Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Inside BBC Three's transmedia campaign ahead of the Thirteen premiere

Inside BBC Three's transmedia campaign ahead of the Thirteen premiere | Transmedia: Storytelling for the Digital Age | Scoop.it

 

Matthias Puschmann

The Digital Rocking Chair's insight:

 

Matthias Puschmann:  "Coinciding with the premiere of the series, BBC Three launched the '#FindTheGirl' campaign, a transmedia project that invites viewers to step into the world of Thirteen, where another young girl has been taken and they can help save her by joining the investigation."

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Kajsa Hartig's curator insight, March 13, 5:06 AM

 

Matthias Puschmann:  "Coinciding with the premiere of the series, BBC Three launched the '#FindTheGirl' campaign, a transmedia project that invites viewers to step into the world of Thirteen, where another young girl has been taken and they can help save her by joining the investigation."

Brad Tollefson's curator insight, March 19, 1:42 PM

 

Matthias Puschmann:  "Coinciding with the premiere of the series, BBC Three launched the '#FindTheGirl' campaign, a transmedia project that invites viewers to step into the world of Thirteen, where another young girl has been taken and they can help save her by joining the investigation."

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Do video games make children violent? Nobody knows – and this is why

Do video games make children violent? Nobody knows – and this is why | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

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garassini's curator insight, March 14, 7:04 PM

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

Maria Claudia Londoño D.'s curator insight, March 16, 1:50 AM

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

Pauline Gaudin's curator insight, March 23, 4:49 AM

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

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3 Reasons Why Millennials Want Long Form Storytelling Over 'Snackable' Content

3 Reasons Why Millennials Want Long Form Storytelling Over 'Snackable' Content | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Chris Giliberti:  "There's an emerging case that long-form, high quality content might be the best way to build a millennial audience."

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blaucloud's curator insight, March 10, 9:01 AM

 

Chris Giliberti:  "There's an emerging case that long-form, high quality content might be the best way to build a millennial audience."

Brad Tollefson's curator insight, March 11, 7:16 PM

 

Chris Giliberti:  "There's an emerging case that long-form, high quality content might be the best way to build a millennial audience."

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Virtual Reality's Horror Potential is So Great That it's Scary—Pun Intended

Virtual Reality's Horror Potential is So Great That it's Scary—Pun Intended | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Matt Barone:  "Imagine not just watching a horror movie but also being able to navigate throughout the film's creepy, ghouls-around-every-corner settings with a first-person POV of "found-footage" and the blood-splattering-over-your-eyeballs, dodging-the-killer's-knife physical sensations of 3D. That combination of sensations is what virtual reality brings to horror."

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Laborious Cretin's curator insight, March 7, 10:55 PM

 

Matt Barone:  "Imagine not just watching a horror movie but also being able to navigate throughout the film's creepy, ghouls-around-every-corner settings with a first-person POV of "found-footage" and the blood-splattering-over-your-eyeballs, dodging-the-killer's-knife physical sensations of 3D. That combination of sensations is what virtual reality brings to horror."

Jan-Olof Steen's curator insight, March 9, 12:49 AM

 

Matt Barone:  "Imagine not just watching a horror movie but also being able to navigate throughout the film's creepy, ghouls-around-every-corner settings with a first-person POV of "found-footage" and the blood-splattering-over-your-eyeballs, dodging-the-killer's-knife physical sensations of 3D. That combination of sensations is what virtual reality brings to horror."

blaucloud's curator insight, March 10, 9:06 AM

 

Matt Barone:  "Imagine not just watching a horror movie but also being able to navigate throughout the film's creepy, ghouls-around-every-corner settings with a first-person POV of "found-footage" and the blood-splattering-over-your-eyeballs, dodging-the-killer's-knife physical sensations of 3D. That combination of sensations is what virtual reality brings to horror."

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Marketing and the Unending Complexity

Marketing and the Unending Complexity | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans:  "Over the past few years I’ve helped produce a fair share of marketing. It’s not something I’m ashamed of, far from it. In a sense they’ve been opportunities to utilize storytelling and, yes, transmedia storytelling methods for the most logical of reasons" ...

