggest a workflow that focuses on the story and makes sure the narrative and gameplay are connected. The end goal is to create games that provide a better interactive narrative."
Phil Harris: "In games themselves there is often more than one medium that the author has to consider. This is no longer just the written word but how this integrates with the rest of the function of gameplay; such as sound, visual style, art, design, direction and programming; not withstanding budget constraints."
Ryan Rigney: "In May, Dong Nguyen uploaded a new game to the iOS App Store. It was just one of the hundreds of apps added to Apple’s iTunes marketplace each day. In that way, it was just another game. But it would prove to be anything but."
Will Westwater: "Advanced technology continues to bring newer and more effective techniques to a player’s gaming experience. However, even in the industry’s early days developers were finding ways to tell compelling stories through video games."
Lance Ulanoff: 'What we see today in VR is still very much an extension of the gaming community. “It reminds me a bit about how new media always start out mimicking old media,” [Jaron] Lanier said. The first moving pictures looked like stage plays."'
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