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Soraia Ferreira's curator insight, March 5, 5:46 AM

 

Simon Staffans:  "Over the past few years I’ve helped produce a fair share of marketing. It’s not something I’m ashamed of, far from it. In a sense they’ve been opportunities to utilize storytelling and, yes, transmedia storytelling methods for the most logical of reasons" ...

blaucloud's curator insight, March 10, 9:17 AM

 

Simon Staffans:  "Over the past few years I’ve helped produce a fair share of marketing. It’s not something I’m ashamed of, far from it. In a sense they’ve been opportunities to utilize storytelling and, yes, transmedia storytelling methods for the most logical of reasons" ...

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What Happens When Video Games Can Read Your Face

What Happens When Video Games Can Read Your Face | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Elizabeth Segran:  "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"

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Soraia Ferreira's curator insight, March 3, 5:53 AM

 

Elizabeth Segran:  "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"

Marc Wachtfogel, PhD's curator insight, March 3, 6:01 AM

 

Elizabeth Segran:  "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"

blaucloud's curator insight, March 10, 9:31 AM

 

Elizabeth Segran:  "Game developers have always been interested in how players might react to the characters and plots they created—but what if they could tell exactly how the player was feeling and tailor the game to their mood?"

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Where does virtual reality fit?

Where does virtual reality fit? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "Lately virtual reality has been the buzzword to throw around whenever any kind of content discussion has taken place."

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Is Virtual Reality Sexist?

Is Virtual Reality Sexist? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Daniel Harvey:  "Diversity in VR is a design problem, writes SapientNitro's Daniel Harvey. Here's how to fix it."

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Laborious Cretin's comment, February 27, 2:38 PM
No. They can go out and get a head set and game engine right now. Any color,race,sex can go out and get the basic stuff for VR. As far as gamers gate. That's a bunch of assholes fighting with feminists & they both do not see what is so wrong. It really gets to what's wrong with the video game industry in general. From cookie cutter games and war games to the types of emersion story/plot lines people want. Each persons perception of a utopia is different & stylizing to each person or groupings is not that easy to pull off. So in reality VR is not the problem as much as game styles, gamification learning tailored to the individuals Ect... AS far as game companies hiring. Well that gets into budy budy networks and sucks in it's own ways. They wouldn't hire me, Though to be fair I wouldn't buy most of their junk also. Though I see that in other places also. Farmilab would probably even reject me as a janitor. LOL Yet I know particle physics into string theory and constraints on things like DM,DE,Quantum foam, Ect... This does not touch that they want to DIY or build their own in the end. Consumer products will have forced add's and such, & destroying the over all value of their products. Also building your own lets you customize & personalize the experience. The way to get around A.I. pushing adds to the individual is to make your own. Vive, Unreal engine, A art app. and assets, and your set. If they have problems with one field/area then they have videos online for that. For security use strong military grade or better crypto. As far as empathy,ethics,morals/morality. Well that is subjective and boils down to a perspective of the individual or grouping. Just think of the empathy, ethics, morals of a grouping that has the highest imprisonment per capita, or lethal injection Vs. stoning to death or hanging Ect.. 80 of the richest owning more than the bottom 50% of the population. The world is not a fair place, and it never was.
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VR And AR Will Be Mobile’s Demand Driver, Not Its Replacement

VR And AR Will Be Mobile’s Demand Driver, Not Its Replacement | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mike Hoefflinger:  "With each of the six biggest global consumer technology companies now deeply invested and feverishly in development, VR/AR has become too big to fail..."

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What Room Teaches Us About the Psychology of Fandom

What Room Teaches Us About the Psychology of Fandom | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mathew Klickstein:  "It all comes down to something called "parasocial interactions" and why we attach so fondly to the warming glow of the screen—any screen."

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Alina Ghimpu-Hague's curator insight, March 1, 10:35 AM
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Instagram Spotlights vs Snapchat Stories vs Twitter Moments

Instagram Spotlights vs Snapchat Stories vs Twitter Moments | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Josh Constine:  "There is a battle raging for curated social media supremacy. When big things happen, each of these apps wants to be where you see the best of and behind the scenes."

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Story Design for a Multi-platform Audience [#Transmedia]

Story Design for a Multi-platform Audience [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nuno Bernardo:  "A transmedial experience should invoke the most human elements of the storytelling tradition."

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Kajsa Hartig's curator insight, February 20, 2:29 AM

"Without a proper ‘map,’ piecing together so many disparate pieces of content can become a bewildering experience."

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Visualizations and layers - storytelling evolving [#Transmedia]

Visualizations and layers - storytelling evolving [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "If we think of our story on different layers, it is logical that certain layers should have different purposes and different traits than others."


DRC:  Simon Staffans continues his series of fascinating posts on "layered storytelling".

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Manesha's curator insight, February 17, 4:00 PM

Le Transmedia Storytelling représente le fait de raconter une histoire cohérente éclatée sur plusieurs plateformes médiatiques dans le but de créer une expérience globale. L’objectif est de déployer un univers cohérent où chaque élément narratif vient enrichir les autres. Ce procédé permet de multiplier les points d’entrée dans l’univers et ainsi toucher une plus grande audience.

Brad Tollefson's curator insight, March 11, 7:19 PM


Simon Staffans:  "If we think of our story on different layers, it is logical that certain layers should have different purposes and different traits than others."


DRC:  Simon Staffans continues his series of fascinating posts on "layered storytelling".

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Hollywood Learns a New Storytelling Language for VR

Hollywood Learns a New Storytelling Language for VR | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Ryan Nakashima:  "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."

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Aki Puustinen's curator insight, March 12, 2:31 AM

 

Ryan Nakashima:  "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."

Kajsa Hartig's curator insight, March 13, 5:09 AM

 

Ryan Nakashima:  "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."

Sara Caspani's curator insight, March 13, 3:31 PM

 

Ryan Nakashima:  "Much the way early cinematographers had to discover cuts, wide shots and perspective, VR filmmakers find themselves making things up as they go along, often mashing up traditional movies and video-game techniques along the way."

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4 Ways Drone Technology Has Changed Storytelling and Expanded Creativity

4 Ways Drone Technology Has Changed Storytelling and Expanded Creativity | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Rob Kleiman:  "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."

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steve batchelder's curator insight, March 10, 2:21 AM

 

Rob Kleiman:  "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."

Brad Tollefson's curator insight, March 11, 7:16 PM

 

Rob Kleiman:  "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."

Maria Claudia Londoño D.'s curator insight, March 16, 1:51 AM

 

Rob Kleiman:  "The impressive capabilities of drone technology are pushing a selection of filmmakers from every corner of the globe to create media using drones."

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Downton Abbey Will Live On [#Transmedia]

Downton Abbey Will Live On [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Anne Zeiser:  "If you're feeling dread because the plug has been pulled on your drug of choice -- the soapy period costume drama set in post-Edwardian England -- don't lament,Downton will live on. In today's world of digital and transmedia content, strong brands live on forever. And the juggernaut Downton brand will be everywhere after the broadcast series ends."

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blaucloud's curator insight, March 10, 9:02 AM

 

Anne Zeiser:  "If you're feeling dread because the plug has been pulled on your drug of choice -- the soapy period costume drama set in post-Edwardian England -- don't lament,Downton will live on. In today's world of digital and transmedia content, strong brands live on forever. And the juggernaut Downton brand will be everywhere after the broadcast series ends."

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The Lesson Hollywood Should Take Away From Deadpool And Fantastic Four

The Lesson Hollywood Should Take Away From Deadpool And Fantastic Four | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Dan Wickline:  "The reason that Deadpool worked is the exact same reason why the Fantastic Four didn’t. It’s all about respecting the source material" ...

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Jennifer Ussi's curator insight, March 9, 11:05 PM

 

Dan Wickline:  "The reason that Deadpool worked is the exact same reason why the Fantastic Four didn’t. It’s all about respecting the source material" ...

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Augmented reality is conquering new frontiers with Star Wars

Augmented reality is conquering new frontiers with Star Wars | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Tiffany Tsai:  "Not only does this new technology allow viewers to explore their favorite films from a new perspective, but it can also help directors determine how to film a particular scene."

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How J.K. Rowling uses the Internet to keep the magic of 'Harry Potter' alive

How J.K. Rowling uses the Internet to keep the magic of 'Harry Potter' alive | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Catherine Butler:  "Rowling was one of the first authors whose readers were keen to discuss the books in real time on social media."

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Brad Tollefson's curator insight, March 11, 7:18 PM

 

Catherine Butler:  "Rowling was one of the first authors whose readers were keen to discuss the books in real time on social media."

Maria Claudia Londoño D.'s curator insight, March 16, 1:52 AM

 

Catherine Butler:  "Rowling was one of the first authors whose readers were keen to discuss the books in real time on social media."

Maria Claudia Londoño D.'s curator insight, March 16, 2:02 AM

 

Catherine Butler:  "Rowling was one of the first authors whose readers were keen to discuss the books in real time on social media."

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The Year Of The Meta-Blockbuster

The Year Of The Meta-Blockbuster | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mark Wilson:  "Hollywood invented a new kind of blockbuster this year. Its vanguards? Star Wars: The Force Awakens and Jurassic World."

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Soraia Ferreira's curator insight, March 1, 6:22 AM


Mark Wilson:  "Hollywood invented a new kind of blockbuster this year. Its vanguards? Star Wars: The Force Awakens and Jurassic World."

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The 15-Second Films Taking Instagram By Storm

The 15-Second Films Taking Instagram By Storm | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Melissa Locker:  "Shield 5 is a lot like Homeland or 24 but it lives on Instagram, and each captivating episode is just seconds long."


DRC: You can follow Shield 5 here.

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Alina Ghimpu-Hague's curator insight, March 1, 10:30 AM
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Brad Tollefson's curator insight, March 11, 7:19 PM


Melissa Locker:  "Shield 5 is a lot like Homeland or 24 but it lives on Instagram, and each captivating episode is just seconds long."


DRC: You can follow Shield 5 here.

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The Value Brought by Stories

The Value Brought by Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "[...] I’m quite convinced that a well crafted story, standing on the foundation of a thoroughly thought-out and fleshed-out story world, filled with engaging points, calls to action, smaller arcs within the larger arcs… that such a story can accomplish almost anything you would want it to do, especially targeted in the right way and on the right media platforms to reach a well-researched target audience."

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David Hain's curator insight, February 25, 5:26 AM

We're hard wired for stories. What's yours?

Jennifer Ussi's curator insight, March 9, 11:06 PM


Simon Staffans:  "[...] I’m quite convinced that a well crafted story, standing on the foundation of a thoroughly thought-out and fleshed-out story world, filled with engaging points, calls to action, smaller arcs within the larger arcs… that such a story can accomplish almost anything you would want it to do, especially targeted in the right way and on the right media platforms to reach a well-researched target audience."

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The Corporate Angle – Storytelling for Business

The Corporate Angle – Storytelling for Business | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "And all of this comes down to knowing whom your creating your story for, what their needs and beliefs and habits are, and what you would like for them to do as an outcome of you telling them your story."

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Margaret Waage's curator insight, February 23, 10:39 AM

Businesses: Who are you and what do you have to say?

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The Secret Lives of Tumblr Teens

The Secret Lives of Tumblr Teens | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Elspeth Reeve:  "How Tumblr's most popular teen comedy geniuses struck it rich—then lost it all."

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Alina Ghimpu-Hague's curator insight, March 1, 11:14 AM
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Virtual reality, smart tech and drones are coming to your local toy store

Virtual reality, smart tech and drones are coming to your local toy store | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Samantha Murphy Kelly:  "Selfie drones, virtual reality headsets and simulated art farms are just a few of the most-buzzed-about "toys" getting a big push at the 2016 Toy Fair in New York City this week. Wireless connectivity, integration with the "Internet of Things" and voice activation are some of the most innovative features."

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